{"name":"Arma 3: Module: Animals","title":"Arma 3: Module: Animals","type":"topic","url":"https://community.bistudio.com/wiki/Arma_3:_Module:_Animals","revid":328782,"updated":"2022-07-15T15:02:43Z","aliases":["Arma 3 Module: Animals"],"markdown":"Creates a group of animals and handles their basic behavior. Deleting the module will delete animals as well.\n\n### Parameters\n\n#### Species\n\nDetermines the animal spawned by the module.\n\n1. Sheep\n1. Goats\n1. Poultry\n1. Seagulls\n1. Butterflies\n\n#### Count\n\nThe number of animals spawned. Caution: Too high of a number will overload the engine and possibly cause it to crash, or otherwise run very poorly.\n\n### Synching Diagram\n\n### Module Variables\n\nAll variable associated with this module. found with allVariables, accessed using\n\n```sqf\n_module getVariable \"variableName\";\n```\n\n1. \"BIS_fnc_moduleexecute_activate\"\n   - Boolean\n1. \"BIS_fnc_moduleinit_iscuratorplaced\"\n   - Boolean\n1. \"BIS_fnc_moduleinit_status\"\n   - Boolean\n1. \"count\"\n   - Number\n1. \"BIS_fnc_initmodules_activate\"\n   - Boolean\n1. \"BIS_fnc_initmodules_priroty\"\n   - Number\n1. \"type\"\n   - String - Class name of chosen animal. Example: *\"Sheep_random_F\"*\n1. \"animals\"\n   - Array - Array of every animal (Object) Spawned by this module. Example: *Agent 0x8a3282c0*","sections":[{"heading":null,"level":1,"markdown":"Creates a group of animals and handles their basic behavior. Deleting the module will delete animals as well."},{"heading":"Parameters","level":3,"markdown":""},{"heading":"Species","level":4,"markdown":"Determines the animal spawned by the module.\n\n1. Sheep\n1. Goats\n1. Poultry\n1. Seagulls\n1. Butterflies"},{"heading":"Count","level":4,"markdown":"The number of animals spawned. Caution: Too high of a number will overload the engine and possibly cause it to crash, or otherwise run very poorly."},{"heading":"Synching Diagram","level":3,"markdown":""},{"heading":"Module Variables","level":3,"markdown":"All variable associated with this module. found with allVariables, accessed using\n\n```sqf\n_module getVariable \"variableName\";\n```\n\n1. \"BIS_fnc_moduleexecute_activate\"\n   - Boolean\n1. \"BIS_fnc_moduleinit_iscuratorplaced\"\n   - Boolean\n1. \"BIS_fnc_moduleinit_status\"\n   - Boolean\n1. \"count\"\n   - Number\n1. \"BIS_fnc_initmodules_activate\"\n   - Boolean\n1. \"BIS_fnc_initmodules_priroty\"\n   - Number\n1. \"type\"\n   - String - Class name of chosen animal. Example: *\"Sheep_random_F\"*\n1. \"animals\"\n   - Array - Array of every animal (Object) Spawned by this module. Example: *Agent 0x8a3282c0*"}],"categories":["Arma 3: Editor Modules"],"groups":["Mission Editing"]}