{"name":"Arma 3: Loading Screens","title":"Arma 3: Loading Screens","type":"topic","url":"https://community.bistudio.com/wiki/Arma_3:_Loading_Screens","revid":353495,"updated":"2024-03-19T12:00:45Z","aliases":["Arma 3 Loading Screens"],"markdown":"> [!NOTE]\n> This page is about Arma 3 configuration; for Take On Helicopters, see Take On Helicopters: Loading Screens.\n\nArma 3 loading screens composes of two main sections:\n\n- **Map** - based on currently loaded world; full screen. Configured in world config, cannot be changed in mission.\n- **Mission** - previews currently loaded mission; fixed size. Configured in mission.\n\n### Mission Configuration\n\n**Description.ext**\n\n```cpp\nauthor = \"John Doe\"; // Author\nonLoadName = \"Epic Invasion\"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha)\nonLoadMission = \"Fate of the world is in your hands. Good luck and Godspeed.\"; // Description\nloadScreen = \"loadScreen_ca.paa\"; // Preview picture\nclass Header\n{\n    gameType = Coop; // MP mission type\n};\n```\n\n**Image**\n\n- must be in paa or jpg file format\n- **2:1** aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area)\n- Ideally **1024x512** pixels\n\n### World Configuration\n\n**Config.cpp**\n\n```cpp\nclass CfgWorlds\n{\n    class Stratis : CAWorld\n    {\n        author = \"Bohemia Interactive\"; // Author\n        description = \"Stratis\"; // World name\n        pictureMap = \"A3\\map_Stratis\\data\\pictureMap_ca.paa\"; // Background map\n        pictureShot = \"A3\\map_Stratis\\data\\ui_Stratis_ca.paa\"; // Default overview picture\n\n        // Loading texts displayed on the bottom of the loading screen (picked randomly)\n        loadingTexts[] =\n        {\n            \"Area of Stratis is 19.3 square kilometers.\",\n            \"Stratis is of volcanic origin, with many rocks and crevices.\",\n            \"Kamino Firing Range uses remnants of the nearby old Kamino village as a target area.\"\n        };\n    };\n};\n```\n\n**Image**\n\n- Preferably paa, but jpg file format works too\n- **2048x2048** version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future","sections":[{"heading":null,"level":1,"markdown":"> [!NOTE]\n> This page is about Arma 3 configuration; for Take On Helicopters, see Take On Helicopters: Loading Screens.\n\nArma 3 loading screens composes of two main sections:\n\n- **Map** - based on currently loaded world; full screen. Configured in world config, cannot be changed in mission.\n- **Mission** - previews currently loaded mission; fixed size. Configured in mission."},{"heading":"Mission Configuration","level":3,"markdown":"**Description.ext**\n\n```cpp\nauthor = \"John Doe\"; // Author\nonLoadName = \"Epic Invasion\"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha)\nonLoadMission = \"Fate of the world is in your hands. Good luck and Godspeed.\"; // Description\nloadScreen = \"loadScreen_ca.paa\"; // Preview picture\nclass Header\n{\n    gameType = Coop; // MP mission type\n};\n```\n\n**Image**\n\n- must be in paa or jpg file format\n- **2:1** aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area)\n- Ideally **1024x512** pixels"},{"heading":"World Configuration","level":3,"markdown":"**Config.cpp**\n\n```cpp\nclass CfgWorlds\n{\n    class Stratis : CAWorld\n    {\n        author = \"Bohemia Interactive\"; // Author\n        description = \"Stratis\"; // World name\n        pictureMap = \"A3\\map_Stratis\\data\\pictureMap_ca.paa\"; // Background map\n        pictureShot = \"A3\\map_Stratis\\data\\ui_Stratis_ca.paa\"; // Default overview picture\n\n        // Loading texts displayed on the bottom of the loading screen (picked randomly)\n        loadingTexts[] =\n        {\n            \"Area of Stratis is 19.3 square kilometers.\",\n            \"Stratis is of volcanic origin, with many rocks and crevices.\",\n            \"Kamino Firing Range uses remnants of the nearby old Kamino village as a target area.\"\n        };\n    };\n};\n```\n\n**Image**\n\n- Preferably paa, but jpg file format works too\n- **2048x2048** version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future"}],"categories":["Arma 3: Editing"],"groups":["Game and Troubleshooting"]}