{"name":"HDR Lighting","title":"HDR Lighting","type":"topic","url":"https://community.bistudio.com/wiki/HDR_Lighting","revid":364386,"updated":"2024-05-13T08:26:54Z","aliases":[],"markdown":"High Dynamic Range Lighting (**HDR Lighting**) refers to all of the lighting values which are rendered in Armed Assault can consist of real world ranges.\nThis means that the Real Virtuality engine since ArmA: Armed Assault is handling lighting conditions which are several orders of magnitude different.\nFor the player it means that when entering dark areas from light it takes some time to adjust the eyes so it’s not only a visual effect but also influences the way that the game is played.\n\n### See Also\n\n- Real Virtuality\n- [Wikipedia Article on HDR Lighting](https://en.wikipedia.org/wiki/High_dynamic_range_rendering)","sections":[{"heading":null,"level":1,"markdown":"High Dynamic Range Lighting (**HDR Lighting**) refers to all of the lighting values which are rendered in Armed Assault can consist of real world ranges.\nThis means that the Real Virtuality engine since ArmA: Armed Assault is handling lighting conditions which are several orders of magnitude different.\nFor the player it means that when entering dark areas from light it takes some time to adjust the eyes so it’s not only a visual effect but also influences the way that the game is played."},{"heading":"See Also","level":3,"markdown":"- Real Virtuality\n- [Wikipedia Article on HDR Lighting](https://en.wikipedia.org/wiki/High_dynamic_range_rendering)"}],"categories":["ArmA: Armed Assault","Arma 2","Arma 3"],"groups":["Modding"]}