{"name":"Eden Editor: Transformation Widget","title":"Eden Editor: Transformation Widget","type":"topic","url":"https://community.bistudio.com/wiki/Eden_Editor:_Transformation_Widget","revid":257620,"updated":"2021-05-17T21:29:31Z","aliases":[],"markdown":"### Overview\n\nThe **Transformation Widget** is a tool for precise entity manipulation. It consists of a set of color-coded parts, each offering a transformation in a different axis:\n\n- X - West to East, or local left to right\n- Y - South to North, or local back to front\n- Z - up\n\nEach of the axes can be manipulated by dragging it. The entity icon in the middle can still be used for moving the entity around.\n\n### Variants\n\nThe widget has several variants, between which you can toggle either using the toolbar buttons or the keyboard shortcut **Space**.\n\n#### Translation Widget\n\nThe **translation widget** allows you to move an entity along each of its axes.\nThe vertical mode is ignored, but the surface snap setting is still respected when moving the entity along its Z axis.\n\n#### Rotation Widget\n\nThe **rotation widget** is used for rotating an entity along each of its axes.\nTurning some objects to the side or upside down can lead to unpredictable results once they are simulated in the preview.\n\n#### Area Scaling Widget\n\nUse the **area scaling widget** to change the size of the triggers and the area markers.\n\n#### Area Widget\n\nUse the **area widget** to change the size and orientation of the triggers and the area markers.\n\n### Changing the Reference System\n\nYou can chose the reference **coordinate system** the widget will use. The entity can be transformed either by world axes (X points to the East), or along its own local axes (X points to the right of the entity).","sections":[{"heading":"Overview","level":3,"markdown":"The **Transformation Widget** is a tool for precise entity manipulation. It consists of a set of color-coded parts, each offering a transformation in a different axis:\n\n- X - West to East, or local left to right\n- Y - South to North, or local back to front\n- Z - up\n\nEach of the axes can be manipulated by dragging it. The entity icon in the middle can still be used for moving the entity around."},{"heading":"Variants","level":3,"markdown":"The widget has several variants, between which you can toggle either using the toolbar buttons or the keyboard shortcut **Space**."},{"heading":"Translation Widget","level":4,"markdown":"The **translation widget** allows you to move an entity along each of its axes.\nThe vertical mode is ignored, but the surface snap setting is still respected when moving the entity along its Z axis."},{"heading":"Rotation Widget","level":4,"markdown":"The **rotation widget** is used for rotating an entity along each of its axes.\nTurning some objects to the side or upside down can lead to unpredictable results once they are simulated in the preview."},{"heading":"Area Scaling Widget","level":4,"markdown":"Use the **area scaling widget** to change the size of the triggers and the area markers."},{"heading":"Area Widget","level":4,"markdown":"Use the **area widget** to change the size and orientation of the triggers and the area markers."},{"heading":"Changing the Reference System","level":3,"markdown":"You can chose the reference **coordinate system** the widget will use. The entity can be transformed either by world axes (X points to the East), or along its own local axes (X points to the right of the entity)."}],"categories":["Eden Editor: Editing"],"groups":["Mission Editing"]}