{"name":"Eden Editor: Toolbar","title":"Eden Editor: Toolbar","type":"topic","url":"https://community.bistudio.com/wiki/Eden_Editor:_Toolbar","revid":336440,"updated":"2023-01-04T15:21:42Z","aliases":[],"markdown":"The **Toolbar** is displayed at the top of the Workspace. It provided quick access to commonly used actions and tools.\n\n### Toolbar Buttons\n\n| Icon | Description |\n|---|---|\n|  | Open a dialog to create a new scenario |\n|  | Open a dialog to choose a scenario to open |\n|  | Save the current scenario. If it has not been saved yet, open a dialog to save the scenario with specific name. |\n|  | Open Workshop Scenario Management window, from which you can publish the scenario to the [Steam Workshop](http://steamcommunity.com/app/107410/workshop/). Only scenario which is already saved can be published. |\n|  | Undo the last completed action. |\n|  | Redo the last undone action. |\n|  | Toggle the transformation widget off. |\n|  | Toggle the translation widget. |\n|  | Toggle the rotation widget. |\n|  | Toggle the area scaling widget. |\n|  | Toggle the Area Widget. |\n|  | Toggle between global and local coordinate space for the transformation widget.<br>- Global - widget is rotated in cardinal directions (X axis points east, Y axis points north, and Z axis points up).<br>- Local - widget is rotated together with the selected entity (X axis points right, Y axis points forward, and Z points above the entity). |\n|  | Toggle between translation parallel to the surface level and parallel to the sea level.<br>- Surface Level - preserve entity altitude above surface (e.g., terrain, building floor, etc.)<br>- Sea Level - preserve entity altitude above sea level. |\n|  | Toggle ground snapping. When on, entity will be snapped to the ground surface when it gets near it during translation editing. |\n|  | Toggle or set the translation grid. |\n|  | Toggle or set the rotation grid. |\n|  | Toggle or set the area scaling grid. |\n|  | Open scenario attributes dialog. |\n|  | Toggle between Scene (3D) and Map (2D) view. |\n|  | Toggle flashlight. At night, it will light up the immediate surroundings of the camera. |\n|  | Toggle vision mode.<br>- Normal<br>- Night Vision<br>- Thermal Vision |\n|  | Select the scenario phase. |\n|  | Open tutorial dialog. You can pick from various courses which will guide you through basic Editor features. |","sections":[{"heading":null,"level":1,"markdown":"The **Toolbar** is displayed at the top of the Workspace. It provided quick access to commonly used actions and tools."},{"heading":"Toolbar Buttons","level":3,"markdown":"| Icon | Description |\n|---|---|\n|  | Open a dialog to create a new scenario |\n|  | Open a dialog to choose a scenario to open |\n|  | Save the current scenario. If it has not been saved yet, open a dialog to save the scenario with specific name. |\n|  | Open Workshop Scenario Management window, from which you can publish the scenario to the [Steam Workshop](http://steamcommunity.com/app/107410/workshop/). Only scenario which is already saved can be published. |\n|  | Undo the last completed action. |\n|  | Redo the last undone action. |\n|  | Toggle the transformation widget off. |\n|  | Toggle the translation widget. |\n|  | Toggle the rotation widget. |\n|  | Toggle the area scaling widget. |\n|  | Toggle the Area Widget. |\n|  | Toggle between global and local coordinate space for the transformation widget.<br>- Global - widget is rotated in cardinal directions (X axis points east, Y axis points north, and Z axis points up).<br>- Local - widget is rotated together with the selected entity (X axis points right, Y axis points forward, and Z points above the entity). |\n|  | Toggle between translation parallel to the surface level and parallel to the sea level.<br>- Surface Level - preserve entity altitude above surface (e.g., terrain, building floor, etc.)<br>- Sea Level - preserve entity altitude above sea level. |\n|  | Toggle ground snapping. When on, entity will be snapped to the ground surface when it gets near it during translation editing. |\n|  | Toggle or set the translation grid. |\n|  | Toggle or set the rotation grid. |\n|  | Toggle or set the area scaling grid. |\n|  | Open scenario attributes dialog. |\n|  | Toggle between Scene (3D) and Map (2D) view. |\n|  | Toggle flashlight. At night, it will light up the immediate surroundings of the camera. |\n|  | Toggle vision mode.<br>- Normal<br>- Night Vision<br>- Thermal Vision |\n|  | Select the scenario phase. |\n|  | Open tutorial dialog. You can pick from various courses which will guide you through basic Editor features. |"}],"categories":["Eden Editor: Interface"],"groups":["Mission Editing"]}