{"name":"Eden Editor: Switching from 2D Editor","title":"Eden Editor: Switching from 2D Editor","type":"topic","url":"https://community.bistudio.com/wiki/Eden_Editor:_Switching_from_2D_Editor","revid":353692,"updated":"2024-03-21T12:23:08Z","aliases":[],"markdown":"While Eden Editor is based on the good old 2D Editor, there are some major differences.\nApart from the obvious addition of the 3D view, many new features were introduced or improved, while a few other, less important ones, had to be discontinued.\n\n### Discontinued Features\n\n- Map object interaction (e.g., attaching waypoints to map objects)\n- AND and OR waypoints for logics\n- **Special** object attribute:\n  - *Flying* is set by increasing altitude.\n  - *Formation* is available in the context menu.\n  - *In Cargo* is achieved by moving characters to vehicles directly.\n\n### Placing Entities\n\nTo place an entity in the 2D editor, you first had to select an editing mode (e.g., Objects), then double-click in the map and select type in the attributes window.\n\nIn Eden Editor, the order is different. You first pick a type from the Asset Browser (e.g., Rifleman in Objects) and then simply click Left Mouse Button in the view to place the new entity.\nHolding <kbd>Ctrl</kbd> while clicking will let you place multiple entities of the same type in a row.\n\n### Logics and Modules\n\nLogics and Modules are now grouped together under systems. Their icons were tweaked to make them easily recognisable.\n\n### Groups Mode\n\nGroups (<kbd>F2</kbd>) were renamed to **Compositions** and apart from infantry or tank formations, you can also find composition of props there. Perfect when you want to quickly build a camp or an outpost.\n\n### Empty Vehicles\n\nEmpty Vehicles are no longer mixed together under **Props**.\n\nTo place a vehicle without default crew, find it under its side (e.g., BLUFOR Hunter) and hold **Alt** while placing it.\n\n### Vehicle Crew\n\nYou can now edit vehicle crew individually. When you hover the cursor over a vehicle, an interactive list of all crew members inside will be expanded next to the vehicle icon.\n\nWhen the vehicle has visible crew positions (e.g., soldiers sitting inside a car), you can also see icons directly on each member.\n\n### Placing Waypoints\n\nWhile placing waypoints from the Waypoints (F4) list is still possible, you can also hold <kbd>Ctrl</kbd> and press Right Mouse Button to quickly add a waypoint.\n\n### Attaching Waypoints\n\nWhen you place a waypoint on another object, it will be attached to it. While in 2D Editor there was no way how to detach it afterwards, you can now simply drag it away from the object.\nDragging the waypoint back onto the object will attach it again.\n\n### Synchronisation\n\nSynchronisation mode is gone. Instead, you can pick a specific connection type from the entity context menu (press Right Mouse Button on it).\n\nGrouping characters together can also be achieved by holding <kbd>Ctrl</kbd> and dragging a line from one character to another.\n\n### Group Entity\n\nGroup is now an editable entity, its icon shown above its leader. Selecting it will also select all of its members. You can also access its attributes when you double-click on it.\n\nTo avoid scene cluttering, group icons are not drawn above a lone unit unless it is selected.\n\n### Editing Multiple Entities\n\nDouble-clicking on an entity will open its attributes.\nWhen you have multiple entities selected, you can edit their attributes together by opening the context menu Right Mouse Button and picking the **Attributes** option.\n\nIf the attribute value is not shared by all selected entities, the attribute will be disabled in the window. To apply its value to all selected entities, you have to manually enable it using a check box on the right.\n\n### Undo\n\nAnd last, but not least, you can now undo recent changes you've made.\n\nPlease keep in mind that history is reset every time you play the scenario or load another one.","sections":[{"heading":null,"level":1,"markdown":"While Eden Editor is based on the good old 2D Editor, there are some major differences.\nApart from the obvious addition of the 3D view, many new features were introduced or improved, while a few other, less important ones, had to be discontinued."},{"heading":"Discontinued Features","level":3,"markdown":"- Map object interaction (e.g., attaching waypoints to map objects)\n- AND and OR waypoints for logics\n- **Special** object attribute:\n  - *Flying* is set by increasing altitude.\n  - *Formation* is available in the context menu.\n  - *In Cargo* is achieved by moving characters to vehicles directly."},{"heading":"Placing Entities","level":3,"markdown":"To place an entity in the 2D editor, you first had to select an editing mode (e.g., Objects), then double-click in the map and select type in the attributes window.\n\nIn Eden Editor, the order is different. You first pick a type from the Asset Browser (e.g., Rifleman in Objects) and then simply click Left Mouse Button in the view to place the new entity.\nHolding <kbd>Ctrl</kbd> while clicking will let you place multiple entities of the same type in a row."},{"heading":"Logics and Modules","level":3,"markdown":"Logics and Modules are now grouped together under systems. Their icons were tweaked to make them easily recognisable."},{"heading":"Groups Mode","level":3,"markdown":"Groups (<kbd>F2</kbd>) were renamed to **Compositions** and apart from infantry or tank formations, you can also find composition of props there. Perfect when you want to quickly build a camp or an outpost."},{"heading":"Empty Vehicles","level":3,"markdown":"Empty Vehicles are no longer mixed together under **Props**.\n\nTo place a vehicle without default crew, find it under its side (e.g., BLUFOR Hunter) and hold **Alt** while placing it."},{"heading":"Vehicle Crew","level":3,"markdown":"You can now edit vehicle crew individually. When you hover the cursor over a vehicle, an interactive list of all crew members inside will be expanded next to the vehicle icon.\n\nWhen the vehicle has visible crew positions (e.g., soldiers sitting inside a car), you can also see icons directly on each member."},{"heading":"Placing Waypoints","level":3,"markdown":"While placing waypoints from the Waypoints (F4) list is still possible, you can also hold <kbd>Ctrl</kbd> and press Right Mouse Button to quickly add a waypoint."},{"heading":"Attaching Waypoints","level":3,"markdown":"When you place a waypoint on another object, it will be attached to it. While in 2D Editor there was no way how to detach it afterwards, you can now simply drag it away from the object.\nDragging the waypoint back onto the object will attach it again."},{"heading":"Synchronisation","level":3,"markdown":"Synchronisation mode is gone. Instead, you can pick a specific connection type from the entity context menu (press Right Mouse Button on it).\n\nGrouping characters together can also be achieved by holding <kbd>Ctrl</kbd> and dragging a line from one character to another."},{"heading":"Group Entity","level":3,"markdown":"Group is now an editable entity, its icon shown above its leader. Selecting it will also select all of its members. You can also access its attributes when you double-click on it.\n\nTo avoid scene cluttering, group icons are not drawn above a lone unit unless it is selected."},{"heading":"Editing Multiple Entities","level":3,"markdown":"Double-clicking on an entity will open its attributes.\nWhen you have multiple entities selected, you can edit their attributes together by opening the context menu Right Mouse Button and picking the **Attributes** option.\n\nIf the attribute value is not shared by all selected entities, the attribute will be disabled in the window. To apply its value to all selected entities, you have to manually enable it using a check box on the right."},{"heading":"Undo","level":3,"markdown":"And last, but not least, you can now undo recent changes you've made.\n\nPlease keep in mind that history is reset every time you play the scenario or load another one."}],"categories":["Eden Editor: Getting Started"],"groups":["Mission Editing"]}