{"name":"Eden Editor: Introduction","title":"Eden Editor: Introduction","type":"topic","url":"https://community.bistudio.com/wiki/Eden_Editor:_Introduction","revid":342221,"updated":"2023-07-09T12:27:26Z","aliases":[],"markdown":"Eden Editor is scenario editor introduced in Arma 3. It replaces previous 2D Editor, sharing many of its features, but also adding a wide range of new ones.\n\n### Starting Eden Editor\n\nEden Editor can be used for designing both singleplayer and multiplayer scenarios. A singleplayer scenario can be tested directly on your computer, but previewing a multiplayer one requires server running in the background. While it is possible to host a server and start multiplayer preview of any scenario straight from the editor, you can also create a server before launching the editor.\n\n|  |  |\n|---|---|\n| **Singleplayer**<br>1. Press **EDITOR**<br>1. Select a terrain and press **3D EDITOR** | **Multiplayer**<br>1. Press **PLAY** and then **MULTIPLAYER** to open server list<br>1. Press **NEW** to host a server<br>1. Set server parameters (or leave defaults) and confirm by **OK**<br>1. The server is now created and you can see a list of scenarios for each terrain. To start a new scenario, pick **<<New - 3D Editor>>** option from the list and press **PLAY** or simply double-click on it. |\n\n### Navigating the Scene\n\nWhen the editor is opened, you'll be first greeted by a 3D **Scene**. The camera starts at randomized position, so you may sometimes discover completely unexpected locations.\n\nThe scene is useful for various scenario editing operations:\n\n- Building object compositions\n- Setting weather and time of day\n- Tactical planning\n\nThe camera controls are based on character or vehicle controls in the game:\n\n| Control | Action |\n|---|---|\n| Right Mouse Button + Mouse | Look around with the camera |\n| Middle Mouse Button up / down | Move the camera towards / away from the screen center |\n| <kbd>W</kbd><kbd>S</kbd><kbd>A</kbd><kbd>D</kbd> | Move the camera forward/backward/left/right |\n| <kbd>Q</kbd><kbd>Z</kbd> | Move the camera up/down |\n| <kbd>NUM 8</kbd><kbd>NUM 2</kbd><kbd>NUM 4</kbd><kbd>NUM 6</kbd> | Look up/down/left/right |\n\n### Navigating the Map\n\nYou can also toggle a 2D topographic **Map**. Its appearance is the same as the map available when playing, including markers and entity icons.\n\nThe map is especially useful for following scenario editing operations:\n\n- Setting scenario logic, e.g., triggers, waypoints or systems, where clear overview is more important than precise positioning\n- Placing markers\n- Strategic planning\n\nThe controls are shared with map controls everywhere else in the game:\n\n| Control | Action |\n|---|---|\n| Right Mouse Button + Mouse | Move the map around |\n| Middle Mouse Button up / down | Zoom the map in / out |\n| <kbd>W</kbd><kbd>S</kbd><kbd>A</kbd><kbd>D</kbd><br><kbd>NUM 8</kbd><kbd>NUM 2</kbd><kbd>NUM 4</kbd><kbd>NUM 6</kbd> | Move the camera forward/backward/left/right |\n\n### Creating a New Scenario\n\n**Scenario** is a name for the project you'll be working on. It's set on a specific terrain, contains entities you'll place, has settings like weather or description, and is saved to a scenario folder where you can add external files.\n\nAfter opening the editor, you already start in a clean scenario. If you want to anytime start another one manually, select **Scenario > New** from the menu bar or click on **New** icon on the toolbar.\nSelect a terrain here and confirm by clicking on the **NEW SCENARIO** button.\n\nIf you have unsaved changes in the current scenario, you will be prompted to either save or abandon them first.\n\n### Placing New Entities\n\nScenario consists of entities - characters, vehicles, props, waypoints, markers, etc. Before an entity is placed, it is available as an asset in the **Asset Browser**.\n\nSteps for placing an entity:\n\n1. Select **Asset Type**, for example an Object.\n1. Select **Asset Sub-type**, which further categorizes the type. For objects, these sub-types are sides to which the object can belong to (e.g., BLUFOR, OPFOR, Civilians, etc.)\n1. Pick an object from the list (e.g., \"Rifleman\") by clicking on it with left mouse button.\n1. Click left mouse button in the scene or on the map to place it.\n\nFirst placed character will automatically become a player, but you can change this status later in Attributes.\n\n### Editing Entities\n\nOnce an entity is placed, it cane bed edited using various operations\n\n| Control | Action |\n|---|---|\n| Left Mouse Button + Mouse | **Move** entity |\n| <kbd>Alt</kbd> + Left Mouse Button + Mouse | Change **altitude** |\n| <kbd>⇧ Shift</kbd> + Left Mouse Button + Mouse | **Rotate** entity |\n| <kbd>Ctrl</kbd> + Left Mouse Button + Mouse | **Group** entity to another entity. Available only for characters and manned vehicles. |\n| <kbd>⇧ Shift</kbd> + Right Mouse Button | **Place a waypoint**. Available only when a character or a group is selected. |\n| 2× Left Mouse Button | Open **Attributes** |\n\n### Previewing Scenario\n\nTo preview the scenario as players will experience it, press PLAY button in the bottom right corner. You will start from the beginning, taking role of the unit marked as player (red circle around its icon).\n\nYou can play as long as you wish, but when you return back to the Workspace, the state of the scenario will return back to the initial state.\n\n### End Result\n\nNow when you started your own scenario, it is time to finish it. Visit the main **Eden Editor** portal, where you can find links to many specialized tutorials.","sections":[{"heading":null,"level":1,"markdown":"Eden Editor is scenario editor introduced in Arma 3. It replaces previous 2D Editor, sharing many of its features, but also adding a wide range of new ones."},{"heading":"Starting Eden Editor","level":3,"markdown":"Eden Editor can be used for designing both singleplayer and multiplayer scenarios. A singleplayer scenario can be tested directly on your computer, but previewing a multiplayer one requires server running in the background. While it is possible to host a server and start multiplayer preview of any scenario straight from the editor, you can also create a server before launching the editor.\n\n|  |  |\n|---|---|\n| **Singleplayer**<br>1. Press **EDITOR**<br>1. Select a terrain and press **3D EDITOR** | **Multiplayer**<br>1. Press **PLAY** and then **MULTIPLAYER** to open server list<br>1. Press **NEW** to host a server<br>1. Set server parameters (or leave defaults) and confirm by **OK**<br>1. The server is now created and you can see a list of scenarios for each terrain. To start a new scenario, pick **<<New - 3D Editor>>** option from the list and press **PLAY** or simply double-click on it. |"},{"heading":"Navigating the Scene","level":3,"markdown":"When the editor is opened, you'll be first greeted by a 3D **Scene**. The camera starts at randomized position, so you may sometimes discover completely unexpected locations.\n\nThe scene is useful for various scenario editing operations:\n\n- Building object compositions\n- Setting weather and time of day\n- Tactical planning\n\nThe camera controls are based on character or vehicle controls in the game:\n\n| Control | Action |\n|---|---|\n| Right Mouse Button + Mouse | Look around with the camera |\n| Middle Mouse Button up / down | Move the camera towards / away from the screen center |\n| <kbd>W</kbd><kbd>S</kbd><kbd>A</kbd><kbd>D</kbd> | Move the camera forward/backward/left/right |\n| <kbd>Q</kbd><kbd>Z</kbd> | Move the camera up/down |\n| <kbd>NUM 8</kbd><kbd>NUM 2</kbd><kbd>NUM 4</kbd><kbd>NUM 6</kbd> | Look up/down/left/right |"},{"heading":"Navigating the Map","level":3,"markdown":"You can also toggle a 2D topographic **Map**. Its appearance is the same as the map available when playing, including markers and entity icons.\n\nThe map is especially useful for following scenario editing operations:\n\n- Setting scenario logic, e.g., triggers, waypoints or systems, where clear overview is more important than precise positioning\n- Placing markers\n- Strategic planning\n\nThe controls are shared with map controls everywhere else in the game:\n\n| Control | Action |\n|---|---|\n| Right Mouse Button + Mouse | Move the map around |\n| Middle Mouse Button up / down | Zoom the map in / out |\n| <kbd>W</kbd><kbd>S</kbd><kbd>A</kbd><kbd>D</kbd><br><kbd>NUM 8</kbd><kbd>NUM 2</kbd><kbd>NUM 4</kbd><kbd>NUM 6</kbd> | Move the camera forward/backward/left/right |"},{"heading":"Creating a New Scenario","level":3,"markdown":"**Scenario** is a name for the project you'll be working on. It's set on a specific terrain, contains entities you'll place, has settings like weather or description, and is saved to a scenario folder where you can add external files.\n\nAfter opening the editor, you already start in a clean scenario. If you want to anytime start another one manually, select **Scenario > New** from the menu bar or click on **New** icon on the toolbar.\nSelect a terrain here and confirm by clicking on the **NEW SCENARIO** button.\n\nIf you have unsaved changes in the current scenario, you will be prompted to either save or abandon them first."},{"heading":"Placing New Entities","level":3,"markdown":"Scenario consists of entities - characters, vehicles, props, waypoints, markers, etc. Before an entity is placed, it is available as an asset in the **Asset Browser**.\n\nSteps for placing an entity:\n\n1. Select **Asset Type**, for example an Object.\n1. Select **Asset Sub-type**, which further categorizes the type. For objects, these sub-types are sides to which the object can belong to (e.g., BLUFOR, OPFOR, Civilians, etc.)\n1. Pick an object from the list (e.g., \"Rifleman\") by clicking on it with left mouse button.\n1. Click left mouse button in the scene or on the map to place it.\n\nFirst placed character will automatically become a player, but you can change this status later in Attributes."},{"heading":"Editing Entities","level":3,"markdown":"Once an entity is placed, it cane bed edited using various operations\n\n| Control | Action |\n|---|---|\n| Left Mouse Button + Mouse | **Move** entity |\n| <kbd>Alt</kbd> + Left Mouse Button + Mouse | Change **altitude** |\n| <kbd>⇧ Shift</kbd> + Left Mouse Button + Mouse | **Rotate** entity |\n| <kbd>Ctrl</kbd> + Left Mouse Button + Mouse | **Group** entity to another entity. Available only for characters and manned vehicles. |\n| <kbd>⇧ Shift</kbd> + Right Mouse Button | **Place a waypoint**. Available only when a character or a group is selected. |\n| 2× Left Mouse Button | Open **Attributes** |"},{"heading":"Previewing Scenario","level":3,"markdown":"To preview the scenario as players will experience it, press PLAY button in the bottom right corner. You will start from the beginning, taking role of the unit marked as player (red circle around its icon).\n\nYou can play as long as you wish, but when you return back to the Workspace, the state of the scenario will return back to the initial state."},{"heading":"End Result","level":3,"markdown":"Now when you started your own scenario, it is time to finish it. Visit the main **Eden Editor** portal, where you can find links to many specialized tutorials."}],"categories":["Eden Editor: Getting Started"],"groups":["Mission Editing"]}