{"name":"Eden Editor: Connecting","title":"Eden Editor: Connecting","type":"topic","url":"https://community.bistudio.com/wiki/Eden_Editor:_Connecting","revid":296499,"updated":"2021-12-20T10:48:28Z","aliases":[],"markdown":"Connecting can bind certain entities together and affect their functionality.\n\n### Connecting Entities\n\nTo connect entities together, click the **right mouse button** on an entity, expand the **Connect** folder and pick a connection type to start the connecting operation.\nClick the **left mouse button** on the desired target to connect all selected entities to the target. You can also press the **right mouse button** to cancel the operation.\n\n### Disconnecting Entities\n\nTo remove an existing connection, hover over the connection line in the scene and press <kbd>Del</kbd>. Alternatively, clicking into an empty space while connecting will remove any connection of the selected type.\n\n### Additional Notes\n\nIt is also possible to group or sync multiple units with another entity at once.\nConnections are shown as lines, both in the scene and on the map. Each connection type is represented by a different color.\nUnless selected, the line will be obstructed by the terrain and environmental settings.\n\n### Connection Types\n\n#### Grouping\n\n*Character & Character*\n\nCharacters grouped together become a group with a leader. Subordinates follow the leader and carry out issued orders.\nGrouping can also be quickly accessed by **holding** <kbd>Ctrl</kbd> and dragging a line from one character to another.\n\nRead more: Eden Editor: Group\n\n#### Syncing\n\n*Character & Object*\n\nA generic connection without any inherent functionality. Often used by scripted systems. One of the connected entities has to be a character, otherwise the connection will not be recognized once the scenario starts.\n\n#### Setting Trigger Owner\n\n*Trigger & Character*\n\nTrigger owner changes a trigger's activation from being side based (e.g., activated by BLUFOR) to object based (e.g., activated by the owner or its group members).\n\nRead more: Eden Editor: Trigger\n\n#### Setting Random Start\n\n*Object & Marker*\n\nWhen the scenario starts, an object will appear randomly either on its default position, or on the position of any connected marker. Each restart will bring different results.\n\n#### Setting Waypoint Activation\n\n*Waypoint & Trigger*\n\nA Waypoint will only be completed once all connected triggers are activated. This is useful, for example, for sending reinforcements once enemy locations are cleared.\n\nRead more: Eden Editor: Waypoint","sections":[{"heading":null,"level":1,"markdown":"Connecting can bind certain entities together and affect their functionality."},{"heading":"Connecting Entities","level":3,"markdown":"To connect entities together, click the **right mouse button** on an entity, expand the **Connect** folder and pick a connection type to start the connecting operation.\nClick the **left mouse button** on the desired target to connect all selected entities to the target. You can also press the **right mouse button** to cancel the operation."},{"heading":"Disconnecting Entities","level":3,"markdown":"To remove an existing connection, hover over the connection line in the scene and press <kbd>Del</kbd>. Alternatively, clicking into an empty space while connecting will remove any connection of the selected type."},{"heading":"Additional Notes","level":3,"markdown":"It is also possible to group or sync multiple units with another entity at once.\nConnections are shown as lines, both in the scene and on the map. Each connection type is represented by a different color.\nUnless selected, the line will be obstructed by the terrain and environmental settings."},{"heading":"Connection Types","level":3,"markdown":""},{"heading":"Grouping","level":4,"markdown":"*Character & Character*\n\nCharacters grouped together become a group with a leader. Subordinates follow the leader and carry out issued orders.\nGrouping can also be quickly accessed by **holding** <kbd>Ctrl</kbd> and dragging a line from one character to another.\n\nRead more: Eden Editor: Group"},{"heading":"Syncing","level":4,"markdown":"*Character & Object*\n\nA generic connection without any inherent functionality. Often used by scripted systems. One of the connected entities has to be a character, otherwise the connection will not be recognized once the scenario starts."},{"heading":"Setting Trigger Owner","level":4,"markdown":"*Trigger & Character*\n\nTrigger owner changes a trigger's activation from being side based (e.g., activated by BLUFOR) to object based (e.g., activated by the owner or its group members).\n\nRead more: Eden Editor: Trigger"},{"heading":"Setting Random Start","level":4,"markdown":"*Object & Marker*\n\nWhen the scenario starts, an object will appear randomly either on its default position, or on the position of any connected marker. Each restart will bring different results."},{"heading":"Setting Waypoint Activation","level":4,"markdown":"*Waypoint & Trigger*\n\nA Waypoint will only be completed once all connected triggers are activated. This is useful, for example, for sending reinforcements once enemy locations are cleared.\n\nRead more: Eden Editor: Waypoint"}],"categories":["Eden Editor: Editing"],"groups":["Mission Editing"]}