---
name: "Eden Editor: Asset Browser"
type: topic
source: https://community.bistudio.com/wiki/Eden_Editor:_Asset_Browser
revid: 378233
updated: 2026-03-19T14:20:56Z
---

# Eden Editor: Asset Browser

The **Asset Browser** shows all available assets which can be placed in the scenario, sorted into various lists. When unofficial addons are installed, assets added by them are listed as well.

1. **Mode** - the main functional filter, divides assets by entity types.
   - You can also use F keys (F1-F6) to quickly select the desired mode.
   - The asset types are:
     - [Object](../topics/Eden_Editor~3A_Object.md)
     - [Composition](../topics/Eden_Editor~3A_Custom_Composition.md)
     - [Trigger](../topics/Eden_Editor~3A_Trigger.md)
     - [Waypoint](../topics/Eden_Editor~3A_Waypoint.md)
     - [System](../topics/Eden_Editor~3A_System.md)
     - [Marker](../topics/Eden_Editor~3A_Marker.md)
1. **Submode** - mode specific separation to keep major asset groups together (e.g., BLUFOR objects).
   - Submodes are not available for triggers and waypoints, where low number of assets wouldn't justify them.
1. **Search** - search the asset tree.
   - Use `class` prefix to search by class name (e.g., `class B_Soldier`)
   - Use `mod` prefix to search by mod name (e.g., `mod kart`). This can also be done via the dropdown menu (not shown in the image)
   - Arma 3 v2.22 Use `*` and `?` for wildcard matching (e.g., `house*ruin`)
   - Arma 3 v2.22 Prefix by `/` to search with a Regular Expression (e.g., `/(Brick`)
1. **List** - List of actual assets, further divided by up to two layers of categorization.
   - You can use the search field to filter the list by specific asset name.
   - Entities are indicated by an icon. Category folders don't have one.

<sub>Source: [BI Community Wiki — Eden Editor: Asset Browser](https://community.bistudio.com/wiki/Eden_Editor:_Asset_Browser) (revision 378233).</sub>
