---
name: "Arma 3: Dev-Branch Change Log v2.19"
type: topic
source: https://community.bistudio.com/wiki/Arma_3:_Dev-Branch_Change_Log_v2.19
revid: 378269
updated: 2026-03-27T09:43:50Z
---

# Arma 3: Dev-Branch Change Log v2.19

> [!NOTE]
> Changes prior to March 2025 can be found on the [Bohemia Interactive forums](https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/).

## 07-05-2025

*EXE rev. 152859 (game)*\
*EXE rev. 152859 (Launcher)*\
*Size: ~77 MB*

**DATA**

- Fixed: Tail wheel missing from Camo2 hidden selection on UH-80 in first LOD
- Fixed: [format](../commands/format.md) related error in the "Remnants of War" campaign
- Added: New illumination flares to faction ammo boxes (several more factions to be done)

**ENGINE**

- Fixed: Animation skipping / freezing on long animations
- Tweaked: Improved game start speed
- Added: UVScale XY to Fisheye post processing effect - [FT-T163827](https://feedback.bistudio.com/T163827)

## 30-04-2025

*EXE rev. 152843 (game)*\
*EXE rev. 152843 (Launcher)* \
*Size: ~103 MB*

**DATA**

- Fixed: AI jet pilots will now properly eject from their plane when it is damaged more then its *ejectDamageLimit*
- Fixed: One pop-up target in CoF: Red 2 was behaving incorrectly
- Fixed missing windows fire geometry on armed variants of Ifrit - [FT-T190093](https://feedback.bistudio.com/T190093)
- Stub-wing variants with pylon configurations for AH-99 and UH-80 helicopters
- Illumination flares (effects, attenuation, intensity, drag, Zeus modules, mortar variant)

**ENGINE**

- Tweaked: Improved efficiency of listbox sorting - [FT-T184005](https://feedback.bistudio.com/T184005)
- Added: Listbox sorting is now multithreaded - [FT-T184005](https://feedback.bistudio.com/T184005)
- Added: ["PylonChanged"](../topics/Event_Handlers.md#pylonchanged) entity Event Handler - [FT-T190875](https://feedback.bistudio.com/T190875)
- Added: Post-processing effects *Sharpness*, *DepthOfField*, *Fisheye* - [FT-T163827](https://feedback.bistudio.com/T163827)
- Fixed: Flares did not apply the *Attenuation* config to their light emitter
- Tweaked: Improved netcode performance
- Added: Netcode fast retransmit on packet loss

## 09-04-2025

*EXE rev. 152791 (game)*\
*EXE rev. 152791 (Launcher)*\
*Size: ~76 MB*

**DATA**

- Fixed: SAAMI weapon referencing incorrect sounds - [FT-T185821](https://feedback.bistudio.com/T185821)
- Fixed: Script format error in Field Manual - [FT-T182822](https://feedback.bistudio.com/T182822)
- Fixed: Launchers were not always selected properly in Arsenal
- Tweaked: Eye position when aiming down the sights on M320 & GM6, so the camera is no longer clipping with the rifle's mesh when recoil kicks in

**ENGINE**

- Added: CfgAmmo *explodeParentWhenTriggered* to complement *deleteParentWhenTriggered* - [FT-T190390](https://feedback.bistudio.com/T190390)
- Added: Mission ["MarkerDeleted"](../topics/Mission_Event_Handlers.md#markerdeleted) Event Handler now returns deleter person - [FT-T178348](https://feedback.bistudio.com/T178348)
- Tweaked: Handling of Eden Editor mouse placement (objects can be now placed on top of other objects, on side of other objects and upside down) (Experimental flag removed)
- Added: [removeAllMagazines](../commands/removeAllMagazines.md) and [removeAllMagazinesTurret](../commands/removeAllMagazinesTurret.md) script commands - [FT-T177284](https://feedback.bistudio.com/T177284)
- Added: [MFD Sources](../topics/Multi-Function_Display_~28MFD~29_config_reference.md#sources) *WPDir*/*WPDirRel*
- Added: [addMagazinesTurret](../commands/addMagazinesTurret.md) script command - [FT-T174007](https://feedback.bistudio.com/T174007)
- Fixed: Forced game crash when addon requires addon that was skipped due to *skipWhenMissingDependencies* - [FT-T172179](https://feedback.bistudio.com/T172179)
- Fixed: Showcase FFV helicopter would fail to land
- Added: Some of [basic.cfg](../topics/Basic_Server_Config_File.md) network parameters can now be provided as strings
- Changed: Networking bandwidth estimation behavior of [Min/MaxBandwidth](../topics/Basic_Server_Config_File.md) (Experimental builds only)
- Added: [MFD Source](../topics/Multi-Function_Display_~28MFD~29_config_reference.md#sources) *WPTime*
- Added: [connectToServer](../commands/connectToServer.md) command and Server Browser Direct-Connect now supports resolving SRV records - [FT-T127943](https://feedback.bistudio.com/T127943)
- Added: Scanning for objects in trigger areas is now multithreaded (Experimental flag removed)
- Added: Script commands [allMissionObjects](../commands/allMissionObjects.md), [nearestObjects](../commands/nearestObjects.md), [nearObjects](../commands/nearObjects.md), [nearSupplies](../commands/nearSupplies.md), [nearRoads](../commands/nearRoads.md) are now internally multithreaded (Experimental flag removed)
- Changed: AI computation is now done in parallel to d3dPresent (Experimental flag removed)
- Added: AI Sensor updating is now multithreaded (Experimental flag removed)
- Added: AI Target list updating/scanning is now multithreaded (Experimental flag removed)
- Added: PhysX Vehicle suspension update is now multithreaded (Experimental flag removed)
- Added: PhysX Simulation is now multithreaded
- Fixed: URL encoding for HTTP mission file downloads
- Added: HTTP header support for HTTP mission file downloads
- Fixed: [getShotInfo](../commands/getShotInfo.md) did not return *timeToExplosion* for mines - [FT-T190684](https://feedback.bistudio.com/T190684)
- Added: [getAllPylonsInfo](../commands/getAllPylonsInfo.md) now also returns the position of each pylon - [FT-T190789](https://feedback.bistudio.com/T190789)
- Fixed: Zeus did not store allowed addons in savegame (resulting in loss of access to modded units after loading a savegame) - [FT-T190333](https://feedback.bistudio.com/T190333)

## 26-03-2025

*EXE rev. 152752 (game)*\
*EXE rev. 152752 (Launcher)*\
*Size: ~77 MB*

**DATA**

- Added: [Steam Game Recording](../topics/Steam_Game_Recording.md) integration for [Time Trials](../topics/Time_Trials.md)
- Added: Steam Game Recording integration for [Arma Invaders](../topics/Invaders.md)
- Added: Steam Game Recording integration for [Firing Drills](../topics/Firing_Drills.md)
- Fixed: Steam Game Recording Challenge Hit event was not respecting optional *hitConditions* for targets
- Tweaked: Steam Game Recording Challenge Bonus / Penalty events now mention the type as well

**ENGINE**

- Changed: Missile *fuseDistance* is now ignored for projectiles spawned by script - [FT-T189277](https://feedback.bistudio.com/T189277)
- Tweaked: AI no longer calculates light influence on targets during daytime
- Added: *AIThinkOnlyLocal* option to [setMissionOptions](../commands/setMissionOptions.md)

## 19-03-2025

*EXE rev. 152743 (game)*\
*EXE rev. 152743 (Launcher)*\
*Size: ~81 MB*

**DATA**

- Tweaked: Pause menu Steam branch indicator was not positioned correctly when running an unmodded game
- Fixed: A Logic was created on the wrong side in a scripted function - [FT-T177680](https://feedback.bistudio.com/T177680)

**ENGINE**

- Added: Mission file downloading over HTTP
- Fixed: Functions Viewer did not populate list of functions when opening
- Added: Animal config property *canFitUnderADoor* when true will stop given animal from opening a door when entering into a house
- Fixed: Incorrect laser marker positioning on and around water - [FT-T188547](https://feedback.bistudio.com/T188547)
- Fixed: Laser target marker would get stuck on objects - [FT-T71322](https://feedback.bistudio.com/T71322)
- Fixed: [currentZeroing](../commands/currentZeroing.md) did not respect laser range zeroing - [FT-T189309](https://feedback.bistudio.com/T189309)
- Fixed: Missiles did not consider their *fuseDistance* setting - [FT-T189277](https://feedback.bistudio.com/T189277)
- Added: Initial integration of Steam Game Recording with custom game events
- Fixed: Crash when using [loadConfig](../commands/loadConfig.md) with binarized configs - [FT-T188760](https://feedback.bistudio.com/T188760)
- Added: Option to [removeWeapon](../commands/removeWeapon.md)/[removeWeaponGlobal](../commands/removeWeaponGlobal.md) to abort a new weapon autoselect after primary weapon removal
- Added: Option to [addWeapon](../commands/addWeapon.md)/[addWeaponGlobal](../commands/addWeaponGlobal.md) to abort a new weapon autoselect if no weapon was selected
- Fixed: Crash if OGG sound file is played more than 255 times at once
- Fixed: ["Fired"](../topics/Event_Handlers.md#fired) Event Handler in multiplayer could receive wrong projectile for global projectiles - [FT-T190141](https://feedback.bistudio.com/T190141)

<sub>Source: [BI Community Wiki — Arma 3: Dev-Branch Change Log v2.19](https://community.bistudio.com/wiki/Arma_3:_Dev-Branch_Change_Log_v2.19) (revision 378269).</sub>
