{"name":"Arma 3: Dev-Branch Change Log v2.19","title":"Arma 3: Dev-Branch Change Log v2.19","type":"topic","url":"https://community.bistudio.com/wiki/Arma_3:_Dev-Branch_Change_Log_v2.19","revid":378269,"updated":"2026-03-27T09:43:50Z","aliases":[],"markdown":"> [!NOTE]\n> Changes prior to March 2025 can be found on the [Bohemia Interactive forums](https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/).\n\n## 07-05-2025\n\n*EXE rev. 152859 (game)*\n*EXE rev. 152859 (Launcher)*\n*Size: ~77 MB*\n\n**DATA**\n\n- Fixed: Tail wheel missing from Camo2 hidden selection on UH-80 in first LOD\n- Fixed: format related error in the \"Remnants of War\" campaign\n- Added: New illumination flares to faction ammo boxes (several more factions to be done)\n\n**ENGINE**\n\n- Fixed: Animation skipping / freezing on long animations\n- Tweaked: Improved game start speed\n- Added: UVScale XY to Fisheye post processing effect - [FT-T163827](https://feedback.bistudio.com/T163827)\n\n## 30-04-2025\n\n*EXE rev. 152843 (game)*\n*EXE rev. 152843 (Launcher)*\n*Size: ~103 MB*\n\n**DATA**\n\n- Fixed: AI jet pilots will now properly eject from their plane when it is damaged more then its *ejectDamageLimit*\n- Fixed: One pop-up target in CoF: Red 2 was behaving incorrectly\n- Fixed missing windows fire geometry on armed variants of Ifrit - [FT-T190093](https://feedback.bistudio.com/T190093)\n- Stub-wing variants with pylon configurations for AH-99 and UH-80 helicopters\n- Illumination flares (effects, attenuation, intensity, drag, Zeus modules, mortar variant)\n\n**ENGINE**\n\n- Tweaked: Improved efficiency of listbox sorting - [FT-T184005](https://feedback.bistudio.com/T184005)\n- Added: Listbox sorting is now multithreaded - [FT-T184005](https://feedback.bistudio.com/T184005)\n- Added: \"PylonChanged\" entity Event Handler - [FT-T190875](https://feedback.bistudio.com/T190875)\n- Added: Post-processing effects *Sharpness*, *DepthOfField*, *Fisheye* - [FT-T163827](https://feedback.bistudio.com/T163827)\n- Fixed: Flares did not apply the *Attenuation* config to their light emitter\n- Tweaked: Improved netcode performance\n- Added: Netcode fast retransmit on packet loss\n\n## 09-04-2025\n\n*EXE rev. 152791 (game)*\n*EXE rev. 152791 (Launcher)*\n*Size: ~76 MB*\n\n**DATA**\n\n- Fixed: SAAMI weapon referencing incorrect sounds - [FT-T185821](https://feedback.bistudio.com/T185821)\n- Fixed: Script format error in Field Manual - [FT-T182822](https://feedback.bistudio.com/T182822)\n- Fixed: Launchers were not always selected properly in Arsenal\n- Tweaked: Eye position when aiming down the sights on M320 & GM6, so the camera is no longer clipping with the rifle's mesh when recoil kicks in\n\n**ENGINE**\n\n- Added: CfgAmmo *explodeParentWhenTriggered* to complement *deleteParentWhenTriggered* - [FT-T190390](https://feedback.bistudio.com/T190390)\n- Added: Mission \"MarkerDeleted\" Event Handler now returns deleter person - [FT-T178348](https://feedback.bistudio.com/T178348)\n- Tweaked: Handling of Eden Editor mouse placement (objects can be now placed on top of other objects, on side of other objects and upside down) (Experimental flag removed)\n- Added: removeAllMagazines and removeAllMagazinesTurret script commands - [FT-T177284](https://feedback.bistudio.com/T177284)\n- Added: MFD Sources *WPDir*/*WPDirRel*\n- Added: addMagazinesTurret script command - [FT-T174007](https://feedback.bistudio.com/T174007)\n- Fixed: Forced game crash when addon requires addon that was skipped due to *skipWhenMissingDependencies* - [FT-T172179](https://feedback.bistudio.com/T172179)\n- Fixed: Showcase FFV helicopter would fail to land\n- Added: Some of basic.cfg network parameters can now be provided as strings\n- Changed: Networking bandwidth estimation behavior of Min/MaxBandwidth (Experimental builds only)\n- Added: MFD Source *WPTime*\n- Added: connectToServer command and Server Browser Direct-Connect now supports resolving SRV records - [FT-T127943](https://feedback.bistudio.com/T127943)\n- Added: Scanning for objects in trigger areas is now multithreaded (Experimental flag removed)\n- Added: Script commands allMissionObjects, nearestObjects, nearObjects, nearSupplies, nearRoads are now internally multithreaded (Experimental flag removed)\n- Changed: AI computation is now done in parallel to d3dPresent (Experimental flag removed)\n- Added: AI Sensor updating is now multithreaded (Experimental flag removed)\n- Added: AI Target list updating/scanning is now multithreaded (Experimental flag removed)\n- Added: PhysX Vehicle suspension update is now multithreaded (Experimental flag removed)\n- Added: PhysX Simulation is now multithreaded\n- Fixed: URL encoding for HTTP mission file downloads\n- Added: HTTP header support for HTTP mission file downloads\n- Fixed: getShotInfo did not return *timeToExplosion* for mines - [FT-T190684](https://feedback.bistudio.com/T190684)\n- Added: getAllPylonsInfo now also returns the position of each pylon - [FT-T190789](https://feedback.bistudio.com/T190789)\n- Fixed: Zeus did not store allowed addons in savegame (resulting in loss of access to modded units after loading a savegame) - [FT-T190333](https://feedback.bistudio.com/T190333)\n\n## 26-03-2025\n\n*EXE rev. 152752 (game)*\n*EXE rev. 152752 (Launcher)*\n*Size: ~77 MB*\n\n**DATA**\n\n- Added: Steam Game Recording integration for Time Trials\n- Added: Steam Game Recording integration for Arma Invaders\n- Added: Steam Game Recording integration for Firing Drills\n- Fixed: Steam Game Recording Challenge Hit event was not respecting optional *hitConditions* for targets\n- Tweaked: Steam Game Recording Challenge Bonus / Penalty events now mention the type as well\n\n**ENGINE**\n\n- Changed: Missile *fuseDistance* is now ignored for projectiles spawned by script - [FT-T189277](https://feedback.bistudio.com/T189277)\n- Tweaked: AI no longer calculates light influence on targets during daytime\n- Added: *AIThinkOnlyLocal* option to setMissionOptions\n\n## 19-03-2025\n\n*EXE rev. 152743 (game)*\n*EXE rev. 152743 (Launcher)*\n*Size: ~81 MB*\n\n**DATA**\n\n- Tweaked: Pause menu Steam branch indicator was not positioned correctly when running an unmodded game\n- Fixed: A Logic was created on the wrong side in a scripted function - [FT-T177680](https://feedback.bistudio.com/T177680)\n\n**ENGINE**\n\n- Added: Mission file downloading over HTTP\n- Fixed: Functions Viewer did not populate list of functions when opening\n- Added: Animal config property *canFitUnderADoor* when true will stop given animal from opening a door when entering into a house\n- Fixed: Incorrect laser marker positioning on and around water - [FT-T188547](https://feedback.bistudio.com/T188547)\n- Fixed: Laser target marker would get stuck on objects - [FT-T71322](https://feedback.bistudio.com/T71322)\n- Fixed: currentZeroing did not respect laser range zeroing - [FT-T189309](https://feedback.bistudio.com/T189309)\n- Fixed: Missiles did not consider their *fuseDistance* setting - [FT-T189277](https://feedback.bistudio.com/T189277)\n- Added: Initial integration of Steam Game Recording with custom game events\n- Fixed: Crash when using loadConfig with binarized configs - [FT-T188760](https://feedback.bistudio.com/T188760)\n- Added: Option to removeWeapon/removeWeaponGlobal to abort a new weapon autoselect after primary weapon removal\n- Added: Option to addWeapon/addWeaponGlobal to abort a new weapon autoselect if no weapon was selected\n- Fixed: Crash if OGG sound file is played more than 255 times at once\n- Fixed: \"Fired\" Event Handler in multiplayer could receive wrong projectile for global projectiles - [FT-T190141](https://feedback.bistudio.com/T190141)","sections":[{"heading":null,"level":1,"markdown":"> [!NOTE]\n> Changes prior to March 2025 can be found on the [Bohemia Interactive forums](https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/)."},{"heading":"07-05-2025","level":2,"markdown":"*EXE rev. 152859 (game)*\n*EXE rev. 152859 (Launcher)*\n*Size: ~77 MB*\n\n**DATA**\n\n- Fixed: Tail wheel missing from Camo2 hidden selection on UH-80 in first LOD\n- Fixed: format related error in the \"Remnants of War\" campaign\n- Added: New illumination flares to faction ammo boxes (several more factions to be done)\n\n**ENGINE**\n\n- Fixed: Animation skipping / freezing on long animations\n- Tweaked: Improved game start speed\n- Added: UVScale XY to Fisheye post processing effect - [FT-T163827](https://feedback.bistudio.com/T163827)"},{"heading":"30-04-2025","level":2,"markdown":"*EXE rev. 152843 (game)*\n*EXE rev. 152843 (Launcher)*\n*Size: ~103 MB*\n\n**DATA**\n\n- Fixed: AI jet pilots will now properly eject from their plane when it is damaged more then its *ejectDamageLimit*\n- Fixed: One pop-up target in CoF: Red 2 was behaving incorrectly\n- Fixed missing windows fire geometry on armed variants of Ifrit - [FT-T190093](https://feedback.bistudio.com/T190093)\n- Stub-wing variants with pylon configurations for AH-99 and UH-80 helicopters\n- Illumination flares (effects, attenuation, intensity, drag, Zeus modules, mortar variant)\n\n**ENGINE**\n\n- Tweaked: Improved efficiency of listbox sorting - [FT-T184005](https://feedback.bistudio.com/T184005)\n- Added: Listbox sorting is now multithreaded - [FT-T184005](https://feedback.bistudio.com/T184005)\n- Added: \"PylonChanged\" entity Event Handler - [FT-T190875](https://feedback.bistudio.com/T190875)\n- Added: Post-processing effects *Sharpness*, *DepthOfField*, *Fisheye* - [FT-T163827](https://feedback.bistudio.com/T163827)\n- Fixed: Flares did not apply the *Attenuation* config to their light emitter\n- Tweaked: Improved netcode performance\n- Added: Netcode fast retransmit on packet loss"},{"heading":"09-04-2025","level":2,"markdown":"*EXE rev. 152791 (game)*\n*EXE rev. 152791 (Launcher)*\n*Size: ~76 MB*\n\n**DATA**\n\n- Fixed: SAAMI weapon referencing incorrect sounds - [FT-T185821](https://feedback.bistudio.com/T185821)\n- Fixed: Script format error in Field Manual - [FT-T182822](https://feedback.bistudio.com/T182822)\n- Fixed: Launchers were not always selected properly in Arsenal\n- Tweaked: Eye position when aiming down the sights on M320 & GM6, so the camera is no longer clipping with the rifle's mesh when recoil kicks in\n\n**ENGINE**\n\n- Added: CfgAmmo *explodeParentWhenTriggered* to complement *deleteParentWhenTriggered* - [FT-T190390](https://feedback.bistudio.com/T190390)\n- Added: Mission \"MarkerDeleted\" Event Handler now returns deleter person - [FT-T178348](https://feedback.bistudio.com/T178348)\n- Tweaked: Handling of Eden Editor mouse placement (objects can be now placed on top of other objects, on side of other objects and upside down) (Experimental flag removed)\n- Added: removeAllMagazines and removeAllMagazinesTurret script commands - [FT-T177284](https://feedback.bistudio.com/T177284)\n- Added: MFD Sources *WPDir*/*WPDirRel*\n- Added: addMagazinesTurret script command - [FT-T174007](https://feedback.bistudio.com/T174007)\n- Fixed: Forced game crash when addon requires addon that was skipped due to *skipWhenMissingDependencies* - [FT-T172179](https://feedback.bistudio.com/T172179)\n- Fixed: Showcase FFV helicopter would fail to land\n- Added: Some of basic.cfg network parameters can now be provided as strings\n- Changed: Networking bandwidth estimation behavior of Min/MaxBandwidth (Experimental builds only)\n- Added: MFD Source *WPTime*\n- Added: connectToServer command and Server Browser Direct-Connect now supports resolving SRV records - [FT-T127943](https://feedback.bistudio.com/T127943)\n- Added: Scanning for objects in trigger areas is now multithreaded (Experimental flag removed)\n- Added: Script commands allMissionObjects, nearestObjects, nearObjects, nearSupplies, nearRoads are now internally multithreaded (Experimental flag removed)\n- Changed: AI computation is now done in parallel to d3dPresent (Experimental flag removed)\n- Added: AI Sensor updating is now multithreaded (Experimental flag removed)\n- Added: AI Target list updating/scanning is now multithreaded (Experimental flag removed)\n- Added: PhysX Vehicle suspension update is now multithreaded (Experimental flag removed)\n- Added: PhysX Simulation is now multithreaded\n- Fixed: URL encoding for HTTP mission file downloads\n- Added: HTTP header support for HTTP mission file downloads\n- Fixed: getShotInfo did not return *timeToExplosion* for mines - [FT-T190684](https://feedback.bistudio.com/T190684)\n- Added: getAllPylonsInfo now also returns the position of each pylon - [FT-T190789](https://feedback.bistudio.com/T190789)\n- Fixed: Zeus did not store allowed addons in savegame (resulting in loss of access to modded units after loading a savegame) - [FT-T190333](https://feedback.bistudio.com/T190333)"},{"heading":"26-03-2025","level":2,"markdown":"*EXE rev. 152752 (game)*\n*EXE rev. 152752 (Launcher)*\n*Size: ~77 MB*\n\n**DATA**\n\n- Added: Steam Game Recording integration for Time Trials\n- Added: Steam Game Recording integration for Arma Invaders\n- Added: Steam Game Recording integration for Firing Drills\n- Fixed: Steam Game Recording Challenge Hit event was not respecting optional *hitConditions* for targets\n- Tweaked: Steam Game Recording Challenge Bonus / Penalty events now mention the type as well\n\n**ENGINE**\n\n- Changed: Missile *fuseDistance* is now ignored for projectiles spawned by script - [FT-T189277](https://feedback.bistudio.com/T189277)\n- Tweaked: AI no longer calculates light influence on targets during daytime\n- Added: *AIThinkOnlyLocal* option to setMissionOptions"},{"heading":"19-03-2025","level":2,"markdown":"*EXE rev. 152743 (game)*\n*EXE rev. 152743 (Launcher)*\n*Size: ~81 MB*\n\n**DATA**\n\n- Tweaked: Pause menu Steam branch indicator was not positioned correctly when running an unmodded game\n- Fixed: A Logic was created on the wrong side in a scripted function - [FT-T177680](https://feedback.bistudio.com/T177680)\n\n**ENGINE**\n\n- Added: Mission file downloading over HTTP\n- Fixed: Functions Viewer did not populate list of functions when opening\n- Added: Animal config property *canFitUnderADoor* when true will stop given animal from opening a door when entering into a house\n- Fixed: Incorrect laser marker positioning on and around water - [FT-T188547](https://feedback.bistudio.com/T188547)\n- Fixed: Laser target marker would get stuck on objects - [FT-T71322](https://feedback.bistudio.com/T71322)\n- Fixed: currentZeroing did not respect laser range zeroing - [FT-T189309](https://feedback.bistudio.com/T189309)\n- Fixed: Missiles did not consider their *fuseDistance* setting - [FT-T189277](https://feedback.bistudio.com/T189277)\n- Added: Initial integration of Steam Game Recording with custom game events\n- Fixed: Crash when using loadConfig with binarized configs - [FT-T188760](https://feedback.bistudio.com/T188760)\n- Added: Option to removeWeapon/removeWeaponGlobal to abort a new weapon autoselect after primary weapon removal\n- Added: Option to addWeapon/addWeaponGlobal to abort a new weapon autoselect if no weapon was selected\n- Fixed: Crash if OGG sound file is played more than 255 times at once\n- Fixed: \"Fired\" Event Handler in multiplayer could receive wrong projectile for global projectiles - [FT-T190141](https://feedback.bistudio.com/T190141)"}],"categories":["Arma 3: Dev-Branch Change Logs"],"groups":["Change Logs"]}