{"name":"Arma 3: CfgVehicles Structures","title":"Arma 3: CfgVehicles Structures","type":"topic","url":"https://community.bistudio.com/wiki/Arma_3:_CfgVehicles_Structures","revid":367241,"updated":"2024-08-08T16:49:35Z","aliases":["Arma 3 CfgVehicles Structures"],"markdown":"| Preview | Class Name | Display Name | Side | Category | Subcategory | Scope | DLC | Addons | Features |\n|---|---|---|---|---|---|---|---|---|---|\n|  | **NonStrategic** | *Building* | Civilian | Structures | Village | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **HeliH** | *Building* | Civilian | Structures | Village | Protected |  | Core | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **AirportBase** | *Building* | Civilian | Structures | Village | Protected |  | Core | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Strategic** | *Building* | Civilian | Structures | Military | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_VASICore** | *VASI* | Civilian | Structures | Village | Protected |  | Core | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **StaticShip** | *Building* | Civilian | Structures | Seaport | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Structure** | *Building* | Civilian | Structures | Village | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **HouseBase** | *House* | Civilian | Structures | Village | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **House_Small** | *House* | Civilian | Structures | Village | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **House** |  | Civilian | Structures | Village | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Church** |  | Civilian | Structures | Religious | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Library_WeaponHolder** |  | Civilian | Structures | Military | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NavigLight** | *REIL* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NavigLight_3_F** | *REIL* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Flush_Light_green_F** | *Runway Edgelight* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Flush_Light_red_F** | *Runway Edgelight* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Flush_Light_yellow_F** | *Runway Edgelight* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_runway_edgelight** | *Runway Edgelight* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_runway_edgelight_blue_F** | *Runway Edgelight* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Runway_PAPI** | *PAPI Light* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Runway_PAPI_2** | *PAPI Light* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Runway_PAPI_3** | *PAPI Light* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Runway_PAPI_4** | *PAPI Light* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Loudspeakers_F** | *Loudspeakers* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Timbers_F** | *Timbers* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TreeBin_F** | *Tree Base* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Water_source_F** | *Water Source* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AncientPillar_F** | *Ancient Pillar* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Civ_Ancient | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AncientPillar_damaged_F** | *Ancient Pillar (Damaged)* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Civ_Ancient | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AncientPillar_fallen_F** | *Ancient Pillar (Fallen)* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Civ_Ancient | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BellTower_01_V1_F** | *Bell Tower (Small, New)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_BellTowers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BellTower_01_V2_F** | *Bell Tower (Small, Old)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_BellTowers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BellTower_02_V1_F** | *Bell Tower (Big, New)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_BellTowers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BellTower_02_V2_F** | *Bell Tower (Big, Old)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_BellTowers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Calvary_01_V1_F** | *Calvary* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Calvaries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Calvary_02_V1_F** | *Calvary (New, Red)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Calvaries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Calvary_02_V2_F** | *Calvary (New, Blue)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Calvaries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Chapel_V1_F** | *Chapel (Big, New)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Chapels | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Chapel_V2_F** | *Chapel (Big, Old)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Chapels | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Chapel_Small_V1_F** | *Chapel (Small, New)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Chapels | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Chapel_Small_V2_F** | *Chapel (Small, Old)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Chapels | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Bricks_V1_F** | *Stack of Bricks (Full)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Bricks_V2_F** | *Stack of Bricks (Part, v1)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Bricks_V3_F** | *Stack of Bricks (Part, v2)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Bricks_V4_F** | *Stack of Bricks (Part, v3)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CinderBlocks_F** | *Cinder Blocks* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Coil_F** | *Coil* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcretePipe_F** | *Concrete Pipe* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pallet_F** | *Pallet* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pallet_vertical_F** | *Pallet (Vertical)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pipes_large_F** | *Pipes (Large)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pipes_small_F** | *Pipes (Small)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WheelCart_F** | *Wheel Cart* | Civilian | Structures (Altis) | Market | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenBox_F** | *Wooden Box* | Civilian | Structures (Altis) | Storage | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** Yes |\n|  | **Land_WorkStand_F** | *Workstand* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_memorial_F** | *Grave (Memorial)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_monument_F** | *Grave (Monument)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_obelisk_F** | *Grave (Obelisk)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_soldier_F** | *Tombstone (Unknown Soldier)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_V1_F** | *Grave (Stone, v1)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_V2_F** | *Grave (Stone, v2)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_V3_F** | *Grave (Stone, v3)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampAirport_off_F** | *Airport Lamp [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampAirport_F** | *Airport Lamp [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampDecor_off_F** | *Lamp (Decorative) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampDecor_F** | *Lamp (Decorative) [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampHalogen_off_F** | *Lamp (Halogen) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampHalogen_F** | *Lamp (Halogen) [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampHarbour_off_F** | *Lamp (Harbor) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampHarbour_F** | *Lamp (Harbor) [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampShabby_off_F** | *Lamp (Shabby) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampShabby_F** | *Lamp (Shabby) [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampSolar_off_F** | *Lamp (Solar) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampSolar_F** | *Lamp (Solar) [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampStadium_F** | *Lamp (Stadium) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampStreet_off_F** | *Street Lamp [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampStreet_F** | *Street Lamp [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampStreet_small_off_F** | *Street Lamp (Small) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampStreet_small_F** | *Street Lamp (Small) [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MarketShelter_F** | *Market Shelter* | Civilian | Structures (Altis) | Market | Public |  | A3_Structures_F_Civ_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StallWater_F** | *Stall (Water)* | Civilian | Structures (Altis) | Market | Public |  | A3_Structures_F_Civ_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Offices_01_V1_F** | *Office Building* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Civ_Offices | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pavement_narrow_corner_F** | *Sidewalk (Narrow, Curve)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Civ_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pavement_narrow_F** | *Sidewalk (Narrow)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Civ_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pavement_wide_corner_F** | *Sidewalk (Wide, Curve)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Civ_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pavement_wide_F** | *Sidewalk (Wide)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Civ_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slide_F** | *Slide* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Civ_PlayGround | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BC_Basket_F** | *Basketball Basket* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BC_Court_F** | *Basketball Court* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Goal_F** | *Goal* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Tribune_F** | *Tribune* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Maroula_base_F** | *Maroula Statue (Pedestal)* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Civ_Statues | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Maroula_F** | *Maroula Statue* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Civ_Statues | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MolonLabe_F** | *Molon Labe* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Civ_Statues | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Amphitheater_F** | *Amphitheater* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Dominants_Amphitheater | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_01_F** | *Kavala Castle (01)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_02_F** | *Kavala Castle (02)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_03_F** | *Kavala Castle (03)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_04_F** | *Kavala Castle (04)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_05_F** | *Kavala Castle (05)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_06_F** | *Kavala Castle (06)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_07_F** | *Kavala Castle (07)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_08_F** | *Kavala Castle (08)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_09_F** | *Kavala Castle (09)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_10_F** | *Kavala Castle (10)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_11_F** | *Kavala Castle (11)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_12_F** | *Kavala Castle (12)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_13_F** | *Kavala Castle (13)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_14_F** | *Kavala Castle (14)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_15_F** | *Kavala Castle (15)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_16_F** | *Kavala Castle (16)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_house_ruin_F** | *Kavala Castle (House, Ruin)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_church_a_ruin_F** | *Castle Wall* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_church_b_ruin_F** | *Castle Wall (Ruin)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_church_ruin_F** | *Castle Wall (Window)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_step_F** | *Castle Step* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_tower_F** | *Castle Tower* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Church_01_V1_F** | *Church (White)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Dominants_Church | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hospital_main_F** | *Hospital (Center)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_Dominants_Hospital | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hospital_side1_F** | *Hospital (Main Wing)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_Dominants_Hospital | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hospital_side2_F** | *Hospital (Side Wing)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_Dominants_Hospital | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LightHouse_F** | *Lighthouse (Tall)* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Dominants_Lighthouse | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Lighthouse_small_F** | *Lighthouse (Small)* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Dominants_Lighthouse | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WIP_F** | *Unfinished Complex* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Dominants_WIP | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Addon_01_V1_F** | *Pergola* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Addon_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Addon_02_V1_F** | *House Addon (Destroyed)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Addon_02_V1_F** | *House Addon (Abandoned)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Addon_02_V1_F** | *House Addon* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Addon_03_V1_F** | *Inn Garden* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Addon_03mid_V1_F** | *Inn Garden (Middle)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Addon_04_V1_F** | *Inn Garden (No Roof)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Garage_V1_F** | *Garage (New)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Garage_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Garage_V2_F** | *Garage (Old)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Garage_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Metal_Shed_F** | *Grey Metal Shed (Large)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_01_V1_F** | *House (Large, White)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_01_V2_F** | *House (Large, Yellow)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_01_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_01_V3_F** | *House (Large, Stone)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_01_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Big_01_V1_F** | *House (Large, Abandoned)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Big_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_House_Big_01_V1_F** | *House (Large, Destroyed)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_02_V1_F** | *House (Big, White)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_02_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_02_V2_F** | *House (Big, Yellow)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_02_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_02_V3_F** | *House (Big, Stone)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_02_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Big_02_V1_F** | *House (Big, Abandoned)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Big_02_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_House_Big_02_V1_F** | *House (Big, Destroyed)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_01_V1_F** | *Shop House (White)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_01_V2_F** | *Shop House (Yellow)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_01_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_01_V3_F** | *Shop House (Stone)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_01_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Shop_01_V1_F** | *Shop House (Abandoned)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Shop_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Shop_01_V1_F** | *Shop House (Destroyed)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_02_V1_F** | *Shop (White)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_02_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_02_V2_F** | *Shop (Yellow)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_02_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_02_V3_F** | *Shop (Stone)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_02_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Shop_02_V1_F** | *Shop (Abandoned)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Shop_02_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Shop_02_V1_F** | *Shop (Destroyed)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_01_V1_F** | *House (White)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_01_V2_F** | *House (Yellow)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_01_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_01_V3_F** | *House (Stone)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_01_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Small_01_V1_F** | *House (Abandoned)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Small_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_House_Small_01_V1_F** | *House (Destroyed)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_02_V1_F** | *House (Small, White)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_02_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_02_V2_F** | *House (Small, Yellow)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_02_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_02_V3_F** | *House (Small, Stone)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_02_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Small_02_V1_F** | *House (Small, Abandoned)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Small_02_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_House_Small_02_V1_F** | *House (Small, Destroyed)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_03_V1_F** | *Bungalow* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Small03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_03_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Small03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cargo_addon01_V1_F** | *Slum Roof Addon (v1)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cargo_addon01_V2_F** | *Slum Roof Addon (v2)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cargo_addon02_V1_F** | *Slum Canvas (Blue)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cargo_addon02_V2_F** | *Slum Canvas (Black)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cargo_house_slum_F** | *Slum House Container* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_House01_F** | *Slum House (Small)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_House02_F** | *Slum House* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_House03_F** | *Slum House (Big)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseBig_V1_F** | *Stone House (Big, Grey)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseBig_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseBig_V2_F** | *Stone House (Big, White)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseBig_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseBig_V3_F** | *Stone House (Big, Brown)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseBig_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Stone_HouseBig_V1_F** | *Stone House (Big, Destroyed)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_Shed_V1_F** | *Stone House (Small, Grey)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_Shed_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_Shed_V2_F** | *Stone House (Small, Brown)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_Shed_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_Shed_V3_F** | *Stone House (Small, White)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_Shed_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Stone_Shed_V1_F** | *Stone House (Small, Destroyed)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseSmall_V1_F** | *Stone House (Grey)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseSmall_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseSmall_V2_F** | *Stone House (White)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseSmall_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseSmall_V3_F** | *Stone House (Brown)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseSmall_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Stone_HouseSmall_V1_F** | *Stone House (Destroyed)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Unfinished_Building_01_F** | *Unfinished Building (Big)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_WIP | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Unfinished_Building_02_F** | *Unfinished Building (Large)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_WIP | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_center_F** | *Airport Terminal (Center)* | Civilian | Structures (Altis) | Airport | Protected |  | A3_Structures_F_Ind_AirPort | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_left_F** | *Airport Terminal (Left)* | Civilian | Structures (Altis) | Airport | Protected |  | A3_Structures_F_Ind_AirPort | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_right_F** | *Airport Terminal (Right)* | Civilian | Structures (Altis) | Airport | Protected |  | A3_Structures_F_Ind_AirPort | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_Tower_F** | *Airport Control Tower* | Civilian | Structures (Altis) | Airport | Public |  | A3_Structures_F_Ind_AirPort | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_Tower_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Airport | Protected |  | A3_Structures_F_Ind_AirPort | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hangar_F** | *Hangar* | Civilian | Structures (Altis) | Airport | Public |  | A3_Structures_F_Ind_AirPort | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CarService_F** | *Workshop* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_CarService | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cmp_Hopper_F** | *Concrete Mixing Hopper* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_ConcreteMixingPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cmp_Shed_F** | *Concrete Mixing Shed* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_ConcreteMixingPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cmp_Shed_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Industrial | Protected |  | A3_Structures_F_Ind_ConcreteMixingPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cmp_Tower_F** | *Concrete Mixing Tower* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_ConcreteMixingPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Crane_F** | *Crane* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Ind_Crane | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_dp_bigTank_F** | *Diesel Storage Tank (Big)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_DieselPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_dp_mainFactory_F** | *Diesel Power Plant (Large, Yellow)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_DieselPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_dp_smallFactory_F** | *Diesel Power Plant (Small, White)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_DieselPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_dp_smallTank_F** | *Diesel Storage Tank (Small)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_DieselPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_dp_transformer_F** | *Power Plant Transformer (Light Grey)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_DieselPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Conv1_10_F** | *Factory Conveyor Belt (Ground)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Conv1_End_F** | *Factory Conveyor Belt (End)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Conv1_Main_F** | *Factory Conveyor Belt (Main)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Conv2_F** | *Factory Conveyor Belt (Slope)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Hopper_F** | *Factory Hopper* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Main_F** | *Factory* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Tunnel_F** | *Factory Tunnel* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_Build_F** | *Gas Station (Sun Oil, Shop)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_Feed_F** | *Gas Station (Sun Oil, Pump)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_Shed_F** | *Gas Station (Sun Oil, Roof)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_Sign_F** | *Gas Station (Sun Oil, Prices)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_fs_feed_F** | *Gas Station (Fuel, Pump)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_fs_price_F** | *Gas Station (Fuel, Prices)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_fs_roof_F** | *Gas Station (Fuel, Roof)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_fs_sign_F** | *Gas Station (Fuel, Sign)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe1_20m_F** | *Industrial Pipe (20m)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe1_90degL_F** | *Industrial Pipe (Curve, Left)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe1_90degR_F** | *Industrial Pipe (Curve, Right)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe1_ground_F** | *Industrial Pipe (Ground)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe1_Uup_F** | *Industrial Pipe (U, Up)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe1_valve_F** | *Industrial Pipe (Valve)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_big_9_F** | *Industrial Pipe Platform (Big, 9m)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_big_18_F** | *Industrial Pipe Platform (Big, 18m)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_big_18ladder_F** | *Industrial Pipe Platform (Big, 18m, Ladder)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_big_ground1_F** | *Industrial Pipe Platform (Big, Ground, v1)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_big_ground2_F** | *Industrial Pipe Platform (Big, Ground, v2)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_big_support_F** | *Industrial Pipe Platform (Big, Support)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_bigL_L_F** | *Industrial Pipe Platform (Big, Corner, Left)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_bigL_R_F** | *Industrial Pipe Platform (Big, Corner, Right)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_Small_9_F** | *Industrial Pipe Platform (9m)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_Small_ground1_F** | *Industrial Pipe Platform (Ground, v1)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_Small_ground2_F** | *Industrial Pipe Platform (Ground, v2)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_SmallL_L_F** | *Industrial Pipe Platform (Corner, Left)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_SmallL_R_F** | *Industrial Pipe Platform (Corner, Right)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageColumn_F** | *High Voltage Column* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageColumnWire_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageEnd_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageTower_dam_F** | *High Voltage Tower (Damaged)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageTower_F** | *High Voltage Tower* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageTower_large_F** | *High Voltage Tower (Large)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageTower_largeCorner_F** | *High Voltage Tower (Large, Corner)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerCable_submarine_F** | *Underwater Power Cable* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_distributor_F** | *Powerline Distributor* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_part_F** | *Powerline Distributor (Part)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerPoleConcrete_F** | *Concrete Power Pole* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerPoleWooden_F** | *Wooden Power Pole* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerPoleWooden_L_off_F** | *Wooden Power Pole (Lamp) [off]* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerPoleWooden_L_F** | *Wooden Power Pole (Lamp) [on]* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerPoleWooden_small_F** | *Wooden Power Pole (Small)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireBig_direct_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireBig_direct_short_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireBig_end_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireBig_left_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireBig_right_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireSmall_damaged_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireSmall_direct_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireSmall_Left_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireSmall_Right_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowLines_Transformer_F** | *Powerline Transformer* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ReservoirTank_Airport_F** | *Reservoir Tank (Airport)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_ReservoirTank | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ReservoirTank_Rust_F** | *Reservoir Tank (Rust)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_ReservoirTank | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ReservoirTank_V1_F** | *Reservoir Tank* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_ReservoirTank | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ReservoirTower_F** | *Reservoir Tower* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_ReservoirTank | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_Big_F** | *Industrial Shed (Big)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_Small_F** | *Industrial Shed (Small)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shed_Ind_F** | *Industrial Shed* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Shed_Ind_F** | *Industrial Shed (Unfinished)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SolarPanel_1_F** | *Solar Panel (3)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SolarPanel_2_F** | *Solar Panel (6)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SolarPanel_3_F** | *Solar Panel (12)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Mirror_Broken_F** | *Solar Mirrors (Broken)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Mirror_F** | *Solar Mirrors* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Panel_Broken_F** | *Solar Panel (16, Broken)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Panel_F** | *Solar Panel (16)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Tower_F** | *Solar Tower* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Tower_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Transformer_F** | *Solar Transformer* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Tank_rust_F** | *Rusty Cistern* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Tank | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Communication_anchor_F** | *Communication Tower (Anchor)* | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Communication_F** | *Communication Tower* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TBox_F** | *Transmitter Box* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TTowerBig_1_F** | *Transmitter Tower* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TTowerBig_2_F** | *Transmitter Tower (Tall)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TTowerSmall_1_F** | *Transmitter Pole* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TTowerSmall_2_F** | *Transmitter Pole (Tall)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WavePowerPlant_F** | *Wave Powerplant* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WavePowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WavePowerPlantBroken_F** | *Wave Powerplant (Broken)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WavePowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Windmill01_F** | *Windmill (Destroyed)* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Ind_Windmill | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Windmill01_F** | *Windmill* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Ind_Windmill | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerGenerator_F** | *Power Generator* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WindPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_wpp_Turbine_V1_F** | *Wind Turbine (Camo)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WindPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_wpp_Turbine_V1_off_F** | *Wind Turbine (Off, Camo)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WindPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_wpp_Turbine_V2_F** | *Wind Turbine* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WindPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_wpp_Turbine_V2_off_F** | *Wind Turbine (Off)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WindPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagBunker_Large_F** | *Bunker (Large)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_BagBunker | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagBunker_Small_F** | *Bunker (Small)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_BagBunker | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagBunker_Tower_F** | *Bunker (Tower)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_BagBunker | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_Corner_F** | *Sandbag Wall (Corner)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Mil_BagFence | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_End_F** | *Sandbag Wall (End)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Mil_BagFence | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_Long_F** | *Sandbag Wall (Long)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Mil_BagFence | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_Round_F** | *Sandbag Wall (Round)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Mil_BagFence | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_Short_F** | *Sandbag Wall (Short)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Mil_BagFence | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Barracks_V1_F** | *Barracks (Camo)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Barracks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Barracks_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Barracks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Barracks_V2_F** | *Barracks (New)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Barracks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Barracks_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Barracks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Barracks_V2_F** | *Barracks (Old)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Barracks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Bunker_F** | *Bunker* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Bunker | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_House_V1_F** | *Military Cargo House (Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_House_V2_F** | *Military Cargo House (Rusty)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_House_V3_F** | *Military Cargo House (Brown)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_HQ_V1_F** | *Military Cargo HQ (Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_HQ_V2_F** | *Military Cargo HQ (Rusty)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_HQ_V3_F** | *Military Cargo HQ (Brown)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Patrol_V1_F** | *Military Cargo Post (Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Patrol_V2_F** | *Military Cargo Post (Rusty)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Patrol_V3_F** | *Military Cargo Post (Brown)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_F** | *Military Cargo Tower (Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No1_F** | *Military Cargo Tower (#1)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No2_F** | *Military Cargo Tower (#2)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No3_F** | *Military Cargo Tower (#3)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No4_F** | *Military Cargo Tower (#4)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No5_F** | *Military Cargo Tower (#5)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No6_F** | *Military Cargo Tower (#6)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No7_F** | *Military Cargo Tower (#7)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V2_F** | *Military Cargo Tower (Rusty)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V3_F** | *Military Cargo Tower (Brown)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Medevac_house_V1_F** | *Military Cargo House (Medical)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Medevac_HQ_V1_F** | *Military Cargo HQ (Medical)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_1_F** | *H-barrier (Block)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_3_F** | *H-barrier (3 Blocks)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_5_F** | *H-barrier (5 Blocks)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrierBig_F** | *H-barrier (Big, 4 Blocks)* | Civilian | Walls | Military | Protected |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_Big_F** | *H-barrier (Big, 4 Blocks)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrierTower_F** | *H-barrier Watchtower* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrierWall_corner_F** | *H-barrier Wall (Corner)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrierWall_corridor_F** | *H-barrier Corridor* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrierWall4_F** | *H-barrier Wall (Short)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrierWall6_F** | *H-barrier Wall (Long)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Razorwire_F** | *Razorwire Barrier* | Civilian | Fences | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MilOffices_V1_F** | *Military Offices* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Offices | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Radar_F** | *Radar* | Civilian | Structures (Altis) | Airport | Public |  | A3_Structures_F_Mil_Radar | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Radar_Small_F** | *Radar (Small)* | Civilian | Structures (Altis) | Airport | Public |  | A3_Structures_F_Mil_Radar | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **CamoNet_BLUFOR_F** | *Camouflage Net (Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_OPFOR_F** | *Camouflage Net (Hex)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_INDP_F** | *Camouflage Net (Digital)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_BLUFOR_open_F** | *Camouflage Net (Open, Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_OPFOR_open_F** | *Camouflage Net (Open, Hex)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_INDP_open_F** | *Camouflage Net (Open, Digital)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_BLUFOR_big_F** | *Camouflage Vehicle Cover (Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_OPFOR_big_F** | *Camouflage Vehicle Cover (Hex)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_INDP_big_F** | *Camouflage Vehicle Cover (Digital)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_BLUFOR_Curator_F** | *Camouflage Net (Green)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_OPFOR_Curator_F** | *Camouflage Net (Hex)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_INDP_Curator_F** | *Camouflage Net (Digital)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_BLUFOR_open_Curator_F** | *Camouflage Net (Open, Green)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_OPFOR_open_Curator_F** | *Camouflage Net (Open, Hex)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_INDP_open_Curator_F** | *Camouflage Net (Open, Digital)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_BLUFOR_big_Curator_F** | *Camouflage Vehicle Cover (Green)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_OPFOR_big_Curator_F** | *Camouflage Vehicle Cover (Hex)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_INDP_big_Curator_F** | *Camouflage Vehicle Cover (Digital)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_TentHangar_V1_F** | *Tent Hangar* | Civilian | Structures (Altis) | Airport | Public |  | A3_Structures_F_Mil_TentHangar | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TentHangar_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Airport | Protected |  | A3_Structures_F_Mil_TentHangar | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BuoyBig_F** | *Buoy* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Buoys | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_nav_pier_m_F** | *Pier (Metal)* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pier_addon** | *Pier Platform* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pier_Box_F** | *Pier Box* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pier_F** | *Pier (Concrete)* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pier_small_F** | *Pier (Wooden)* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pier_wall_F** | *Pier (Rocks)* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierLadder_F** | *Pier Ladder* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pillar_Pier_F** | *Pier Pillar* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sea_Wall_F** | *Rock Wavebreaker* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Dome_Big_F** | *Dome (Big, White)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Research | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Dome_Small_F** | *Dome (White)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Research | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Research_house_V1_F** | *Research House* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Research | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Research_HQ_F** | *Research HQ* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Research | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **BlockConcrete_F** | *Concrete Block* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Dirthump_1_F** | *Dirt Hump (Small)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Dirthump_2_F** | *Dirt Hump* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Dirthump_3_F** | *Dirt Hump (Big)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Dirthump_4_F** | *Dirt Hump (Long)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Bridge_F** | *Obstacle (Bridge)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Climb_F** | *Obstacle (Climbing)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Crawl_F** | *Obstacle (Crawling)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Cross_F** | *Obstacle (Cross Over)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Pass_F** | *Obstacle (Passing)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Ramp_F** | *Obstacle (Ramp)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_RunAround_F** | *Obstacle (Run-around)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Saddle_F** | *Obstacle (Saddle)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_RampConcrete_F** | *Concrete Ramp* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_RampConcreteHigh_F** | *Concrete Ramp (High)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **ShootingPos_F** | *Shooting Position* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ShootingPos_F** | *Shooting Position* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_F** | *Shoot House - Wall* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Stand_F** | *Shoot House - Wall (Stand)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Crouch_F** | *Shoot House - Wall (Crouch)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Prone_F** | *Shoot House - Wall (Prone)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Long_F** | *Shoot House - Wall (Long)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Long_Stand_F** | *Shoot House - Wall (Stand, Long)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Long_Crouch_F** | *Shoot House - Wall (Crouch, Long)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Long_Prone_F** | *Shoot House - Wall (Prone, Long)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Corner_F** | *Shoot House - Corner* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Corner_Stand_F** | *Shoot House - Corner (Stand)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Corner_Crouch_F** | *Shoot House - Corner (Crouch)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Corner_Prone_F** | *Shoot House - Corner (Prone)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Panels_F** | *Shoot House - Panels* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 4<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Panels_Crouch_F** | *Shoot House - Panels (Crouch)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 4<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Panels_Prone_F** | *Shoot House - Panels (Prone)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 4<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Panels_Vault_F** | *Shoot House - Panels (Vault)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 4<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Panels_Window_F** | *Shoot House - Panels (Window)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 4<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Panels_Windows_F** | *Shoot House - Panels (Windows)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 4<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Tunnel_F** | *Shoot House - Tunnel* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Tunnel_Stand_F** | *Shoot House - Tunnel (Stand)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Tunnel_Crouch_F** | *Shoot House - Tunnel (Crouch)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Tunnel_Prone_F** | *Shoot House - Tunnel (Prone)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **TargetCenter** | *Target Sector* | Civilian | Structures (Altis) | Targets | Protected |  | A3_Structures_F_Training_InvisibleTarget | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **TargetSector02** | *Target Sector 2* | Civilian | Structures (Altis) | Targets | Protected |  | A3_Structures_F_Training_InvisibleTarget | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **TargetSector03** | *Target Sector 3* | Civilian | Structures (Altis) | Targets | Protected |  | A3_Structures_F_Training_InvisibleTarget | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **TargetSector04** | *Target Sector 4* | Civilian | Structures (Altis) | Targets | Protected |  | A3_Structures_F_Training_InvisibleTarget | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **TargetSector05** | *Target Sector 5* | Civilian | Structures (Altis) | Targets | Protected |  | A3_Structures_F_Training_InvisibleTarget | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_Ancient_Wall_4m_F** | *Ancient Wall* | Civilian | Walls | Historical | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Ancient_Wall_8m_F** | *Ancient Wall (Long)* | Civilian | Walls | Historical | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BarGate_F** | *Bar Gate* | Civilian | Walls | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BarGate_01_open_F** | *Bar Gate (Open)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Wall_10m_F** | *Canal Wall* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Wall_D_center_F** | *Canal Wall (Destroyed, Middle)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Wall_D_left_F** | *Canal Wall (Destroyed, Left)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Wall_D_right_F** | *Canal Wall (Destroyed, Right)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Wall_Stairs_F** | *Canal Wall (Stairs)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_WallSmall_10m_F** | *Canal Wall (Small)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City_4m_F** | *City Wall (White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City_8m_F** | *City Wall (Long, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City_8mD_F** | *City Wall (Long, Destroyed, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City_Gate_F** | *City Wall (Gate, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City_Pillar_F** | *City Wall (Pillar, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City2_4m_F** | *Wall (White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City2_8m_F** | *Wall (Long, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City2_8mD_F** | *Wall (Destroyed, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City2_PillarD_F** | *Wall (Pillar, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncBarrier_F** | *Concrete Barrier* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncBarrier_stripes_F** | *Concrete Barrier (Stripes)* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncBarrierMedium_F** | *Concrete Barrier (Medium)* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncBarrierMedium4_F** | *Concrete Barrier (Medium, Long)* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncShelter_F** | *Concrete Shelter* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncWall1_F** | *Concrete Wall* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncWall4_F** | *Concrete Wall (Long)* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Concrete_SmallWall_4m_F** | *Concrete Wall (Small, 4 m)* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Concrete_SmallWall_8m_F** | *Concrete Wall (Small, 8 m)* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Crash_barrier_F** | *Safety Barrier* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndFnc_3_D_F** | *Industrial Fence (Destroyed)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndFnc_3_F** | *Industrial Fence* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndFnc_3_Hole_F** | *Industrial Fence (Hole)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndFnc_9_F** | *Industrial Fence (Long)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndFnc_Corner_F** | *Industrial Fence (Corner)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndFnc_Pole_F** | *Industrial Fence (Pole)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_ConcreteWall_F** | *Concrete Barrier (Plain)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_4m_F** | *Military Base Wall* | Civilian | Walls | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_Corner_F** | *Military Base Wall (Corner)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_Gate_F** | *Military Base Wall (Gate)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WiredFence_F** | *Razor Fence* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WiredFence_Gate_F** | *Razor Fence (Gate)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WiredFenceD_F** | *Razor Fence (Destroyed)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mound01_8m_F** | *Mound* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mound02_8m_F** | *Mound (Low)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Net_Fence_4m_F** | *Net Fence* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Net_Fence_8m_F** | *Net Fence (Long)* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Net_Fence_Gate_F** | *Net Fence (Gate)* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Net_Fence_pole_F** | *Net Fence (Pole)* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Net_FenceD_8m_F** | *Net Fence (Destroyed)* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_New_WiredFence_5m_F** | *Barbed Wire Fence* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_New_WiredFence_10m_Dam_F** | *Barbed Wire Fence (Long, Destroyed)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_New_WiredFence_10m_F** | *Barbed Wire Fence (Long)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_New_WiredFence_pole_F** | *Barbed Wire Fence (Pole)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pipe_fence_4m_F** | *Pipe Fence (Long)* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pipe_fence_4mNoLC_F** | *Pipe Fence (Long)* | Civilian | Fences | City | Protected |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeWall_concretel_8m_F** | *Concrete Pipe Wall* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Rampart_F** | *Rampart* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slums01_8m** | *Slum Fence* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slums01_pole** | *Slum Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slums02_4m** | *Plank Fence (Long)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slums02_pole** | *Plank Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SportGround_fence_F** | *Sport Fence* | Civilian | Fences | Sport & Recreation | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stone_4m_F** | *Stone Wall* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stone_8m_F** | *Stone Wall (Long)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stone_8mD_F** | *Stone Wall (Long, Destroyed)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stone_Gate_F** | *Stone Wall (Gate)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stone_pillar_F** | *Stone Wall (Pillar)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_IndCnc_2deco_F** | *Concrete Square Wall* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_IndCnc_4_D_F** | *Concrete Layered Wall (Destroyed)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_IndCnc_4_F** | *Concrete Layered Wall* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_IndCnc_End_2_F** | *Concrete Layered Wall (End, Destroyed)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_IndCnc_Pole_F** | *Concrete Layered Wall (Pillar)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_Tin_4** | *Tin Fence (v1)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_Tin_4_2** | *Tin Fence (v2)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_Tin_Pole** | *Tin Fence (Pole)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wired_Fence_4m_F** | *Wire Fence* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wired_Fence_4mD_F** | *Wire Fence (Destroyed)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wired_Fence_8m_F** | *Wire Fence (Long)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wired_Fence_8mD_F** | *Wire Fence (Long, Destroyed)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PhoneBooth_01_F** | *Phone Booth (Altis, Clean)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPB_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PhoneBooth_02_F** | *Phone Booth (Altis, Tagged)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPB_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_dirt_F** | *Grave (Dirt)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_EPB_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_forest_F** | *Grave (Forest)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_EPB_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_rocks_F** | *Grave (Rocks)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_EPB_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SlideCastle_F** | *Slide (Castle)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_EPB_Civ_PlayGround | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Atm_01_F** | *ATM (Altis)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Atm_02_F** | *ATM (Altis, Sheltered)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BeachBooth_01_F** | *Beach Booth* | Civilian | Structures (Altis) | Beach | Public |  | A3_Structures_F_EPC_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LifeguardTower_01_F** | *Lifeguard Tower* | Civilian | Structures (Altis) | Beach | Public |  | A3_Structures_F_EPC_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Kiosk_blueking_F** | *Kiosk (Blueking)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Kiosks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Kiosk_gyros_F** | *Kiosk (Gyros)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Kiosks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Kiosk_papers_F** | *Kiosk (Papers)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Kiosks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Kiosk_redburger_F** | *Kiosk (Redburger)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Kiosks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Carousel_01_F** | *Carousel* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_EPC_Civ_Playground | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Swing_01_F** | *Swing* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_EPC_Civ_Playground | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TouristShelter_01_F** | *Tourist Shelter* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Tourism | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_Gazebo_F** | *Ghost Hotel (Gazebo)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_House_1_F** | *Ghost Hotel (House)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_House_2_F** | *Ghost Hotel (Bungalow)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_MainBuilding_entry_F** | *Ghost Hotel (Main Building, Entrance)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_MainBuilding_left_F** | *Ghost Hotel (Main Building, Left)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_MainBuilding_middle_F** | *Ghost Hotel (Main Building, Center)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_MainBuilding_right_F** | *Ghost Hotel (Main Building, Right)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_Platform_F** | *Ghost Hotel (Platform)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_Pool_F** | *Ghost Hotel (Pool)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_Stairs_F** | *Ghost Hotel (Stairs)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p1_F** | *Stadium (01)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p2_F** | *Stadium (02)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p3_F** | *Stadium (03)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p4_F** | *Stadium (04)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p5_F** | *Stadium (05)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p6_F** | *Stadium (06)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p7_F** | *Stadium (07)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p8_F** | *Stadium (08)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p9_F** | *Stadium (09)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SportGround_fence_noLC_F** | *Sport Fence* | Civilian | Fences | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Bomb** | *Bomb* | Civilian | Structures | Military | Protected |  | A3_Weapons_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **C_Boat_Civil_04_F** | *Trawler* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Boat_F_Gamma_Boat_Civil_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Lightning_F** | *Lightning* | Civilian | Structures | Village | Protected |  | A3_Missions_F_EPA | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Submarine_01_F** | *HMS Proteus* | Civilian | Structures (Altis) | Static Ships | Public |  | A3_Boat_F_EPC_Submarine_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Lightning1_F** | *Lightning (Branched)* | Civilian | Structures | Village | Protected |  | A3_Data_F_Curator_Misc | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Lightning2_F** | *Lightning (Simple)* | Civilian | Structures | Village | Protected |  | A3_Data_F_Curator_Misc | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FinishGate_01_narrow_F** | *Finish Gate (Narrow)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Kart_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_FinishGate_01_wide_F** | *Finish Gate (Wide)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Kart_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_TyreBarrier_01_F** | *Tire Barrier* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Bootcamp_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **TyreBarrier_01_black_F** | *Tire Barrier (Black, 1)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Bootcamp_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **TyreBarrier_01_white_F** | *Tire Barrier (White, 1)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Bootcamp_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TyreBarrier_01_line_x4_F** | *Tire Barrier (4)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Bootcamp_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TyreBarrier_01_line_x6_F** | *Tire Barrier (6)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Bootcamp_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WinnersPodium_01_F** | *Winner's podium* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Bootcamp_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Windsock_01_F** | *Windsock* | Civilian | Structures (Altis) | Airport | Public |  | A3_Structures_F_Heli_Ind_Airport | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StorageBladder_01_F** | *Liquid Bladder* | Civilian | Structures (Altis) | Military | Protected |  | A3_Supplies_F_Heli_Bladders | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **StorageBladder_01_fuel_forest_F** | *Fuel Bladder (Forest)* | Civilian | Structures (Altis) | Military | Public |  | A3_Supplies_F_Heli_Bladders | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **StorageBladder_01_fuel_sand_F** | *Fuel Bladder (Sand)* | Civilian | Structures (Altis) | Military | Public |  | A3_Supplies_F_Heli_Bladders | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_StorageBladder_02_F** | *Liquid Bladder* | Civilian | Structures (Altis) | Military | Protected |  | A3_Supplies_F_Heli_Bladders | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **StorageBladder_02_water_forest_F** | *Water Bladder (Forest)* | Civilian | Structures (Altis) | Military | Public |  | A3_Supplies_F_Heli_Bladders | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **StorageBladder_02_water_sand_F** | *Water Bladder (Sand)* | Civilian | Structures (Altis) | Military | Public |  | A3_Supplies_F_Heli_Bladders | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Sphere_3DEN** | *Building* | Civilian | Structures | Village | Protected |  | A3_3DEN | - **Randomization:** No<br>- **Camo selections:** 2<br>- **Slingloadable:** No |\n|  | **SphereNoGround_3DEN** | *Building* | Civilian | Structures | Village | Protected |  | A3_3DEN | - **Randomization:** No<br>- **Camo selections:** 2<br>- **Slingloadable:** No |\n|  | **Land_IRMaskingCover_01_F** | *IR Masking Tent (Large)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Props_F_Exp_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_IRMaskingCover_02_F** | *IR Masking Tent (Small)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Props_F_Exp_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_Boat_03_abandoned_cover_F** | *Boat Cover* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Props_F_Exp_Naval_Boats | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ClothesLine_01_F** | *Clothesline (Long)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ClothesLine_01_full_F** | *Clothesline (Long, Full)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ClothesLine_01_short_F** | *Clothesline (Short)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteBlock_01_F** | *Concrete Block* | Civilian | Structures | Village | Protected |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FireEscape_01_short_F** | *Fire Escape* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FireEscape_01_tall_F** | *Fire Escape (Tall)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GarbageBin_02_F** | *Garbage Bin* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PicnicTable_01_F** | *Picnic Table* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pot_01_F** | *Flowerpot (Rectangular)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pot_02_F** | *Flowerpot (Circular)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GarageShelter_01_F** | *House with Parking Shelter* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Garages | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Big_01_F** | *Bungalow (Yellow, Large)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_House_Big_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Big_02_F** | *Bungalow (Large)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_House_Big_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Big_03_F** | *Villa* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_House_Big_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Big_04_F** | *Apartment Building* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_House_Big_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Big_05_F** | *Hostel (Small)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_House_Big_05 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Native_01_F** | *Native House (Big)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Civilian_House_Native_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Native_02_F** | *Native House (Small)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Civilian_House_Native_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Small_01_F** | *Metal Bungalow (Yellow)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_House_Small_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Small_02_F** | *Brick Bungalow* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_House_Small_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Small_03_F** | *Bungalow (Turquoise)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_House_Small_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Small_04_F** | *Bungalow (Blue Roof)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_House_Small_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Small_05_F** | *Bungalow (Grey Roof)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_House_Small_05 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Small_06_F** | *Bungalow (Yellow)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_House_Small_06 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_School_01_F** | *School* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_School_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_01_F** | *Yellow Metal Shed* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_02_F** | *Grey Metal Shed (Small)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_03_F** | *Grey Metal Shed (Unfinished)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_04_F** | *Yellow Metal Shed (Small)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_05_F** | *Grey Metal Shed (Medium)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_06_F** | *Grey Metal Shed (Roof)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_07_F** | *Grey Metal Shed (Large, Weathered)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_01_ruins_F** | *Grey Shack (Small, Ruin)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_01_F** | *Grey Shack (Small)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_02_ruins_F** | *Grey Shack (Medium, Ruin)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_02_F** | *Grey Shack (Medium)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_03_ruins_F** | *Purple Shack (Large, Ruin)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_03_F** | *Purple Shack (Large)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_04_ruins_F** | *Purple Shack (Medium, Ruin)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_04_F** | *Purple Shack (Medium)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_05_F** | *Grey Shack (Large)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_05 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_RugbyGoal_01_F** | *Rugby Goal Posts* | Civilian | Structures (Tanoa) | Sport & Recreation | Public |  | A3_Structures_F_Exp_Civilian_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Addon_01_F** | *House Addon (Small)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Addon_02_F** | *House Addon (Big)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Addon_03_F** | *House Addon (Coffee Bar)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Addon_04_F** | *House Addon (Terrace)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Addon_05_F** | *House Addon (Garage)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SignMonolith_01_F** | *Company Sign* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Advertisements | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_01_arrow_F** | *Gas Station (Tanoil, Arrow Sign)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_01_prices_F** | *Gas Station (Tanoil, Sign)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_01_pump_F** | *Gas Station (Tanoil, Pump)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_01_roof_F** | *Gas Station (Tanoil, Roof)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_01_shop_F** | *Gas Station (Tanoil, Shop)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_01_workshop_F** | *Gas Station (Tanoil, Workshop)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_02_prices_F** | *Gas Station (Tucan Oil, Prices)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_02_pump_F** | *Gas Station (Tucan Oil, Pump)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_02_roof_F** | *Gas Station (Tucan Oil, Roof)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_02_sign_F** | *Gas Station (Tucan Oil, Sign)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_02_workshop_F** | *Gas Station (Tucan Oil, Workshop)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hotel_01_F** | *Hotel (White)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_Hotel_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hotel_02_F** | *Hotel (Yellow)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_Hotel_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ClothShelter_01_F** | *Cloth Market Shelter (Yellow)* | Civilian | Structures (Tanoa) | Market | Public |  | A3_Structures_F_Exp_Commercial_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ClothShelter_02_F** | *Cloth Market Shelter (White)* | Civilian | Structures (Tanoa) | Market | Public |  | A3_Structures_F_Exp_Commercial_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MetalShelter_01_F** | *Metal Market Roof (Small)* | Civilian | Structures (Tanoa) | Market | Public |  | A3_Structures_F_Exp_Commercial_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MetalShelter_02_F** | *Metal Market Roof (Large)* | Civilian | Structures (Tanoa) | Market | Public |  | A3_Structures_F_Exp_Commercial_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenShelter_01_F** | *Wooden Shelter* | Civilian | Structures (Tanoa) | Market | Public |  | A3_Structures_F_Exp_Commercial_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MultistoryBuilding_01_F** | *Office Block* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_MultistoryBuilding_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MultistoryBuilding_03_F** | *Apartment Tower* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_MultistoryBuilding_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MultistoryBuilding_04_F** | *Office Tower* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_MultistoryBuilding_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_01_F** | *Corner Shop (Blue)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_02_F** | *Corner Shop (Brown)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_03_F** | *Large Shop (Brown)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_04_F** | *Hostel* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_05_F** | *Large Shop (Blue)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_05 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_06_F** | *Large Shop (Yellow)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_06 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_07_F** | *Medium Shop (Pink)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_07 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_Town_01_F** | *Medium Shop (White)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Commercial_Shop_Town_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_Town_02_F** | *Small Shop (Yellow)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Commercial_Shop_Town_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_Town_03_F** | *Large Shop (White)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Commercial_Shop_Town_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_Town_04_F** | *Small Shop (Red)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Commercial_Shop_Town_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_Town_05_F** | *Medium Shop (Red)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Commercial_Shop_Town_05 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_Town_05_addon_F** | *Shop Addon (Red)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Commercial_Shop_Town_05 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Supermarket_01_F** | *Supermarket (Tanoa)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_Supermarket_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Warehouse_03_F** | *Warehouse (Blue)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Commercial_Warehouses | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AncientHead_01_F** | *Ancient Head* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AncientStatue_01_F** | *Ancient Statue (Jaw)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AncientStatue_02_F** | *Ancient Statue (Sunflower)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PetroglyphWall_01_F** | *Petroglyph Wall 1* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PetroglyphWall_02_F** | *Petroglyph Wall 2* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_RaiStone_01_F** | *Rai Stone* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StoneTanoa_01_F** | *Stone Tanoa* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltKerb_01_2m_F** | *Basalt Curb (2 m)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltKerb_01_2m_d_F** | *Basalt Curb (2 m, Damaged)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltKerb_01_4m_F** | *Basalt Curb (4 m)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltKerb_01_pile_F** | *Basalt Curbstone Pile* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltKerb_01_platform_F** | *Basalt Curbstone Platform* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltWall_01_4m_F** | *Basalt Wall (4 m)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltWall_01_8m_F** | *Basalt Wall (8 m)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltWall_01_d_left_F** | *Basalt Wall (Crumbled 1)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltWall_01_d_right_F** | *Basalt Wall (Crumbled 2)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltWall_01_gate_F** | *Basalt Wall Gate* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cathedral_01_F** | *Cathedral* | Civilian | Structures (Tanoa) | Religious | Public |  | A3_Structures_F_Exp_Cultural_Cathedral_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_01_F** | *Grave (Stone, v4)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_02_F** | *Grave (Marble, v1)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_03_F** | *Grave (Stone, v5)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_04_F** | *Grave (Stone, v6)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_05_F** | *Grave (Tiled)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_06_F** | *Grave (Marble, v2)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_07_F** | *Grave (Stone, v7)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mausoleum_01_F** | *Mausoleum* | Civilian | Structures (Tanoa) | Religious | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Tomb_01_F** | *Tomb* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Tombstone_01_F** | *Tombstone (Unmarked)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Tombstone_02_F** | *Tombstone (Marble)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Tombstone_03_F** | *Tombstone (Stone)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Church_01_F** | *Church (Big)* | Civilian | Structures (Tanoa) | Religious | Public |  | A3_Structures_F_Exp_Cultural_Church_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Church_02_F** | *Church (Village)* | Civilian | Structures (Tanoa) | Religious | Public |  | A3_Structures_F_Exp_Cultural_Church_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Church_03_F** | *Church (Town)* | Civilian | Structures (Tanoa) | Religious | Public |  | A3_Structures_F_Exp_Cultural_Church_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_5m_F** | *Fortress Wall (5 m)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_10m_F** | *Fortress Wall (10 m)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_bricks_v1_F** | *Fortress Rubble Pile (Large)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_bricks_v2_F** | *Fortress Rubble Pile (Small)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_cannon_F** | *Fortress Cannon* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_d_L_F** | *Fortress Wall (Destroyed, Left)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_d_R_F** | *Fortress Wall (Destroyed, Right)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_innerCorner_70_F** | *Fortress Wall (Inner Corner, 70 deg)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_innerCorner_90_F** | *Fortress Wall (Inner Corner, 90 deg)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_innerCorner_110_F** | *Fortress Wall (Inner Corner, 110 deg)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_outterCorner_50_F** | *Fortress Wall (Outer Corner, 50 deg)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_outterCorner_80_F** | *Fortress Wall (Outer Corner, 80 deg)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_outterCorner_90_F** | *Fortress Wall (Outer Corner, 90 deg)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Temple_Native_01_F** | *Native Temple* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Temple_Native_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DPP_01_mainFactory_F** | *Diesel Power Plant (Large, Grey)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_DieselPowerPlant_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DPP_01_smallFactory_F** | *Diesel Power Plant (Small, Grey)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_DieselPowerPlant_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DPP_01_transformer_F** | *Power Plant Transformer (Dark Grey)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_DieselPowerPlant_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DPP_01_waterCooler_F** | *Power Plant Water Cooling* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_DieselPowerPlant_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DPP_01_waterCooler_ladder_F** | *Power Plant Water Cooling (Ladder)* | Civilian | Structures (Tanoa) | Industrial | Protected |  | A3_Structures_F_Exp_Industrial_DieselPowerPlant_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWell_01_F** | *Concrete Well* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Industrial_Fields | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ContainerCrane_01_F** | *Container Crane* | Civilian | Structures (Tanoa) | Seaport | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ContainerCrane_01_arm_F** | *Container Crane Arm (Raised)* | Civilian | Structures (Tanoa) | Seaport | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ContainerCrane_01_arm_lowered_F** | *Container Crane Arm (Lowered)* | Civilian | Structures (Tanoa) | Seaport | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ContainerLine_01_F** | *Stacks of Containers (v1)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ContainerLine_02_F** | *Stacks of Containers (v2)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ContainerLine_03_F** | *Stacks of Containers (v3)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CraneRail_01_F** | *Crane Rail* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DryDock_01_end_F** | *Dry Dock (End)* | Civilian | Structures (Tanoa) | Seaport | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DryDock_01_middle_F** | *Dry Dock* | Civilian | Structures (Tanoa) | Seaport | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GantryCrane_01_F** | *Gantry Crane* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GuardHouse_01_F** | *Guard House* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MobileCrane_01_F** | *Mobile Crane (Container Grip)* | Civilian | Structures (Tanoa) | Construction Sites | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MobileCrane_01_hook_F** | *Mobile Crane (Hook)* | Civilian | Structures (Tanoa) | Construction Sites | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StorageTank_01_large_F** | *Storage Tank (Flat)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StorageTank_01_small_F** | *Storage Tank (Dome)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Walkover_01_F** | *Walkover Staircase* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Warehouse_01_F** | *Port Warehouse (Small)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Warehouse_01_ladder_F** | *Port Warehouse Ladder (Small)* | Civilian | Structures (Tanoa) | Storage | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Warehouse_02_F** | *Port Warehouse (Large)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Warehouse_02_ladder_F** | *Port Warehouse Ladder (Large)* | Civilian | Structures (Tanoa) | Storage | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WarehouseShelter_01_F** | *Port Warehouse Shelter* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_block_F** | *Stockyard Conveyor Concrete Footer* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_end_F** | *Stockyard Conveyor (End)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_chute_F** | *Stockyard Conveyor (Chute)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_junction_F** | *Stockyard Conveyor (Junction)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_long_F** | *Stockyard Conveyor (Long)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_reclaimer_F** | *Stockyard Conveyor (Short, No Hoops)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_short_F** | *Stockyard Conveyor (Short)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_slope_F** | *Stockyard Conveyor (Sloped)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_crusher_F** | *Stockyard Crusher* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_reclaimer_F** | *Stockyard Reclaimer* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_shiploader_arm_F** | *Stockyard Shiploader (Arm)* | Civilian | Structures (Tanoa) | Industrial | Protected |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_shiploader_F** | *Stockyard Shiploader* | Civilian | Structures (Tanoa) | Industrial | Protected |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_stockpile_01_F** | *Ore Stockpile (Large)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_stockpile_02_F** | *Ore Stockpile (Small)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_tripper_F** | *Stockyard Conveyor (Tripper)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_boilerBuilding_F** | *Sugarcane Factory (Boiler Building)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_clarifier_F** | *Sugarcane Factory (Clarifier)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_condenser_F** | *Sugarcane Factory (Condenser)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_conveyor_8m_high_F** | *Sugarcane Factory (Conveyor, 8 m)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_conveyor_16m_high_F** | *Sugarcane Factory (Conveyor, 16 m)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_conveyor_16m_slope_F** | *Sugarcane Factory (Conveyor, 16 m, Slope)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_conveyor_columnBase_F** | *Sugarcane Factory (Conveyor Column Base)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_conveyor_end_high_F** | *Sugarcane Factory (Conveyor End)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_conveyor_hole_F** | *Sugarcane Factory (Conveyor Hole)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_crystallizer_F** | *Sugarcane Factory (Crystallizer)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_crystallizerTowers_F** | *Sugarcane Factory (Crystallizer Towers)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_diffuser_F** | *Sugarcane Factory (Diffuser)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_feeder_F** | *Sugarcane Factory (Feeder)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_generalBuilding_F** | *Sugarcane Factory (General Building)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_heap_bagasse_F** | *Heap of Bagasse* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_heap_sugarcane_F** | *Heap of Sugarcane* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_chimney_F** | *Sugarcane Factory (Chimney)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_24m_high_F** | *Sugarcane Factory (Pipe, 24 m, High)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_24m_F** | *Sugarcane Factory (Pipe, 24 m)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_8m_high_F** | *Sugarcane Factory (Pipe, 8 m, High)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_8m_F** | *Sugarcane Factory (Pipe, 8 m)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_curve_high_F** | *Sugarcane Factory (Pipe Curve, High)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_curve_F** | *Sugarcane Factory (Pipe Curve, Low)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_end_F** | *Sugarcane Factory (Pipe End)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_up_F** | *Sugarcane Factory (Pipe, Vertical)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_shed_F** | *Sugarcane Factory (Shed)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_shredder_F** | *Sugarcane Factory (Shredder)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_storageBin_big_F** | *Sugarcane Factory (Storage Tank, Big)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_storageBin_medium_F** | *Sugarcane Factory (Storage Tank, Medium)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_storageBin_small_F** | *Sugarcane Factory (Storage Tank, Small)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_warehouse_F** | *Sugarcane Factory (Warehouse)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_washer_F** | *Sugarcane Factory (Washer)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SM_01_reservoirTower_F** | *Reservoir Tower (Surface Mine)* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Industrial_SurfaceMine_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SM_01_shed_F** | *Industrial Shed (Surface Mine)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SurfaceMine_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SM_01_shed_unfinished_F** | *Industrial Shed (Unfinished, Surface Mine)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SurfaceMine_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SM_01_shelter_narrow_F** | *Industrial Shed (Small, Surface Mine)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SurfaceMine_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SM_01_shelter_wide_F** | *Industrial Shed (Big, Surface Mine)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SurfaceMine_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_01_controlTower_F** | *Airport Control Tower (Metal)* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_01_hangar_F** | *Hangar (Small)* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_01_terminal_F** | *Airport Terminal (Wooden)* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_controlTower_F** | *Airport Control Tower (Yellow)* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_hangar_left_F** | *Hangar (Large, Left)* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_hangar_right_F** | *Hangar (Large, Right)* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_terminal_F** | *Airport Terminal (White)* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_sign_aeroport_F** | *Airport_02_sign_aeroport* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_sign_arrivees_F** | *Airport_02_sign_arrivees* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_sign_de_F** | *Airport_02_sign_de* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_sign_departs_F** | *Airport_02_sign_departs* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_sign_tanoa_F** | *Airport_02_sign_tanoa* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AirstripPlatform_01_F** | *Airstrip Platform* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AirstripPlatform_01_footer_F** | *Airstrip Platform Footer* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BridgeSea_01_pillar_F** | *BridgeSea_01_pillar* | Civilian | Structures (Tanoa) | Transportation | Protected |  | A3_Structures_F_Exp_Infrastructure_Bridges | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BridgeWooden_01_pillar_F** | *BridgeWooden_01_pillar* | Civilian | Structures (Tanoa) | Transportation | Protected |  | A3_Structures_F_Exp_Infrastructure_Bridges | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_01_2m_F** | *Concrete Curb (Grey, 2 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_01_4m_F** | *Concrete Curb (Grey, 4 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_01_8m_F** | *Concrete Curb (Grey, 8 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_02_1m_F** | *Concrete Curb (Wide, Grey, 1 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_02_2m_F** | *Concrete Curb (Wide, Grey, 2 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_02_4m_F** | *Concrete Curb (Wide, Grey, 4 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_02_8m_F** | *Concrete Curb (Wide, Grey, 8 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_03_BW_long_F** | *Concrete Curb (Black & White, Long)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_03_BW_short_F** | *Concrete Curb (Black & White, Short)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_03_BY_long_F** | *Concrete Curb (Black & Yellow, Long)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_03_BY_short_F** | *Concrete Curb (Black & Yellow, Short)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GardenPavement_01_F** | *Stone Path* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GardenPavement_02_F** | *Stone Path (Fractured)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_KerbIsland_01_start_F** | *Curb Island (Right)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_KerbIsland_01_end_F** | *Curb Island (Left)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_01_4m_F** | *Stone Sidewalk (4 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_01_8m_F** | *Stone Sidewalk (8 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_01_corner_F** | *Stone Sidewalk (Corner)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_01_narrow_2m_F** | *Stone Sidewalk (Narrow, 2 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_01_narrow_4m_F** | *Stone Sidewalk (Narrow, 4 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_01_narrow_8m_F** | *Stone Sidewalk (Narrow, 8 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_02_4m_F** | *Paved Sidewalk (4 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_02_8m_F** | *Paved Sidewalk (8 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_02_corner_F** | *Paved Sidewalk (Corner)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_02_narrow_2m_F** | *Paved Sidewalk (Narrow, 2 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_02_narrow_4m_F** | *Paved Sidewalk (Narrow, 4 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_02_narrow_8m_F** | *Paved Sidewalk (Narrow, 8 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_end_v1_F** | *PowerLine_01_pole_end_v1* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_end_v2_F** | *PowerLine_01_pole_end_v2* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_junction_F** | *PowerLine_01_pole_junction* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_lamp_F** | *PowerLine_01_pole_lamp* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_lamp_off_F** | *PowerLine_01_pole_lamp_off* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_small_F** | *PowerLine_01_pole_small* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_tall_F** | *PowerLine_01_pole_tall* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_transformer_F** | *PowerLine_01_pole_transformer* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_wire_50m_F** | *PowerLine_01_wire_50m* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_wire_50m_main_F** | *PowerLine_01_wire_50m_main* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_3m_F** | *Track (3 m)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_7deg_F** | *Track (Bend, 7 deg)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_10m_F** | *Track (10 m)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_15deg_F** | *Track (Bend, 15 deg)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_20m_F** | *Track (20 m)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_30deg_F** | *Track (Bend, 30 deg)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_bridge_F** | *Track (Bridge)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_bumper_F** | *Track (Bumper)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_crossing_F** | *Track (Crossing)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_switch_F** | *Track (Turnout Switch Lever)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_turnout_left_F** | *Track (Turnout, Left)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_turnout_right_F** | *Track (Turnout, Right)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SewerCover_01_F** | *Manhole Cover 1* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_Roads | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SewerCover_02_F** | *Manhole Cover 2* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_Roads | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SewerCover_03_F** | *Manhole Cover 3* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_Roads | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NavigLight_3_short_F** | *REIL* | Civilian | Structures | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Runways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WaterTank_01_F** | *Water Tank (Large)* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_WaterSupply | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WaterTank_02_F** | *Water Tank (Large, On Stand)* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_WaterSupply | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WaterTank_03_F** | *Water Tank (Small)* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_WaterSupply | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WaterTank_04_F** | *Water Tank (Small, On Stand)* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_WaterSupply | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WaterTower_01_F** | *Water Tower* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_WaterSupply | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WindmillPump_01_F** | *Windmill Pump* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_WaterSupply | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Barracks_01_camo_F** | *Barracks (Jungle Camo)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Barracks_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Barracks_01_grey_F** | *Barracks (Grey)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Barracks_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Barracks_01_dilapidated_F** | *Barracks (Dilapidated)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Barracks_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **CamoNet_ghex_F** | *Camouflage Net (Green Hex)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Camonets | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_ghex_open_F** | *Camouflage Net (Open, Green Hex)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Camonets | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_ghex_big_F** | *Camouflage Vehicle Cover (Green Hex)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Camonets | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_ghex_Curator_F** | *Camouflage Net (Green Hex)* | Civilian | Structures (Tanoa) | Military | Protected |  | A3_Structures_F_Exp_Military_Camonets | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_ghex_open_Curator_F** | *Camouflage Net (Open, Green Hex)* | Civilian | Structures (Tanoa) | Military | Protected |  | A3_Structures_F_Exp_Military_Camonets | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_ghex_big_Curator_F** | *Camouflage Vehicle Cover (Green Hex)* | Civilian | Structures (Tanoa) | Military | Protected |  | A3_Structures_F_Exp_Military_Camonets | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_Cargo_House_V4_F** | *Military Cargo House (Jungle)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_ContainerBases | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_HQ_V4_F** | *Military Cargo HQ (Jungle)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_ContainerBases | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Patrol_V4_F** | *Military Cargo Post (Jungle)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_ContainerBases | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V4_F** | *Military Cargo Tower (Jungle)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_ContainerBases | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_EmplacementGun_01_mossy_F** | *Emplacement Gun (Mossy)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Military_Emplacements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_EmplacementGun_01_rusty_F** | *Emplacement Gun (Rusty)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Military_Emplacements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_EmplacementGun_01_d_mossy_F** | *Emplacement Gun (Mossy, Destroyed)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Military_Emplacements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_EmplacementGun_01_d_rusty_F** | *Emplacement Gun (Rusty, Destroyed)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Military_Emplacements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagBunker_01_large_green_F** | *Bunker (Large, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagBunker_01_small_green_F** | *Bunker (Small, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_01_corner_green_F** | *Sandbag Wall (Corner, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_01_end_green_F** | *Sandbag Wall (End, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_01_long_green_F** | *Sandbag Wall (Long, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_01_round_green_F** | *Sandbag Wall (Round, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_01_short_green_F** | *Sandbag Wall (Short, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_big_4_green_F** | *H-barrier (Big, 4 Blocks, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_big_tower_green_F** | *H-barrier Watchtower (Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_line_1_green_F** | *H-barrier (Block, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_line_3_green_F** | *H-barrier (3 Blocks, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_line_5_green_F** | *H-barrier (5 Blocks, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_tower_green_F** | *Bunker (Tower, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_wall_4_green_F** | *H-barrier Wall (Short, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_wall_6_green_F** | *H-barrier Wall (Long, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_wall_corner_green_F** | *H-barrier Wall (Corner, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_wall_corridor_green_F** | *H-barrier Corridor (Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxBunker_01_big_F** | *Pillbox (Big)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxBunker_01_hex_F** | *Pillbox (Hexagonal)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxBunker_01_rectangle_F** | *Pillbox (Rectangular)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxWall_01_3m_F** | *Pillbox Wall (3 m, Sharp)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxWall_01_3m_round_F** | *Pillbox Wall (3 m, Blunt)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxWall_01_6m_F** | *Pillbox Wall (6 m, Sharp)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxWall_01_6m_round_F** | *Pillbox Wall (6 m, Blunt)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TrenchFrame_01_F** | *Trench (Frame)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Trenches | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Trench_01_forest_F** | *Trench (Forest)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Trenches | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Trench_01_grass_F** | *Trench (Grass)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Trenches | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Dutch_01_15m_F** | *Canal Promenade (15 m)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Canals | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Dutch_01_bridge_F** | *Canal Promenade (Bridge)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Canals | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Dutch_01_corner_F** | *Canal Promenade (Outer Corner)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Canals | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Dutch_01_plate_F** | *Canal Promenade (Inner Corner)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Canals | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Dutch_01_stairs_F** | *Canal Promenade (Stairs)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Canals | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Breakwater_01_F** | *Breakwater (Dry)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Breakwater_02_F** | *Breakwater (Wet)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_QuayConcrete_01_5m_ladder_F** | *Concrete Quay (5 m, Ladder)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_QuayConcrete_01_20m_F** | *Concrete Quay (20 m)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_QuayConcrete_01_20m_wall_F** | *Concrete Quay (20 m, Wall Railing)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_QuayConcrete_01_innerCorner_F** | *Concrete Quay (Inner Corner)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_QuayConcrete_01_outterCorner_F** | *Concrete Quay (Outer Corner)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_QuayConcrete_01_pier_F** | *Concrete Quay (Pier Junction)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierConcrete_01_4m_ladders_F** | *Concrete Pier (4 m, Ladders)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierConcrete_01_16m_F** | *Concrete Pier (16 m)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierConcrete_01_30deg_F** | *Concrete Pier (Bend)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierConcrete_01_end_F** | *Concrete Pier (End)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierConcrete_01_steps_F** | *Concrete Pier (Steps)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_01_10m_noRails_F** | *Wooden Pier (10 m, No Rails)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_01_16m_F** | *Wooden Pier (16 m)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_01_dock_F** | *Wooden Pier (End, Dock)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_01_hut_F** | *Wooden Pier (End, Hut)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_01_ladder_F** | *Wooden Pier (End, Ladder)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_01_platform_F** | *Wooden Pier (End, Platform)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_02_16m_F** | *Old Wooden Pier* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_02_30deg_F** | *Old Wooden Pier (Turn)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_02_barrel_F** | *Old Wooden Pier (End, Barrel)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_02_hut_F** | *Old Wooden Pier (End, Hut)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_02_ladder_F** | *Old Wooden Pier (End, Ladder)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_03_F** | *Small Wooden Pier* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BackAlley_01_l_1m_F** | *Back Alley Wire Fence (1 m)* | Civilian | Fences | City | Public |  | A3_Structures_F_Exp_Walls_BackAlleys | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BackAlley_01_l_gap_F** | *Back Alley Wire Fence (Gap)* | Civilian | Fences | City | Public |  | A3_Structures_F_Exp_Walls_BackAlleys | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BackAlley_01_l_gate_F** | *Back Alley Wire Fence (Gate)* | Civilian | Fences | City | Public |  | A3_Structures_F_Exp_Walls_BackAlleys | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BackAlley_02_l_1m_F** | *Back Alley Tin Fence (1 m)* | Civilian | Fences | City | Public |  | A3_Structures_F_Exp_Walls_BackAlleys | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BambooFence_01_s_4m_F** | *Bamboo Fence (4 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Bamboo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BambooFence_01_s_8m_F** | *Bamboo Fence (8 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Bamboo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BambooFence_01_s_d_F** | *Bamboo Fence (Destroyed)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Bamboo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BambooFence_01_s_pole_F** | *Bamboo Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Bamboo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_l_4m_F** | *Tall Concrete Wall (4 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_l_8m_F** | *Tall Concrete Wall (8 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_l_d_F** | *Tall Concrete Wall (Destroyed)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_l_gate_F** | *Tall Concrete Wall (Gate)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_l_pole_F** | *Tall Concrete Wall (Pillar)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_m_4m_F** | *Medium Concrete Wall (4 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_m_8m_F** | *Medium Concrete Wall (8 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_m_d_F** | *Medium Concrete Wall (Destroyed)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_m_gate_F** | *Medium Concrete Wall (Gate)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_m_pole_F** | *Medium Concrete Wall (Pillar)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_02_m_2m_F** | *Concrete Decorative Wall (2 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_02_m_4m_F** | *Concrete Decorative Wall (4 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_02_m_8m_F** | *Concrete Decorative Wall (8 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_02_m_d_F** | *Concrete Decorative Wall (Destroyed)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_02_m_gate_F** | *Concrete Decorative Wall (Gate)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_02_m_pole_F** | *Concrete Decorative Wall (Pole)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CrashBarrier_01_end_L_F** | *Crash Barrier (Left End)* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Crashbarriers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CrashBarrier_01_end_R_F** | *Crash Barrier (Right End)* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Crashbarriers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CrashBarrier_01_4m_F** | *Crash Barrier (4 m)* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Crashbarriers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CrashBarrier_01_8m_F** | *Crash Barrier (8 m)* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Crashbarriers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hedge_01_s_2m_F** | *Small Hedge (2 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Hedges | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hedge_01_s_4m_F** | *Small Hedge (4 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Hedges | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_4m_F** | *Medium Net Fence (4 m)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_4m_noLC_F** | *NetFence_01_m_4m_noLC* | Civilian | Fences | Industrial | Protected |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_8m_F** | *Medium Net Fence (8 m)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_8m_noLC_F** | *NetFence_01_m_8m_noLC* | Civilian | Fences | Industrial | Protected |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_d_F** | *Medium Net Fence (4 m, Destroyed)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_d_noLC_F** | *NetFence_01_m_d_noLC* | Civilian | Fences | Industrial | Protected |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_gate_F** | *Medium Net Fence (Gate)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_pole_F** | *Medium Net Fence (Pole)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_2m_F** | *Concrete Net Fence (2 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_4m_F** | *Concrete Net Fence (4 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_8m_F** | *Concrete Net Fence (8 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_d_F** | *Concrete Net Fence (2 m, Destroyed)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_gate_v1_F** | *Concrete Net Fence (Gate, Narrow)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_gate_v2_F** | *Concrete Net Fence (Gate, Wide)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_pole_F** | *Concrete Net Fence (Pillar)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_2m_F** | *Small Concrete Pipe Wall (2 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_4m_F** | *Small Concrete Pipe Wall (4 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_8m_F** | *Small Concrete Pipe Wall (8 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_d_F** | *Small Concrete Pipe Wall (8 m, Damaged)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_gate_v1_F** | *Small Concrete Pipe Wall (Gate, Narrow)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_gate_v2_F** | *Small Concrete Pipe Wall (Gate, Wide)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_pole_F** | *Small Concrete Pipe Wall (Pole)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_02_s_4m_F** | *Pipe Fence (4 m)* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_02_s_4m_noLC_F** | *PipeFence_02_s_4m_noLC* | Civilian | Walls | Transportation | Protected |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_02_s_8m_F** | *Pipe Fence (8 m)* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_02_s_8m_noLC_F** | *PipeFence_02_s_8m_noLC* | Civilian | Walls | Transportation | Protected |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_01_pole_F** | *Rope Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_01_3m_F** | *Rope Fence (3 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_01_6m_F** | *Rope Fence (6 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GuardRailing_01_F** | *Guard Railing* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Railings | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SlumWall_01_s_2m_F** | *Slum Wall (2 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SlumWall_01_s_4m_F** | *Slum Wall (4 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StoneWall_01_s_10m_F** | *Small Stone Mound (10m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Stone | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StoneWall_01_s_d_F** | *Small Stone Mound (10m, Destroyed)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Stone | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_4m_v1_F** | *Medium Tin Fence (4 m, Rusty)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_4m_v2_F** | *Medium Tin Fence (4 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_gate_v1_F** | *Medium Tin Fence (Gate, Narrow)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_gate_v2_F** | *Medium Tin Fence (Gate, Wide)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_pole_F** | *Medium Tin Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_02_l_4m_F** | *Tall Tin Fence (4 m)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_02_l_8m_F** | *Tall Tin Fence (8 m)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_02_l_pole_F** | *Tall Tin Fence (Pole)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_4m_F** | *Medium Wire Fence (4 m)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_8m_d_F** | *Medium Wire Fence (8 m, Destroyed)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_8m_F** | *Medium Wire Fence (8 m)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_16m_F** | *Medium Wire Fence (16 m)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_gate_F** | *Medium Wire Fence (Gate)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_pole_45_F** | *Medium Wire Fence (Brace Pole)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_pole_F** | *Medium Wire Fence (Pole)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_01_m_4m_F** | *Medium Wooden Fence (4 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_01_m_8m_F** | *Medium Wooden Fence (8 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_01_m_d_F** | *Medium Wooden Fence (Destroyed)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_01_m_pole_F** | *Medium Wooden Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_2m_F** | *Small Wooden Fence (2 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_4m_F** | *Small Wooden Fence (4 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_8m_F** | *Small Wooden Fence (8 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_d_F** | *Small Wooden Fence (Destroyed)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_gate_F** | *Small Wooden Fence (Gate)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_pole_F** | *Small Wooden Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Carrier_01_base_F** | *Aircraft Carrier [USS Freedom]* | Civilian | Structures (Altis) | Static Ships | Public |  | A3_Boat_F_Jets_Carrier_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **DynamicAirport_01_F** | *Dynamic Airport* | Civilian | Structures (Altis) | Aircraft Carrier [Static] | Protected |  | A3_Boat_F_Jets_Carrier_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_base_F** | *Destroyer [USS Liberty]* | Civilian | Structures (Altis) | Static Ships | Public |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_hull_base_F** | *Destroyer [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_hull_01_F** | *Destroyer Part [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 3<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_hull_02_F** | *Destroyer Part [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_hull_03_F** | *Destroyer Part [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_hull_04_F** | *Destroyer Part [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_hull_05_F** | *Destroyer Part [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_interior_02_F** | *Destroyer Interior [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_interior_03_F** | *Destroyer Interior [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_interior_04_F** | *Destroyer Interior [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_VineyardFence_01_F** | *Vine Trellis* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Argo_Industrial_Agriculture | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_blue_F** | *City Wall (Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_grey_F** | *City Wall (Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_pink_F** | *City Wall (Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_whiteblue_F** | *City Wall (White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_yellow_F** | *City Wall (Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_blue_F** | *Wall (Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_grey_F** | *Wall (Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_pink_F** | *Wall (Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_whiteblue_F** | *Wall (White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_yellow_F** | *Wall (Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_dmg_blue_F** | *Wall (Destroyed, Blue)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_dmg_grey_F** | *Wall (Destroyed, Grey)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_dmg_pink_F** | *Wall (Destroyed, Pink)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_dmg_whiteblue_F** | *Wall (Destroyed, White & Blue)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_dmg_yellow_F** | *Wall (Destroyed, Yellow & White)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_blue_F** | *City Wall (Long, Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_grey_F** | *City Wall (Long, Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_pink_F** | *City Wall (Long, Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_whiteblue_F** | *City Wall (Long, White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_yellow_F** | *City Wall (Long, Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_dmg_blue_F** | *City Wall (Long, Destroyed, Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_dmg_grey_F** | *City Wall (Long, Destroyed, Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_dmg_pink_F** | *City Wall (Long, Destroyed, Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_dmg_whiteblue_F** | *City Wall (Long, Destroyed, White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_dmg_yellow_F** | *City Wall (Long, Destroyed, Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_plain_blue_F** | *Wall (Long, Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_plain_grey_F** | *Wall (Long, Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_plain_pink_F** | *Wall (Long, Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_plain_whiteblue_F** | *Wall (Long, White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_plain_yellow_F** | *Wall (Long, Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_gate_blue_F** | *City Wall (Gate, Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_gate_grey_F** | *City Wall (Gate, Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_gate_pink_F** | *City Wall (Gate, Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_gate_whiteblue_F** | *City Wall (Gate, White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_gate_yellow_F** | *City Wall (Gate, Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_blue_F** | *City Wall (Pillar, Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_grey_F** | *City Wall (Pillar, Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_pink_F** | *City Wall (Pillar, Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_whiteblue_F** | *City Wall (Pillar, White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_yellow_F** | *City Wall (Pillar, Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_plain_dmg_blue_F** | *Wall (Pillar, Blue)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_plain_dmg_grey_F** | *Wall (Pillar, Grey)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_plain_dmg_pink_F** | *Wall (Pillar, Pink)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_plain_dmg_whiteblue_F** | *Wall (Pillar, White & Blue)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_plain_dmg_yellow_F** | *Wall (Pillar, Yellow & White)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_l_gate_closed_F** | *ARGO ConcreteWall_01_l_gate_closed_F* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_m_gate_closed_F** | *ARGO ConcreteWall_01_m_gate_closed_F* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_4m_battered_F** | *Military Base Wall (Battered)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Argo_Walls_Military | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_corner_battered_F** | *Military Base Wall (Corner, Battered)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Argo_Walls_Military | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_4m_damaged_center_F** | *Military Base Wall (Damaged Center)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Argo_Walls_Military | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_4m_damaged_left_F** | *Military Base Wall (Damaged Left)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Argo_Walls_Military | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_4m_damaged_right_F** | *Military Base Wall (Damaged Right)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Argo_Walls_Military | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_debris_F** | *Military Base Wall (Debris)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Argo_Walls_Military | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_gate_v1_closed_F** | *ARGO NetFence_02_m_gate_v1_closed_F* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_gate_v2_closed_F** | *ARGO NetFence_02_m_gate_v2_closed_F* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_gate_v1_closed_F** | *ARGO PipeFence_01_m_gate_v1_closed_F* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_gate_v2_closed_F** | *ARGO PipeFence_01_m_gate_v2_closed_F* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_gate_v1_closed_F** | *ARGO TinWall_01_m_gate_v1_closed_F* | Civilian | Walls | Village | Protected |  | A3_Structures_F_Argo_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_gate_v2_closed_F** | *ARGO TinWall_01_m_gate_v2_closed_F* | Civilian | Walls | Village | Protected |  | A3_Structures_F_Argo_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_gate_closed_F** | *ARGO WoodenWall_02_s_gate_closed_F* | Civilian | Walls | Village | Protected |  | A3_Structures_F_Argo_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CinderBlock_01_F** | *Cinder Block* | Civilian | Structures (Altis) | Construction Sites | Public | ORANGE | A3_Props_F_Orange_Civilian_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Brick_01_F** | *Brick* | Civilian | Structures (Altis) | Construction Sites | Public | ORANGE | A3_Props_F_Orange_Civilian_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CanvasCover_01_F** | *Canvas Cover (Large)* | Civilian | Structures (Altis) | Military | Public |  | A3_Props_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_CanvasCover_02_F** | *Canvas Cover (Small)* | Civilian | Structures (Altis) | Military | Public |  | A3_Props_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_tropic_closed_F** | *Medical Tent [NATO]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_MTP_closed_F** | *Medical Tent [NATO]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_greenhex_closed_F** | *Medical Tent [CSAT]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_brownhex_closed_F** | *Medical Tent [CSAT]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_digital_closed_F** | *Medical Tent [AAF]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_IDAP_med_closed_F** | *Medical Tent [IDAP]* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_generic_closed_F** | *Tent (Shelter, Closed)* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_generic_open_F** | *Tent (Shelter, Open)* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_generic_outer_F** | *Tent (Shelter, Outer)* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_generic_inner_F** | *Tent (Shelter, Inner)* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_IDAP_closed_F** | *Tent (Shelter, Closed) [IDAP]* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_IDAP_open_F** | *Tent (Shelter, Open) [IDAP]* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_IDAP_outer_F** | *Tent (Shelter, Outer) [IDAP]* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_floor_light_F** | *Tent (Shelter, Floor, Light)* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_floor_dark_F** | *Tent (Shelter, Floor, Dark)* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PlasticNetFence_01_long_F** | *Plastic Net Fence (Long)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Orange_Walls_Plastic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PlasticNetFence_01_long_d_F** | *Plastic Net Fence (Long, Destroyed)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Orange_Walls_Plastic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PlasticNetFence_01_short_F** | *Plastic Net Fence* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Orange_Walls_Plastic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PlasticNetFence_01_short_d_F** | *Plastic Net Fence (Destroyed)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Orange_Walls_Plastic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PlasticNetFence_01_pole_F** | *Plastic Net Fence (Pole)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Orange_Walls_Plastic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PlasticNetFence_01_roll_F** | *Plastic Net Fence (Roll)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Orange_Walls_Plastic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_1x1_new_F** | *Dragon's Tooth (Single, new)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_1x1_old_F** | *Dragon's Tooth (Single, old)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_4x2_new_F** | *Dragon's Teeth (Row, new)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_4x2_old_F** | *Dragon's Teeth (Row, old)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_1x1_new_redwhite_F** | *Dragon's Tooth (Single, Red-White, new)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_1x1_old_redwhite_F** | *Dragon's Tooth (Single, Red-White, old)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_4x2_new_redwhite_F** | *Dragon's Teeth (Row, Red-White, new)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_4x2_old_redwhite_F** | *Dragon's Teeth (Row, Red-White, old)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CzechHedgehog_01_new_F** | *Czech Hedgehog (New)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteHedgehog_01_F** | *Concrete Hedgehog* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteHedgehog_01_half_F** | *Concrete Hedgehog (Disassembled, Half)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteHedgehog_01_palette_F** | *Concrete Hedgehog (Disassembled, Pallet)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_Boat_Rack_01_F** | *Boat Rack* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Static_F_Destroyer_Boat_Rack_01 | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_RoadBarrier_01_F** | *Bar Gate (v2)* | Civilian | Walls | Military | Public |  | A3_Props_F_Enoch_Infrastructure_Traffic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TTowerBig_1_off_F** | *Transmitter Tower (No Light)* | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Enoch_Industrial_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_TTowerBig_2_off_F** | *Transmitter Tower (Tall, No Light)* | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Enoch_Industrial_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 2<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_white_F** | *Decon Tent (White)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_yellow_F** | *Decon Tent (Yellow)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_IDAP_F** | *Decon Tent [IDAP]* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_CSAT_brownhex_F** | *Decon Tent [CSAT]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_CSAT_greenhex_F** | *Decon Tent [CSAT]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_NATO_F** | *Decon Tent [NATO]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_NATO_tropic_F** | *Decon Tent [NATO]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_AAF_F** | *Decon Tent [AAF]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_white_open_F** | *Connector Tent (White, Open)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_white_closed_F** | *Connector Tent (White, Closed)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_white_cross_F** | *Connector Tent (White, Cross)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_CSAT_brownhex_open_F** | *Connector Tent (Open) [CSAT]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_CSAT_brownhex_closed_F** | *Connector Tent (Closed) [CSAT]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_CSAT_brownhex_cross_F** | *Connector Tent (Cross) [CSAT]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_CSAT_greenhex_open_F** | *Connector Tent (Open) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_CSAT_greenhex_closed_F** | *Connector Tent (Closed) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_CSAT_greenhex_cross_F** | *Connector Tent (Cross) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_NATO_open_F** | *Connector Tent (Open) [NATO]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_NATO_closed_F** | *Connector Tent (Closed) [NATO]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_NATO_cross_F** | *Connector Tent (Cross) [NATO]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_NATO_tropic_open_F** | *Connector Tent (Open) [NATO]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_NATO_tropic_closed_F** | *Connector Tent (Closed) [NATO]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_NATO_tropic_cross_F** | *Connector Tent (Cross) [NATO]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_AAF_open_F** | *Connector Tent (Open) [AAF]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_AAF_closed_F** | *Connector Tent (Closed) [AAF]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_AAF_cross_F** | *Connector Tent (Cross) [AAF]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_floor_light_F** | *Connector Tent (Floor, Light)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_floor_dark_F** | *Connector Tent (Floor, Dark)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_aaf_generic_inner_F** | *Tent (Field, Inner) [AAF]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_aaf_generic_closed_F** | *Tent (Field, Closed) [AAF]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_aaf_generic_open_F** | *Tent (Field, Open) [AAF]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_aaf_generic_outer_F** | *Tent (Field, Outer) [AAF]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_generic_inner_F** | *Tent (Field, Inner) [NATO]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_generic_closed_F** | *Tent (Field, Closed) [NATO]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_generic_open_F** | *Tent (Field, Open) [NATO]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_generic_outer_F** | *Tent (Field, Outer) [NATO]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_tropic_generic_inner_F** | *Tent (Field, Inner) [NATO]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_tropic_generic_closed_F** | *Tent (Field, Closed) [NATO]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_tropic_generic_open_F** | *Tent (Field, Open) [NATO]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_tropic_generic_outer_F** | *Tent (Field, Outer) [NATO]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_brownhex_generic_inner_F** | *Tent (Field, Inner) [CSAT]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_brownhex_generic_closed_F** | *Tent (Field, Closed) [CSAT]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_brownhex_generic_open_F** | *Tent (Field, Open) [CSAT]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_brownhex_generic_outer_F** | *Tent (Field, Outer) [CSAT]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_greenhex_generic_inner_F** | *Tent (Field, Inner) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_greenhex_generic_closed_F** | *Tent (Field, Closed) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_greenhex_generic_open_F** | *Tent (Field, Open) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_greenhex_generic_outer_F** | *Tent (Field, Outer) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CargoPlaftorm_01_green_F** | *Military Cargo Platform (Green)* | Civilian | Structures (Altis) | Military | Public | Enoch | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CargoPlaftorm_01_brown_F** | *Military Cargo Platform (Brown)* | Civilian | Structures (Altis) | Military | Public | Enoch | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CargoPlaftorm_01_jungle_F** | *Military Cargo Platform (Jungle)* | Civilian | Structures (Tanoa) | Military | Public | Enoch | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CargoPlaftorm_01_rusty_F** | *Military Cargo Platform (Rusty)* | Civilian | Structures (Altis) | Military | Public | Enoch | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_Dome_Small_WIP_F** | *Dome (White, Under Construction, Half)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Domes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Dome_Small_WIP2_F** | *Dome (White, Under Construction, Nearly)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Domes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_01_l_5m_d_F** | *Brick Wall (v1, 5m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_01_l_5m_F** | *Brick Wall (v1, 5m)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_01_l_corner_F** | *Brick Wall (v1, 5m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_01_l_pole_F** | *Brick Wall (v1, Pole)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_01_l_end_F** | *Brick Wall (v1, End)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_02_l_5m_d_F** | *Brick Wall (v2, 5m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_02_l_5m_F** | *Brick Wall (v2, 5m)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_02_l_corner_v1_F** | *Brick Wall (v2, Corner, Convex)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_02_l_corner_v2_F** | *Brick Wall (v2, Corner, Concave)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_02_l_end_F** | *Brick Wall (v2, End)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_03_l_5m_v1_d_F** | *Brick Wall (v3, 5m, Damaged, Left)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_03_l_5m_v1_F** | *Brick Wall (v3, 5m, Left)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_03_l_5m_v2_d_F** | *Brick Wall (v3, 5m, Damaged, Right)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_03_l_5m_v2_F** | *Brick Wall (v3, 5m, Right)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_03_l_gate_F** | *Brick Wall (v3, Gate)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_03_l_pole_F** | *Brick Wall (v3, Pole)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_04_l_5m_d_F** | *Brick Wall (v4, 5m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_04_l_5m_F** | *Brick Wall (v4, 5m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_04_l_5m_old_d_F** | *Brick Wall (v4, 5m, Old, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_04_l_5m_old_F** | *Brick Wall (v4, 5m, Old)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_04_l_pole_F** | *Brick Wall (v4, Pole)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_04_l_pole_old_F** | *Brick Wall (v4, Pole, Old)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SilageWall_01_l_5m_F** | *Silage Wall (5m)* | Civilian | Walls | Agricultural | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SilageWall_01_l_pole_F** | *Silage Wall (Pole)* | Civilian | Walls | Agricultural | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SilageWall_01_l_d_F** | *Silage Wall (Destroyed)* | Civilian | Walls | Agricultural | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_03_m_pole_F** | *Concrete Wall (v3, Pole)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_03_m_2m_F** | *Concrete Wall (v3, 2m)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_03_m_6m_F** | *Concrete Wall (v3, 6m)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CamoConcreteWall_01_l_4m_d_v1_F** | *Camo Concrete Wall (4m, Damaged, v1)* | Civilian | Walls | Military | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CamoConcreteWall_01_l_4m_d_v2_F** | *Camo Concrete Wall (4m, Damaged, v2)* | Civilian | Walls | Military | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CamoConcreteWall_01_l_4m_v1_F** | *Camo Concrete Wall (4m, v1)* | Civilian | Walls | Military | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CamoConcreteWall_01_l_4m_v2_F** | *Camo Concrete Wall (4m, v2)* | Civilian | Walls | Military | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CamoConcreteWall_01_l_end_v1_F** | *Camo Concrete Wall (End)* | Civilian | Walls | Military | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CamoConcreteWall_01_pole_v1_F** | *Camo Concrete Wall (Pole)* | Civilian | Walls | Military | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GameProofFence_01_l_5m_F** | *Game Fence (5m)* | Civilian | Walls | Forest | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GameProofFence_01_l_d_F** | *Game Fence (Destroyed)* | Civilian | Walls | Forest | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GameProofFence_01_l_gate_F** | *Game Fence (Gate)* | Civilian | Walls | Forest | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GameProofFence_01_l_pole_F** | *Game Fence (Pole)* | Civilian | Walls | Forest | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_03_m_3m_d_F** | *Industrial Fence (Destroyed)* | Civilian | Fences | Industrial | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_03_m_3m_F** | *Industrial Fence* | Civilian | Fences | Industrial | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_03_m_3m_hole_F** | *Industrial Fence (Hole)* | Civilian | Fences | Industrial | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_03_m_9m_F** | *Industrial Fence (Long)* | Civilian | Fences | Industrial | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_03_m_3m_corner_F** | *Industrial Fence (Corner)* | Civilian | Fences | Industrial | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_03_m_pole_F** | *Industrial Fence (Pole)* | Civilian | Fences | Industrial | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_03_m_gate_l_F** | *Pipe Fence (v3, Gate, Left)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_03_m_gate_r_F** | *Pipe Fence (v3, Gate, Right)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_04_m_gate_l_F** | *Pipe Fence (v4, Gate, Left)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_04_m_gate_r_F** | *Pipe Fence (v4, Gate, Right)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_05_m_gate_l_F** | *Pipe Fence (v5, Gate, Left)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_05_m_gate_r_F** | *Pipe Fence (v5, Gate, Right)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_06_m_gate_l_F** | *Pipe Fence (v6, Gate, Left)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_06_m_gate_r_F** | *Pipe Fence (v6, Gate, Right)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_02_3m_v1_F** | *Field Fence (3m, v1)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_02_3m_v2_F** | *Field Fence (3m, v2)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_02_end_F** | *Field Fence (3m, End)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_03_5m_v1_F** | *Branch Fence (5m, v1)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_03_5m_v2_F** | *Branch Fence (5m, v2)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_03_end_F** | *Branch Fence (3m, End)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StoneWall_02_s_10m_F** | *Small Stone Mound (10m, v2)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Stone | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mound03_8m_F** | *Mound* | Civilian | Walls | Village | Public |  | A3_Structures_F_Enoch_Walls_Stone | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mound04_8m_F** | *Mound (Low)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Enoch_Walls_Stone | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_5m_v1_F** | *Wooden Wall (v3, 5m, Full 1)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_5m_v2_F** | *Wooden Wall (v3, 5m, Full 2)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_d_5m_v1_F** | *Wooden Wall (v3, 5m, Damaged 1)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_d_5m_v2_F** | *Wooden Wall (v3, 5m, Damaged 2)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_gate_F** | *Wooden Wall (v3, Gate)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_pole_F** | *Wooden Wall (v3, Pole)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_d_pole_F** | *Wooden Wall (v3, Pole, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_04_s_5m_F** | *Wooden Wall (v4, 5m)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_04_s_d_5m_F** | *Wooden Wall (v4, 5m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_04_s_end_v1_F** | *Wooden Wall (v4, End, Right)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_04_s_end_v2_F** | *Wooden Wall (v4, End, Left)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_04_s_gate_F** | *Wooden Wall (v4, Gate)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_04_s_pole_F** | *Wooden Wall (v4, Pole)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_05_m_4m_v1_F** | *Wooden Wall (v5, 4m, Full 1)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_05_m_4m_v2_F** | *Wooden Wall (v5, 4m, Full 2)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_05_m_d_4m_F** | *Wooden Wall (v5, 4m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_05_m_end_F** | *Wooden Wall (v5, End)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_05_m_pole_F** | *Wooden Wall (v5, Pole)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GalleryInterior_01_East_F** | *Gallery Room (East)* | Civilian | Structures | Gallery | Public | AoW | A3_Structures_F_AoW_Civilian_Gallery_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GalleryInterior_01_Rotunda_F** | *Gallery Room (Rotunda)* | Civilian | Structures | Gallery | Public | AoW | A3_Structures_F_AoW_Civilian_Gallery_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GalleryInterior_01_Sala_F** | *Gallery Room (Sala)* | Civilian | Structures | Gallery | Public | AoW | A3_Structures_F_AoW_Civilian_Gallery_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GalleryInterior_01_West_F** | *Gallery Room (West)* | Civilian | Structures | Gallery | Public | AoW | A3_Structures_F_AoW_Civilian_Gallery_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n\nGenerated in Arma 3 v2.16 by R3vo (talk) 18:49, 8 August 2024 (CEST)","sections":[{"heading":null,"level":1,"markdown":"| Preview | Class Name | Display Name | Side | Category | Subcategory | Scope | DLC | Addons | Features |\n|---|---|---|---|---|---|---|---|---|---|\n|  | **NonStrategic** | *Building* | Civilian | Structures | Village | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **HeliH** | *Building* | Civilian | Structures | Village | Protected |  | Core | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **AirportBase** | *Building* | Civilian | Structures | Village | Protected |  | Core | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Strategic** | *Building* | Civilian | Structures | Military | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_VASICore** | *VASI* | Civilian | Structures | Village | Protected |  | Core | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **StaticShip** | *Building* | Civilian | Structures | Seaport | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Structure** | *Building* | Civilian | Structures | Village | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **HouseBase** | *House* | Civilian | Structures | Village | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **House_Small** | *House* | Civilian | Structures | Village | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **House** |  | Civilian | Structures | Village | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Church** |  | Civilian | Structures | Religious | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Library_WeaponHolder** |  | Civilian | Structures | Military | Protected |  | A3_Data_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NavigLight** | *REIL* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NavigLight_3_F** | *REIL* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Flush_Light_green_F** | *Runway Edgelight* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Flush_Light_red_F** | *Runway Edgelight* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Flush_Light_yellow_F** | *Runway Edgelight* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_runway_edgelight** | *Runway Edgelight* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_runway_edgelight_blue_F** | *Runway Edgelight* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Runway_PAPI** | *PAPI Light* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Runway_PAPI_2** | *PAPI Light* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Runway_PAPI_3** | *PAPI Light* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Runway_PAPI_4** | *PAPI Light* | Civilian | Structures | Airport | Protected |  | A3_Roads_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Loudspeakers_F** | *Loudspeakers* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Timbers_F** | *Timbers* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TreeBin_F** | *Tree Base* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Water_source_F** | *Water Source* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AncientPillar_F** | *Ancient Pillar* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Civ_Ancient | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AncientPillar_damaged_F** | *Ancient Pillar (Damaged)* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Civ_Ancient | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AncientPillar_fallen_F** | *Ancient Pillar (Fallen)* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Civ_Ancient | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BellTower_01_V1_F** | *Bell Tower (Small, New)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_BellTowers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BellTower_01_V2_F** | *Bell Tower (Small, Old)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_BellTowers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BellTower_02_V1_F** | *Bell Tower (Big, New)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_BellTowers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BellTower_02_V2_F** | *Bell Tower (Big, Old)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_BellTowers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Calvary_01_V1_F** | *Calvary* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Calvaries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Calvary_02_V1_F** | *Calvary (New, Red)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Calvaries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Calvary_02_V2_F** | *Calvary (New, Blue)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Calvaries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Chapel_V1_F** | *Chapel (Big, New)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Chapels | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Chapel_V2_F** | *Chapel (Big, Old)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Chapels | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Chapel_Small_V1_F** | *Chapel (Small, New)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Chapels | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Chapel_Small_V2_F** | *Chapel (Small, Old)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Civ_Chapels | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Bricks_V1_F** | *Stack of Bricks (Full)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Bricks_V2_F** | *Stack of Bricks (Part, v1)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Bricks_V3_F** | *Stack of Bricks (Part, v2)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Bricks_V4_F** | *Stack of Bricks (Part, v3)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CinderBlocks_F** | *Cinder Blocks* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Coil_F** | *Coil* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcretePipe_F** | *Concrete Pipe* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pallet_F** | *Pallet* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pallet_vertical_F** | *Pallet (Vertical)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pipes_large_F** | *Pipes (Large)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pipes_small_F** | *Pipes (Small)* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WheelCart_F** | *Wheel Cart* | Civilian | Structures (Altis) | Market | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenBox_F** | *Wooden Box* | Civilian | Structures (Altis) | Storage | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** Yes |\n|  | **Land_WorkStand_F** | *Workstand* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Civ_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_memorial_F** | *Grave (Memorial)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_monument_F** | *Grave (Monument)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_obelisk_F** | *Grave (Obelisk)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_soldier_F** | *Tombstone (Unknown Soldier)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_V1_F** | *Grave (Stone, v1)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_V2_F** | *Grave (Stone, v2)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_V3_F** | *Grave (Stone, v3)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampAirport_off_F** | *Airport Lamp [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampAirport_F** | *Airport Lamp [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampDecor_off_F** | *Lamp (Decorative) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampDecor_F** | *Lamp (Decorative) [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampHalogen_off_F** | *Lamp (Halogen) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampHalogen_F** | *Lamp (Halogen) [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampHarbour_off_F** | *Lamp (Harbor) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampHarbour_F** | *Lamp (Harbor) [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampShabby_off_F** | *Lamp (Shabby) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampShabby_F** | *Lamp (Shabby) [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampSolar_off_F** | *Lamp (Solar) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampSolar_F** | *Lamp (Solar) [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampStadium_F** | *Lamp (Stadium) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampStreet_off_F** | *Street Lamp [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampStreet_F** | *Street Lamp [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampStreet_small_off_F** | *Street Lamp (Small) [off]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LampStreet_small_F** | *Street Lamp (Small) [on]* | Civilian | Structures (Altis) | Lamps | Public |  | A3_Structures_F_Civ_Lamps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MarketShelter_F** | *Market Shelter* | Civilian | Structures (Altis) | Market | Public |  | A3_Structures_F_Civ_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StallWater_F** | *Stall (Water)* | Civilian | Structures (Altis) | Market | Public |  | A3_Structures_F_Civ_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Offices_01_V1_F** | *Office Building* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Civ_Offices | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pavement_narrow_corner_F** | *Sidewalk (Narrow, Curve)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Civ_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pavement_narrow_F** | *Sidewalk (Narrow)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Civ_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pavement_wide_corner_F** | *Sidewalk (Wide, Curve)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Civ_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pavement_wide_F** | *Sidewalk (Wide)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Civ_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slide_F** | *Slide* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Civ_PlayGround | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BC_Basket_F** | *Basketball Basket* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BC_Court_F** | *Basketball Court* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Goal_F** | *Goal* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Tribune_F** | *Tribune* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Maroula_base_F** | *Maroula Statue (Pedestal)* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Civ_Statues | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Maroula_F** | *Maroula Statue* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Civ_Statues | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MolonLabe_F** | *Molon Labe* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Civ_Statues | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Amphitheater_F** | *Amphitheater* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Dominants_Amphitheater | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_01_F** | *Kavala Castle (01)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_02_F** | *Kavala Castle (02)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_03_F** | *Kavala Castle (03)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_04_F** | *Kavala Castle (04)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_05_F** | *Kavala Castle (05)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_06_F** | *Kavala Castle (06)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_07_F** | *Kavala Castle (07)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_08_F** | *Kavala Castle (08)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_09_F** | *Kavala Castle (09)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_10_F** | *Kavala Castle (10)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_11_F** | *Kavala Castle (11)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_12_F** | *Kavala Castle (12)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_13_F** | *Kavala Castle (13)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_14_F** | *Kavala Castle (14)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_15_F** | *Kavala Castle (15)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_wall_16_F** | *Kavala Castle (16)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_house_ruin_F** | *Kavala Castle (House, Ruin)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_church_a_ruin_F** | *Castle Wall* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_church_b_ruin_F** | *Castle Wall (Ruin)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_church_ruin_F** | *Castle Wall (Window)* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_step_F** | *Castle Step* | Civilian | Structures (Altis) | Historical | Protected |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Castle_01_tower_F** | *Castle Tower* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Dominants_Castle | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Church_01_V1_F** | *Church (White)* | Civilian | Structures (Altis) | Religious | Public |  | A3_Structures_F_Dominants_Church | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hospital_main_F** | *Hospital (Center)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_Dominants_Hospital | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hospital_side1_F** | *Hospital (Main Wing)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_Dominants_Hospital | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hospital_side2_F** | *Hospital (Side Wing)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_Dominants_Hospital | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LightHouse_F** | *Lighthouse (Tall)* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Dominants_Lighthouse | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Lighthouse_small_F** | *Lighthouse (Small)* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Dominants_Lighthouse | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WIP_F** | *Unfinished Complex* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Dominants_WIP | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Addon_01_V1_F** | *Pergola* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Addon_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Addon_02_V1_F** | *House Addon (Destroyed)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Addon_02_V1_F** | *House Addon (Abandoned)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Addon_02_V1_F** | *House Addon* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Addon_03_V1_F** | *Inn Garden* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Addon_03mid_V1_F** | *Inn Garden (Middle)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Addon_04_V1_F** | *Inn Garden (No Roof)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Garage_V1_F** | *Garage (New)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Garage_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Garage_V2_F** | *Garage (Old)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Garage_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Metal_Shed_F** | *Grey Metal Shed (Large)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_01_V1_F** | *House (Large, White)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_01_V2_F** | *House (Large, Yellow)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_01_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_01_V3_F** | *House (Large, Stone)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_01_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Big_01_V1_F** | *House (Large, Abandoned)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Big_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_House_Big_01_V1_F** | *House (Large, Destroyed)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_02_V1_F** | *House (Big, White)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_02_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_02_V2_F** | *House (Big, Yellow)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_02_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_02_V3_F** | *House (Big, Stone)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Big_02_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Big_02_V1_F** | *House (Big, Abandoned)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Big_02_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_House_Big_02_V1_F** | *House (Big, Destroyed)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Big02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_01_V1_F** | *Shop House (White)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_01_V2_F** | *Shop House (Yellow)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_01_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_01_V3_F** | *Shop House (Stone)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_01_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Shop_01_V1_F** | *Shop House (Abandoned)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Shop_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Shop_01_V1_F** | *Shop House (Destroyed)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_02_V1_F** | *Shop (White)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_02_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_02_V2_F** | *Shop (Yellow)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_02_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_02_V3_F** | *Shop (Stone)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shop_02_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Shop_02_V1_F** | *Shop (Abandoned)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Shop_02_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Shop_02_V1_F** | *Shop (Destroyed)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Shop02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_01_V1_F** | *House (White)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_01_V2_F** | *House (Yellow)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_01_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_01_V3_F** | *House (Stone)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_01_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Small_01_V1_F** | *House (Abandoned)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Small_01_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_House_Small_01_V1_F** | *House (Destroyed)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_02_V1_F** | *House (Small, White)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_02_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_02_V2_F** | *House (Small, Yellow)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_02_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_02_V3_F** | *House (Small, Stone)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_02_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Small_02_V1_F** | *House (Small, Abandoned)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_House_Small_02_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_House_Small_02_V1_F** | *House (Small, Destroyed)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_House_Small02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_03_V1_F** | *Bungalow* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_House_Small03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_House_Small_03_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | City | Protected |  | A3_Structures_F_Households_House_Small03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cargo_addon01_V1_F** | *Slum Roof Addon (v1)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cargo_addon01_V2_F** | *Slum Roof Addon (v2)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cargo_addon02_V1_F** | *Slum Canvas (Blue)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cargo_addon02_V2_F** | *Slum Canvas (Black)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cargo_house_slum_F** | *Slum House Container* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_House01_F** | *Slum House (Small)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_House02_F** | *Slum House* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_House03_F** | *Slum House (Big)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseBig_V1_F** | *Stone House (Big, Grey)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseBig_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseBig_V2_F** | *Stone House (Big, White)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseBig_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseBig_V3_F** | *Stone House (Big, Brown)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseBig_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Stone_HouseBig_V1_F** | *Stone House (Big, Destroyed)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Big | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_Shed_V1_F** | *Stone House (Small, Grey)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_Shed_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_Shed_V2_F** | *Stone House (Small, Brown)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_Shed_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_Shed_V3_F** | *Stone House (Small, White)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_Shed_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Stone_Shed_V1_F** | *Stone House (Small, Destroyed)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseSmall_V1_F** | *Stone House (Grey)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseSmall_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseSmall_V2_F** | *Stone House (White)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseSmall_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseSmall_V3_F** | *Stone House (Brown)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Stone_HouseSmall_V3_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Village | Protected |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Stone_HouseSmall_V1_F** | *Stone House (Destroyed)* | Civilian | Structures (Altis) | Village | Public |  | A3_Structures_F_Households_Stone_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Unfinished_Building_01_F** | *Unfinished Building (Big)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_WIP | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Unfinished_Building_02_F** | *Unfinished Building (Large)* | Civilian | Structures (Altis) | City | Public |  | A3_Structures_F_Households_WIP | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_center_F** | *Airport Terminal (Center)* | Civilian | Structures (Altis) | Airport | Protected |  | A3_Structures_F_Ind_AirPort | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_left_F** | *Airport Terminal (Left)* | Civilian | Structures (Altis) | Airport | Protected |  | A3_Structures_F_Ind_AirPort | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_right_F** | *Airport Terminal (Right)* | Civilian | Structures (Altis) | Airport | Protected |  | A3_Structures_F_Ind_AirPort | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_Tower_F** | *Airport Control Tower* | Civilian | Structures (Altis) | Airport | Public |  | A3_Structures_F_Ind_AirPort | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_Tower_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Airport | Protected |  | A3_Structures_F_Ind_AirPort | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hangar_F** | *Hangar* | Civilian | Structures (Altis) | Airport | Public |  | A3_Structures_F_Ind_AirPort | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CarService_F** | *Workshop* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_CarService | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cmp_Hopper_F** | *Concrete Mixing Hopper* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_ConcreteMixingPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cmp_Shed_F** | *Concrete Mixing Shed* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_ConcreteMixingPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cmp_Shed_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Industrial | Protected |  | A3_Structures_F_Ind_ConcreteMixingPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_cmp_Tower_F** | *Concrete Mixing Tower* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_ConcreteMixingPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Crane_F** | *Crane* | Civilian | Structures (Altis) | Construction Sites | Public |  | A3_Structures_F_Ind_Crane | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_dp_bigTank_F** | *Diesel Storage Tank (Big)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_DieselPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_dp_mainFactory_F** | *Diesel Power Plant (Large, Yellow)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_DieselPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_dp_smallFactory_F** | *Diesel Power Plant (Small, White)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_DieselPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_dp_smallTank_F** | *Diesel Storage Tank (Small)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_DieselPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_dp_transformer_F** | *Power Plant Transformer (Light Grey)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_DieselPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Conv1_10_F** | *Factory Conveyor Belt (Ground)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Conv1_End_F** | *Factory Conveyor Belt (End)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Conv1_Main_F** | *Factory Conveyor Belt (Main)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Conv2_F** | *Factory Conveyor Belt (Slope)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Hopper_F** | *Factory Hopper* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Main_F** | *Factory* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Factory_Tunnel_F** | *Factory Tunnel* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Factory | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_Build_F** | *Gas Station (Sun Oil, Shop)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_Feed_F** | *Gas Station (Sun Oil, Pump)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_Shed_F** | *Gas Station (Sun Oil, Roof)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_Sign_F** | *Gas Station (Sun Oil, Prices)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_fs_feed_F** | *Gas Station (Fuel, Pump)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_fs_price_F** | *Gas Station (Fuel, Prices)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_fs_roof_F** | *Gas Station (Fuel, Roof)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_fs_sign_F** | *Gas Station (Fuel, Sign)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_Ind_FuelStation_Small | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe1_20m_F** | *Industrial Pipe (20m)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe1_90degL_F** | *Industrial Pipe (Curve, Left)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe1_90degR_F** | *Industrial Pipe (Curve, Right)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe1_ground_F** | *Industrial Pipe (Ground)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe1_Uup_F** | *Industrial Pipe (U, Up)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe1_valve_F** | *Industrial Pipe (Valve)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_big_9_F** | *Industrial Pipe Platform (Big, 9m)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_big_18_F** | *Industrial Pipe Platform (Big, 18m)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_big_18ladder_F** | *Industrial Pipe Platform (Big, 18m, Ladder)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_big_ground1_F** | *Industrial Pipe Platform (Big, Ground, v1)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_big_ground2_F** | *Industrial Pipe Platform (Big, Ground, v2)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_big_support_F** | *Industrial Pipe Platform (Big, Support)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_bigL_L_F** | *Industrial Pipe Platform (Big, Corner, Left)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_bigL_R_F** | *Industrial Pipe Platform (Big, Corner, Right)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_Small_9_F** | *Industrial Pipe Platform (9m)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_Small_ground1_F** | *Industrial Pipe Platform (Ground, v1)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_Small_ground2_F** | *Industrial Pipe Platform (Ground, v2)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_SmallL_L_F** | *Industrial Pipe Platform (Corner, Left)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndPipe2_SmallL_R_F** | *Industrial Pipe Platform (Corner, Right)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Pipes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageColumn_F** | *High Voltage Column* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageColumnWire_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageEnd_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageTower_dam_F** | *High Voltage Tower (Damaged)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageTower_F** | *High Voltage Tower* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageTower_large_F** | *High Voltage Tower (Large)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HighVoltageTower_largeCorner_F** | *High Voltage Tower (Large, Corner)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerCable_submarine_F** | *Underwater Power Cable* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_distributor_F** | *Powerline Distributor* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_part_F** | *Powerline Distributor (Part)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerPoleConcrete_F** | *Concrete Power Pole* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerPoleWooden_F** | *Wooden Power Pole* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerPoleWooden_L_off_F** | *Wooden Power Pole (Lamp) [off]* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerPoleWooden_L_F** | *Wooden Power Pole (Lamp) [on]* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerPoleWooden_small_F** | *Wooden Power Pole (Small)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireBig_direct_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireBig_direct_short_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireBig_end_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireBig_left_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireBig_right_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireSmall_damaged_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireSmall_direct_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireSmall_Left_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerWireSmall_Right_F** |  | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowLines_Transformer_F** | *Powerline Transformer* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_PowerLines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ReservoirTank_Airport_F** | *Reservoir Tank (Airport)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_ReservoirTank | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ReservoirTank_Rust_F** | *Reservoir Tank (Rust)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_ReservoirTank | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ReservoirTank_V1_F** | *Reservoir Tank* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_ReservoirTank | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ReservoirTower_F** | *Reservoir Tower* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_ReservoirTank | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_Big_F** | *Industrial Shed (Big)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_Small_F** | *Industrial Shed (Small)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Shed_Ind_F** | *Industrial Shed* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Shed_Ind_F** | *Industrial Shed (Unfinished)* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Shed | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SolarPanel_1_F** | *Solar Panel (3)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SolarPanel_2_F** | *Solar Panel (6)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SolarPanel_3_F** | *Solar Panel (12)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Mirror_Broken_F** | *Solar Mirrors (Broken)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Mirror_F** | *Solar Mirrors* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Panel_Broken_F** | *Solar Panel (16, Broken)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Panel_F** | *Solar Panel (16)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Tower_F** | *Solar Tower* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Tower_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_spp_Transformer_F** | *Solar Transformer* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_SolarPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Tank_rust_F** | *Rusty Cistern* | Civilian | Structures (Altis) | Industrial | Public |  | A3_Structures_F_Ind_Tank | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Communication_anchor_F** | *Communication Tower (Anchor)* | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Communication_F** | *Communication Tower* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TBox_F** | *Transmitter Box* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TTowerBig_1_F** | *Transmitter Tower* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TTowerBig_2_F** | *Transmitter Tower (Tall)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TTowerSmall_1_F** | *Transmitter Pole* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TTowerSmall_2_F** | *Transmitter Pole (Tall)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WavePowerPlant_F** | *Wave Powerplant* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WavePowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WavePowerPlantBroken_F** | *Wave Powerplant (Broken)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WavePowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_d_Windmill01_F** | *Windmill (Destroyed)* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Ind_Windmill | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Windmill01_F** | *Windmill* | Civilian | Structures (Altis) | Historical | Public |  | A3_Structures_F_Ind_Windmill | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerGenerator_F** | *Power Generator* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WindPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_wpp_Turbine_V1_F** | *Wind Turbine (Camo)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WindPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_wpp_Turbine_V1_off_F** | *Wind Turbine (Off, Camo)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WindPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_wpp_Turbine_V2_F** | *Wind Turbine* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WindPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_wpp_Turbine_V2_off_F** | *Wind Turbine (Off)* | Civilian | Structures (Altis) | Utilities | Public |  | A3_Structures_F_Ind_WindPowerPlant | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagBunker_Large_F** | *Bunker (Large)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_BagBunker | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagBunker_Small_F** | *Bunker (Small)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_BagBunker | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagBunker_Tower_F** | *Bunker (Tower)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_BagBunker | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_Corner_F** | *Sandbag Wall (Corner)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Mil_BagFence | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_End_F** | *Sandbag Wall (End)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Mil_BagFence | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_Long_F** | *Sandbag Wall (Long)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Mil_BagFence | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_Round_F** | *Sandbag Wall (Round)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Mil_BagFence | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_Short_F** | *Sandbag Wall (Short)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Mil_BagFence | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Barracks_V1_F** | *Barracks (Camo)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Barracks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Barracks_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Barracks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Barracks_V2_F** | *Barracks (New)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Barracks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_i_Barracks_V2_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Barracks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_u_Barracks_V2_F** | *Barracks (Old)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Barracks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Bunker_F** | *Bunker* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Bunker | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_House_V1_F** | *Military Cargo House (Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_House_V2_F** | *Military Cargo House (Rusty)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_House_V3_F** | *Military Cargo House (Brown)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_HQ_V1_F** | *Military Cargo HQ (Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_HQ_V2_F** | *Military Cargo HQ (Rusty)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_HQ_V3_F** | *Military Cargo HQ (Brown)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Patrol_V1_F** | *Military Cargo Post (Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Patrol_V2_F** | *Military Cargo Post (Rusty)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Patrol_V3_F** | *Military Cargo Post (Brown)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_F** | *Military Cargo Tower (Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No1_F** | *Military Cargo Tower (#1)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No2_F** | *Military Cargo Tower (#2)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No3_F** | *Military Cargo Tower (#3)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No4_F** | *Military Cargo Tower (#4)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No5_F** | *Military Cargo Tower (#5)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No6_F** | *Military Cargo Tower (#6)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V1_No7_F** | *Military Cargo Tower (#7)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V2_F** | *Military Cargo Tower (Rusty)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V3_F** | *Military Cargo Tower (Brown)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Medevac_house_V1_F** | *Military Cargo House (Medical)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Medevac_HQ_V1_F** | *Military Cargo HQ (Medical)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Cargo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_1_F** | *H-barrier (Block)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_3_F** | *H-barrier (3 Blocks)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_5_F** | *H-barrier (5 Blocks)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrierBig_F** | *H-barrier (Big, 4 Blocks)* | Civilian | Walls | Military | Protected |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_Big_F** | *H-barrier (Big, 4 Blocks)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrierTower_F** | *H-barrier Watchtower* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrierWall_corner_F** | *H-barrier Wall (Corner)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrierWall_corridor_F** | *H-barrier Corridor* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrierWall4_F** | *H-barrier Wall (Short)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrierWall6_F** | *H-barrier Wall (Long)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Razorwire_F** | *Razorwire Barrier* | Civilian | Fences | Military | Public |  | A3_Structures_F_Mil_Fortification | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MilOffices_V1_F** | *Military Offices* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Offices | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Radar_F** | *Radar* | Civilian | Structures (Altis) | Airport | Public |  | A3_Structures_F_Mil_Radar | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Radar_Small_F** | *Radar (Small)* | Civilian | Structures (Altis) | Airport | Public |  | A3_Structures_F_Mil_Radar | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **CamoNet_BLUFOR_F** | *Camouflage Net (Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_OPFOR_F** | *Camouflage Net (Hex)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_INDP_F** | *Camouflage Net (Digital)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_BLUFOR_open_F** | *Camouflage Net (Open, Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_OPFOR_open_F** | *Camouflage Net (Open, Hex)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_INDP_open_F** | *Camouflage Net (Open, Digital)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_BLUFOR_big_F** | *Camouflage Vehicle Cover (Green)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_OPFOR_big_F** | *Camouflage Vehicle Cover (Hex)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_INDP_big_F** | *Camouflage Vehicle Cover (Digital)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_BLUFOR_Curator_F** | *Camouflage Net (Green)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_OPFOR_Curator_F** | *Camouflage Net (Hex)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_INDP_Curator_F** | *Camouflage Net (Digital)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_BLUFOR_open_Curator_F** | *Camouflage Net (Open, Green)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_OPFOR_open_Curator_F** | *Camouflage Net (Open, Hex)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_INDP_open_Curator_F** | *Camouflage Net (Open, Digital)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_BLUFOR_big_Curator_F** | *Camouflage Vehicle Cover (Green)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_OPFOR_big_Curator_F** | *Camouflage Vehicle Cover (Hex)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_INDP_big_Curator_F** | *Camouflage Vehicle Cover (Digital)* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Mil_Shelters | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_TentHangar_V1_F** | *Tent Hangar* | Civilian | Structures (Altis) | Airport | Public |  | A3_Structures_F_Mil_TentHangar | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TentHangar_V1_dam_F** | *Damaged Building* | Civilian | Structures (Altis) | Airport | Protected |  | A3_Structures_F_Mil_TentHangar | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BuoyBig_F** | *Buoy* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Buoys | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_nav_pier_m_F** | *Pier (Metal)* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pier_addon** | *Pier Platform* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pier_Box_F** | *Pier Box* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pier_F** | *Pier (Concrete)* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pier_small_F** | *Pier (Wooden)* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pier_wall_F** | *Pier (Rocks)* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierLadder_F** | *Pier Ladder* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pillar_Pier_F** | *Pier Pillar* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sea_Wall_F** | *Rock Wavebreaker* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Structures_F_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Dome_Big_F** | *Dome (Big, White)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Research | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Dome_Small_F** | *Dome (White)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Research | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Research_house_V1_F** | *Research House* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Research | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Research_HQ_F** | *Research HQ* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Research | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **BlockConcrete_F** | *Concrete Block* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Dirthump_1_F** | *Dirt Hump (Small)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Dirthump_2_F** | *Dirt Hump* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Dirthump_3_F** | *Dirt Hump (Big)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Dirthump_4_F** | *Dirt Hump (Long)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Bridge_F** | *Obstacle (Bridge)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Climb_F** | *Obstacle (Climbing)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Crawl_F** | *Obstacle (Crawling)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Cross_F** | *Obstacle (Cross Over)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Pass_F** | *Obstacle (Passing)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Ramp_F** | *Obstacle (Ramp)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_RunAround_F** | *Obstacle (Run-around)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Obstacle_Saddle_F** | *Obstacle (Saddle)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_RampConcrete_F** | *Concrete Ramp* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_RampConcreteHigh_F** | *Concrete Ramp (High)* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **ShootingPos_F** | *Shooting Position* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ShootingPos_F** | *Shooting Position* | Civilian | Structures (Altis) | Military | Protected |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_F** | *Shoot House - Wall* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Stand_F** | *Shoot House - Wall (Stand)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Crouch_F** | *Shoot House - Wall (Crouch)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Prone_F** | *Shoot House - Wall (Prone)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Long_F** | *Shoot House - Wall (Long)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Long_Stand_F** | *Shoot House - Wall (Stand, Long)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Long_Crouch_F** | *Shoot House - Wall (Crouch, Long)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Wall_Long_Prone_F** | *Shoot House - Wall (Prone, Long)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Corner_F** | *Shoot House - Corner* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Corner_Stand_F** | *Shoot House - Corner (Stand)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Corner_Crouch_F** | *Shoot House - Corner (Crouch)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Corner_Prone_F** | *Shoot House - Corner (Prone)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 8<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Panels_F** | *Shoot House - Panels* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 4<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Panels_Crouch_F** | *Shoot House - Panels (Crouch)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 4<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Panels_Prone_F** | *Shoot House - Panels (Prone)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 4<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Panels_Vault_F** | *Shoot House - Panels (Vault)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 4<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Panels_Window_F** | *Shoot House - Panels (Window)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 4<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Panels_Windows_F** | *Shoot House - Panels (Windows)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 4<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Tunnel_F** | *Shoot House - Tunnel* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Tunnel_Stand_F** | *Shoot House - Tunnel (Stand)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Tunnel_Crouch_F** | *Shoot House - Tunnel (Crouch)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shoot_House_Tunnel_Prone_F** | *Shoot House - Tunnel (Prone)* | Civilian | Walls | Shoot House | Public |  | A3_Structures_F_Training | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **TargetCenter** | *Target Sector* | Civilian | Structures (Altis) | Targets | Protected |  | A3_Structures_F_Training_InvisibleTarget | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **TargetSector02** | *Target Sector 2* | Civilian | Structures (Altis) | Targets | Protected |  | A3_Structures_F_Training_InvisibleTarget | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **TargetSector03** | *Target Sector 3* | Civilian | Structures (Altis) | Targets | Protected |  | A3_Structures_F_Training_InvisibleTarget | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **TargetSector04** | *Target Sector 4* | Civilian | Structures (Altis) | Targets | Protected |  | A3_Structures_F_Training_InvisibleTarget | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **TargetSector05** | *Target Sector 5* | Civilian | Structures (Altis) | Targets | Protected |  | A3_Structures_F_Training_InvisibleTarget | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_Ancient_Wall_4m_F** | *Ancient Wall* | Civilian | Walls | Historical | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Ancient_Wall_8m_F** | *Ancient Wall (Long)* | Civilian | Walls | Historical | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BarGate_F** | *Bar Gate* | Civilian | Walls | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BarGate_01_open_F** | *Bar Gate (Open)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Wall_10m_F** | *Canal Wall* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Wall_D_center_F** | *Canal Wall (Destroyed, Middle)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Wall_D_left_F** | *Canal Wall (Destroyed, Left)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Wall_D_right_F** | *Canal Wall (Destroyed, Right)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Wall_Stairs_F** | *Canal Wall (Stairs)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_WallSmall_10m_F** | *Canal Wall (Small)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City_4m_F** | *City Wall (White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City_8m_F** | *City Wall (Long, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City_8mD_F** | *City Wall (Long, Destroyed, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City_Gate_F** | *City Wall (Gate, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City_Pillar_F** | *City Wall (Pillar, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City2_4m_F** | *Wall (White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City2_8m_F** | *Wall (Long, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City2_8mD_F** | *Wall (Destroyed, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_City2_PillarD_F** | *Wall (Pillar, White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncBarrier_F** | *Concrete Barrier* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncBarrier_stripes_F** | *Concrete Barrier (Stripes)* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncBarrierMedium_F** | *Concrete Barrier (Medium)* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncBarrierMedium4_F** | *Concrete Barrier (Medium, Long)* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncShelter_F** | *Concrete Shelter* | Civilian | Structures (Altis) | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncWall1_F** | *Concrete Wall* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CncWall4_F** | *Concrete Wall (Long)* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Concrete_SmallWall_4m_F** | *Concrete Wall (Small, 4 m)* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Concrete_SmallWall_8m_F** | *Concrete Wall (Small, 8 m)* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Crash_barrier_F** | *Safety Barrier* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndFnc_3_D_F** | *Industrial Fence (Destroyed)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndFnc_3_F** | *Industrial Fence* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndFnc_3_Hole_F** | *Industrial Fence (Hole)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndFnc_9_F** | *Industrial Fence (Long)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndFnc_Corner_F** | *Industrial Fence (Corner)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_IndFnc_Pole_F** | *Industrial Fence (Pole)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_ConcreteWall_F** | *Concrete Barrier (Plain)* | Civilian | Walls | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_4m_F** | *Military Base Wall* | Civilian | Walls | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_Corner_F** | *Military Base Wall (Corner)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_Gate_F** | *Military Base Wall (Gate)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WiredFence_F** | *Razor Fence* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WiredFence_Gate_F** | *Razor Fence (Gate)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WiredFenceD_F** | *Razor Fence (Destroyed)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mound01_8m_F** | *Mound* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mound02_8m_F** | *Mound (Low)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Net_Fence_4m_F** | *Net Fence* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Net_Fence_8m_F** | *Net Fence (Long)* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Net_Fence_Gate_F** | *Net Fence (Gate)* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Net_Fence_pole_F** | *Net Fence (Pole)* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Net_FenceD_8m_F** | *Net Fence (Destroyed)* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_New_WiredFence_5m_F** | *Barbed Wire Fence* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_New_WiredFence_10m_Dam_F** | *Barbed Wire Fence (Long, Destroyed)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_New_WiredFence_10m_F** | *Barbed Wire Fence (Long)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_New_WiredFence_pole_F** | *Barbed Wire Fence (Pole)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pipe_fence_4m_F** | *Pipe Fence (Long)* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pipe_fence_4mNoLC_F** | *Pipe Fence (Long)* | Civilian | Fences | City | Protected |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeWall_concretel_8m_F** | *Concrete Pipe Wall* | Civilian | Fences | City | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Rampart_F** | *Rampart* | Civilian | Walls | Obstacles | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slums01_8m** | *Slum Fence* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slums01_pole** | *Slum Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slums02_4m** | *Plank Fence (Long)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slums02_pole** | *Plank Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SportGround_fence_F** | *Sport Fence* | Civilian | Fences | Sport & Recreation | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stone_4m_F** | *Stone Wall* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stone_8m_F** | *Stone Wall (Long)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stone_8mD_F** | *Stone Wall (Long, Destroyed)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stone_Gate_F** | *Stone Wall (Gate)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stone_pillar_F** | *Stone Wall (Pillar)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_IndCnc_2deco_F** | *Concrete Square Wall* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_IndCnc_4_D_F** | *Concrete Layered Wall (Destroyed)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_IndCnc_4_F** | *Concrete Layered Wall* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_IndCnc_End_2_F** | *Concrete Layered Wall (End, Destroyed)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_IndCnc_Pole_F** | *Concrete Layered Wall (Pillar)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_Tin_4** | *Tin Fence (v1)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_Tin_4_2** | *Tin Fence (v2)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wall_Tin_Pole** | *Tin Fence (Pole)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wired_Fence_4m_F** | *Wire Fence* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wired_Fence_4mD_F** | *Wire Fence (Destroyed)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wired_Fence_8m_F** | *Wire Fence (Long)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Wired_Fence_8mD_F** | *Wire Fence (Long, Destroyed)* | Civilian | Fences | Military | Public |  | A3_Structures_F_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PhoneBooth_01_F** | *Phone Booth (Altis, Clean)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPB_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PhoneBooth_02_F** | *Phone Booth (Altis, Tagged)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPB_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_dirt_F** | *Grave (Dirt)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_EPB_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_forest_F** | *Grave (Forest)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_EPB_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_rocks_F** | *Grave (Rocks)* | Civilian | Structures (Altis) | Cemetery | Public |  | A3_Structures_F_EPB_Civ_Dead | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SlideCastle_F** | *Slide (Castle)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_EPB_Civ_PlayGround | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Atm_01_F** | *ATM (Altis)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Atm_02_F** | *ATM (Altis, Sheltered)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BeachBooth_01_F** | *Beach Booth* | Civilian | Structures (Altis) | Beach | Public |  | A3_Structures_F_EPC_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_LifeguardTower_01_F** | *Lifeguard Tower* | Civilian | Structures (Altis) | Beach | Public |  | A3_Structures_F_EPC_Civ_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Kiosk_blueking_F** | *Kiosk (Blueking)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Kiosks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Kiosk_gyros_F** | *Kiosk (Gyros)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Kiosks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Kiosk_papers_F** | *Kiosk (Papers)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Kiosks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Kiosk_redburger_F** | *Kiosk (Redburger)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Kiosks | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Carousel_01_F** | *Carousel* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_EPC_Civ_Playground | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Swing_01_F** | *Swing* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_EPC_Civ_Playground | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TouristShelter_01_F** | *Tourist Shelter* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Civ_Tourism | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_Gazebo_F** | *Ghost Hotel (Gazebo)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_House_1_F** | *Ghost Hotel (House)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_House_2_F** | *Ghost Hotel (Bungalow)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_MainBuilding_entry_F** | *Ghost Hotel (Main Building, Entrance)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_MainBuilding_left_F** | *Ghost Hotel (Main Building, Left)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_MainBuilding_middle_F** | *Ghost Hotel (Main Building, Center)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_MainBuilding_right_F** | *Ghost Hotel (Main Building, Right)* | Civilian | Structures (Altis) | Services | Protected |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_Platform_F** | *Ghost Hotel (Platform)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_Pool_F** | *Ghost Hotel (Pool)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GH_Stairs_F** | *Ghost Hotel (Stairs)* | Civilian | Structures (Altis) | Services | Public |  | A3_Structures_F_EPC_Dominants_GhostHotel | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p1_F** | *Stadium (01)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p2_F** | *Stadium (02)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p3_F** | *Stadium (03)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p4_F** | *Stadium (04)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p5_F** | *Stadium (05)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p6_F** | *Stadium (06)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p7_F** | *Stadium (07)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p8_F** | *Stadium (08)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Stadium_p9_F** | *Stadium (09)* | Civilian | Structures (Altis) | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Dominants_Stadium | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SportGround_fence_noLC_F** | *Sport Fence* | Civilian | Fences | Sport & Recreation | Protected |  | A3_Structures_F_EPC_Walls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Bomb** | *Bomb* | Civilian | Structures | Military | Protected |  | A3_Weapons_F | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **C_Boat_Civil_04_F** | *Trawler* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Boat_F_Gamma_Boat_Civil_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Lightning_F** | *Lightning* | Civilian | Structures | Village | Protected |  | A3_Missions_F_EPA | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Submarine_01_F** | *HMS Proteus* | Civilian | Structures (Altis) | Static Ships | Public |  | A3_Boat_F_EPC_Submarine_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Lightning1_F** | *Lightning (Branched)* | Civilian | Structures | Village | Protected |  | A3_Data_F_Curator_Misc | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Lightning2_F** | *Lightning (Simple)* | Civilian | Structures | Village | Protected |  | A3_Data_F_Curator_Misc | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FinishGate_01_narrow_F** | *Finish Gate (Narrow)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Kart_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_FinishGate_01_wide_F** | *Finish Gate (Wide)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Kart_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_TyreBarrier_01_F** | *Tire Barrier* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Bootcamp_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **TyreBarrier_01_black_F** | *Tire Barrier (Black, 1)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Bootcamp_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **TyreBarrier_01_white_F** | *Tire Barrier (White, 1)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Bootcamp_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TyreBarrier_01_line_x4_F** | *Tire Barrier (4)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Bootcamp_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TyreBarrier_01_line_x6_F** | *Tire Barrier (6)* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Bootcamp_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WinnersPodium_01_F** | *Winner's podium* | Civilian | Structures (Altis) | Sport & Recreation | Public |  | A3_Structures_F_Bootcamp_Civ_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Windsock_01_F** | *Windsock* | Civilian | Structures (Altis) | Airport | Public |  | A3_Structures_F_Heli_Ind_Airport | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StorageBladder_01_F** | *Liquid Bladder* | Civilian | Structures (Altis) | Military | Protected |  | A3_Supplies_F_Heli_Bladders | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **StorageBladder_01_fuel_forest_F** | *Fuel Bladder (Forest)* | Civilian | Structures (Altis) | Military | Public |  | A3_Supplies_F_Heli_Bladders | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **StorageBladder_01_fuel_sand_F** | *Fuel Bladder (Sand)* | Civilian | Structures (Altis) | Military | Public |  | A3_Supplies_F_Heli_Bladders | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_StorageBladder_02_F** | *Liquid Bladder* | Civilian | Structures (Altis) | Military | Protected |  | A3_Supplies_F_Heli_Bladders | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **StorageBladder_02_water_forest_F** | *Water Bladder (Forest)* | Civilian | Structures (Altis) | Military | Public |  | A3_Supplies_F_Heli_Bladders | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **StorageBladder_02_water_sand_F** | *Water Bladder (Sand)* | Civilian | Structures (Altis) | Military | Public |  | A3_Supplies_F_Heli_Bladders | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Sphere_3DEN** | *Building* | Civilian | Structures | Village | Protected |  | A3_3DEN | - **Randomization:** No<br>- **Camo selections:** 2<br>- **Slingloadable:** No |\n|  | **SphereNoGround_3DEN** | *Building* | Civilian | Structures | Village | Protected |  | A3_3DEN | - **Randomization:** No<br>- **Camo selections:** 2<br>- **Slingloadable:** No |\n|  | **Land_IRMaskingCover_01_F** | *IR Masking Tent (Large)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Props_F_Exp_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_IRMaskingCover_02_F** | *IR Masking Tent (Small)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Props_F_Exp_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_Boat_03_abandoned_cover_F** | *Boat Cover* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Props_F_Exp_Naval_Boats | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ClothesLine_01_F** | *Clothesline (Long)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ClothesLine_01_full_F** | *Clothesline (Long, Full)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ClothesLine_01_short_F** | *Clothesline (Short)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteBlock_01_F** | *Concrete Block* | Civilian | Structures | Village | Protected |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FireEscape_01_short_F** | *Fire Escape* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FireEscape_01_tall_F** | *Fire Escape (Tall)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GarbageBin_02_F** | *Garbage Bin* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PicnicTable_01_F** | *Picnic Table* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pot_01_F** | *Flowerpot (Rectangular)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Pot_02_F** | *Flowerpot (Circular)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_Accessories | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GarageShelter_01_F** | *House with Parking Shelter* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Garages | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Big_01_F** | *Bungalow (Yellow, Large)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_House_Big_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Big_02_F** | *Bungalow (Large)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_House_Big_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Big_03_F** | *Villa* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_House_Big_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Big_04_F** | *Apartment Building* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_House_Big_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Big_05_F** | *Hostel (Small)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_House_Big_05 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Native_01_F** | *Native House (Big)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Civilian_House_Native_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Native_02_F** | *Native House (Small)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Civilian_House_Native_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Small_01_F** | *Metal Bungalow (Yellow)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_House_Small_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Small_02_F** | *Brick Bungalow* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_House_Small_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Small_03_F** | *Bungalow (Turquoise)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_House_Small_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Small_04_F** | *Bungalow (Blue Roof)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_House_Small_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Small_05_F** | *Bungalow (Grey Roof)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_House_Small_05 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_House_Small_06_F** | *Bungalow (Yellow)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_House_Small_06 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_School_01_F** | *School* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Civilian_School_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_01_F** | *Yellow Metal Shed* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_02_F** | *Grey Metal Shed (Small)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_03_F** | *Grey Metal Shed (Unfinished)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_04_F** | *Yellow Metal Shed (Small)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_05_F** | *Grey Metal Shed (Medium)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_06_F** | *Grey Metal Shed (Roof)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shed_07_F** | *Grey Metal Shed (Large, Weathered)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Sheds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_01_ruins_F** | *Grey Shack (Small, Ruin)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_01_F** | *Grey Shack (Small)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_02_ruins_F** | *Grey Shack (Medium, Ruin)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_02_F** | *Grey Shack (Medium)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_03_ruins_F** | *Purple Shack (Large, Ruin)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_03_F** | *Purple Shack (Large)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_04_ruins_F** | *Purple Shack (Medium, Ruin)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_04_F** | *Purple Shack (Medium)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Slum_05_F** | *Grey Shack (Large)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Civilian_Slum_05 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_RugbyGoal_01_F** | *Rugby Goal Posts* | Civilian | Structures (Tanoa) | Sport & Recreation | Public |  | A3_Structures_F_Exp_Civilian_SportsGrounds | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Addon_01_F** | *House Addon (Small)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Addon_02_F** | *House Addon (Big)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Addon_03_F** | *House Addon (Coffee Bar)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Addon_04_F** | *House Addon (Terrace)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Addon_05_F** | *House Addon (Garage)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Addons | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SignMonolith_01_F** | *Company Sign* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Advertisements | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_01_arrow_F** | *Gas Station (Tanoil, Arrow Sign)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_01_prices_F** | *Gas Station (Tanoil, Sign)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_01_pump_F** | *Gas Station (Tanoil, Pump)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_01_roof_F** | *Gas Station (Tanoil, Roof)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_01_shop_F** | *Gas Station (Tanoil, Shop)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_01_workshop_F** | *Gas Station (Tanoil, Workshop)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_02_prices_F** | *Gas Station (Tucan Oil, Prices)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_02_pump_F** | *Gas Station (Tucan Oil, Pump)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_02_roof_F** | *Gas Station (Tucan Oil, Roof)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_02_sign_F** | *Gas Station (Tucan Oil, Sign)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_FuelStation_02_workshop_F** | *Gas Station (Tucan Oil, Workshop)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_FuelStation_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hotel_01_F** | *Hotel (White)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_Hotel_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hotel_02_F** | *Hotel (Yellow)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_Hotel_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ClothShelter_01_F** | *Cloth Market Shelter (Yellow)* | Civilian | Structures (Tanoa) | Market | Public |  | A3_Structures_F_Exp_Commercial_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ClothShelter_02_F** | *Cloth Market Shelter (White)* | Civilian | Structures (Tanoa) | Market | Public |  | A3_Structures_F_Exp_Commercial_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MetalShelter_01_F** | *Metal Market Roof (Small)* | Civilian | Structures (Tanoa) | Market | Public |  | A3_Structures_F_Exp_Commercial_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MetalShelter_02_F** | *Metal Market Roof (Large)* | Civilian | Structures (Tanoa) | Market | Public |  | A3_Structures_F_Exp_Commercial_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenShelter_01_F** | *Wooden Shelter* | Civilian | Structures (Tanoa) | Market | Public |  | A3_Structures_F_Exp_Commercial_Market | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MultistoryBuilding_01_F** | *Office Block* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_MultistoryBuilding_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MultistoryBuilding_03_F** | *Apartment Tower* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_MultistoryBuilding_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MultistoryBuilding_04_F** | *Office Tower* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_MultistoryBuilding_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_01_F** | *Corner Shop (Blue)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_02_F** | *Corner Shop (Brown)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_03_F** | *Large Shop (Brown)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_04_F** | *Hostel* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_05_F** | *Large Shop (Blue)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_05 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_06_F** | *Large Shop (Yellow)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_06 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_City_07_F** | *Medium Shop (Pink)* | Civilian | Structures (Tanoa) | City | Public |  | A3_Structures_F_Exp_Commercial_Shop_City_07 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_Town_01_F** | *Medium Shop (White)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Commercial_Shop_Town_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_Town_02_F** | *Small Shop (Yellow)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Commercial_Shop_Town_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_Town_03_F** | *Large Shop (White)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Commercial_Shop_Town_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_Town_04_F** | *Small Shop (Red)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Commercial_Shop_Town_04 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_Town_05_F** | *Medium Shop (Red)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Commercial_Shop_Town_05 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Shop_Town_05_addon_F** | *Shop Addon (Red)* | Civilian | Structures (Tanoa) | Village | Public |  | A3_Structures_F_Exp_Commercial_Shop_Town_05 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Supermarket_01_F** | *Supermarket (Tanoa)* | Civilian | Structures (Tanoa) | Services | Public |  | A3_Structures_F_Exp_Commercial_Supermarket_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Warehouse_03_F** | *Warehouse (Blue)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Commercial_Warehouses | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AncientHead_01_F** | *Ancient Head* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AncientStatue_01_F** | *Ancient Statue (Jaw)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AncientStatue_02_F** | *Ancient Statue (Sunflower)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PetroglyphWall_01_F** | *Petroglyph Wall 1* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PetroglyphWall_02_F** | *Petroglyph Wall 2* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_RaiStone_01_F** | *Rai Stone* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StoneTanoa_01_F** | *Stone Tanoa* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_AncientRelics | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltKerb_01_2m_F** | *Basalt Curb (2 m)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltKerb_01_2m_d_F** | *Basalt Curb (2 m, Damaged)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltKerb_01_4m_F** | *Basalt Curb (4 m)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltKerb_01_pile_F** | *Basalt Curbstone Pile* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltKerb_01_platform_F** | *Basalt Curbstone Platform* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltWall_01_4m_F** | *Basalt Wall (4 m)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltWall_01_8m_F** | *Basalt Wall (8 m)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltWall_01_d_left_F** | *Basalt Wall (Crumbled 1)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltWall_01_d_right_F** | *Basalt Wall (Crumbled 2)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BasaltWall_01_gate_F** | *Basalt Wall Gate* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_BasaltRuins | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cathedral_01_F** | *Cathedral* | Civilian | Structures (Tanoa) | Religious | Public |  | A3_Structures_F_Exp_Cultural_Cathedral_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_01_F** | *Grave (Stone, v4)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_02_F** | *Grave (Marble, v1)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_03_F** | *Grave (Stone, v5)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_04_F** | *Grave (Stone, v6)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_05_F** | *Grave (Tiled)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_06_F** | *Grave (Marble, v2)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Grave_07_F** | *Grave (Stone, v7)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mausoleum_01_F** | *Mausoleum* | Civilian | Structures (Tanoa) | Religious | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Tomb_01_F** | *Tomb* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Tombstone_01_F** | *Tombstone (Unmarked)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Tombstone_02_F** | *Tombstone (Marble)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Tombstone_03_F** | *Tombstone (Stone)* | Civilian | Structures (Tanoa) | Cemetery | Public |  | A3_Structures_F_Exp_Cultural_Cemeteries | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Church_01_F** | *Church (Big)* | Civilian | Structures (Tanoa) | Religious | Public |  | A3_Structures_F_Exp_Cultural_Church_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Church_02_F** | *Church (Village)* | Civilian | Structures (Tanoa) | Religious | Public |  | A3_Structures_F_Exp_Cultural_Church_02 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Church_03_F** | *Church (Town)* | Civilian | Structures (Tanoa) | Religious | Public |  | A3_Structures_F_Exp_Cultural_Church_03 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_5m_F** | *Fortress Wall (5 m)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_10m_F** | *Fortress Wall (10 m)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_bricks_v1_F** | *Fortress Rubble Pile (Large)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_bricks_v2_F** | *Fortress Rubble Pile (Small)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_cannon_F** | *Fortress Cannon* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_d_L_F** | *Fortress Wall (Destroyed, Left)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_d_R_F** | *Fortress Wall (Destroyed, Right)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_innerCorner_70_F** | *Fortress Wall (Inner Corner, 70 deg)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_innerCorner_90_F** | *Fortress Wall (Inner Corner, 90 deg)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_innerCorner_110_F** | *Fortress Wall (Inner Corner, 110 deg)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_outterCorner_50_F** | *Fortress Wall (Outer Corner, 50 deg)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_outterCorner_80_F** | *Fortress Wall (Outer Corner, 80 deg)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Fortress_01_outterCorner_90_F** | *Fortress Wall (Outer Corner, 90 deg)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Fortress_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Temple_Native_01_F** | *Native Temple* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Cultural_Temple_Native_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DPP_01_mainFactory_F** | *Diesel Power Plant (Large, Grey)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_DieselPowerPlant_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DPP_01_smallFactory_F** | *Diesel Power Plant (Small, Grey)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_DieselPowerPlant_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DPP_01_transformer_F** | *Power Plant Transformer (Dark Grey)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_DieselPowerPlant_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DPP_01_waterCooler_F** | *Power Plant Water Cooling* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_DieselPowerPlant_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DPP_01_waterCooler_ladder_F** | *Power Plant Water Cooling (Ladder)* | Civilian | Structures (Tanoa) | Industrial | Protected |  | A3_Structures_F_Exp_Industrial_DieselPowerPlant_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWell_01_F** | *Concrete Well* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Industrial_Fields | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ContainerCrane_01_F** | *Container Crane* | Civilian | Structures (Tanoa) | Seaport | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ContainerCrane_01_arm_F** | *Container Crane Arm (Raised)* | Civilian | Structures (Tanoa) | Seaport | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ContainerCrane_01_arm_lowered_F** | *Container Crane Arm (Lowered)* | Civilian | Structures (Tanoa) | Seaport | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ContainerLine_01_F** | *Stacks of Containers (v1)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ContainerLine_02_F** | *Stacks of Containers (v2)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ContainerLine_03_F** | *Stacks of Containers (v3)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CraneRail_01_F** | *Crane Rail* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DryDock_01_end_F** | *Dry Dock (End)* | Civilian | Structures (Tanoa) | Seaport | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DryDock_01_middle_F** | *Dry Dock* | Civilian | Structures (Tanoa) | Seaport | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GantryCrane_01_F** | *Gantry Crane* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GuardHouse_01_F** | *Guard House* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MobileCrane_01_F** | *Mobile Crane (Container Grip)* | Civilian | Structures (Tanoa) | Construction Sites | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MobileCrane_01_hook_F** | *Mobile Crane (Hook)* | Civilian | Structures (Tanoa) | Construction Sites | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StorageTank_01_large_F** | *Storage Tank (Flat)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StorageTank_01_small_F** | *Storage Tank (Dome)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Walkover_01_F** | *Walkover Staircase* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Warehouse_01_F** | *Port Warehouse (Small)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Warehouse_01_ladder_F** | *Port Warehouse Ladder (Small)* | Civilian | Structures (Tanoa) | Storage | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Warehouse_02_F** | *Port Warehouse (Large)* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Warehouse_02_ladder_F** | *Port Warehouse Ladder (Large)* | Civilian | Structures (Tanoa) | Storage | Protected |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WarehouseShelter_01_F** | *Port Warehouse Shelter* | Civilian | Structures (Tanoa) | Storage | Public |  | A3_Structures_F_Exp_Industrial_Port | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_block_F** | *Stockyard Conveyor Concrete Footer* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_end_F** | *Stockyard Conveyor (End)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_chute_F** | *Stockyard Conveyor (Chute)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_junction_F** | *Stockyard Conveyor (Junction)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_long_F** | *Stockyard Conveyor (Long)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_reclaimer_F** | *Stockyard Conveyor (Short, No Hoops)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_short_F** | *Stockyard Conveyor (Short)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_conveyor_slope_F** | *Stockyard Conveyor (Sloped)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_crusher_F** | *Stockyard Crusher* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_reclaimer_F** | *Stockyard Reclaimer* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_shiploader_arm_F** | *Stockyard Shiploader (Arm)* | Civilian | Structures (Tanoa) | Industrial | Protected |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_shiploader_F** | *Stockyard Shiploader* | Civilian | Structures (Tanoa) | Industrial | Protected |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_stockpile_01_F** | *Ore Stockpile (Large)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_stockpile_02_F** | *Ore Stockpile (Small)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SY_01_tripper_F** | *Stockyard Conveyor (Tripper)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_Stockyard_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_boilerBuilding_F** | *Sugarcane Factory (Boiler Building)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_clarifier_F** | *Sugarcane Factory (Clarifier)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_condenser_F** | *Sugarcane Factory (Condenser)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_conveyor_8m_high_F** | *Sugarcane Factory (Conveyor, 8 m)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_conveyor_16m_high_F** | *Sugarcane Factory (Conveyor, 16 m)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_conveyor_16m_slope_F** | *Sugarcane Factory (Conveyor, 16 m, Slope)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_conveyor_columnBase_F** | *Sugarcane Factory (Conveyor Column Base)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_conveyor_end_high_F** | *Sugarcane Factory (Conveyor End)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_conveyor_hole_F** | *Sugarcane Factory (Conveyor Hole)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_crystallizer_F** | *Sugarcane Factory (Crystallizer)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_crystallizerTowers_F** | *Sugarcane Factory (Crystallizer Towers)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_diffuser_F** | *Sugarcane Factory (Diffuser)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_feeder_F** | *Sugarcane Factory (Feeder)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_generalBuilding_F** | *Sugarcane Factory (General Building)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_heap_bagasse_F** | *Heap of Bagasse* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_heap_sugarcane_F** | *Heap of Sugarcane* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_chimney_F** | *Sugarcane Factory (Chimney)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_24m_high_F** | *Sugarcane Factory (Pipe, 24 m, High)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_24m_F** | *Sugarcane Factory (Pipe, 24 m)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_8m_high_F** | *Sugarcane Factory (Pipe, 8 m, High)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_8m_F** | *Sugarcane Factory (Pipe, 8 m)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_curve_high_F** | *Sugarcane Factory (Pipe Curve, High)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_curve_F** | *Sugarcane Factory (Pipe Curve, Low)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_end_F** | *Sugarcane Factory (Pipe End)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_pipe_up_F** | *Sugarcane Factory (Pipe, Vertical)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_shed_F** | *Sugarcane Factory (Shed)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_shredder_F** | *Sugarcane Factory (Shredder)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_storageBin_big_F** | *Sugarcane Factory (Storage Tank, Big)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_storageBin_medium_F** | *Sugarcane Factory (Storage Tank, Medium)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_storageBin_small_F** | *Sugarcane Factory (Storage Tank, Small)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_warehouse_F** | *Sugarcane Factory (Warehouse)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SCF_01_washer_F** | *Sugarcane Factory (Washer)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SM_01_reservoirTower_F** | *Reservoir Tower (Surface Mine)* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Industrial_SurfaceMine_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SM_01_shed_F** | *Industrial Shed (Surface Mine)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SurfaceMine_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SM_01_shed_unfinished_F** | *Industrial Shed (Unfinished, Surface Mine)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SurfaceMine_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SM_01_shelter_narrow_F** | *Industrial Shed (Small, Surface Mine)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SurfaceMine_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SM_01_shelter_wide_F** | *Industrial Shed (Big, Surface Mine)* | Civilian | Structures (Tanoa) | Industrial | Public |  | A3_Structures_F_Exp_Industrial_SurfaceMine_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_01_controlTower_F** | *Airport Control Tower (Metal)* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_01_hangar_F** | *Hangar (Small)* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_01_terminal_F** | *Airport Terminal (Wooden)* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_controlTower_F** | *Airport Control Tower (Yellow)* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_hangar_left_F** | *Hangar (Large, Left)* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_hangar_right_F** | *Hangar (Large, Right)* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_terminal_F** | *Airport Terminal (White)* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_sign_aeroport_F** | *Airport_02_sign_aeroport* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_sign_arrivees_F** | *Airport_02_sign_arrivees* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_sign_de_F** | *Airport_02_sign_de* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_sign_departs_F** | *Airport_02_sign_departs* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Airport_02_sign_tanoa_F** | *Airport_02_sign_tanoa* | Civilian | Structures (Tanoa) | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AirstripPlatform_01_F** | *Airstrip Platform* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_AirstripPlatform_01_footer_F** | *Airstrip Platform Footer* | Civilian | Structures (Tanoa) | Airport | Public |  | A3_Structures_F_Exp_Infrastructure_Airports | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BridgeSea_01_pillar_F** | *BridgeSea_01_pillar* | Civilian | Structures (Tanoa) | Transportation | Protected |  | A3_Structures_F_Exp_Infrastructure_Bridges | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BridgeWooden_01_pillar_F** | *BridgeWooden_01_pillar* | Civilian | Structures (Tanoa) | Transportation | Protected |  | A3_Structures_F_Exp_Infrastructure_Bridges | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_01_2m_F** | *Concrete Curb (Grey, 2 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_01_4m_F** | *Concrete Curb (Grey, 4 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_01_8m_F** | *Concrete Curb (Grey, 8 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_02_1m_F** | *Concrete Curb (Wide, Grey, 1 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_02_2m_F** | *Concrete Curb (Wide, Grey, 2 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_02_4m_F** | *Concrete Curb (Wide, Grey, 4 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_02_8m_F** | *Concrete Curb (Wide, Grey, 8 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_03_BW_long_F** | *Concrete Curb (Black & White, Long)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_03_BW_short_F** | *Concrete Curb (Black & White, Short)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_03_BY_long_F** | *Concrete Curb (Black & Yellow, Long)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteKerb_03_BY_short_F** | *Concrete Curb (Black & Yellow, Short)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GardenPavement_01_F** | *Stone Path* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GardenPavement_02_F** | *Stone Path (Fractured)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_KerbIsland_01_start_F** | *Curb Island (Right)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_KerbIsland_01_end_F** | *Curb Island (Left)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_01_4m_F** | *Stone Sidewalk (4 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_01_8m_F** | *Stone Sidewalk (8 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_01_corner_F** | *Stone Sidewalk (Corner)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_01_narrow_2m_F** | *Stone Sidewalk (Narrow, 2 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_01_narrow_4m_F** | *Stone Sidewalk (Narrow, 4 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_01_narrow_8m_F** | *Stone Sidewalk (Narrow, 8 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_02_4m_F** | *Paved Sidewalk (4 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_02_8m_F** | *Paved Sidewalk (8 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_02_corner_F** | *Paved Sidewalk (Corner)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_02_narrow_2m_F** | *Paved Sidewalk (Narrow, 2 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_02_narrow_4m_F** | *Paved Sidewalk (Narrow, 4 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Sidewalk_02_narrow_8m_F** | *Paved Sidewalk (Narrow, 8 m)* | Civilian | Structures (Tanoa) | Transportation | Public |  | A3_Structures_F_Exp_Infrastructure_Pavements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_end_v1_F** | *PowerLine_01_pole_end_v1* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_end_v2_F** | *PowerLine_01_pole_end_v2* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_junction_F** | *PowerLine_01_pole_junction* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_lamp_F** | *PowerLine_01_pole_lamp* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_lamp_off_F** | *PowerLine_01_pole_lamp_off* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_small_F** | *PowerLine_01_pole_small* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_tall_F** | *PowerLine_01_pole_tall* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_pole_transformer_F** | *PowerLine_01_pole_transformer* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_wire_50m_F** | *PowerLine_01_wire_50m* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PowerLine_01_wire_50m_main_F** | *PowerLine_01_wire_50m_main* | Civilian | Structures (Tanoa) | Utilities | Protected |  | A3_Structures_F_Exp_Infrastructure_Powerlines | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_3m_F** | *Track (3 m)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_7deg_F** | *Track (Bend, 7 deg)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_10m_F** | *Track (10 m)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_15deg_F** | *Track (Bend, 15 deg)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_20m_F** | *Track (20 m)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_30deg_F** | *Track (Bend, 30 deg)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_bridge_F** | *Track (Bridge)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_bumper_F** | *Track (Bumper)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_crossing_F** | *Track (Crossing)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_switch_F** | *Track (Turnout Switch Lever)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_turnout_left_F** | *Track (Turnout, Left)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Track_01_turnout_right_F** | *Track (Turnout, Right)* | Civilian | Structures (Tanoa) | Railways | Public |  | A3_Structures_F_Exp_Infrastructure_Railways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SewerCover_01_F** | *Manhole Cover 1* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_Roads | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SewerCover_02_F** | *Manhole Cover 2* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_Roads | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SewerCover_03_F** | *Manhole Cover 3* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_Roads | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NavigLight_3_short_F** | *REIL* | Civilian | Structures | Airport | Protected |  | A3_Structures_F_Exp_Infrastructure_Runways | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WaterTank_01_F** | *Water Tank (Large)* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_WaterSupply | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WaterTank_02_F** | *Water Tank (Large, On Stand)* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_WaterSupply | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WaterTank_03_F** | *Water Tank (Small)* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_WaterSupply | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WaterTank_04_F** | *Water Tank (Small, On Stand)* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_WaterSupply | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WaterTower_01_F** | *Water Tower* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_WaterSupply | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WindmillPump_01_F** | *Windmill Pump* | Civilian | Structures (Tanoa) | Utilities | Public |  | A3_Structures_F_Exp_Infrastructure_WaterSupply | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Barracks_01_camo_F** | *Barracks (Jungle Camo)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Barracks_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Barracks_01_grey_F** | *Barracks (Grey)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Barracks_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Barracks_01_dilapidated_F** | *Barracks (Dilapidated)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Barracks_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **CamoNet_ghex_F** | *Camouflage Net (Green Hex)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Camonets | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_ghex_open_F** | *Camouflage Net (Open, Green Hex)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Camonets | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_ghex_big_F** | *Camouflage Vehicle Cover (Green Hex)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Camonets | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_ghex_Curator_F** | *Camouflage Net (Green Hex)* | Civilian | Structures (Tanoa) | Military | Protected |  | A3_Structures_F_Exp_Military_Camonets | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_ghex_open_Curator_F** | *Camouflage Net (Open, Green Hex)* | Civilian | Structures (Tanoa) | Military | Protected |  | A3_Structures_F_Exp_Military_Camonets | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CamoNet_ghex_big_Curator_F** | *Camouflage Vehicle Cover (Green Hex)* | Civilian | Structures (Tanoa) | Military | Protected |  | A3_Structures_F_Exp_Military_Camonets | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_Cargo_House_V4_F** | *Military Cargo House (Jungle)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_ContainerBases | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_HQ_V4_F** | *Military Cargo HQ (Jungle)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_ContainerBases | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Patrol_V4_F** | *Military Cargo Post (Jungle)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_ContainerBases | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Cargo_Tower_V4_F** | *Military Cargo Tower (Jungle)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_ContainerBases | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_EmplacementGun_01_mossy_F** | *Emplacement Gun (Mossy)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Military_Emplacements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_EmplacementGun_01_rusty_F** | *Emplacement Gun (Rusty)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Military_Emplacements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_EmplacementGun_01_d_mossy_F** | *Emplacement Gun (Mossy, Destroyed)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Military_Emplacements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_EmplacementGun_01_d_rusty_F** | *Emplacement Gun (Rusty, Destroyed)* | Civilian | Structures (Tanoa) | Historical | Public |  | A3_Structures_F_Exp_Military_Emplacements | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagBunker_01_large_green_F** | *Bunker (Large, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagBunker_01_small_green_F** | *Bunker (Small, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_01_corner_green_F** | *Sandbag Wall (Corner, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_01_end_green_F** | *Sandbag Wall (End, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_01_long_green_F** | *Sandbag Wall (Long, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_01_round_green_F** | *Sandbag Wall (Round, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BagFence_01_short_green_F** | *Sandbag Wall (Short, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_big_4_green_F** | *H-barrier (Big, 4 Blocks, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_big_tower_green_F** | *H-barrier Watchtower (Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_line_1_green_F** | *H-barrier (Block, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_line_3_green_F** | *H-barrier (3 Blocks, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_line_5_green_F** | *H-barrier (5 Blocks, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_tower_green_F** | *Bunker (Tower, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_wall_4_green_F** | *H-barrier Wall (Short, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_wall_6_green_F** | *H-barrier Wall (Long, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_wall_corner_green_F** | *H-barrier Wall (Corner, Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_HBarrier_01_wall_corridor_green_F** | *H-barrier Corridor (Green)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxBunker_01_big_F** | *Pillbox (Big)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxBunker_01_hex_F** | *Pillbox (Hexagonal)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxBunker_01_rectangle_F** | *Pillbox (Rectangular)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxWall_01_3m_F** | *Pillbox Wall (3 m, Sharp)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxWall_01_3m_round_F** | *Pillbox Wall (3 m, Blunt)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxWall_01_6m_F** | *Pillbox Wall (6 m, Sharp)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PillboxWall_01_6m_round_F** | *Pillbox Wall (6 m, Blunt)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Pillboxes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TrenchFrame_01_F** | *Trench (Frame)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Trenches | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Trench_01_forest_F** | *Trench (Forest)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Trenches | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Trench_01_grass_F** | *Trench (Grass)* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Exp_Military_Trenches | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Dutch_01_15m_F** | *Canal Promenade (15 m)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Canals | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Dutch_01_bridge_F** | *Canal Promenade (Bridge)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Canals | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Dutch_01_corner_F** | *Canal Promenade (Outer Corner)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Canals | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Dutch_01_plate_F** | *Canal Promenade (Inner Corner)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Canals | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Canal_Dutch_01_stairs_F** | *Canal Promenade (Stairs)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Canals | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Breakwater_01_F** | *Breakwater (Dry)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Breakwater_02_F** | *Breakwater (Wet)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_QuayConcrete_01_5m_ladder_F** | *Concrete Quay (5 m, Ladder)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_QuayConcrete_01_20m_F** | *Concrete Quay (20 m)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_QuayConcrete_01_20m_wall_F** | *Concrete Quay (20 m, Wall Railing)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_QuayConcrete_01_innerCorner_F** | *Concrete Quay (Inner Corner)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_QuayConcrete_01_outterCorner_F** | *Concrete Quay (Outer Corner)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_QuayConcrete_01_pier_F** | *Concrete Quay (Pier Junction)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierConcrete_01_4m_ladders_F** | *Concrete Pier (4 m, Ladders)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierConcrete_01_16m_F** | *Concrete Pier (16 m)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierConcrete_01_30deg_F** | *Concrete Pier (Bend)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierConcrete_01_end_F** | *Concrete Pier (End)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierConcrete_01_steps_F** | *Concrete Pier (Steps)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_01_10m_noRails_F** | *Wooden Pier (10 m, No Rails)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_01_16m_F** | *Wooden Pier (16 m)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_01_dock_F** | *Wooden Pier (End, Dock)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_01_hut_F** | *Wooden Pier (End, Hut)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_01_ladder_F** | *Wooden Pier (End, Ladder)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_01_platform_F** | *Wooden Pier (End, Platform)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_02_16m_F** | *Old Wooden Pier* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_02_30deg_F** | *Old Wooden Pier (Turn)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_02_barrel_F** | *Old Wooden Pier (End, Barrel)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_02_hut_F** | *Old Wooden Pier (End, Hut)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_02_ladder_F** | *Old Wooden Pier (End, Ladder)* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PierWooden_03_F** | *Small Wooden Pier* | Civilian | Structures (Tanoa) | Seaport | Public |  | A3_Structures_F_Exp_Naval_Piers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BackAlley_01_l_1m_F** | *Back Alley Wire Fence (1 m)* | Civilian | Fences | City | Public |  | A3_Structures_F_Exp_Walls_BackAlleys | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BackAlley_01_l_gap_F** | *Back Alley Wire Fence (Gap)* | Civilian | Fences | City | Public |  | A3_Structures_F_Exp_Walls_BackAlleys | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BackAlley_01_l_gate_F** | *Back Alley Wire Fence (Gate)* | Civilian | Fences | City | Public |  | A3_Structures_F_Exp_Walls_BackAlleys | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BackAlley_02_l_1m_F** | *Back Alley Tin Fence (1 m)* | Civilian | Fences | City | Public |  | A3_Structures_F_Exp_Walls_BackAlleys | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BambooFence_01_s_4m_F** | *Bamboo Fence (4 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Bamboo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BambooFence_01_s_8m_F** | *Bamboo Fence (8 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Bamboo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BambooFence_01_s_d_F** | *Bamboo Fence (Destroyed)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Bamboo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BambooFence_01_s_pole_F** | *Bamboo Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Bamboo | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_l_4m_F** | *Tall Concrete Wall (4 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_l_8m_F** | *Tall Concrete Wall (8 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_l_d_F** | *Tall Concrete Wall (Destroyed)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_l_gate_F** | *Tall Concrete Wall (Gate)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_l_pole_F** | *Tall Concrete Wall (Pillar)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_m_4m_F** | *Medium Concrete Wall (4 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_m_8m_F** | *Medium Concrete Wall (8 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_m_d_F** | *Medium Concrete Wall (Destroyed)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_m_gate_F** | *Medium Concrete Wall (Gate)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_m_pole_F** | *Medium Concrete Wall (Pillar)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_02_m_2m_F** | *Concrete Decorative Wall (2 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_02_m_4m_F** | *Concrete Decorative Wall (4 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_02_m_8m_F** | *Concrete Decorative Wall (8 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_02_m_d_F** | *Concrete Decorative Wall (Destroyed)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_02_m_gate_F** | *Concrete Decorative Wall (Gate)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_02_m_pole_F** | *Concrete Decorative Wall (Pole)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CrashBarrier_01_end_L_F** | *Crash Barrier (Left End)* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Crashbarriers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CrashBarrier_01_end_R_F** | *Crash Barrier (Right End)* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Crashbarriers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CrashBarrier_01_4m_F** | *Crash Barrier (4 m)* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Crashbarriers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CrashBarrier_01_8m_F** | *Crash Barrier (8 m)* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Crashbarriers | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hedge_01_s_2m_F** | *Small Hedge (2 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Hedges | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Hedge_01_s_4m_F** | *Small Hedge (4 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Hedges | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_4m_F** | *Medium Net Fence (4 m)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_4m_noLC_F** | *NetFence_01_m_4m_noLC* | Civilian | Fences | Industrial | Protected |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_8m_F** | *Medium Net Fence (8 m)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_8m_noLC_F** | *NetFence_01_m_8m_noLC* | Civilian | Fences | Industrial | Protected |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_d_F** | *Medium Net Fence (4 m, Destroyed)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_d_noLC_F** | *NetFence_01_m_d_noLC* | Civilian | Fences | Industrial | Protected |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_gate_F** | *Medium Net Fence (Gate)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_01_m_pole_F** | *Medium Net Fence (Pole)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_2m_F** | *Concrete Net Fence (2 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_4m_F** | *Concrete Net Fence (4 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_8m_F** | *Concrete Net Fence (8 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_d_F** | *Concrete Net Fence (2 m, Destroyed)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_gate_v1_F** | *Concrete Net Fence (Gate, Narrow)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_gate_v2_F** | *Concrete Net Fence (Gate, Wide)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_pole_F** | *Concrete Net Fence (Pillar)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_2m_F** | *Small Concrete Pipe Wall (2 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_4m_F** | *Small Concrete Pipe Wall (4 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_8m_F** | *Small Concrete Pipe Wall (8 m)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_d_F** | *Small Concrete Pipe Wall (8 m, Damaged)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_gate_v1_F** | *Small Concrete Pipe Wall (Gate, Narrow)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_gate_v2_F** | *Small Concrete Pipe Wall (Gate, Wide)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_pole_F** | *Small Concrete Pipe Wall (Pole)* | Civilian | Walls | City | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_02_s_4m_F** | *Pipe Fence (4 m)* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_02_s_4m_noLC_F** | *PipeFence_02_s_4m_noLC* | Civilian | Walls | Transportation | Protected |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_02_s_8m_F** | *Pipe Fence (8 m)* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_02_s_8m_noLC_F** | *PipeFence_02_s_8m_noLC* | Civilian | Walls | Transportation | Protected |  | A3_Structures_F_Exp_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_01_pole_F** | *Rope Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_01_3m_F** | *Rope Fence (3 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_01_6m_F** | *Rope Fence (6 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GuardRailing_01_F** | *Guard Railing* | Civilian | Walls | Transportation | Public |  | A3_Structures_F_Exp_Walls_Railings | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SlumWall_01_s_2m_F** | *Slum Wall (2 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SlumWall_01_s_4m_F** | *Slum Wall (4 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Slum | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StoneWall_01_s_10m_F** | *Small Stone Mound (10m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Stone | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StoneWall_01_s_d_F** | *Small Stone Mound (10m, Destroyed)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Stone | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_4m_v1_F** | *Medium Tin Fence (4 m, Rusty)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_4m_v2_F** | *Medium Tin Fence (4 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_gate_v1_F** | *Medium Tin Fence (Gate, Narrow)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_gate_v2_F** | *Medium Tin Fence (Gate, Wide)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_pole_F** | *Medium Tin Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_02_l_4m_F** | *Tall Tin Fence (4 m)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_02_l_8m_F** | *Tall Tin Fence (8 m)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_02_l_pole_F** | *Tall Tin Fence (Pole)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_4m_F** | *Medium Wire Fence (4 m)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_8m_d_F** | *Medium Wire Fence (8 m, Destroyed)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_8m_F** | *Medium Wire Fence (8 m)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_16m_F** | *Medium Wire Fence (16 m)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_gate_F** | *Medium Wire Fence (Gate)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_pole_45_F** | *Medium Wire Fence (Brace Pole)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WiredFence_01_pole_F** | *Medium Wire Fence (Pole)* | Civilian | Walls | Industrial | Public |  | A3_Structures_F_Exp_Walls_Wired | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_01_m_4m_F** | *Medium Wooden Fence (4 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_01_m_8m_F** | *Medium Wooden Fence (8 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_01_m_d_F** | *Medium Wooden Fence (Destroyed)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_01_m_pole_F** | *Medium Wooden Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_2m_F** | *Small Wooden Fence (2 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_4m_F** | *Small Wooden Fence (4 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_8m_F** | *Small Wooden Fence (8 m)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_d_F** | *Small Wooden Fence (Destroyed)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_gate_F** | *Small Wooden Fence (Gate)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_pole_F** | *Small Wooden Fence (Pole)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Exp_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Carrier_01_base_F** | *Aircraft Carrier [USS Freedom]* | Civilian | Structures (Altis) | Static Ships | Public |  | A3_Boat_F_Jets_Carrier_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **DynamicAirport_01_F** | *Dynamic Airport* | Civilian | Structures (Altis) | Aircraft Carrier [Static] | Protected |  | A3_Boat_F_Jets_Carrier_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_base_F** | *Destroyer [USS Liberty]* | Civilian | Structures (Altis) | Static Ships | Public |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_hull_base_F** | *Destroyer [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_hull_01_F** | *Destroyer Part [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 3<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_hull_02_F** | *Destroyer Part [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_hull_03_F** | *Destroyer Part [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_hull_04_F** | *Destroyer Part [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_hull_05_F** | *Destroyer Part [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_interior_02_F** | *Destroyer Interior [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_interior_03_F** | *Destroyer Interior [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_interior_04_F** | *Destroyer Interior [USS Liberty]* | Civilian | Structures | Static Ships | Protected |  | A3_Boat_F_Destroyer_Destroyer_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_VineyardFence_01_F** | *Vine Trellis* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Argo_Industrial_Agriculture | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_blue_F** | *City Wall (Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_grey_F** | *City Wall (Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_pink_F** | *City Wall (Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_whiteblue_F** | *City Wall (White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_yellow_F** | *City Wall (Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_blue_F** | *Wall (Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_grey_F** | *Wall (Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_pink_F** | *Wall (Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_whiteblue_F** | *Wall (White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_yellow_F** | *Wall (Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_dmg_blue_F** | *Wall (Destroyed, Blue)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_dmg_grey_F** | *Wall (Destroyed, Grey)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_dmg_pink_F** | *Wall (Destroyed, Pink)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_dmg_whiteblue_F** | *Wall (Destroyed, White & Blue)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_4m_plain_dmg_yellow_F** | *Wall (Destroyed, Yellow & White)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_blue_F** | *City Wall (Long, Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_grey_F** | *City Wall (Long, Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_pink_F** | *City Wall (Long, Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_whiteblue_F** | *City Wall (Long, White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_yellow_F** | *City Wall (Long, Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_dmg_blue_F** | *City Wall (Long, Destroyed, Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_dmg_grey_F** | *City Wall (Long, Destroyed, Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_dmg_pink_F** | *City Wall (Long, Destroyed, Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_dmg_whiteblue_F** | *City Wall (Long, Destroyed, White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_dmg_yellow_F** | *City Wall (Long, Destroyed, Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_plain_blue_F** | *Wall (Long, Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_plain_grey_F** | *Wall (Long, Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_plain_pink_F** | *Wall (Long, Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_plain_whiteblue_F** | *Wall (Long, White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_8m_plain_yellow_F** | *Wall (Long, Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_gate_blue_F** | *City Wall (Gate, Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_gate_grey_F** | *City Wall (Gate, Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_gate_pink_F** | *City Wall (Gate, Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_gate_whiteblue_F** | *City Wall (Gate, White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_gate_yellow_F** | *City Wall (Gate, Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_blue_F** | *City Wall (Pillar, Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_grey_F** | *City Wall (Pillar, Grey)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_pink_F** | *City Wall (Pillar, Pink)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_whiteblue_F** | *City Wall (Pillar, White & Blue)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_yellow_F** | *City Wall (Pillar, Yellow & White)* | Civilian | Walls | City | Public |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_plain_dmg_blue_F** | *Wall (Pillar, Blue)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_plain_dmg_grey_F** | *Wall (Pillar, Grey)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_plain_dmg_pink_F** | *Wall (Pillar, Pink)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_plain_dmg_whiteblue_F** | *Wall (Pillar, White & Blue)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WallCity_01_pillar_plain_dmg_yellow_F** | *Wall (Pillar, Yellow & White)* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_City | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_l_gate_closed_F** | *ARGO ConcreteWall_01_l_gate_closed_F* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_01_m_gate_closed_F** | *ARGO ConcreteWall_01_m_gate_closed_F* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_4m_battered_F** | *Military Base Wall (Battered)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Argo_Walls_Military | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_corner_battered_F** | *Military Base Wall (Corner, Battered)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Argo_Walls_Military | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_4m_damaged_center_F** | *Military Base Wall (Damaged Center)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Argo_Walls_Military | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_4m_damaged_left_F** | *Military Base Wall (Damaged Left)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Argo_Walls_Military | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_4m_damaged_right_F** | *Military Base Wall (Damaged Right)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Argo_Walls_Military | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mil_WallBig_debris_F** | *Military Base Wall (Debris)* | Civilian | Walls | Military | Public |  | A3_Structures_F_Argo_Walls_Military | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_gate_v1_closed_F** | *ARGO NetFence_02_m_gate_v1_closed_F* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_02_m_gate_v2_closed_F** | *ARGO NetFence_02_m_gate_v2_closed_F* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_gate_v1_closed_F** | *ARGO PipeFence_01_m_gate_v1_closed_F* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_01_m_gate_v2_closed_F** | *ARGO PipeFence_01_m_gate_v2_closed_F* | Civilian | Walls | City | Protected |  | A3_Structures_F_Argo_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_gate_v1_closed_F** | *ARGO TinWall_01_m_gate_v1_closed_F* | Civilian | Walls | Village | Protected |  | A3_Structures_F_Argo_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TinWall_01_m_gate_v2_closed_F** | *ARGO TinWall_01_m_gate_v2_closed_F* | Civilian | Walls | Village | Protected |  | A3_Structures_F_Argo_Walls_Tin | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_02_s_gate_closed_F** | *ARGO WoodenWall_02_s_gate_closed_F* | Civilian | Walls | Village | Protected |  | A3_Structures_F_Argo_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CinderBlock_01_F** | *Cinder Block* | Civilian | Structures (Altis) | Construction Sites | Public | ORANGE | A3_Props_F_Orange_Civilian_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Brick_01_F** | *Brick* | Civilian | Structures (Altis) | Construction Sites | Public | ORANGE | A3_Props_F_Orange_Civilian_Constructions | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CanvasCover_01_F** | *Canvas Cover (Large)* | Civilian | Structures (Altis) | Military | Public |  | A3_Props_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_CanvasCover_02_F** | *Canvas Cover (Small)* | Civilian | Structures (Altis) | Military | Public |  | A3_Props_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_tropic_closed_F** | *Medical Tent [NATO]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_MTP_closed_F** | *Medical Tent [NATO]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_greenhex_closed_F** | *Medical Tent [CSAT]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_brownhex_closed_F** | *Medical Tent [CSAT]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_digital_closed_F** | *Medical Tent [AAF]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_IDAP_med_closed_F** | *Medical Tent [IDAP]* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_generic_closed_F** | *Tent (Shelter, Closed)* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_generic_open_F** | *Tent (Shelter, Open)* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_generic_outer_F** | *Tent (Shelter, Outer)* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_generic_inner_F** | *Tent (Shelter, Inner)* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_IDAP_closed_F** | *Tent (Shelter, Closed) [IDAP]* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_IDAP_open_F** | *Tent (Shelter, Open) [IDAP]* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_white_IDAP_outer_F** | *Tent (Shelter, Outer) [IDAP]* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_floor_light_F** | *Tent (Shelter, Floor, Light)* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_floor_dark_F** | *Tent (Shelter, Floor, Dark)* | Civilian | Structures (Altis) | Humanitarian | Public |  | A3_Structures_F_Orange_Humanitarian_Camps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PlasticNetFence_01_long_F** | *Plastic Net Fence (Long)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Orange_Walls_Plastic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PlasticNetFence_01_long_d_F** | *Plastic Net Fence (Long, Destroyed)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Orange_Walls_Plastic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PlasticNetFence_01_short_F** | *Plastic Net Fence* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Orange_Walls_Plastic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PlasticNetFence_01_short_d_F** | *Plastic Net Fence (Destroyed)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Orange_Walls_Plastic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PlasticNetFence_01_pole_F** | *Plastic Net Fence (Pole)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Orange_Walls_Plastic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PlasticNetFence_01_roll_F** | *Plastic Net Fence (Roll)* | Civilian | Fences | Industrial | Public |  | A3_Structures_F_Orange_Walls_Plastic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_1x1_new_F** | *Dragon's Tooth (Single, new)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_1x1_old_F** | *Dragon's Tooth (Single, old)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_4x2_new_F** | *Dragon's Teeth (Row, new)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_4x2_old_F** | *Dragon's Teeth (Row, old)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_1x1_new_redwhite_F** | *Dragon's Tooth (Single, Red-White, new)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_1x1_old_redwhite_F** | *Dragon's Tooth (Single, Red-White, old)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_4x2_new_redwhite_F** | *Dragon's Teeth (Row, Red-White, new)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_DragonsTeeth_01_4x2_old_redwhite_F** | *Dragon's Teeth (Row, Red-White, old)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CzechHedgehog_01_new_F** | *Czech Hedgehog (New)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteHedgehog_01_F** | *Concrete Hedgehog* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteHedgehog_01_half_F** | *Concrete Hedgehog (Disassembled, Half)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteHedgehog_01_palette_F** | *Concrete Hedgehog (Disassembled, Pallet)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Tank_Military_Fortifications | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Destroyer_01_Boat_Rack_01_F** | *Boat Rack* | Civilian | Structures (Altis) | Seaport | Public |  | A3_Static_F_Destroyer_Boat_Rack_01 | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_RoadBarrier_01_F** | *Bar Gate (v2)* | Civilian | Walls | Military | Public |  | A3_Props_F_Enoch_Infrastructure_Traffic | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_TTowerBig_1_off_F** | *Transmitter Tower (No Light)* | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Enoch_Industrial_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_TTowerBig_2_off_F** | *Transmitter Tower (Tall, No Light)* | Civilian | Structures (Altis) | Utilities | Protected |  | A3_Structures_F_Enoch_Industrial_Transmitter_Tower | - **Randomization:** No<br>- **Camo selections:** 2<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_white_F** | *Decon Tent (White)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_yellow_F** | *Decon Tent (Yellow)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_IDAP_F** | *Decon Tent [IDAP]* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_CSAT_brownhex_F** | *Decon Tent [CSAT]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_CSAT_greenhex_F** | *Decon Tent [CSAT]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_NATO_F** | *Decon Tent [NATO]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_NATO_tropic_F** | *Decon Tent [NATO]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_DeconTent_01_AAF_F** | *Decon Tent [AAF]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_white_open_F** | *Connector Tent (White, Open)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_white_closed_F** | *Connector Tent (White, Closed)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_white_cross_F** | *Connector Tent (White, Cross)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_CSAT_brownhex_open_F** | *Connector Tent (Open) [CSAT]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_CSAT_brownhex_closed_F** | *Connector Tent (Closed) [CSAT]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_CSAT_brownhex_cross_F** | *Connector Tent (Cross) [CSAT]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_CSAT_greenhex_open_F** | *Connector Tent (Open) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_CSAT_greenhex_closed_F** | *Connector Tent (Closed) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_CSAT_greenhex_cross_F** | *Connector Tent (Cross) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_NATO_open_F** | *Connector Tent (Open) [NATO]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_NATO_closed_F** | *Connector Tent (Closed) [NATO]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_NATO_cross_F** | *Connector Tent (Cross) [NATO]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_NATO_tropic_open_F** | *Connector Tent (Open) [NATO]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_NATO_tropic_closed_F** | *Connector Tent (Closed) [NATO]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_NATO_tropic_cross_F** | *Connector Tent (Cross) [NATO]* | Civilian | Structures (Tanoa) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_AAF_open_F** | *Connector Tent (Open) [AAF]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_AAF_closed_F** | *Connector Tent (Closed) [AAF]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_AAF_cross_F** | *Connector Tent (Cross) [AAF]* | Civilian | Structures (Altis) | Military | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_floor_light_F** | *Connector Tent (Floor, Light)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConnectorTent_01_floor_dark_F** | *Connector Tent (Floor, Dark)* | Civilian | Structures | Humanitarian | Public | Contact | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_aaf_generic_inner_F** | *Tent (Field, Inner) [AAF]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_aaf_generic_closed_F** | *Tent (Field, Closed) [AAF]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_aaf_generic_open_F** | *Tent (Field, Open) [AAF]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_aaf_generic_outer_F** | *Tent (Field, Outer) [AAF]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_generic_inner_F** | *Tent (Field, Inner) [NATO]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_generic_closed_F** | *Tent (Field, Closed) [NATO]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_generic_open_F** | *Tent (Field, Open) [NATO]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_generic_outer_F** | *Tent (Field, Outer) [NATO]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_tropic_generic_inner_F** | *Tent (Field, Inner) [NATO]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_tropic_generic_closed_F** | *Tent (Field, Closed) [NATO]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_tropic_generic_open_F** | *Tent (Field, Open) [NATO]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_NATO_tropic_generic_outer_F** | *Tent (Field, Outer) [NATO]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_brownhex_generic_inner_F** | *Tent (Field, Inner) [CSAT]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_brownhex_generic_closed_F** | *Tent (Field, Closed) [CSAT]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_brownhex_generic_open_F** | *Tent (Field, Open) [CSAT]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_brownhex_generic_outer_F** | *Tent (Field, Outer) [CSAT]* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_greenhex_generic_inner_F** | *Tent (Field, Inner) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_greenhex_generic_closed_F** | *Tent (Field, Closed) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_greenhex_generic_open_F** | *Tent (Field, Open) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_MedicalTent_01_CSAT_greenhex_generic_outer_F** | *Tent (Field, Outer) [CSAT]* | Civilian | Structures (Tanoa) | Military | Public |  | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CargoPlaftorm_01_green_F** | *Military Cargo Platform (Green)* | Civilian | Structures (Altis) | Military | Public | Enoch | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CargoPlaftorm_01_brown_F** | *Military Cargo Platform (Brown)* | Civilian | Structures (Altis) | Military | Public | Enoch | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CargoPlaftorm_01_jungle_F** | *Military Cargo Platform (Jungle)* | Civilian | Structures (Tanoa) | Military | Public | Enoch | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **CargoPlaftorm_01_rusty_F** | *Military Cargo Platform (Rusty)* | Civilian | Structures (Altis) | Military | Public | Enoch | A3_Structures_F_Enoch_Military_Camps | - **Randomization:** No<br>- **Camo selections:** 1<br>- **Slingloadable:** No |\n|  | **Land_Dome_Small_WIP_F** | *Dome (White, Under Construction, Half)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Domes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Dome_Small_WIP2_F** | *Dome (White, Under Construction, Nearly)* | Civilian | Structures (Altis) | Military | Public |  | A3_Structures_F_Enoch_Military_Domes | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_01_l_5m_d_F** | *Brick Wall (v1, 5m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_01_l_5m_F** | *Brick Wall (v1, 5m)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_01_l_corner_F** | *Brick Wall (v1, 5m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_01_l_pole_F** | *Brick Wall (v1, Pole)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_01_l_end_F** | *Brick Wall (v1, End)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_02_l_5m_d_F** | *Brick Wall (v2, 5m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_02_l_5m_F** | *Brick Wall (v2, 5m)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_02_l_corner_v1_F** | *Brick Wall (v2, Corner, Convex)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_02_l_corner_v2_F** | *Brick Wall (v2, Corner, Concave)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_02_l_end_F** | *Brick Wall (v2, End)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_03_l_5m_v1_d_F** | *Brick Wall (v3, 5m, Damaged, Left)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_03_l_5m_v1_F** | *Brick Wall (v3, 5m, Left)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_03_l_5m_v2_d_F** | *Brick Wall (v3, 5m, Damaged, Right)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_03_l_5m_v2_F** | *Brick Wall (v3, 5m, Right)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_03_l_gate_F** | *Brick Wall (v3, Gate)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_03_l_pole_F** | *Brick Wall (v3, Pole)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_04_l_5m_d_F** | *Brick Wall (v4, 5m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_04_l_5m_F** | *Brick Wall (v4, 5m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_04_l_5m_old_d_F** | *Brick Wall (v4, 5m, Old, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_04_l_5m_old_F** | *Brick Wall (v4, 5m, Old)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_04_l_pole_F** | *Brick Wall (v4, Pole)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_BrickWall_04_l_pole_old_F** | *Brick Wall (v4, Pole, Old)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Brick | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SilageWall_01_l_5m_F** | *Silage Wall (5m)* | Civilian | Walls | Agricultural | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SilageWall_01_l_pole_F** | *Silage Wall (Pole)* | Civilian | Walls | Agricultural | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_SilageWall_01_l_d_F** | *Silage Wall (Destroyed)* | Civilian | Walls | Agricultural | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_03_m_pole_F** | *Concrete Wall (v3, Pole)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_03_m_2m_F** | *Concrete Wall (v3, 2m)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_ConcreteWall_03_m_6m_F** | *Concrete Wall (v3, 6m)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CamoConcreteWall_01_l_4m_d_v1_F** | *Camo Concrete Wall (4m, Damaged, v1)* | Civilian | Walls | Military | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CamoConcreteWall_01_l_4m_d_v2_F** | *Camo Concrete Wall (4m, Damaged, v2)* | Civilian | Walls | Military | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CamoConcreteWall_01_l_4m_v1_F** | *Camo Concrete Wall (4m, v1)* | Civilian | Walls | Military | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CamoConcreteWall_01_l_4m_v2_F** | *Camo Concrete Wall (4m, v2)* | Civilian | Walls | Military | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CamoConcreteWall_01_l_end_v1_F** | *Camo Concrete Wall (End)* | Civilian | Walls | Military | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_CamoConcreteWall_01_pole_v1_F** | *Camo Concrete Wall (Pole)* | Civilian | Walls | Military | Public | Enoch | A3_Structures_F_Enoch_Walls_Concrete | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GameProofFence_01_l_5m_F** | *Game Fence (5m)* | Civilian | Walls | Forest | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GameProofFence_01_l_d_F** | *Game Fence (Destroyed)* | Civilian | Walls | Forest | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GameProofFence_01_l_gate_F** | *Game Fence (Gate)* | Civilian | Walls | Forest | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GameProofFence_01_l_pole_F** | *Game Fence (Pole)* | Civilian | Walls | Forest | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_03_m_3m_d_F** | *Industrial Fence (Destroyed)* | Civilian | Fences | Industrial | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_03_m_3m_F** | *Industrial Fence* | Civilian | Fences | Industrial | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_03_m_3m_hole_F** | *Industrial Fence (Hole)* | Civilian | Fences | Industrial | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_03_m_9m_F** | *Industrial Fence (Long)* | Civilian | Fences | Industrial | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_03_m_3m_corner_F** | *Industrial Fence (Corner)* | Civilian | Fences | Industrial | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_NetFence_03_m_pole_F** | *Industrial Fence (Pole)* | Civilian | Fences | Industrial | Public | Enoch | A3_Structures_F_Enoch_Walls_Net | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_03_m_gate_l_F** | *Pipe Fence (v3, Gate, Left)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_03_m_gate_r_F** | *Pipe Fence (v3, Gate, Right)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_04_m_gate_l_F** | *Pipe Fence (v4, Gate, Left)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_04_m_gate_r_F** | *Pipe Fence (v4, Gate, Right)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_05_m_gate_l_F** | *Pipe Fence (v5, Gate, Left)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_05_m_gate_r_F** | *Pipe Fence (v5, Gate, Right)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_06_m_gate_l_F** | *Pipe Fence (v6, Gate, Left)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PipeFence_06_m_gate_r_F** | *Pipe Fence (v6, Gate, Right)* | Civilian | Walls | City | Public | Enoch | A3_Structures_F_Enoch_Walls_Pipe | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_02_3m_v1_F** | *Field Fence (3m, v1)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_02_3m_v2_F** | *Field Fence (3m, v2)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_02_end_F** | *Field Fence (3m, End)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_03_5m_v1_F** | *Branch Fence (5m, v1)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_03_5m_v2_F** | *Branch Fence (5m, v2)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_PoleWall_03_end_F** | *Branch Fence (3m, End)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Polewalls | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_StoneWall_02_s_10m_F** | *Small Stone Mound (10m, v2)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Stone | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mound03_8m_F** | *Mound* | Civilian | Walls | Village | Public |  | A3_Structures_F_Enoch_Walls_Stone | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_Mound04_8m_F** | *Mound (Low)* | Civilian | Walls | Village | Public |  | A3_Structures_F_Enoch_Walls_Stone | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_5m_v1_F** | *Wooden Wall (v3, 5m, Full 1)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_5m_v2_F** | *Wooden Wall (v3, 5m, Full 2)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_d_5m_v1_F** | *Wooden Wall (v3, 5m, Damaged 1)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_d_5m_v2_F** | *Wooden Wall (v3, 5m, Damaged 2)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_gate_F** | *Wooden Wall (v3, Gate)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_pole_F** | *Wooden Wall (v3, Pole)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_03_s_d_pole_F** | *Wooden Wall (v3, Pole, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_04_s_5m_F** | *Wooden Wall (v4, 5m)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_04_s_d_5m_F** | *Wooden Wall (v4, 5m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_04_s_end_v1_F** | *Wooden Wall (v4, End, Right)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_04_s_end_v2_F** | *Wooden Wall (v4, End, Left)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_04_s_gate_F** | *Wooden Wall (v4, Gate)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_04_s_pole_F** | *Wooden Wall (v4, Pole)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_05_m_4m_v1_F** | *Wooden Wall (v5, 4m, Full 1)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_05_m_4m_v2_F** | *Wooden Wall (v5, 4m, Full 2)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_05_m_d_4m_F** | *Wooden Wall (v5, 4m, Damaged)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_05_m_end_F** | *Wooden Wall (v5, End)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_WoodenWall_05_m_pole_F** | *Wooden Wall (v5, Pole)* | Civilian | Walls | Village | Public | Enoch | A3_Structures_F_Enoch_Walls_Wooden | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GalleryInterior_01_East_F** | *Gallery Room (East)* | Civilian | Structures | Gallery | Public | AoW | A3_Structures_F_AoW_Civilian_Gallery_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GalleryInterior_01_Rotunda_F** | *Gallery Room (Rotunda)* | Civilian | Structures | Gallery | Public | AoW | A3_Structures_F_AoW_Civilian_Gallery_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GalleryInterior_01_Sala_F** | *Gallery Room (Sala)* | Civilian | Structures | Gallery | Public | AoW | A3_Structures_F_AoW_Civilian_Gallery_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n|  | **Land_GalleryInterior_01_West_F** | *Gallery Room (West)* | Civilian | Structures | Gallery | Public | AoW | A3_Structures_F_AoW_Civilian_Gallery_01 | - **Randomization:** No<br>- **Camo selections:** 0<br>- **Slingloadable:** No |\n\nGenerated in Arma 3 v2.16 by R3vo (talk) 18:49, 8 August 2024 (CEST)"}],"categories":[],"groups":["Reference Lists"]}