---
name: "Arma 3: CfgMovesFatigue"
type: topic
aliases: ["Arma 3 CfgMovesFatigue", "CfgMovesFatigue"]
source: https://community.bistudio.com/wiki/Arma_3:_CfgMovesFatigue
revid: 373253
updated: 2025-04-12T22:28:08Z
---

# Arma 3: CfgMovesFatigue

### Introduction

See [CfgVehicles Config Reference Introduction](../topics/CfgVehicles_Config_Reference.md) or [Arma 3 Stamina](../topics/Stamina.md) for functionality description.

**This class is defined in base soldier class so all soldiers in vanilla game have the same Stamina behavior. However it can be defined for each soldier class separately if desired.**

### Alphabetical Order

#### A

##### aimPrecisionSpeedCoef

Float

```cpp
aimPrecisionSpeedCoef    = 5;    //aimPrecision adjusting rate coefficient between two animation states with different aimPrecision parameter value
```

#### S

##### staminaCooldown

Float

```cpp
staminaCooldown = 10; //when you run out of stamina the sprinting is disabled for this duration
```

##### staminaDuration

Float

```cpp
staminaDuration = 60; //total amount of stamina
```

##### staminaRestoration

Float

```cpp
staminaRestoration = 30; //time required for your current stamina pool (total stamina - inventory load) to restore
```

#### T

##### terrainDrainSprint

Float

```cpp
terrainDrainSprint = -1; //when terrain gradient disable sprint, this stamina value is added to every animation state (do not stack with following terrain threshold)
```

##### terrainDrainRun

Float

```cpp
terrainDrainRun = -1; //when terrain gradient enable force walk, this stamina value is added to every animation state (do not stack with previous terrain threshold)
```

##### terrainSpeedCoef

Float

```cpp
terrainSpeedCoef = 0.9; //when terrain gradient disable sprint, animation speed is multiplied by this value
```

<sub>Source: [BI Community Wiki — Arma 3: CfgMovesFatigue](https://community.bistudio.com/wiki/Arma_3:_CfgMovesFatigue) (revision 373253).</sub>
