{"name":"Arma 3: CfgFunctions","title":"Arma 3: CfgFunctions","type":"topic","url":"https://community.bistudio.com/wiki/Arma_3:_CfgFunctions","revid":330467,"updated":"2022-09-18T00:10:14Z","aliases":["Arma 3 CfgFunctions"],"markdown":"> [!NOTE]\n> See also:\n>\n> - Arma 3: Functions Library\n> - Arma 3: Functions\n\nLast updated: Arma 3 v2.10\n\n| Group | Category | Functions |\n|---|---|---|\n| A3 | Actions | BIS_fnc_packStaticWeapon<br>BIS_fnc_unpackStaticWeapon |\n| A3 | Ambient | BIS_fnc_ambientFlyby<br>BIS_fnc_ambientAnim<br>BIS_fnc_ambientAnimCombat<br>BIS_fnc_ambientAnimGetParams<br>BIS_fnc_animalBehaviour<br>BIS_fnc_animalRandomization<br>BIS_fnc_ambientAnim__playAnim<br>BIS_fnc_ambientAnim__terminate |\n| A3 | Arrays | BIS_fnc_sortBy<br>BIS_fnc_arrayShuffle<br>BIS_fnc_updatePlayerArray<br>BIS_fnc_consolidateArray<br>BIS_fnc_findInPairs<br>BIS_fnc_getFromPairs<br>BIS_fnc_addToPairs<br>BIS_fnc_removeFromPairs<br>BIS_fnc_setToPairs<br>BIS_fnc_sortAlphabetically<br>BIS_fnc_findAllNestedElements<br>BIS_fnc_priorityQueue_Init<br>BIS_fnc_priorityQueue_PushItem<br>BIS_fnc_priorityQueue_PopItem<br>BIS_fnc_priorityQueue_IsEmpty<br>BIS_fnc_priorityQueue_IsFull<br>BIS_fnc_priorityQueue_GetHighestPriority<br>BIS_fnc_priorityQueue_GetLowestPriority |\n| A3 | Bitwise | BIS_fnc_bitwiseAND<br>BIS_fnc_bitwiseOR<br>BIS_fnc_bitwiseXOR<br>BIS_fnc_bitwiseNOT<br>BIS_fnc_bitflagsSet<br>BIS_fnc_bitflagsUnset<br>BIS_fnc_bitflagsFlip<br>BIS_fnc_bitflagsCheck<br>BIS_fnc_bitflagsToArray |\n| A3 | Briefing | BIS_fnc_briefingAnimate<br>BIS_fnc_briefingInit |\n| A3 | Combat | BIS_fnc_enemyTargets<br>BIS_fnc_enemyDetected<br>BIS_fnc_fireSupport<br>BIS_fnc_fireSupportCluster<br>BIS_fnc_fireSupportVirtual<br>BIS_fnc_stalk |\n| A3 | Configs | BIS_fnc_configPath<br>BIS_fnc_subClasses<br>BIS_fnc_uniqueClasses<br>BIS_fnc_loadClass<br>BIS_fnc_loadEntry<br>BIS_fnc_unitAddon<br>BIS_fnc_weaponAddon<br>BIS_fnc_returnChildren<br>BIS_fnc_configExtremes<br>BIS_fnc_weaponsEntityType<br>BIS_fnc_magazinesEntityType<br>BIS_fnc_getCfg<br>BIS_fnc_getCfgIsClass<br>BIS_fnc_getCfgSubClasses<br>BIS_fnc_getCfgDataArray<br>BIS_fnc_getCfgDataObject<br>BIS_fnc_getCfgDataBool<br>BIS_fnc_getCfgData<br>BIS_fnc_getCfgDataPool |\n| A3 | DateTime | BIS_fnc_calculateDateTime<br>BIS_fnc_compareDateTimes<br>BIS_fnc_isDateTimeNewer |\n| A3 | Debug | BIS_fnc_debugProfile<br>BIS_fnc_functionMeta<br>BIS_fnc_camera<br>BIS_fnc_cameraOld<br>BIS_fnc_isDemo<br>BIS_fnc_animViewer<br>BIS_fnc_logFormat<br>BIS_fnc_logFormatServer<br>BIS_fnc_preload<br>BIS_fnc_errorParamsType<br>BIS_fnc_isDebugConsoleAllowed<br>BIS_fnc_debugConsoleExec<br>BIS_fnc_camera_showPositions |\n| A3 | Diagnostic | BIS_fnc_diagAAR<br>BIS_fnc_diagAARrecord<br>BIS_fnc_diagHit<br>BIS_fnc_diagKey<br>BIS_fnc_diagRadio<br>BIS_fnc_diagMissionWeapons<br>BIS_fnc_diagMissionPositions<br>BIS_fnc_diagPreview<br>BIS_fnc_diagPreviewVehicleCrew<br>BIS_fnc_diagPreviewCycle<br>BIS_fnc_diagKeyLayout<br>BIS_fnc_diagKeyTest<br>BIS_fnc_diagWiki<br>BIS_fnc_diagVehicleIcons<br>BIS_fnc_diagConfig<br>BIS_fnc_diagLoop<br>BIS_fnc_locWeaponInfo<br>BIS_fnc_diagKnownTargets<br>BIS_fnc_diagKnownAsTarget<br>BIS_fnc_diagBulletCam<br>BIS_fnc_diagMacros<br>BIS_fnc_diagMacrosVerify<br>BIS_fnc_diagMacrosMapSize<br>BIS_fnc_diagMacrosNameSound<br>BIS_fnc_diagMacrosSimpleObject<br>BIS_fnc_diagMacrosAuthor<br>BIS_fnc_diagMacrosEditorPreview<br>BIS_fnc_diagFindMissingAuthors<br>BIS_fnc_diagObjectPerformance<br>BIS_fnc_exportGroupFormations<br>BIS_fnc_exportCfgVehicles<br>BIS_fnc_exportCfgVehiclesAssetDB<br>BIS_fnc_exportCfgWeapons<br>BIS_fnc_exportCfgMagazines<br>BIS_fnc_exportCfgPatches<br>BIS_fnc_exportCfgHints<br>BIS_fnc_exportEditorPreviews<br>BIS_fnc_exportConfigHierarchy<br>BIS_fnc_importImageLinks<br>BIS_fnc_exportFunctionsToWiki<br>BIS_fnc_diagJIRAlink |\n| A3 | Effects | BIS_fnc_effectFired<br>BIS_fnc_effectKilled<br>BIS_fnc_effectPlankton<br>BIS_fnc_effectFiredLongSmoke<br>BIS_fnc_effectFiredRifle<br>BIS_fnc_effectFiredArtillery<br>BIS_fnc_effectFiredRocket<br>BIS_fnc_effectFiredCruiseMissile<br>BIS_fnc_effectFiredSmokeLauncher<br>BIS_fnc_effectFiredSmokeLauncher_boat<br>BIS_fnc_effectFiredFlares<br>BIS_fnc_effectFiredHeliRocket<br>BIS_fnc_effectKilledAirDestruction<br>BIS_fnc_effectKilledAirDestructionStage2<br>BIS_fnc_effectKilledSecondaries |\n| A3 | Environment | BIS_fnc_setPPeffectTemplate<br>BIS_fnc_initWorldScene<br>BIS_fnc_setRain |\n| A3 | Feedback | BIS_fnc_feedbackMain<br>BIS_fnc_bloodEffect<br>BIS_fnc_damageChanged<br>BIS_fnc_damagePulsing<br>BIS_fnc_dirtEffect<br>BIS_fnc_fatigueEffect<br>BIS_fnc_feedbackInit<br>BIS_fnc_flamesEffect<br>BIS_fnc_healing<br>BIS_fnc_incapacitatedEffect<br>BIS_fnc_indicateBleeding<br>BIS_fnc_radialRed<br>BIS_fnc_radialRedOut |\n| A3 | Geometry | BIS_fnc_relScaledDist<br>BIS_fnc_terrainGradAngle |\n| A3 | GUI | BIS_fnc_groupIndicator<br>BIS_fnc_rscLayer<br>BIS_fnc_guiEffectTiles<br>BIS_fnc_cinemaBorder<br>BIS_fnc_textTiles<br>BIS_fnc_titlecard<br>BIS_fnc_liveFeed<br>BIS_fnc_liveFeedEffects<br>BIS_fnc_liveFeedSetSource<br>BIS_fnc_liveFeedSetTarget<br>BIS_fnc_liveFeedTerminate<br>BIS_fnc_establishingShot<br>BIS_fnc_showNotification<br>BIS_fnc_ctrlFitToTextHeight<br>BIS_fnc_setIDCStreamFriendly<br>BIS_fnc_typeText<br>BIS_fnc_typeText2<br>BIS_fnc_ctrlSetScale<br>BIS_fnc_credits_movie<br>BIS_fnc_credits_movieConfig<br>BIS_fnc_credits_movieSupport<br>BIS_fnc_showUnitInfo<br>BIS_fnc_toUpperDisplayTexts<br>BIS_fnc_createLogRecord<br>BIS_fnc_showMissionStatus<br>BIS_fnc_setMissionStatusSlot<br>BIS_fnc_openFieldManual<br>BIS_fnc_initDisplay<br>BIS_fnc_controlConfigs<br>BIS_fnc_showWelcomeScreen<br>BIS_fnc_versionInfo<br>BIS_fnc_exportGUIBaseClasses<br>BIS_fnc_customGPS_Spawn |\n| A3 | Hints | BIS_fnc_advHint<br>BIS_fnc_advHintArg<br>BIS_fnc_advHintCall<br>BIS_fnc_advHintCredits<br>BIS_fnc_advHintFormat |\n| A3 | HoldActions | BIS_fnc_holdActionAdd<br>BIS_fnc_holdActionRemove<br>BIS_fnc_holdAction_showIcon<br>BIS_fnc_holdAction_animationTimerCode |\n| A3 | Inventory | BIS_fnc_addWeapon<br>BIS_fnc_itemType<br>BIS_fnc_basicBackpack<br>BIS_fnc_loadInventory<br>BIS_fnc_unitHeadgear<br>BIS_fnc_isThrowable<br>BIS_fnc_limitAmmunition<br>BIS_fnc_limitItems<br>BIS_fnc_limitWeaponItems<br>BIS_fnc_hasItem<br>BIS_fnc_inventoryExists |\n| A3 | Map | BIS_fnc_markWaypoints<br>BIS_fnc_mapSize<br>BIS_fnc_mapGridSize<br>BIS_fnc_markerToTrigger<br>BIS_fnc_triggerToMarker<br>BIS_fnc_exportMapToBiTXT<br>BIS_fnc_drawArrow<br>BIS_fnc_markerToString<br>BIS_fnc_stringToMarker<br>BIS_fnc_stringToMarkerLocal |\n| A3 | Missions | BIS_fnc_basicTask<br>BIS_fnc_missionTasks<br>BIS_fnc_missionTasksLocal<br>BIS_fnc_missionConversations<br>BIS_fnc_missionConversationsLocal<br>BIS_fnc_missionFlow<br>BIS_fnc_isCampaign<br>BIS_fnc_missionHandlers<br>BIS_fnc_trackMissionTime<br>BIS_fnc_forceEnd |\n| A3 | Misc | BIS_fnc_fadeEffect<br>BIS_fnc_findOverwatch<br>BIS_fnc_onDiaryChanged<br>BIS_fnc_colorRGBAtoHTML<br>BIS_fnc_rankParams<br>BIS_fnc_colorRGBAtoTexture<br>BIS_fnc_healthEffects<br>BIS_fnc_textureMarker<br>BIS_fnc_textureVehicleIcon<br>BIS_fnc_localize<br>BIS_fnc_colorConfigToRGBA<br>BIS_fnc_keyCode<br>BIS_fnc_addScriptedEventHandler<br>BIS_fnc_removeScriptedEventHandler<br>BIS_fnc_removeAllScriptedEventHandlers<br>BIS_fnc_callScriptedEventHandler<br>BIS_fnc_startLoadingScreen<br>BIS_fnc_endLoadingScreen<br>BIS_fnc_progressLoadingScreen<br>BIS_fnc_groupVehicles<br>BIS_fnc_nearestRoad<br>BIS_fnc_addCommMenuItem<br>BIS_fnc_removeCommMenuItem<br>BIS_fnc_refreshCommMenu<br>BIS_fnc_interpolateWeather<br>BIS_fnc_weaponComponents<br>BIS_fnc_jukebox<br>BIS_fnc_loop<br>BIS_fnc_runLater<br>BIS_fnc_fixDate<br>BIS_fnc_isLeapYear<br>BIS_fnc_monthDays<br>BIS_fnc_disableLoading<br>BIS_fnc_gridToPos<br>BIS_fnc_encodeFlags<br>BIS_fnc_decodeFlags<br>BIS_fnc_encodeFlags2<br>BIS_fnc_decodeFlags2<br>BIS_fnc_encodeFlags4<br>BIS_fnc_decodeFlags4<br>BIS_fnc_encodeFlags8<br>BIS_fnc_decodeFlags8<br>BIS_fnc_deleteCounter<br>BIS_fnc_sunriseSunsetTime<br>BIS_fnc_getArea<br>BIS_fnc_animateFlag<br>BIS_fnc_fire<br>BIS_fnc_checkAITasks<br>BIS_fnc_halo_keydown<br>BIS_fnc_healtEffects_init<br>BIS_fnc_healthEffects_handleDamage_code |\n| A3 | Modules | BIS_fnc_initModules<br>BIS_fnc_moduleInit<br>BIS_fnc_moduleHandle<br>BIS_fnc_moduleModules<br>BIS_fnc_moduleTriggers<br>BIS_fnc_moduleUnits<br>BIS_fnc_moduleExecute |\n| A3 | MP | BIS_fnc_initMultiplayer<br>BIS_fnc_call<br>BIS_fnc_spawn<br>BIS_fnc_execFSM<br>BIS_fnc_execVM<br>BIS_fnc_execRemote<br>BIS_fnc_addScore<br>BIS_fnc_setRespawnDelay<br>BIS_fnc_onPlayerConnected<br>BIS_fnc_initPlayable<br>BIS_fnc_missionTimeLeft<br>BIS_fnc_deleteVehicleCrew<br>BIS_fnc_admin<br>BIS_fnc_spawnOrdered |\n| A3 | Network | BIS_fnc_netId<br>BIS_fnc_groupFromNetId<br>BIS_fnc_objectFromNetId |\n| A3 | Numbers | BIS_fnc_countdown<br>BIS_fnc_parseNumberSafe |\n| A3 | Strings | BIS_fnc_filterString<br>BIS_fnc_inString<br>BIS_fnc_ordinalNumber<br>BIS_fnc_romanNumeral<br>BIS_fnc_phoneticalWord<br>BIS_fnc_teamColor<br>BIS_fnc_alignTabs<br>BIS_fnc_splitString<br>BIS_fnc_trimString |\n| A3 | Supports | BIS_fnc_addSupportLink<br>BIS_fnc_changeSupportRadioChannel<br>BIS_fnc_limitSupport<br>BIS_fnc_removeSupportLink |\n| A3 | Objects | BIS_fnc_getTurrets<br>BIS_fnc_objectVar<br>BIS_fnc_allSynchronizedObjects<br>BIS_fnc_setRank<br>BIS_fnc_spawnObjects<br>BIS_fnc_objectHeight<br>BIS_fnc_objectType<br>BIS_fnc_crewCount<br>BIS_fnc_setIdentity<br>BIS_fnc_setObjectRotation<br>BIS_fnc_cargoTurretIndex<br>BIS_fnc_switchLamp<br>BIS_fnc_attachToRelative<br>BIS_fnc_setHitPointDamage<br>BIS_fnc_allTurrets<br>BIS_fnc_synchronizedObjectsQueue<br>BIS_fnc_turretConfig<br>BIS_fnc_vehicleCrewTurrets |\n| A3 | SimpleObjects | BIS_fnc_createSimpleObject<br>BIS_fnc_adjustSimpleObject<br>BIS_fnc_simpleObjectData<br>BIS_fnc_replaceWithSimpleObject |\n| A3 | OO | BIS_fnc_addClassOO<br>BIS_fnc_createObjectOO<br>BIS_fnc_validateParametersOO |\n| A3 | Params | BIS_fnc_storeParamsValues<br>BIS_fnc_initParams<br>BIS_fnc_getParamValue<br>BIS_fnc_paramDaytime<br>BIS_fnc_paramWeather<br>BIS_fnc_paramCountdown<br>BIS_fnc_paramRespawnTickets<br>BIS_fnc_paramGuerFriendly<br>BIS_fnc_paramReviveUnconsciousStateMode<br>BIS_fnc_paramReviveMode<br>BIS_fnc_paramReviveDuration<br>BIS_fnc_paramReviveRequiredTrait<br>BIS_fnc_paramReviveRequiredItems<br>BIS_fnc_paramReviveMedicSpeedMultiplier<br>BIS_fnc_paramReviveBleedOutDuration<br>BIS_fnc_paramReviveForceRespawnDuration<br>BIS_fnc_paramTimeAcceleration |\n| A3 | Strategic | BIS_fnc_ORBATOpen<br>BIS_fnc_ORBATAnimate<br>BIS_fnc_ORBATTooltip<br>BIS_fnc_ORBATSetGroupFade<br>BIS_fnc_ORBATSetGroupParams<br>BIS_fnc_ORBATGetGroupParams<br>BIS_fnc_ORBATAddGroupOverlay<br>BIS_fnc_ORBATRemoveGroupOverlay<br>BIS_fnc_ORBATConfigPreview<br>BIS_fnc_StrategicMapOpen<br>BIS_fnc_StrategicMapAnimate<br>BIS_fnc_StrategicMapMouseButtonClick<br>BIS_fnc_setUnitInsignia<br>BIS_fnc_getUnitInsignia<br>BIS_fnc_strategicMapOpen_keyDown<br>BIS_fnc_strategicMapOpen_mouse<br>BIS_fnc_strategicMapOpen_draw<br>BIS_fnc_ORBAT_mouseClick<br>BIS_fnc_ORBAT_mouse<br>BIS_fnc_ORBATOpen_keyDown<br>BIS_fnc_ORBAT_draw<br>BIS_fnc_ORBAT_loadArray<br>BIS_fnc_ORBAT_loadConfig |\n| A3 | Respawn | BIS_fnc_selectRespawnTemplate<br>BIS_fnc_initRespawn<br>BIS_fnc_showRespawnMenu<br>BIS_fnc_setRespawnInventory<br>BIS_fnc_addRespawnInventory<br>BIS_fnc_removeRespawnInventory<br>BIS_fnc_getRespawnInventories<br>BIS_fnc_addRespawnPosition<br>BIS_fnc_removeRespawnPosition<br>BIS_fnc_getRespawnPositions<br>BIS_fnc_getRespawnMarkers<br>BIS_fnc_missionRespawnType<br>BIS_fnc_moveToRespawnPosition<br>BIS_fnc_respawnNone<br>BIS_fnc_respawnSpectator<br>BIS_fnc_respawnInstant<br>BIS_fnc_respawnBase<br>BIS_fnc_respawnGroup<br>BIS_fnc_respawnSide<br>BIS_fnc_respawnEndMission<br>BIS_fnc_respawnSeagull<br>BIS_fnc_respawnTimePenalty<br>BIS_fnc_respawnWave<br>BIS_fnc_respawnCounter<br>BIS_fnc_respawnConfirm<br>BIS_fnc_respawnTickets<br>BIS_fnc_respawnMenuPosition<br>BIS_fnc_respawnMenuInventory<br>BIS_fnc_showRespawnMenuDisableItem<br>BIS_fnc_showRespawnMenuDisableItemDraw<br>BIS_fnc_showRespawnMenuDisableItemCheck<br>BIS_fnc_showRespawnMenuHeader<br>BIS_fnc_showRespawnMenuInventory<br>BIS_fnc_showRespawnMenuInventoryDetails<br>BIS_fnc_showRespawnMenuInventoryItems<br>BIS_fnc_showRespawnMenuInventoryList<br>BIS_fnc_showRespawnMenuInventoryLimit<br>BIS_fnc_showRespawnMenuInventoryLimitRefresh<br>BIS_fnc_showRespawnMenuInventoryLimitRespawn<br>BIS_fnc_showRespawnMenuInventoryLoadout<br>BIS_fnc_showRespawnMenuInventoryMetadata<br>BIS_fnc_showRespawnMenuPosition<br>BIS_fnc_showRespawnMenuPositionList<br>BIS_fnc_showRespawnMenuPositionMap<br>BIS_fnc_showRespawnMenuPositionMapDraw<br>BIS_fnc_showRespawnMenuPositionMapHandle<br>BIS_fnc_showRespawnMenuPositionMetadata<br>BIS_fnc_showRespawnMenuPositionName<br>BIS_fnc_showRespawnMenuPositionRefresh<br>BIS_fnc_respawnNone_keydown<br>BIS_fnc_respawnNone_loop |\n| A3 | Sides | BIS_fnc_enemySides<br>BIS_fnc_friendlySides<br>BIS_fnc_areFriendly<br>BIS_fnc_sideID<br>BIS_fnc_sideColor<br>BIS_fnc_sideName<br>BIS_fnc_sideType<br>BIS_fnc_objectSide<br>BIS_fnc_playerSideFaction<br>BIS_fnc_sideIsFriendly<br>BIS_fnc_sideIsEnemy<br>BIS_fnc_sideNameUnlocalized |\n| A3 | Systems | BIS_fnc_InstructorFigure<br>BIS_fnc_bleedTickets |\n| A3 | Tasks | BIS_fnc_setTask<br>BIS_fnc_setTaskLocal<br>BIS_fnc_taskVar<br>BIS_fnc_deleteTask<br>BIS_fnc_sharedObjectives<br>BIS_fnc_taskTypeIcon<br>BIS_fnc_taskSetType<br>BIS_fnc_taskType<br>BIS_fnc_taskSetAlwaysVisible<br>BIS_fnc_taskAlwaysVisible<br>BIS_fnc_taskChildren<br>BIS_fnc_taskCompleted<br>BIS_fnc_taskCreate<br>BIS_fnc_taskCurrent<br>BIS_fnc_taskDescription<br>BIS_fnc_taskDestination<br>BIS_fnc_taskExists<br>BIS_fnc_taskHint<br>BIS_fnc_taskParent<br>BIS_fnc_taskReal<br>BIS_fnc_tasksUnit<br>BIS_fnc_taskSetCurrent<br>BIS_fnc_taskSetDescription<br>BIS_fnc_taskSetDestination<br>BIS_fnc_taskSetState<br>BIS_fnc_taskState<br>BIS_fnc_sharedObjectives_taskAssignedCode<br>BIS_fnc_sharedObjectives_getCustomData |\n| A3 | Vehicles | BIS_fnc_vehicleRoles<br>BIS_fnc_missileLaunchPositionFix<br>BIS_fnc_unflipVehicle |\n| A3 | Variables | BIS_fnc_loadFunctions<br>BIS_fnc_areEqualNotNil |\n| A3 | Vectors | BIS_fnc_vectorDirAndUpRelative<br>BIS_fnc_weaponDirectionRelative<br>BIS_fnc_multiplySquareMatrixByVector<br>BIS_fnc_rotateVector3D<br>BIS_fnc_transformVectorDirAndUp |\n| A3 | Waypoints | BIS_fnc_scriptedWaypointType<br>BIS_fnc_wpLand<br>BIS_fnc_wpPatrol<br>BIS_fnc_wpRelax<br>BIS_fnc_wpArtillery<br>BIS_fnc_wpSuppress |\n| A3 | Math | BIS_fnc_bezierLength<br>BIS_fnc_clamp<br>BIS_fnc_clampVector<br>BIS_fnc_deltaTime<br>BIS_fnc_findLookAt<br>BIS_fnc_isEqualVector<br>BIS_fnc_nearestPoint<br>BIS_fnc_pow<br>BIS_fnc_pulsate<br>BIS_fnc_vectorDivide |\n| A3 | Interp | BIS_fnc_berp<br>BIS_fnc_berpVector<br>BIS_fnc_bezierInterpolate<br>BIS_fnc_bezierInterpolateVector<br>BIS_fnc_bounceIn<br>BIS_fnc_bounceOut<br>BIS_fnc_bounceInOut<br>BIS_fnc_bounceInVector<br>BIS_fnc_bounceOutVector<br>BIS_fnc_bounceInOutVector<br>BIS_fnc_clerp<br>BIS_fnc_easeIn<br>BIS_fnc_easeOut<br>BIS_fnc_easeInOut<br>BIS_fnc_easeInOutVector<br>BIS_fnc_easeInVector<br>BIS_fnc_easeOutVector<br>BIS_fnc_hermite<br>BIS_fnc_hermiteVector<br>BIS_fnc_interpolate<br>BIS_fnc_interpolateConstant<br>BIS_fnc_interpolateVector<br>BIS_fnc_interpolateVectorConstant<br>BIS_fnc_inverseLerp<br>BIS_fnc_lerp<br>BIS_fnc_lerpVector<br>BIS_fnc_quinticIn<br>BIS_fnc_quinticOut<br>BIS_fnc_quinticInOut<br>BIS_fnc_quinticInVector<br>BIS_fnc_quinticOutVector<br>BIS_fnc_quinticInOutVector<br>BIS_fnc_slerp |\n| A3 | Timeline | BIS_fnc_timeline_cleanup<br>BIS_fnc_timeline_deleted<br>BIS_fnc_timeline_finish<br>BIS_fnc_timeline_getAlpha<br>BIS_fnc_timeline_getCurrentTime<br>BIS_fnc_timeline_getInterpMode<br>BIS_fnc_timeline_getLength<br>BIS_fnc_timeline_getPlayFromStart<br>BIS_fnc_timeline_getPlayRate<br>BIS_fnc_timeline_getPlayTime<br>BIS_fnc_timeline_getPosition<br>BIS_fnc_timeline_getSimulatedCurves<br>BIS_fnc_timeline_getStopTime<br>BIS_fnc_timeline_getTimeLeft<br>BIS_fnc_timeline_init<br>BIS_fnc_timeline_isFinished<br>BIS_fnc_timeline_isLooping<br>BIS_fnc_timeline_isPaused<br>BIS_fnc_timeline_isPlaying<br>BIS_fnc_timeline_isReverse<br>BIS_fnc_timeline_play<br>BIS_fnc_timeline_setInterpMode<br>BIS_fnc_timeline_setLength<br>BIS_fnc_timeline_setLoop<br>BIS_fnc_timeline_setPause<br>BIS_fnc_timeline_setPlayRate<br>BIS_fnc_timeline_setPosition<br>BIS_fnc_timeline_setReverse<br>BIS_fnc_timeline_simulateCurves<br>BIS_fnc_timeline_stop<br>BIS_fnc_timeline_tick |\n| A3 | Timeline3DEN | BIS_fnc_timeline_edenAttributesChanged<br>BIS_fnc_timeline_edenConnectionChanged<br>BIS_fnc_timeline_edenDeleted<br>BIS_fnc_timeline_edenInit<br>BIS_fnc_timeline_edenIsSelected<br>BIS_fnc_timeline_edenDragged |\n| A3 | Curve | BIS_fnc_richCurve_compute<br>BIS_fnc_richCurve_computeCurveArcLength<br>BIS_fnc_richCurve_computeKeys<br>BIS_fnc_richCurve_computeOwnerTimeline<br>BIS_fnc_richCurve_computeSimulatedObjects<br>BIS_fnc_richCurve_getCurveLength<br>BIS_fnc_richCurve_getCurvePoints<br>BIS_fnc_richCurve_getCurveValueFloat<br>BIS_fnc_richCurve_getCurveValueVector<br>BIS_fnc_richCurve_getFirstKey<br>BIS_fnc_richCurve_getKeyFromIndex<br>BIS_fnc_richCurve_getKeyIndex<br>BIS_fnc_richCurve_getKeys<br>BIS_fnc_richCurve_getKeysAtTime<br>BIS_fnc_richCurve_getKeyTime<br>BIS_fnc_richCurve_getLastKey<br>BIS_fnc_richCurve_getLookAtPosition<br>BIS_fnc_richCurve_getNextKey<br>BIS_fnc_richCurve_getOrientationMode<br>BIS_fnc_richCurve_getOwnerTimeline<br>BIS_fnc_richCurve_getPreviousKey<br>BIS_fnc_richCurve_getSimulatedObjects<br>BIS_fnc_richCurve_getTimeRange<br>BIS_fnc_richCurve_isTimeInSeconds<br>BIS_fnc_richCurve_numKeys<br>BIS_fnc_richCurve_reset<br>BIS_fnc_richCurve_resetKeysEventState<br>BIS_fnc_richCurve_setKeys<br>BIS_fnc_richCurve_setOrientationMode |\n| A3 | Curve3DEN | BIS_fnc_richCurve_edenAttributesChanged<br>BIS_fnc_richCurve_edenBakeCurve3D<br>BIS_fnc_richCurve_edenComputeNearestSegment<br>BIS_fnc_richCurve_edenConnectionChanged<br>BIS_fnc_richCurve_edenDrawControlPoints3D<br>BIS_fnc_richCurve_edenDrawCurve3D<br>BIS_fnc_richCurve_edenIsSelected<br>BIS_fnc_richCurve_edenMarkStateDirty<br>BIS_fnc_richCurve_edenTick<br>BIS_fnc_richCurve_edenDragged |\n| A3 | Key | BIS_fnc_key_compute<br>BIS_fnc_key_computeOwnerCurve<br>BIS_fnc_key_computeTime<br>BIS_fnc_key_getArriveControlPoint<br>BIS_fnc_key_getArriveTangent<br>BIS_fnc_key_getArriveTangentWeight<br>BIS_fnc_key_getConfigTime<br>BIS_fnc_key_getFOV<br>BIS_fnc_key_getInterpMode<br>BIS_fnc_key_getLeaveControlPoint<br>BIS_fnc_key_getLeaveTangent<br>BIS_fnc_key_getLeaveTangentWeight<br>BIS_fnc_key_getOwnerCurve<br>BIS_fnc_key_getTime<br>BIS_fnc_key_getValue<br>BIS_fnc_key_isFloat<br>BIS_fnc_key_isVector<br>BIS_fnc_key_setArriveTangent<br>BIS_fnc_key_setArriveTangentWeight<br>BIS_fnc_key_setInterpMode<br>BIS_fnc_key_setLeaveTangent<br>BIS_fnc_key_setLeaveTangentWeight<br>BIS_fnc_key_setTime<br>BIS_fnc_key_setValue |\n| A3 | Key3DEN | BIS_fnc_key_edenAreControlPointsLocked<br>BIS_fnc_key_edenAttributesChanged<br>BIS_fnc_key_edenConnectionChanged<br>BIS_fnc_key_edenIsSelected<br>BIS_fnc_key_edenRegisteredToWorld<br>BIS_fnc_key_edenUnregisteredFromWorld<br>BIS_fnc_key_edenDragged |\n| A3 | ControlPoint | BIS_fnc_controlPoint_compute<br>BIS_fnc_controlPoint_computeOwnerKey<br>BIS_fnc_controlPoint_getOwnerKey<br>BIS_fnc_controlPoint_isArrive<br>BIS_fnc_controlPoint_setIsArrive |\n| A3 | ControlPoint3DEN | BIS_fnc_controlPoint_edenAttributesChanged<br>BIS_fnc_controlPoint_edenConnectionChanged<br>BIS_fnc_controlPoint_edenIsSelected<br>BIS_fnc_controlPoint_edenRegisteredToWorld<br>BIS_fnc_controlPoint_edenUnregisteredFromWorld<br>BIS_fnc_controlPoint_edenDragged |\n| A3 | Camera | BIS_fnc_camera_deleted<br>BIS_fnc_camera_getCam<br>BIS_fnc_camera_getCinemaBordersEnabled<br>BIS_fnc_camera_getFOV<br>BIS_fnc_camera_getFocus<br>BIS_fnc_camera_getHUDEnabled<br>BIS_fnc_camera_getVisionMode<br>BIS_fnc_camera_init<br>BIS_fnc_camera_setCam<br>BIS_fnc_camera_setCinemaBordersEnabled<br>BIS_fnc_camera_setFOV<br>BIS_fnc_camera_setFocus<br>BIS_fnc_camera_setHUDEnabled<br>BIS_fnc_camera_setVisionMode<br>BIS_fnc_camera_tick |\n| A3 | Camera3DEN | BIS_fnc_camera_edenAttributesChanged<br>BIS_fnc_camera_edenConnectionChanged<br>BIS_fnc_camera_edenDeleted<br>BIS_fnc_camera_edenInit<br>BIS_fnc_camera_edenIsSelected<br>BIS_fnc_camera_edenRegisteredToWorld<br>BIS_fnc_camera_edenReset<br>BIS_fnc_camera_edenSelectionChanged<br>BIS_fnc_camera_edenUnregisteredFromWorld |\n| A3 | 3DEN | BIS_fnc_3den_init<br>BIS_fnc_3den_onKeyDown<br>BIS_fnc_3den_onKeyUp<br>BIS_fnc_3den_onSelectionChange<br>BIS_fnc_3den_onMissionLoad<br>BIS_fnc_3den_onMissionNew<br>BIS_fnc_3den_onMissionPreviewEnd |\n| A3 | KeyframeAnimation | BIS_fnc_keyframeAnimation_deltaTime<br>BIS_fnc_keyframeAnimation_init |\n| A3 | MapAnimation | BIS_fnc_mapAnimAdd<br>BIS_fnc_mapAnimClear<br>BIS_fnc_mapAnimDone |\n| A3 | ModuleFiringDrills | BIS_fnc_moduleFiringDrill<br>BIS_fnc_moduleFDCPIn<br>BIS_fnc_moduleFDCPOut<br>BIS_fnc_moduleFDCPClear<br>BIS_fnc_moduleFDStatsClear<br>BIS_fnc_moduleFDSkeetDestruction<br>BIS_fnc_moduleFDAftershaveDestruction<br>BIS_fnc_moduleFDFadeMarker<br>BIS_fnc_moduleFDAutoTraining |\n| A3 | MissionTypes |  |\n| A3 | ModuleTimeTrials | BIS_fnc_moduleTimeTrial<br>BIS_fnc_moduleTTCPIn<br>BIS_fnc_moduleTTCPOut<br>BIS_fnc_moduleTTCPClear<br>BIS_fnc_moduleTTCPTrigger<br>BIS_fnc_moduleTTStatsClear<br>BIS_fnc_moduleTTCPTriggerBehind |\n| A3 | ModuleFiringDrills_Mark | BIS_fnc_moduleFDBalloonAirDestruction<br>BIS_fnc_moduleFDBalloonWaterDestruction |\n| HSim | Ambient | BIS_fnc_ambientBoats<br>BIS_fnc_ambientHelicopters<br>BIS_fnc_ambientPlanes<br>BIS_fnc_ambientBlacklist<br>BIS_fnc_ambientBlacklistAdd<br>BIS_fnc_ambientPostprocess |\n| HSim | Conversations | BIS_fnc_kbTell<br>BIS_fnc_kbTellLocal<br>BIS_fnc_kbMenu<br>BIS_fnc_kbSentence<br>BIS_fnc_kbTopicConfig<br>BIS_fnc_kbPriority<br>BIS_fnc_kbCanSpeak<br>BIS_fnc_kbSkip<br>BIS_fnc_kbCreateDummy<br>BIS_fnc_kbIsSpeaking<br>BIS_fnc_genericSentence<br>BIS_fnc_genericSentenceInit |\n| HSim | Database | BIS_fnc_dbSymbolClass<br>BIS_fnc_dbSymbolValue<br>BIS_fnc_dbisClass<br>BIS_fnc_dbisValue<br>BIS_fnc_dbClassId<br>BIS_fnc_dbClassSet<br>BIS_fnc_dbClassCheck<br>BIS_fnc_dbClassIndex<br>BIS_fnc_dbClassRemove<br>BIS_fnc_dbClassReturn<br>BIS_fnc_dbClassList<br>BIS_fnc_dbValueId<br>BIS_fnc_dbValueSet<br>BIS_fnc_dbValueCheck<br>BIS_fnc_dbValueIndex<br>BIS_fnc_dbValueRemove<br>BIS_fnc_dbValueReturn<br>BIS_fnc_dbValueList<br>BIS_fnc_dbImportConfig<br>BIS_fnc_dbImportXML<br>BIS_fnc_dbConfigPath<br>BIS_fnc_dbPrint |\n| HSim | Debug | BIS_fnc_error<br>BIS_fnc_errorMsg<br>BIS_fnc_halt<br>BIS_fnc_param<br>BIS_fnc_paramIn<br>BIS_fnc_log<br>BIS_fnc_functionsDebug<br>BIS_fnc_functionPath<br>BIS_fnc_codePerformance<br>BIS_fnc_GC<br>BIS_fnc_GCinit<br>BIS_fnc_shutdown |\n| HSim | GUI | BIS_fnc_getIDD<br>BIS_fnc_getIDC<br>BIS_fnc_GUIeditor<br>BIS_fnc_GUIbackground<br>BIS_fnc_GUImessage<br>BIS_fnc_GUIhint<br>BIS_fnc_GUIgrid<br>BIS_fnc_GUIgridToProfile<br>BIS_fnc_GUInewsfeed<br>BIS_fnc_PIP<br>BIS_fnc_camFollow<br>BIS_fnc_displayColorSet<br>BIS_fnc_displayColorGet<br>BIS_fnc_displayControls<br>BIS_fnc_displayResize<br>BIS_fnc_displayClouds<br>BIS_fnc_displayLoading<br>BIS_fnc_displayMission<br>BIS_fnc_overviewTimeTrial<br>BIS_fnc_overviewMission<br>BIS_fnc_overviewAuthor<br>BIS_fnc_overviewTerrain<br>BIS_fnc_overviewDifficulty<br>BIS_fnc_diaryHints<br>BIS_fnc_diaryMaps<br>BIS_fnc_HUDLimits<br>BIS_fnc_credits<br>BIS_fnc_titleText<br>BIS_fnc_ctrlTextHeight<br>BIS_fnc_shakeGauges |\n| HSim | Helicopters | BIS_fnc_helicopterDamage<br>BIS_fnc_helicopterCanFly<br>BIS_fnc_helicopterSeat<br>BIS_fnc_helicopterSeatMove<br>BIS_fnc_helicopterType<br>BIS_fnc_helicopterGetHitpoints |\n| HSim | Map | BIS_fnc_KMLimport<br>BIS_fnc_noFlyZonesCreate<br>BIS_fnc_noFlyZonesExport<br>BIS_fnc_noFlyZone<br>BIS_fnc_keypointsExport<br>BIS_fnc_keypointsExportFromKML<br>BIS_fnc_worldArea<br>BIS_fnc_randomPos<br>BIS_fnc_randomPosTrigger<br>BIS_fnc_markerCreate<br>BIS_fnc_markerParams<br>BIS_fnc_markerPath<br>BIS_fnc_posDegtoUTM<br>BIS_fnc_posDegToWorld<br>BIS_fnc_posUTMToDeg<br>BIS_fnc_nearestHelipad |\n| HSim | Misc | BIS_fnc_endMission<br>BIS_fnc_onLoad<br>BIS_fnc_onEnd<br>BIS_fnc_displayName<br>BIS_fnc_counter<br>BIS_fnc_isLocalized<br>BIS_fnc_roundDir<br>BIS_fnc_saveGame<br>BIS_fnc_animType<br>BIS_fnc_position<br>BIS_fnc_assignPlayerRole<br>BIS_fnc_convertUnits<br>BIS_fnc_moveIn<br>BIS_fnc_setHeight<br>BIS_fnc_playerName |\n| HSim | Missions | BIS_fnc_singleMissionName<br>BIS_fnc_singleMissionConfig<br>BIS_fnc_singleMissionKeys |\n| HSim | MP | BIS_fnc_MP<br>BIS_fnc_MPexec |\n| HSim | Numbers | BIS_fnc_numberDigits<br>BIS_fnc_numberText |\n| HSim | Radio | BIS_fnc_radioSetChannel<br>BIS_fnc_radioSetPlaylist<br>BIS_fnc_radioSetTrack |\n| HSim | Strings | BIS_fnc_secondsToString |\n| A2PMC | GUI | BIS_fnc_customGPS<br>BIS_fnc_customGPSVideo<br>BIS_fnc_3Dcredits<br>BIS_fnc_dirIndicator<br>BIS_fnc_playVideo |\n| A2PMC | Environment | BIS_fnc_sandstorm<br>BIS_fnc_crows<br>BIS_fnc_destroyCity<br>BIS_fnc_flies |\n| A2PMC | Spawning | BIS_fnc_spawnEnemy |\n| A2OA | Arrays | BIS_fnc_findExtreme |\n| A2OA | Debug | BIS_fnc_configviewer |\n| A2OA | GUI | BIS_fnc_AAN<br>BIS_fnc_infoText<br>BIS_fnc_dynamicText |\n| A2OA | Misc | BIS_fnc_halo<br>BIS_fnc_music<br>BIS_fnc_scriptedMove |\n| A2OA | Objects | BIS_fnc_boundingBoxCorner<br>BIS_fnc_boundingBoxMarker<br>BIS_fnc_boundingBoxDimensions<br>BIS_fnc_boundingCircle |\n| A2OA | Scenes | BIS_fnc_UnitCapture<br>BIS_fnc_UnitCaptureFiring<br>BIS_fnc_UnitCaptureSimple<br>BIS_fnc_UnitPlay<br>BIS_fnc_UnitPlaySimple<br>BIS_fnc_UnitPlayFiring |\n| A2OA | Systems | BIS_fnc_FTLmanager<br>BIS_fnc_RespawnManager<br>BIS_fnc_spotter |\n| A2OA | Numbers | BIS_fnc_linearConversion |\n| A2 | Arrays | BIS_fnc_selectRandomWeighted<br>BIS_fnc_findNestedElement<br>BIS_fnc_returnNestedElement<br>BIS_fnc_setNestedElement<br>BIS_fnc_removeNestedElement<br>BIS_fnc_maxDiffArray<br>BIS_fnc_removeIndex<br>BIS_fnc_selectRandom<br>BIS_fnc_randomIndex<br>BIS_fnc_arrayPush<br>BIS_fnc_arrayPushStack<br>BIS_fnc_arrayPop<br>BIS_fnc_arrayShift<br>BIS_fnc_arrayUnShift<br>BIS_fnc_arrayCompare<br>BIS_fnc_arrayFindDeep<br>BIS_fnc_conditionalSelect<br>BIS_fnc_subSelect<br>BIS_fnc_arrayInsert |\n| A2 | Configs | BIS_fnc_classWeapon<br>BIS_fnc_classMagazine<br>BIS_fnc_returnConfigEntry<br>BIS_fnc_returnParents |\n| A2 | Debug | BIS_fnc_help<br>BIS_fnc_recompile |\n| A2 | Diagnostic | BIS_fnc_diagAnim<br>BIS_fnc_fps |\n| A2 | Geometry | BIS_fnc_dirTo<br>BIS_fnc_relativeDirTo<br>BIS_fnc_relPos<br>BIS_fnc_distance2D<br>BIS_fnc_distance2Dsqr<br>BIS_fnc_getLineDist<br>BIS_fnc_inAngleSector |\n| A2 | Inventory | BIS_fnc_inv<br>BIS_fnc_invAdd<br>BIS_fnc_invRemove<br>BIS_fnc_invCodeToArray<br>BIS_fnc_invString<br>BIS_fnc_invSlots<br>BIS_fnc_invSlotsEmpty<br>BIS_fnc_invSlotType |\n| A2 | Misc | BIS_fnc_findSafePos<br>BIS_fnc_getFactions<br>BIS_fnc_inTrigger<br>BIS_fnc_isPosBlacklisted<br>BIS_fnc_listPlayers<br>BIS_fnc_posToGrid<br>BIS_fnc_nearestPosition<br>BIS_fnc_createMenu<br>BIS_fnc_colorRGBtoHTML<br>BIS_fnc_addEvidence<br>BIS_fnc_taskHandler<br>BIS_fnc_threat<br>BIS_fnc_commsMenuCreate<br>BIS_fnc_commsMenuToggleVisibility<br>BIS_fnc_commsMenuToggleAvailability<br>BIS_fnc_version |\n| A2 | Numbers | BIS_fnc_randomNum<br>BIS_fnc_randomInt<br>BIS_fnc_arithmeticMean<br>BIS_fnc_geometricMean<br>BIS_fnc_cutDecimals<br>BIS_fnc_greatestNum<br>BIS_fnc_lowestNum<br>BIS_fnc_nearestNum<br>BIS_fnc_sortNum<br>BIS_fnc_roundNum<br>BIS_fnc_parseNumber |\n| A2 | Objects | BIS_fnc_isInFrontOf<br>BIS_fnc_setPitchBank<br>BIS_fnc_getPitchBank |\n| A2 | Scenes | BIS_fnc_sceneGetParticipants<br>BIS_fnc_sceneGetPositionByAngle<br>BIS_fnc_sceneSetPosFormation<br>BIS_fnc_sceneSetAnimationsForGroup<br>BIS_fnc_sceneSetBehaviour<br>BIS_fnc_sceneCreateSceneTrigger<br>BIS_fnc_miscanim<br>BIS_fnc_sceneRotate<br>BIS_fnc_sceneSetObjects<br>BIS_fnc_sceneGetObjects<br>BIS_fnc_sceneMiscStuff<br>BIS_fnc_zzRotate<br>BIS_fnc_sceneCheckWeapons<br>BIS_fnc_sceneCreateSoundEntities<br>BIS_fnc_sceneAreaClearance<br>BIS_fnc_sceneIntruderDetector |\n| A2 | Strings | BIS_fnc_timeToString |\n| A2 | Systems | BIS_fnc_transportService<br>BIS_fnc_supplydropService<br>BIS_fnc_supplydrop<br>BIS_fnc_respect<br>BIS_fnc_showTime<br>BIS_fnc_locations |\n| A2 | Variables | BIS_fnc_areEqual<br>BIS_fnc_swapVars<br>BIS_fnc_variableSpaceAdd<br>BIS_fnc_variableSpaceRemove |\n| A2 | Vectors | BIS_fnc_crossProduct<br>BIS_fnc_dotProduct<br>BIS_fnc_magnitude<br>BIS_fnc_magnitudeSqr<br>BIS_fnc_unitVector<br>BIS_fnc_vectorMultiply<br>BIS_fnc_vectorDiff<br>BIS_fnc_vectorAdd<br>BIS_fnc_vectorFromXToY<br>BIS_fnc_rotateVector2D |\n| A2 | Vehicles | BIS_fnc_absSpeed |\n| A2 | Spawning | BIS_fnc_spawnGroup<br>BIS_fnc_returnGroupComposition<br>BIS_fnc_spawnVehicle<br>BIS_fnc_spawnCrew<br>BIS_fnc_selectCrew<br>BIS_fnc_taskPatrol<br>BIS_fnc_taskDefend<br>BIS_fnc_taskAttack<br>BIS_fnc_returnVehicleTurrets<br>BIS_fnc_ObjectsMapper<br>BIS_fnc_ObjectsGrabber |\n| A3_EPA | Misc | BIS_fnc_blackOut<br>BIS_fnc_blackIn<br>BIS_fnc_buildingPositions<br>BIS_fnc_isBuildingEnterable<br>BIS_fnc_addStackedEventHandler<br>BIS_fnc_executeStackedEventHandler<br>BIS_fnc_removeStackedEventHandler<br>BIS_fnc_initExpo<br>BIS_fnc_enableSaving<br>BIS_fnc_disableSaving |\n| A3_EPA | Spawning | BIS_fnc_prepareAO<br>BIS_fnc_PAO_corpseRemoval<br>BIS_fnc_PAO_spawnAmmo |\n| A3_EPA | GUI | BIS_fnc_quotations<br>BIS_fnc_showMarkers<br>BIS_fnc_isInZoom |\n| A3_EPA | Geometry | BIS_fnc_isInsideArea<br>BIS_fnc_relPosObject |\n| A3_EPC | Misc | BIS_fnc_earthquake |\n| A3_Functions_F_Curator | Curator | BIS_fnc_forceCuratorInterface<br>BIS_fnc_isForcedCuratorInterface<br>BIS_fnc_curatorObjectRegistered<br>BIS_fnc_curatorObjectRegisteredTable<br>BIS_fnc_registerCuratorObject<br>BIS_fnc_showCuratorFeedbackMessage<br>BIS_fnc_isCurator<br>BIS_fnc_removeDestroyedCuratorEditableObjects<br>BIS_fnc_curatorPinged<br>BIS_fnc_curatorWaypointPlaced<br>BIS_fnc_curatorObjectPlaced<br>BIS_fnc_curatorObjectEdited<br>BIS_fnc_curatorAttachObject<br>BIS_fnc_curatorRespawn<br>BIS_fnc_manageCuratorAddons<br>BIS_fnc_listCuratorPlayers<br>BIS_fnc_addCuratorAreaFromTrigger<br>BIS_fnc_setCuratorVisionModes<br>BIS_fnc_curatorVisionModes<br>BIS_fnc_toggleCuratorVisionMode<br>BIS_fnc_mirrorCuratorSettings<br>BIS_fnc_drawCuratorLocations<br>BIS_fnc_drawCuratorRespawnMarkers<br>BIS_fnc_drawCuratorDeaths<br>BIS_fnc_addCuratorIcon<br>BIS_fnc_removeCuratorIcon<br>BIS_fnc_isCuratorEditable<br>BIS_fnc_curatorAutomatic<br>BIS_fnc_curatorAutomaticPositions<br>BIS_fnc_setCuratorAttributes<br>BIS_fnc_curatorAttributes<br>BIS_fnc_showCuratorAttributes<br>BIS_fnc_initCuratorAttribute<br>BIS_fnc_setCuratorCamera<br>BIS_fnc_shakeCuratorCamera<br>BIS_fnc_curatorHint<br>BIS_fnc_curatorSayMessage<br>BIS_fnc_exportCuratorCostTable |\n| A3_Functions_F_Curator | CuratorChallenges | BIS_fnc_addCuratorChallenge<br>BIS_fnc_finishCuratorChallenge<br>BIS_fnc_manageCuratorChallenges<br>BIS_fnc_formatCuratorChallengeObjects<br>BIS_fnc_completedCuratorChallengesCount<br>BIS_fnc_curatorChallengeFireWeapon<br>BIS_fnc_curatorChallengeGetInVehicle<br>BIS_fnc_curatorChallengeDestroyVehicle<br>BIS_fnc_curatorChallengeFindIntel<br>BIS_fnc_curatorChallengeSpawnLightning<br>BIS_fnc_curatorChallengeIlluminate |\n| A3_Functions_F_Curator | Environment | BIS_fnc_setOvercast<br>BIS_fnc_setFog<br>BIS_fnc_setDate |\n| A3_Functions_F_Curator | Map | BIS_fnc_locationDescription<br>BIS_fnc_drawAO<br>BIS_fnc_drawMinefields<br>BIS_fnc_drawRespawnPositions |\n| A3_Functions_F_Curator | Misc | BIS_fnc_activateAddons<br>BIS_fnc_playEndMusic<br>BIS_fnc_neutralizeUnit<br>BIS_fnc_isLoading<br>BIS_fnc_isUnitVirtual<br>BIS_fnc_endMissionServer<br>BIS_fnc_exportCfgGroups<br>BIS_fnc_selectDiarySubject |\n| A3_Functions_F_Curator | MP | BIS_fnc_sayMessage<br>BIS_fnc_playSound<br>BIS_fnc_playMusic<br>BIS_fnc_setObjectTexture<br>BIS_fnc_estimatedTimeLeft |\n| A3_Functions_F_Curator | Objects | BIS_fnc_initIntelObject<br>BIS_fnc_initVirtualUnit |\n| A3_Functions_F_Curator | Respawn | BIS_fnc_initRespawnBackpack<br>BIS_fnc_respawnBackpack<br>BIS_fnc_respawnRounds<br>BIS_fnc_respawnMenuSpectator |\n| A3_Functions_F_Curator | Variables | BIS_fnc_setServerVariable<br>BIS_fnc_getServerVariable |\n| A3_Modules | Environment | BIS_fnc_moduleHideTerrainObjects<br>BIS_fnc_moduleEditTerrainObject |\n| A3_Modules | Effects | BIS_fnc_moduleEffectsEmitterCreator<br>BIS_fnc_moduleCreateProjectile<br>BIS_fnc_moduleGrenade<br>BIS_fnc_moduleEffectsPlankton<br>BIS_fnc_moduleEffectsBubbles<br>BIS_fnc_moduleEffectsShells<br>BIS_fnc_moduleEffectsSmoke<br>BIS_fnc_moduleEffectsFire |\n| A3_Modules | Events | BIS_fnc_moduleChat<br>BIS_fnc_moduleDate<br>BIS_fnc_moduleSaveGame<br>BIS_fnc_moduleVolume<br>BIS_fnc_moduleGenericRadio |\n| A3_Modules | GroupModifiers | BIS_fnc_moduleCombatGetIn<br>BIS_fnc_moduleGroupID |\n| A3_Modules | HC | BIS_fnc_HC_GUI |\n| A3_Modules | Intel | BIS_fnc_moduleTaskCreate<br>BIS_fnc_moduleTaskSetDescription<br>BIS_fnc_moduleTaskSetDestination<br>BIS_fnc_moduleTaskSetState<br>BIS_fnc_moduleCreateDiaryRecord<br>BIS_fnc_moduleHQ |\n| A3_Modules | LiveFeed | BIS_fnc_liveFeedModuleEffects<br>BIS_fnc_liveFeedModuleInit<br>BIS_fnc_liveFeedModuleSetSource<br>BIS_fnc_liveFeedModuleSetTarget |\n| A3_Modules | Misc | BIS_fnc_moduleZoneRestriction<br>BIS_fnc_moduleFriendlyFire<br>BIS_fnc_moduleTrident<br>BIS_fnc_tridentClient<br>BIS_fnc_tridentHandleDamage<br>BIS_fnc_tridentSetRelationship<br>BIS_fnc_tridentGetRelationship<br>BIS_fnc_tridentExecute<br>BIS_fnc_moduleUnlockObject<br>BIS_fnc_moduleUnlockArea |\n| A3_Modules | Multiplayer | BIS_fnc_moduleSector<br>BIS_fnc_moduleRespawnVehicle |\n| A3_Modules | ObjectModifiers | BIS_fnc_moduleAI<br>BIS_fnc_moduleAmmo<br>BIS_fnc_moduleDamage<br>BIS_fnc_moduleDoorOpen<br>BIS_fnc_moduleFuel<br>BIS_fnc_moduleHealth<br>BIS_fnc_moduleMode<br>BIS_fnc_modulePositioning<br>BIS_fnc_moduleRank<br>BIS_fnc_moduleRating<br>BIS_fnc_moduleShowHide<br>BIS_fnc_moduleSkill<br>BIS_fnc_moduleSimulationManager<br>BIS_fnc_moduleSimulationManager_grab |\n| A3_Modules | Sites | BIS_fnc_animalSiteSpawn<br>BIS_fnc_moduleSiteInit<br>BIS_fnc_getRelPos |\n| A3_Modules | Skirmish | BIS_fnc_skirmishTrigger |\n| A3_Modules | StrategicMap | BIS_fnc_moduleStrategicMapOpen<br>BIS_fnc_moduleStrategicMapInit<br>BIS_fnc_moduleStrategicMapMission<br>BIS_fnc_moduleStrategicMapORBAT<br>BIS_fnc_moduleStrategicMapImage<br>BIS_fnc_moduleStrategicMapORBAT_mouse<br>BIS_fnc_moduleStrategicMapORBAT_draw |\n| A3_Modules | Supports | BIS_fnc_moduleSupportsInitRequester<br>BIS_fnc_moduleSupportsInitProvider<br>BIS_fnc_moduleSupportsInitProviderVirtual |\n| A3_Modules_F_EPB | Misc | BIS_fnc_modulePoster |\n| A3_Structures | Scripts | BIS_fnc_Door<br>BIS_fnc_DoorOpen<br>BIS_fnc_DoorClose<br>BIS_fnc_DoorNoHandleOpen<br>BIS_fnc_DoorNoHandleClose<br>BIS_fnc_HatchOpen<br>BIS_fnc_HatchClose<br>BIS_fnc_LockedDoorOpen<br>BIS_fnc_LockedDoorNoHandleOpen<br>BIS_fnc_ObjectInventoryAnimatedOpen<br>BIS_fnc_ObjectInventoryAnimatedClose<br>BIS_fnc_SingleWingSlideDoorOpen<br>BIS_fnc_SingleWingSlideDoorClose<br>BIS_fnc_TwoWingDoorNoHandleOpen<br>BIS_fnc_TwoWingDoorNoHandleClose<br>BIS_fnc_TwoWingDoorOneHandleOpen<br>BIS_fnc_TwoWingDoorOneHandleClose<br>BIS_fnc_TwoWingDoorTwoHandleOpen<br>BIS_fnc_TwoWingDoorTwoHandleClose<br>BIS_fnc_TwoWingSlideDoorOpen<br>BIS_fnc_TwoWingSlideDoorClose |\n| A3_Modules_F_Curator | Animals | BIS_fnc_moduleAnimals |\n| A3_Modules_F_Curator | CAS | BIS_fnc_moduleCAS |\n| A3_Modules_F_Curator | Curator | BIS_fnc_moduleCurator<br>BIS_fnc_moduleCuratorAddEditingArea<br>BIS_fnc_moduleCuratorSetEditingAreaType<br>BIS_fnc_moduleCuratorAddEditingAreaPlayers<br>BIS_fnc_moduleCuratorAddEditableObjects<br>BIS_fnc_moduleCuratorSetObjectCost<br>BIS_fnc_moduleCuratorSetCostsVehicleClass<br>BIS_fnc_moduleCuratorSetCostsSide<br>BIS_fnc_moduleCuratorSetCostsDefault<br>BIS_fnc_moduleCuratorSetCoefs<br>BIS_fnc_moduleCuratorAddPoints<br>BIS_fnc_moduleCuratorAddAddons<br>BIS_fnc_moduleCuratorAddCameraArea<br>BIS_fnc_moduleCuratorAddIcon<br>BIS_fnc_moduleCuratorSetCamera<br>BIS_fnc_moduleCuratorSetAttributes |\n| A3_Modules_F_Curator | Effects | BIS_fnc_modulePostprocess<br>BIS_fnc_moduleSound<br>BIS_fnc_moduleSFX<br>BIS_fnc_moduleTracers<br>BIS_fnc_moduleProjectile |\n| A3_Modules_F_Curator | Environment | BIS_fnc_moduleSkiptime<br>BIS_fnc_moduleTimeMultiplier<br>BIS_fnc_moduleWeather |\n| A3_Modules_F_Curator | Intel | BIS_fnc_moduleDiary<br>BIS_fnc_moduleEndMission<br>BIS_fnc_moduleMissionName |\n| A3_Modules_F_Curator | Lightning | BIS_fnc_moduleLightning |\n| A3_Modules_F_Curator | Mines | BIS_fnc_moduleMine |\n| A3_Modules_F_Curator | Misc | BIS_fnc_moduleCoverMap<br>BIS_fnc_moduleRadioChannelCreate<br>BIS_fnc_moduleRemoteControl |\n| A3_Modules_F_Curator | Multiplayer | BIS_fnc_moduleZoneProtection<br>BIS_fnc_moduleCountdown<br>BIS_fnc_moduleRespawnTickets<br>BIS_fnc_moduleBleedTickets |\n| A3_Modules_F_Curator | Objectives | BIS_fnc_moduleObjective<br>BIS_fnc_moduleObjectiveMove<br>BIS_fnc_moduleObjectiveFind<br>BIS_fnc_moduleObjectiveSector<br>BIS_fnc_moduleObjectiveTarget<br>BIS_fnc_moduleObjectiveGetIn |\n| A3_Modules_F_Curator | Respawn | BIS_fnc_moduleRespawnPosition<br>BIS_fnc_moduleRespawnInventory |\n| A3_Missions_F_Curator | MissionTypes | BIS_fnc_moduleMPTypeDefense<br>BIS_fnc_moduleMPTypeSeize<br>BIS_fnc_moduleMPTypeSectorControl<br>BIS_fnc_moduleMPTypeGameMaster |\n| A3_Modules_F_Kart | Objectives | BIS_fnc_moduleObjectiveRaceStart<br>BIS_fnc_moduleObjectiveRaceCP<br>BIS_fnc_moduleObjectiveRaceFinish |\n| A3_Bootcamp | Inventory | BIS_fnc_exportInventory<br>BIS_fnc_saveInventory<br>BIS_fnc_deleteInventory<br>BIS_fnc_baseWeapon<br>BIS_fnc_compatibleItems<br>BIS_fnc_compatibleMagazines<br>BIS_fnc_arsenal<br>BIS_fnc_addVirtualItemCargo<br>BIS_fnc_removeVirtualItemCargo<br>BIS_fnc_getVirtualItemCargo<br>BIS_fnc_addVirtualWeaponCargo<br>BIS_fnc_removeVirtualWeaponCargo<br>BIS_fnc_getVirtualWeaponCargo<br>BIS_fnc_addVirtualMagazineCargo<br>BIS_fnc_removeVirtualMagazineCargo<br>BIS_fnc_getVirtualMagazineCargo<br>BIS_fnc_addVirtualBackpackCargo<br>BIS_fnc_removeVirtualBackpackCargo<br>BIS_fnc_getVirtualBackpackCargo |\n| A3_Bootcamp | Misc | BIS_fnc_traceBullets<br>BIS_fnc_getUnitByUid<br>BIS_fnc_moveAction |\n| A3_Bootcamp | Training | BIS_fnc_target |\n| A3_Bootcamp | VR | BIS_fnc_VRDrawBorder<br>BIS_fnc_VRDrawGrid<br>BIS_fnc_VREffectKilled<br>BIS_fnc_VRFadeIn<br>BIS_fnc_VRFadeOut<br>BIS_fnc_VRSpawnEffect<br>BIS_fnc_VRSpawnSelector<br>BIS_fnc_VRTimer<br>BIS_fnc_VRHitpart<br>BIS_fnc_VRCourseTargetDesignation1<br>BIS_fnc_VRCourseTargetDesignation2<br>BIS_fnc_VRCourseTargetDesignation3<br>BIS_fnc_VRCourseLaunchers1<br>BIS_fnc_VRCourseLaunchers2<br>BIS_fnc_VRCourseLaunchers3<br>BIS_fnc_VRCoursePlaceables1<br>BIS_fnc_VRCoursePlaceables2<br>BIS_fnc_VRCoursePlaceables3<br>BIS_fnc_VRCourseBallistics1<br>BIS_fnc_VRCourseBallistics2<br>BIS_fnc_VRCourseBallistics3<br>BIS_fnc_VRCourseBallistics4<br>BIS_fnc_VRCourseCommandingMovement1<br>BIS_fnc_VRCourseCommandingMovement2<br>BIS_fnc_VRCourseCommandingBehaviour1<br>BIS_fnc_VRCourseCommandingBehaviour2<br>BIS_fnc_VRCourseCommandingBehaviour3<br>BIS_fnc_VRCourseCommandingVehicles1<br>BIS_fnc_VRCourseCommandingVehicles2<br>BIS_fnc_VRCourseCommandingVehicles3<br>BIS_fnc_VRCourseCommandingActions1<br>BIS_fnc_VRCourseCommandingActions2<br>BIS_fnc_VRCourseCommandingActions3 |\n| A3_Bootcamp | GUI | BIS_fnc_animateTaskWaypoint |\n| A3_Modules_F_Bootcamp | Misc | BIS_fnc_moduleBootcampStage<br>BIS_fnc_moduleHint<br>BIS_fnc_modulePunishment<br>BIS_fnc_moduleArsenal |\n| A3_Heli | VR | BIS_fnc_VRCourseHeliBasics1<br>BIS_fnc_VRCourseHeliBasics2<br>BIS_fnc_VRCourseHeliBasics3<br>BIS_fnc_VRCourseHeliSlingload1<br>BIS_fnc_VRCourseHeliAdvanced1<br>BIS_fnc_VRCourseHeliAdvanced2<br>BIS_fnc_VRCourseHeliAdvanced3<br>BIS_fnc_VRCourseHeliAdvanced4<br>BIS_fnc_VRCourseHeliAdvanced5<br>BIS_fnc_VRCourseHeliAdvanced6<br>BIS_fnc_VRCourseHeliWeapons1<br>BIS_fnc_VRCourseHeliWeapons2<br>BIS_fnc_VRCourseHeliWeapons3<br>BIS_fnc_VRCourseHeliWeapons4 |\n| A3_Heli | Params | BIS_fnc_paramViewDistance |\n| A3_Heli | Misc | BIS_fnc_didJip<br>BIS_fnc_synchronizedObjects |\n| A3_Heli | FFV | BIS_fnc_ffvUpdate |\n| A3_Missions_F_Heli | MissionTypes | BIS_fnc_ModuleMPTypeGroundSupport<br>BIS_fnc_ModuleMPTypeGroundSupportBase |\n| A3_Modules_F_Heli | Misc | BIS_fnc_moduleSpawnAI<br>BIS_fnc_moduleSpawnAIPoint<br>BIS_fnc_moduleSpawnAISectorTactic<br>BIS_fnc_moduleSpawnAIOptions<br>BIS_fnc_moduleSlingload |\n| A3_Mark | Vehicles | BIS_fnc_baseVehicle<br>BIS_fnc_exportVehicle<br>BIS_fnc_garage<br>BIS_fnc_garage3DEN<br>BIS_fnc_initVehicleCrew<br>BIS_fnc_initVehicle<br>BIS_fnc_initVehicleKart<br>BIS_fnc_loadVehicle<br>BIS_fnc_saveVehicle<br>BIS_fnc_setVehicleMass<br>BIS_fnc_getVehicleCustomization |\n| A3_Mark | VR | BIS_fnc_VRCourseWeaponHandlingA1<br>BIS_fnc_VRCourseWeaponHandlingA2<br>BIS_fnc_VRCourseWeaponHandlingA3<br>BIS_fnc_VRCourseWeaponHandlingB1<br>BIS_fnc_VRCourseWeaponHandlingB2<br>BIS_fnc_VRCourseWeaponHandlingB3<br>BIS_fnc_VRCourseWeaponHandlingC2<br>BIS_fnc_VRCourseWeaponHandlingC1 |\n| A3_Mark | DynamicGroups | BIS_fnc_dynamicGroups |\n| A3_Mark | Revive | BIS_fnc_disableRevive<br>BIS_fnc_reenableRevive<br>BIS_fnc_reviveInit<br>BIS_fnc_reviveEnabled<br>BIS_fnc_reviveAllowed<br>BIS_fnc_reviveIsValid<br>BIS_fnc_reviveIsValidSecure<br>BIS_fnc_reviveBleedOut<br>BIS_fnc_reviveIconControl<br>BIS_fnc_reviveOnState<br>BIS_fnc_reviveOnStateJIP<br>BIS_fnc_reviveOnBeingRevived<br>BIS_fnc_reviveOnForcingRespawn<br>BIS_fnc_reviveEhKilled<br>BIS_fnc_reviveEhRespawn<br>BIS_fnc_reviveEhDammaged<br>BIS_fnc_reviveEhHandleDamage<br>BIS_fnc_reviveEhHandleHeal<br>BIS_fnc_reviveDebug<br>BIS_fnc_reviveDamageReset<br>BIS_fnc_reviveSecureUnit<br>BIS_fnc_reviveGet3dIcons<br>BIS_fnc_reviveGetActionIcon<br>BIS_fnc_reviveInitAddPlayer<br>BIS_fnc_reviveInitRemovePlayer |\n| A3_Mark | GUI | BIS_fnc_keyHold |\n| A3_Modules_F_Mark | Objectives | BIS_fnc_moduleHvtObjectives<br>BIS_fnc_moduleHvtObjectivesInstance<br>BIS_fnc_moduleHvtObjective<br>BIS_fnc_moduleHvtInit<br>BIS_fnc_downloadObject_canSee_module<br>BIS_fnc_downloadObject_canUse_module<br>BIS_fnc_downloadObject_nearObject_module<br>BIS_fnc_downloadObject_onSucceeded_module<br>BIS_fnc_endGameSpectator_onCarrierPickupInfoChanged<br>BIS_fnc_endGameSpectator_onSideStageChanged<br>BIS_fnc_endGameSpectator_onStageChanged<br>BIS_fnc_endGameSpectator_onUploadStateChanged<br>BIS_fnc_endGameSpectator_updateSideIntelTask |\n| A3_Expansion_A | Misc | BIS_fnc_getIntersectionsUnderCursor<br>BIS_fnc_getObjectBBD<br>BIS_fnc_getName<br>BIS_fnc_getNetMode |\n| A3_Expansion_A | Math | BIS_fnc_lerp<br>BIS_fnc_getAngleDelta |\n| A3_Expansion_A | Spectator | BIS_fnc_EGObjectiveVisualizer<br>BIS_fnc_EGObjectiveVisualizerDraw<br>BIS_fnc_EGSpectator<br>BIS_fnc_EGSpectatorCamera<br>BIS_fnc_EGSpectatorCameraTick<br>BIS_fnc_EGSpectatorCameraSetTarget<br>BIS_fnc_EGSpectatorCameraResetTarget<br>BIS_fnc_EGSpectatorCameraPrepareTarget<br>BIS_fnc_EGSpectatorDraw2D<br>BIS_fnc_EGSpectatorDraw3D<br>BIS_fnc_EGSpectatorGetUnitsToDraw |\n| A3_Props_F_Exp_A_Military_Equipment | Scripts | BIS_fnc_DataTerminalAnimate<br>BIS_fnc_DataTerminalColor |\n| 3DEN | Default | BIS_fnc_3DENExportOldSQM<br>BIS_fnc_3DENExportTerrainBuilder<br>BIS_fnc_3DENExportSQF<br>BIS_fnc_3DENVisionMode<br>BIS_fnc_3DENNotification<br>BIS_fnc_3DENToolbar<br>BIS_fnc_3DENGrid<br>BIS_fnc_3DENCamera<br>BIS_fnc_3DENInterface<br>BIS_fnc_3DENModuleDescription<br>BIS_fnc_3DENDrawLocations<br>BIS_fnc_3DENListLocations<br>BIS_fnc_3DENMissionPreview<br>BIS_fnc_3DENStatusBar<br>BIS_fnc_3DENTutorial<br>BIS_fnc_3DENEntityMenu<br>BIS_fnc_3DENControlsHint<br>BIS_fnc_3DENShowMessage<br>BIS_fnc_3DENFlashlight<br>BIS_fnc_3DENIntel<br>BIS_fnc_3DENDiagCreateList<br>BIS_fnc_3DENDiagFonts<br>BIS_fnc_3DENDiagMouseControl<br>BIS_fnc_3DENExportAttributes<br>BIS_fnc_3DENMissionStats<br>BIS_fnc_initAmmoBox<br>BIS_fnc_highlightControl<br>BIS_fnc_initListNBoxSorting<br>BIS_fnc_initSliderValue |\n| 3DEN | Attributes | BIS_fnc_3DENAttributeDoorStates |\n| A3_Expansion | Conversations | BIS_fnc_showSubtitle |\n| A3_Missions_F_Exp | Campaign | BIS_fnc_EXP_camp_IFF<br>BIS_fnc_EXP_camp_balanceGroup<br>BIS_fnc_EXP_camp_hasMissionStarted<br>BIS_fnc_EXP_camp_SITREP<br>BIS_fnc_EXP_camp_setCinematicMode<br>BIS_fnc_EXP_camp_getCinematicMode<br>BIS_fnc_EXP_camp_initClasses<br>BIS_fnc_EXP_camp_initCharacter<br>BIS_fnc_EXP_camp_checkpoint<br>BIS_fnc_EXP_camp_getPlayersGroup<br>BIS_fnc_EXP_camp_playerChecklist<br>BIS_fnc_EXP_camp_replaceVehicles<br>BIS_fnc_EXP_camp_guidedProjectile<br>BIS_fnc_EXP_camp_dynamicAISkill<br>BIS_fnc_EXP_camp_setSkill<br>BIS_fnc_EXP_camp_playTimelineVideo<br>BIS_fnc_EXP_camp_playSubtitles<br>BIS_fnc_EXP_camp_addTickets<br>BIS_fnc_EXP_camp_initDifficulty |\n| A3_Missions_F_Exp | CampaignManager | BIS_fnc_EXP_camp_manager<br>BIS_fnc_EXP_camp_manager_setState<br>BIS_fnc_EXP_camp_manager_getState<br>BIS_fnc_EXP_camp_manager_triggerEvent<br>BIS_fnc_EXP_camp_manager_onPlayerRegistered |\n| A3_Missions_F_Exp | CampaignLobby | BIS_fnc_EXP_camp_lobby<br>BIS_fnc_EXP_camp_lobby_clearVars<br>BIS_fnc_EXP_camp_lobby_ctrlSetColor<br>BIS_fnc_EXP_camp_lobby_findHost<br>BIS_fnc_EXP_camp_lobby_getHostSettings<br>BIS_fnc_EXP_camp_lobby_getPlayerSquadName<br>BIS_fnc_EXP_camp_lobby_go<br>BIS_fnc_EXP_camp_lobby_intro<br>BIS_fnc_EXP_camp_lobby_launch<br>BIS_fnc_EXP_camp_lobby_loop<br>BIS_fnc_EXP_camp_lobby_missionCountdown<br>BIS_fnc_EXP_camp_lobby_onLoad<br>BIS_fnc_EXP_camp_lobby_updatePlayerStatus<br>BIS_fnc_EXP_camp_lobby_onUnLoad<br>BIS_fnc_EXP_camp_lobby_playMissionVideo<br>BIS_fnc_EXP_camp_lobby_serverPing<br>BIS_fnc_EXP_camp_lobby_serverUpdate<br>BIS_fnc_EXP_camp_lobby_structuredText<br>BIS_fnc_EXP_camp_lobby_UIMilitaryManager<br>BIS_fnc_EXP_camp_lobby_UIMissionCountdown<br>BIS_fnc_EXP_camp_lobby_UIMissionManager<br>BIS_fnc_EXP_camp_lobby_UIOverlayManager<br>BIS_fnc_EXP_camp_lobby_UIProgressManager<br>BIS_fnc_EXP_camp_lobby_UISettingsManager<br>BIS_fnc_EXP_camp_lobby_updateHostSettings<br>BIS_fnc_EXP_camp_lobby_updateIntel<br>BIS_fnc_EXP_camp_lobby_updateMilitaryEfficiency<br>BIS_fnc_EXP_camp_lobby_updatePlayers<br>BIS_fnc_HEXtoRGB |\n| A3_Destroyer | Destroyer | BIS_fnc_Destroyer01Init<br>BIS_fnc_Destroyer01PosUpdate<br>BIS_fnc_Destroyer01EdenInit<br>BIS_fnc_Destroyer01EdenDelete<br>BIS_fnc_Destroyer01InitHullNumbers<br>BIS_fnc_Destroyer01OperateHangarDoors<br>BIS_fnc_Destroyer01AnimateHangarDoors<br>BIS_fnc_Destroyer01PlayHangarDoorSound<br>BIS_fnc_Destroyer01HandleDamage<br>BIS_fnc_Destroyer01GetShipPart |\n| A3_Destroyer | BoatRecovery | BIS_fnc_BoatRack01Init<br>BIS_fnc_BoatRack01ActionAdd<br>BIS_fnc_BoatRack01CanExetuteAction<br>BIS_fnc_BoatRack01CanProgressAction<br>BIS_fnc_BoatRack01ActionRemove<br>BIS_fnc_BoatRack01InitAdjustZOffsets<br>BIS_fnc_BoatRack01AdjustZOffset<br>BIS_fnc_BoatRack01ActionCondition |\n| A3_Jets | AircrfatCarrier | BIS_fnc_Carrier01Init<br>BIS_fnc_Carrier01PosUpdate<br>BIS_fnc_Carrier01EdenInit<br>BIS_fnc_Carrier01EdenDelete<br>BIS_fnc_Carrier01AnimateDeflectors<br>BIS_fnc_Carrier01CatapultActionAdd<br>BIS_fnc_Carrier01CatapultActionRemove<br>BIS_fnc_Carrier01CatapultLockTo<br>BIS_fnc_Carrier01CatapultID<br>BIS_fnc_Carrier01CrewPlayAnim<br>BIS_fnc_Carrier01CrewInAnim |\n| A3_Jets | CarrierOps | BIS_fnc_AircraftCatapultLaunch<br>BIS_fnc_AircraftTailhook |\n| A3_Jets | AircraftFunctionality | BIS_fnc_AircraftFoldingWings<br>BIS_fnc_AircraftTailhookAi |\n| A3_Jets | Ejection | BIS_fnc_PlaneEjection<br>BIS_fnc_PlaneAiEject<br>BIS_fnc_PlaneEjectionFX<br>BIS_fnc_EjectionSeatRelease |\n| A3_CombatPatrol | CombatPatrol | BIS_fnc_CPDummy<br>BIS_fnc_CPFindEmptyPosition<br>BIS_fnc_CPInit<br>BIS_fnc_CPLog<br>BIS_fnc_CPPickSafeDir<br>BIS_fnc_CPSafeAzimuths<br>BIS_fnc_CPSendReinforcements<br>BIS_fnc_CPSpawnGarrisonGrp<br>BIS_fnc_CPWaitUntil |\n| A3_CombatPatrol | Misc | BIS_fnc_laptopPlayVideo<br>BIS_fnc_laptopInit |\n| A3_Orange | Misc | BIS_fnc_initLeaflet<br>BIS_fnc_getCloudletParams<br>BIS_fnc_createRuin<br>BIS_fnc_showAANArticle<br>BIS_fnc_setObjectShotParents<br>BIS_fnc_firedBombDemine<br>BIS_fnc_carAlarm<br>BIS_fnc_smoothStep<br>BIS_fnc_initInspectable<br>BIS_fnc_activateTrainingMine |\n| A3_Orange | Waypoints | BIS_fnc_wpDemine |\n| A3_Orange | Sound | BIS_fnc_setCustomSoundController |\n| A3_TacOps | Map | BIS_fnc_zoomOnArea<br>BIS_fnc_showMarker<br>BIS_fnc_showMarkerArray<br>BIS_fnc_hideMarker<br>BIS_fnc_hideMarkerArray<br>BIS_fnc_cancelMarker<br>BIS_fnc_rotateMarker<br>BIS_fnc_getMarkerState<br>BIS_fnc_colorMarker<br>BIS_fnc_changeColorMarker<br>BIS_fnc_resizeMarker<br>BIS_fnc_moveMarker<br>BIS_fnc_simpleMoveMarker<br>BIS_fnc_blinkMarker<br>BIS_fnc_getMarkers<br>BIS_fnc_shakeMap<br>BIS_fnc_shakeMapEH<br>BIS_fnc_zoomLock<br>BIS_fnc_zoomLockEH<br>BIS_fnc_zoomUnlock<br>BIS_fnc_getBorderMarkers |\n| A3_TacOps | Systems | BIS_fnc_eventTimeline<br>BIS_fnc_holdKey<br>BIS_fnc_missionSelector<br>BIS_fnc_createTooltip<br>BIS_fnc_scaleAndTranslate<br>BIS_fnc_animatePicture<br>BIS_fnc_lookAtArray<br>BIS_fnc_lookAtArrayEH<br>BIS_fnc_animatedScreen<br>BIS_fnc_animatedBriefing<br>BIS_fnc_animatedOpening |\n| A3_Modules_F_Tacops | CivilianPresence | BIS_fnc_moduleCivilianPresence<br>BIS_fnc_moduleCivilianPresenceUnit<br>BIS_fnc_moduleCivilianPresenceSafeSpot |\n| A3_Tank | Map | BIS_fnc_randomPosIntersection |\n| A3_Modules_F_Tank | TanksMp | BIS_fnc_moduleVanguardFob<br>BIS_fnc_moduleVanguardScorePersistence<br>BIS_fnc_moduleVanguardObjective |\n| A3_Warlords | Warlords | BIS_fnc_WLAICore<br>BIS_fnc_WLAIPathSegmentation<br>BIS_fnc_WLAIPurchases<br>BIS_fnc_WLAircraftArrival<br>BIS_fnc_WLAirdrop<br>BIS_fnc_WLAISectorScan<br>BIS_fnc_WLArsenalFilter<br>BIS_fnc_WLCalculateIncome<br>BIS_fnc_WLCalculateSectorConnections<br>BIS_fnc_WLClientInit<br>BIS_fnc_WLDebug<br>BIS_fnc_WLDefenceSetup<br>BIS_fnc_WLDropPurchase<br>BIS_fnc_WLFundsInfo<br>BIS_fnc_WLGarrisonRetreat<br>BIS_fnc_WLInit<br>BIS_fnc_WLInSectorArea<br>BIS_fnc_WLLoadoutApply<br>BIS_fnc_WLLoadoutGrab<br>BIS_fnc_WLMostVotedSector<br>BIS_fnc_WLNavalArrival<br>BIS_fnc_WLOpenArsenal<br>BIS_fnc_WLOSD<br>BIS_fnc_WLOutlineIcons<br>BIS_fnc_WLParseAssetList<br>BIS_fnc_WLPlayersTracking<br>BIS_fnc_WLPlayersTrackingServer<br>BIS_fnc_WLPurchaseMenu<br>BIS_fnc_WLRandomPosRect<br>BIS_fnc_WLRecalculateServices<br>BIS_fnc_WLRemovalHandle<br>BIS_fnc_WLReputation<br>BIS_fnc_WLRequestFastTravel<br>BIS_fnc_WLRequestFundsTransfer<br>BIS_fnc_WLRequestPurchase<br>BIS_fnc_WLRequestSectorScan<br>BIS_fnc_WLRequestVotingReset<br>BIS_fnc_WLSectorFundsPayoff<br>BIS_fnc_WLSectorHandle<br>BIS_fnc_WLSectorHandleServer<br>BIS_fnc_WLSectorIconUpdate<br>BIS_fnc_WLSectorInit<br>BIS_fnc_WLSectorListing<br>BIS_fnc_WLSectorPopulate<br>BIS_fnc_WLSectorScanHandle<br>BIS_fnc_WLSectorsCommonInit<br>BIS_fnc_WLSectorSelectionEnd<br>BIS_fnc_WLSectorSelectionHandle<br>BIS_fnc_WLSectorSelectionHandleServer<br>BIS_fnc_WLSectorSelectionStart<br>BIS_fnc_WLSectorsSetup<br>BIS_fnc_WLSectorTaskHandle<br>BIS_fnc_WLSectorUpdate<br>BIS_fnc_WLSeizingBarHandle<br>BIS_fnc_WLSendResponseTeam<br>BIS_fnc_WLShowInfo<br>BIS_fnc_WLSideToFaction<br>BIS_fnc_WLSoundMsg<br>BIS_fnc_WLSubroutine_purchaseMenuAssetAvailability<br>BIS_fnc_WLSubroutine_purchaseMenuGetUIScale<br>BIS_fnc_WLSubroutine_purchaseMenuHandleDLC<br>BIS_fnc_WLSubroutine_purchaseMenuRefresh<br>BIS_fnc_WLSubroutine_purchaseMenuSetAssetDetails<br>BIS_fnc_WLSubroutine_purchaseMenuSetItemsList<br>BIS_fnc_WLSyncTime<br>BIS_fnc_WLSyncedTime<br>BIS_fnc_WLUpdateAO<br>BIS_fnc_WLVarsInit<br>BIS_fnc_WLVehicleHandle<br>BIS_fnc_WLVotingBarHandle |\n| A3_Warlords | Misc | BIS_fnc_WLSmoothText |\n| A3_Enoch | Probing | BIN_fnc_ProbingBeam_sendData<br>BIN_fnc_ProbingBeam_fired<br>BIN_fnc_ProbingArm_fired |\n| A3_Enoch | CargoPlatform | BIN_fnc_cargoPlatform_01_adjust<br>BIN_fnc_cargoPlatform_01_update<br>BIN_fnc_cargoPlatform_01_destruction |\n| A3_Enoch | DeconShower | BIN_fnc_deconShowerAnim<br>BIN_fnc_deconShowerAnimLarge<br>BIN_fnc_deconShowerAnimStop<br>BIN_fnc_deconShowerCollision<br>BIN_fnc_deconShowerDelete<br>BIN_fnc_deconShowerMove |\n| A3_Enoch | CBRN | BIN_fnc_CBRNHoseInit |\n| A3_Enoch | EM_Core | BIN_fnc_showSpectrumAnalyzer<br>BIN_fnc_updateSpectrumAnalyzerInput<br>BIN_fnc_frequencyToString |\n| A3_Oldman | Systems | BIS_fnc_OM_addLoadedEH<br>BIS_fnc_OM_savingEnabled<br>BIS_fnc_OM_credits<br>BIS_fnc_OM_init<br>BIS_fnc_OM_Module_initSmallValueSilder<br>BIS_fnc_OM_EXEC<br>BIS_fnc_OM_SectorGetSectors<br>BIS_fnc_OM_BuildSectorsData<br>BIS_fnc_OM_HandleMapControls<br>BIS_fnc_OM_ModuleQuest_destroyObject<br>BIS_fnc_OM_ModuleQuest_defend<br>BIS_fnc_OM_Epicentrum<br>BIS_fnc_OM_moduleRestPoint<br>BIS_fnc_OM_moduleMarket<br>BIS_fnc_OM_saveGame<br>BIS_fnc_OM_pause<br>BIS_fnc_OM_skip<br>BIS_fnc_OM_camera<br>BIS_fnc_OM_AS_ShowStaticText<br>BIS_fnc_drawBoundingBox |\n| A3_Oldman | SyndikatAgent | BIS_fnc_OM_ModuleSyndikatAgent |\n| A3_Oldman | SyndikatTeam | BIS_fnc_OM_ModuleSyndikatTeam |\n| A3_Oldman | SentryDrone | BIS_fnc_OM_SentryDrone |\n| A3_Oldman | Economy | BIS_fnc_OM_moduleEconomy |\n| A3_Oldman | Radio | BIS_fnc_OM_moduleRadio |\n| A3_Oldman | SmartMarkers | BIS_fnc_OM_moduleSmartMarkers |\n| A3_Oldman | Awareness | BIS_fnc_OM_moduleAwareness |\n| A3_Oldman | ActionQueue | BIS_fnc_OM_moduleActionQueue |\n| A3_Oldman | Reputation | BIS_fnc_OM_moduleReputation |\n| A3_Oldman | EscortAI | BIS_fnc_escortAI<br>BIS_fnc_escortAIHoldAction |\n| A3_Oldman | WeatherManager | BIS_fnc_OMSetForecastLimit<br>BIS_fnc_OMWeatherUICalc<br>BIS_fnc_OMWeatherManagerCore<br>BIS_fnc_OMWeatherManagerMain<br>BIS_fnc_OMWeatherManagerRain<br>BIS_fnc_OMWeatherReport |\n| A3_Oldman | Phone | BIS_fnc_OM_phone_addContact<br>BIS_fnc_OM_phone_addCall<br>BIS_fnc_OM_phone_core<br>BIS_fnc_OM_phone_incomingCall<br>BIS_fnc_OM_phone_removeCall<br>BIS_fnc_OM_phone_SMS<br>BIS_fnc_OM_phone_SMSSend<br>BIS_fnc_OM_phone_customSectionInit<br>BIS_fnc_OM_phone_customSectionShow<br>BIS_fnc_OM_phone_customSectionWeatherShow<br>BIS_fnc_OM_phone_getDiaryListIndexByName<br>BIS_fnc_OM_phone_menuInit<br>BIS_fnc_OM_phone_menuHandler |\n| A3_Oldman | Checkpoint | BIS_fnc_OM_moduleCheckpoint_handleStates<br>BIS_fnc_OM_moduleCheckpoint_checkAngleToObject<br>BIS_fnc_OM_moduleCheckpoint_checkDistanceFromObject<br>BIS_fnc_OM_moduleCheckpoint_intersect<br>BIS_fnc_OM_moduleCheckpoint_navigateVehicleToCheck<br>BIS_fnc_OM_moduleCheckpoint_playAnim |\n| A3_Oldman | Depot | BIS_fnc_OM_moduleDepot<br>BIS_fnc_OM_sellEquipment |\n| A3_Oldman | Medicine | BIS_fnc_OM_infectedGroupHandle<br>BIS_fnc_OM_allInfectedDeadCode<br>BIS_fnc_OM_medicineDeliveredCode<br>BIS_fnc_OM_medicineRanOutCode<br>BIS_fnc_OM_warnCriticalCode<br>BIS_fnc_OM_warnMildCode |\n| A3_Oldman | Conversations | BIS_fnc_OM_moduleRandomConversation<br>BIS_fnc_OM_conversation<br>BIS_fnc_OM_createConversation |\n| A3_Oldman | FastTravel | BIS_fnc_OM_moduleFastTravel |\n| A3_AoW | DioaramaBase | BIS_fnc_DioramaBase_01_connect<br>BIS_fnc_DioramaBase_01_update<br>BIS_fnc_DioramaBase_01_snap<br>BIS_fnc_DioramaBase_01_delete<br>BIS_fnc_DioramaBase_01_init |\n| A3_AoW | Gallery | BIS_fnc_Gallery_01_update |\n\n> [!NOTE]\n> Extraction script can be found on the Biki Export Scripts page.","sections":[{"heading":null,"level":1,"markdown":"> [!NOTE]\n> See also:\n>\n> - Arma 3: Functions Library\n> - Arma 3: Functions\n\nLast updated: Arma 3 v2.10\n\n| Group | Category | Functions |\n|---|---|---|\n| A3 | Actions | BIS_fnc_packStaticWeapon<br>BIS_fnc_unpackStaticWeapon |\n| A3 | Ambient | BIS_fnc_ambientFlyby<br>BIS_fnc_ambientAnim<br>BIS_fnc_ambientAnimCombat<br>BIS_fnc_ambientAnimGetParams<br>BIS_fnc_animalBehaviour<br>BIS_fnc_animalRandomization<br>BIS_fnc_ambientAnim__playAnim<br>BIS_fnc_ambientAnim__terminate |\n| A3 | Arrays | BIS_fnc_sortBy<br>BIS_fnc_arrayShuffle<br>BIS_fnc_updatePlayerArray<br>BIS_fnc_consolidateArray<br>BIS_fnc_findInPairs<br>BIS_fnc_getFromPairs<br>BIS_fnc_addToPairs<br>BIS_fnc_removeFromPairs<br>BIS_fnc_setToPairs<br>BIS_fnc_sortAlphabetically<br>BIS_fnc_findAllNestedElements<br>BIS_fnc_priorityQueue_Init<br>BIS_fnc_priorityQueue_PushItem<br>BIS_fnc_priorityQueue_PopItem<br>BIS_fnc_priorityQueue_IsEmpty<br>BIS_fnc_priorityQueue_IsFull<br>BIS_fnc_priorityQueue_GetHighestPriority<br>BIS_fnc_priorityQueue_GetLowestPriority |\n| A3 | Bitwise | BIS_fnc_bitwiseAND<br>BIS_fnc_bitwiseOR<br>BIS_fnc_bitwiseXOR<br>BIS_fnc_bitwiseNOT<br>BIS_fnc_bitflagsSet<br>BIS_fnc_bitflagsUnset<br>BIS_fnc_bitflagsFlip<br>BIS_fnc_bitflagsCheck<br>BIS_fnc_bitflagsToArray |\n| A3 | Briefing | BIS_fnc_briefingAnimate<br>BIS_fnc_briefingInit |\n| A3 | Combat | BIS_fnc_enemyTargets<br>BIS_fnc_enemyDetected<br>BIS_fnc_fireSupport<br>BIS_fnc_fireSupportCluster<br>BIS_fnc_fireSupportVirtual<br>BIS_fnc_stalk |\n| A3 | Configs | BIS_fnc_configPath<br>BIS_fnc_subClasses<br>BIS_fnc_uniqueClasses<br>BIS_fnc_loadClass<br>BIS_fnc_loadEntry<br>BIS_fnc_unitAddon<br>BIS_fnc_weaponAddon<br>BIS_fnc_returnChildren<br>BIS_fnc_configExtremes<br>BIS_fnc_weaponsEntityType<br>BIS_fnc_magazinesEntityType<br>BIS_fnc_getCfg<br>BIS_fnc_getCfgIsClass<br>BIS_fnc_getCfgSubClasses<br>BIS_fnc_getCfgDataArray<br>BIS_fnc_getCfgDataObject<br>BIS_fnc_getCfgDataBool<br>BIS_fnc_getCfgData<br>BIS_fnc_getCfgDataPool |\n| A3 | DateTime | BIS_fnc_calculateDateTime<br>BIS_fnc_compareDateTimes<br>BIS_fnc_isDateTimeNewer |\n| A3 | Debug | BIS_fnc_debugProfile<br>BIS_fnc_functionMeta<br>BIS_fnc_camera<br>BIS_fnc_cameraOld<br>BIS_fnc_isDemo<br>BIS_fnc_animViewer<br>BIS_fnc_logFormat<br>BIS_fnc_logFormatServer<br>BIS_fnc_preload<br>BIS_fnc_errorParamsType<br>BIS_fnc_isDebugConsoleAllowed<br>BIS_fnc_debugConsoleExec<br>BIS_fnc_camera_showPositions |\n| A3 | Diagnostic | BIS_fnc_diagAAR<br>BIS_fnc_diagAARrecord<br>BIS_fnc_diagHit<br>BIS_fnc_diagKey<br>BIS_fnc_diagRadio<br>BIS_fnc_diagMissionWeapons<br>BIS_fnc_diagMissionPositions<br>BIS_fnc_diagPreview<br>BIS_fnc_diagPreviewVehicleCrew<br>BIS_fnc_diagPreviewCycle<br>BIS_fnc_diagKeyLayout<br>BIS_fnc_diagKeyTest<br>BIS_fnc_diagWiki<br>BIS_fnc_diagVehicleIcons<br>BIS_fnc_diagConfig<br>BIS_fnc_diagLoop<br>BIS_fnc_locWeaponInfo<br>BIS_fnc_diagKnownTargets<br>BIS_fnc_diagKnownAsTarget<br>BIS_fnc_diagBulletCam<br>BIS_fnc_diagMacros<br>BIS_fnc_diagMacrosVerify<br>BIS_fnc_diagMacrosMapSize<br>BIS_fnc_diagMacrosNameSound<br>BIS_fnc_diagMacrosSimpleObject<br>BIS_fnc_diagMacrosAuthor<br>BIS_fnc_diagMacrosEditorPreview<br>BIS_fnc_diagFindMissingAuthors<br>BIS_fnc_diagObjectPerformance<br>BIS_fnc_exportGroupFormations<br>BIS_fnc_exportCfgVehicles<br>BIS_fnc_exportCfgVehiclesAssetDB<br>BIS_fnc_exportCfgWeapons<br>BIS_fnc_exportCfgMagazines<br>BIS_fnc_exportCfgPatches<br>BIS_fnc_exportCfgHints<br>BIS_fnc_exportEditorPreviews<br>BIS_fnc_exportConfigHierarchy<br>BIS_fnc_importImageLinks<br>BIS_fnc_exportFunctionsToWiki<br>BIS_fnc_diagJIRAlink |\n| A3 | Effects | BIS_fnc_effectFired<br>BIS_fnc_effectKilled<br>BIS_fnc_effectPlankton<br>BIS_fnc_effectFiredLongSmoke<br>BIS_fnc_effectFiredRifle<br>BIS_fnc_effectFiredArtillery<br>BIS_fnc_effectFiredRocket<br>BIS_fnc_effectFiredCruiseMissile<br>BIS_fnc_effectFiredSmokeLauncher<br>BIS_fnc_effectFiredSmokeLauncher_boat<br>BIS_fnc_effectFiredFlares<br>BIS_fnc_effectFiredHeliRocket<br>BIS_fnc_effectKilledAirDestruction<br>BIS_fnc_effectKilledAirDestructionStage2<br>BIS_fnc_effectKilledSecondaries |\n| A3 | Environment | BIS_fnc_setPPeffectTemplate<br>BIS_fnc_initWorldScene<br>BIS_fnc_setRain |\n| A3 | Feedback | BIS_fnc_feedbackMain<br>BIS_fnc_bloodEffect<br>BIS_fnc_damageChanged<br>BIS_fnc_damagePulsing<br>BIS_fnc_dirtEffect<br>BIS_fnc_fatigueEffect<br>BIS_fnc_feedbackInit<br>BIS_fnc_flamesEffect<br>BIS_fnc_healing<br>BIS_fnc_incapacitatedEffect<br>BIS_fnc_indicateBleeding<br>BIS_fnc_radialRed<br>BIS_fnc_radialRedOut |\n| A3 | Geometry | BIS_fnc_relScaledDist<br>BIS_fnc_terrainGradAngle |\n| A3 | GUI | BIS_fnc_groupIndicator<br>BIS_fnc_rscLayer<br>BIS_fnc_guiEffectTiles<br>BIS_fnc_cinemaBorder<br>BIS_fnc_textTiles<br>BIS_fnc_titlecard<br>BIS_fnc_liveFeed<br>BIS_fnc_liveFeedEffects<br>BIS_fnc_liveFeedSetSource<br>BIS_fnc_liveFeedSetTarget<br>BIS_fnc_liveFeedTerminate<br>BIS_fnc_establishingShot<br>BIS_fnc_showNotification<br>BIS_fnc_ctrlFitToTextHeight<br>BIS_fnc_setIDCStreamFriendly<br>BIS_fnc_typeText<br>BIS_fnc_typeText2<br>BIS_fnc_ctrlSetScale<br>BIS_fnc_credits_movie<br>BIS_fnc_credits_movieConfig<br>BIS_fnc_credits_movieSupport<br>BIS_fnc_showUnitInfo<br>BIS_fnc_toUpperDisplayTexts<br>BIS_fnc_createLogRecord<br>BIS_fnc_showMissionStatus<br>BIS_fnc_setMissionStatusSlot<br>BIS_fnc_openFieldManual<br>BIS_fnc_initDisplay<br>BIS_fnc_controlConfigs<br>BIS_fnc_showWelcomeScreen<br>BIS_fnc_versionInfo<br>BIS_fnc_exportGUIBaseClasses<br>BIS_fnc_customGPS_Spawn |\n| A3 | Hints | BIS_fnc_advHint<br>BIS_fnc_advHintArg<br>BIS_fnc_advHintCall<br>BIS_fnc_advHintCredits<br>BIS_fnc_advHintFormat |\n| A3 | HoldActions | BIS_fnc_holdActionAdd<br>BIS_fnc_holdActionRemove<br>BIS_fnc_holdAction_showIcon<br>BIS_fnc_holdAction_animationTimerCode |\n| A3 | Inventory | BIS_fnc_addWeapon<br>BIS_fnc_itemType<br>BIS_fnc_basicBackpack<br>BIS_fnc_loadInventory<br>BIS_fnc_unitHeadgear<br>BIS_fnc_isThrowable<br>BIS_fnc_limitAmmunition<br>BIS_fnc_limitItems<br>BIS_fnc_limitWeaponItems<br>BIS_fnc_hasItem<br>BIS_fnc_inventoryExists |\n| A3 | Map | BIS_fnc_markWaypoints<br>BIS_fnc_mapSize<br>BIS_fnc_mapGridSize<br>BIS_fnc_markerToTrigger<br>BIS_fnc_triggerToMarker<br>BIS_fnc_exportMapToBiTXT<br>BIS_fnc_drawArrow<br>BIS_fnc_markerToString<br>BIS_fnc_stringToMarker<br>BIS_fnc_stringToMarkerLocal |\n| A3 | Missions | BIS_fnc_basicTask<br>BIS_fnc_missionTasks<br>BIS_fnc_missionTasksLocal<br>BIS_fnc_missionConversations<br>BIS_fnc_missionConversationsLocal<br>BIS_fnc_missionFlow<br>BIS_fnc_isCampaign<br>BIS_fnc_missionHandlers<br>BIS_fnc_trackMissionTime<br>BIS_fnc_forceEnd |\n| A3 | Misc | BIS_fnc_fadeEffect<br>BIS_fnc_findOverwatch<br>BIS_fnc_onDiaryChanged<br>BIS_fnc_colorRGBAtoHTML<br>BIS_fnc_rankParams<br>BIS_fnc_colorRGBAtoTexture<br>BIS_fnc_healthEffects<br>BIS_fnc_textureMarker<br>BIS_fnc_textureVehicleIcon<br>BIS_fnc_localize<br>BIS_fnc_colorConfigToRGBA<br>BIS_fnc_keyCode<br>BIS_fnc_addScriptedEventHandler<br>BIS_fnc_removeScriptedEventHandler<br>BIS_fnc_removeAllScriptedEventHandlers<br>BIS_fnc_callScriptedEventHandler<br>BIS_fnc_startLoadingScreen<br>BIS_fnc_endLoadingScreen<br>BIS_fnc_progressLoadingScreen<br>BIS_fnc_groupVehicles<br>BIS_fnc_nearestRoad<br>BIS_fnc_addCommMenuItem<br>BIS_fnc_removeCommMenuItem<br>BIS_fnc_refreshCommMenu<br>BIS_fnc_interpolateWeather<br>BIS_fnc_weaponComponents<br>BIS_fnc_jukebox<br>BIS_fnc_loop<br>BIS_fnc_runLater<br>BIS_fnc_fixDate<br>BIS_fnc_isLeapYear<br>BIS_fnc_monthDays<br>BIS_fnc_disableLoading<br>BIS_fnc_gridToPos<br>BIS_fnc_encodeFlags<br>BIS_fnc_decodeFlags<br>BIS_fnc_encodeFlags2<br>BIS_fnc_decodeFlags2<br>BIS_fnc_encodeFlags4<br>BIS_fnc_decodeFlags4<br>BIS_fnc_encodeFlags8<br>BIS_fnc_decodeFlags8<br>BIS_fnc_deleteCounter<br>BIS_fnc_sunriseSunsetTime<br>BIS_fnc_getArea<br>BIS_fnc_animateFlag<br>BIS_fnc_fire<br>BIS_fnc_checkAITasks<br>BIS_fnc_halo_keydown<br>BIS_fnc_healtEffects_init<br>BIS_fnc_healthEffects_handleDamage_code |\n| A3 | Modules | BIS_fnc_initModules<br>BIS_fnc_moduleInit<br>BIS_fnc_moduleHandle<br>BIS_fnc_moduleModules<br>BIS_fnc_moduleTriggers<br>BIS_fnc_moduleUnits<br>BIS_fnc_moduleExecute |\n| A3 | MP | BIS_fnc_initMultiplayer<br>BIS_fnc_call<br>BIS_fnc_spawn<br>BIS_fnc_execFSM<br>BIS_fnc_execVM<br>BIS_fnc_execRemote<br>BIS_fnc_addScore<br>BIS_fnc_setRespawnDelay<br>BIS_fnc_onPlayerConnected<br>BIS_fnc_initPlayable<br>BIS_fnc_missionTimeLeft<br>BIS_fnc_deleteVehicleCrew<br>BIS_fnc_admin<br>BIS_fnc_spawnOrdered |\n| A3 | Network | BIS_fnc_netId<br>BIS_fnc_groupFromNetId<br>BIS_fnc_objectFromNetId |\n| A3 | Numbers | BIS_fnc_countdown<br>BIS_fnc_parseNumberSafe |\n| A3 | Strings | BIS_fnc_filterString<br>BIS_fnc_inString<br>BIS_fnc_ordinalNumber<br>BIS_fnc_romanNumeral<br>BIS_fnc_phoneticalWord<br>BIS_fnc_teamColor<br>BIS_fnc_alignTabs<br>BIS_fnc_splitString<br>BIS_fnc_trimString |\n| A3 | Supports | BIS_fnc_addSupportLink<br>BIS_fnc_changeSupportRadioChannel<br>BIS_fnc_limitSupport<br>BIS_fnc_removeSupportLink |\n| A3 | Objects | BIS_fnc_getTurrets<br>BIS_fnc_objectVar<br>BIS_fnc_allSynchronizedObjects<br>BIS_fnc_setRank<br>BIS_fnc_spawnObjects<br>BIS_fnc_objectHeight<br>BIS_fnc_objectType<br>BIS_fnc_crewCount<br>BIS_fnc_setIdentity<br>BIS_fnc_setObjectRotation<br>BIS_fnc_cargoTurretIndex<br>BIS_fnc_switchLamp<br>BIS_fnc_attachToRelative<br>BIS_fnc_setHitPointDamage<br>BIS_fnc_allTurrets<br>BIS_fnc_synchronizedObjectsQueue<br>BIS_fnc_turretConfig<br>BIS_fnc_vehicleCrewTurrets |\n| A3 | SimpleObjects | BIS_fnc_createSimpleObject<br>BIS_fnc_adjustSimpleObject<br>BIS_fnc_simpleObjectData<br>BIS_fnc_replaceWithSimpleObject |\n| A3 | OO | BIS_fnc_addClassOO<br>BIS_fnc_createObjectOO<br>BIS_fnc_validateParametersOO |\n| A3 | Params | BIS_fnc_storeParamsValues<br>BIS_fnc_initParams<br>BIS_fnc_getParamValue<br>BIS_fnc_paramDaytime<br>BIS_fnc_paramWeather<br>BIS_fnc_paramCountdown<br>BIS_fnc_paramRespawnTickets<br>BIS_fnc_paramGuerFriendly<br>BIS_fnc_paramReviveUnconsciousStateMode<br>BIS_fnc_paramReviveMode<br>BIS_fnc_paramReviveDuration<br>BIS_fnc_paramReviveRequiredTrait<br>BIS_fnc_paramReviveRequiredItems<br>BIS_fnc_paramReviveMedicSpeedMultiplier<br>BIS_fnc_paramReviveBleedOutDuration<br>BIS_fnc_paramReviveForceRespawnDuration<br>BIS_fnc_paramTimeAcceleration |\n| A3 | Strategic | BIS_fnc_ORBATOpen<br>BIS_fnc_ORBATAnimate<br>BIS_fnc_ORBATTooltip<br>BIS_fnc_ORBATSetGroupFade<br>BIS_fnc_ORBATSetGroupParams<br>BIS_fnc_ORBATGetGroupParams<br>BIS_fnc_ORBATAddGroupOverlay<br>BIS_fnc_ORBATRemoveGroupOverlay<br>BIS_fnc_ORBATConfigPreview<br>BIS_fnc_StrategicMapOpen<br>BIS_fnc_StrategicMapAnimate<br>BIS_fnc_StrategicMapMouseButtonClick<br>BIS_fnc_setUnitInsignia<br>BIS_fnc_getUnitInsignia<br>BIS_fnc_strategicMapOpen_keyDown<br>BIS_fnc_strategicMapOpen_mouse<br>BIS_fnc_strategicMapOpen_draw<br>BIS_fnc_ORBAT_mouseClick<br>BIS_fnc_ORBAT_mouse<br>BIS_fnc_ORBATOpen_keyDown<br>BIS_fnc_ORBAT_draw<br>BIS_fnc_ORBAT_loadArray<br>BIS_fnc_ORBAT_loadConfig |\n| A3 | Respawn | BIS_fnc_selectRespawnTemplate<br>BIS_fnc_initRespawn<br>BIS_fnc_showRespawnMenu<br>BIS_fnc_setRespawnInventory<br>BIS_fnc_addRespawnInventory<br>BIS_fnc_removeRespawnInventory<br>BIS_fnc_getRespawnInventories<br>BIS_fnc_addRespawnPosition<br>BIS_fnc_removeRespawnPosition<br>BIS_fnc_getRespawnPositions<br>BIS_fnc_getRespawnMarkers<br>BIS_fnc_missionRespawnType<br>BIS_fnc_moveToRespawnPosition<br>BIS_fnc_respawnNone<br>BIS_fnc_respawnSpectator<br>BIS_fnc_respawnInstant<br>BIS_fnc_respawnBase<br>BIS_fnc_respawnGroup<br>BIS_fnc_respawnSide<br>BIS_fnc_respawnEndMission<br>BIS_fnc_respawnSeagull<br>BIS_fnc_respawnTimePenalty<br>BIS_fnc_respawnWave<br>BIS_fnc_respawnCounter<br>BIS_fnc_respawnConfirm<br>BIS_fnc_respawnTickets<br>BIS_fnc_respawnMenuPosition<br>BIS_fnc_respawnMenuInventory<br>BIS_fnc_showRespawnMenuDisableItem<br>BIS_fnc_showRespawnMenuDisableItemDraw<br>BIS_fnc_showRespawnMenuDisableItemCheck<br>BIS_fnc_showRespawnMenuHeader<br>BIS_fnc_showRespawnMenuInventory<br>BIS_fnc_showRespawnMenuInventoryDetails<br>BIS_fnc_showRespawnMenuInventoryItems<br>BIS_fnc_showRespawnMenuInventoryList<br>BIS_fnc_showRespawnMenuInventoryLimit<br>BIS_fnc_showRespawnMenuInventoryLimitRefresh<br>BIS_fnc_showRespawnMenuInventoryLimitRespawn<br>BIS_fnc_showRespawnMenuInventoryLoadout<br>BIS_fnc_showRespawnMenuInventoryMetadata<br>BIS_fnc_showRespawnMenuPosition<br>BIS_fnc_showRespawnMenuPositionList<br>BIS_fnc_showRespawnMenuPositionMap<br>BIS_fnc_showRespawnMenuPositionMapDraw<br>BIS_fnc_showRespawnMenuPositionMapHandle<br>BIS_fnc_showRespawnMenuPositionMetadata<br>BIS_fnc_showRespawnMenuPositionName<br>BIS_fnc_showRespawnMenuPositionRefresh<br>BIS_fnc_respawnNone_keydown<br>BIS_fnc_respawnNone_loop |\n| A3 | Sides | BIS_fnc_enemySides<br>BIS_fnc_friendlySides<br>BIS_fnc_areFriendly<br>BIS_fnc_sideID<br>BIS_fnc_sideColor<br>BIS_fnc_sideName<br>BIS_fnc_sideType<br>BIS_fnc_objectSide<br>BIS_fnc_playerSideFaction<br>BIS_fnc_sideIsFriendly<br>BIS_fnc_sideIsEnemy<br>BIS_fnc_sideNameUnlocalized |\n| A3 | Systems | BIS_fnc_InstructorFigure<br>BIS_fnc_bleedTickets |\n| A3 | Tasks | BIS_fnc_setTask<br>BIS_fnc_setTaskLocal<br>BIS_fnc_taskVar<br>BIS_fnc_deleteTask<br>BIS_fnc_sharedObjectives<br>BIS_fnc_taskTypeIcon<br>BIS_fnc_taskSetType<br>BIS_fnc_taskType<br>BIS_fnc_taskSetAlwaysVisible<br>BIS_fnc_taskAlwaysVisible<br>BIS_fnc_taskChildren<br>BIS_fnc_taskCompleted<br>BIS_fnc_taskCreate<br>BIS_fnc_taskCurrent<br>BIS_fnc_taskDescription<br>BIS_fnc_taskDestination<br>BIS_fnc_taskExists<br>BIS_fnc_taskHint<br>BIS_fnc_taskParent<br>BIS_fnc_taskReal<br>BIS_fnc_tasksUnit<br>BIS_fnc_taskSetCurrent<br>BIS_fnc_taskSetDescription<br>BIS_fnc_taskSetDestination<br>BIS_fnc_taskSetState<br>BIS_fnc_taskState<br>BIS_fnc_sharedObjectives_taskAssignedCode<br>BIS_fnc_sharedObjectives_getCustomData |\n| A3 | Vehicles | BIS_fnc_vehicleRoles<br>BIS_fnc_missileLaunchPositionFix<br>BIS_fnc_unflipVehicle |\n| A3 | Variables | BIS_fnc_loadFunctions<br>BIS_fnc_areEqualNotNil |\n| A3 | Vectors | BIS_fnc_vectorDirAndUpRelative<br>BIS_fnc_weaponDirectionRelative<br>BIS_fnc_multiplySquareMatrixByVector<br>BIS_fnc_rotateVector3D<br>BIS_fnc_transformVectorDirAndUp |\n| A3 | Waypoints | BIS_fnc_scriptedWaypointType<br>BIS_fnc_wpLand<br>BIS_fnc_wpPatrol<br>BIS_fnc_wpRelax<br>BIS_fnc_wpArtillery<br>BIS_fnc_wpSuppress |\n| A3 | Math | BIS_fnc_bezierLength<br>BIS_fnc_clamp<br>BIS_fnc_clampVector<br>BIS_fnc_deltaTime<br>BIS_fnc_findLookAt<br>BIS_fnc_isEqualVector<br>BIS_fnc_nearestPoint<br>BIS_fnc_pow<br>BIS_fnc_pulsate<br>BIS_fnc_vectorDivide |\n| A3 | Interp | BIS_fnc_berp<br>BIS_fnc_berpVector<br>BIS_fnc_bezierInterpolate<br>BIS_fnc_bezierInterpolateVector<br>BIS_fnc_bounceIn<br>BIS_fnc_bounceOut<br>BIS_fnc_bounceInOut<br>BIS_fnc_bounceInVector<br>BIS_fnc_bounceOutVector<br>BIS_fnc_bounceInOutVector<br>BIS_fnc_clerp<br>BIS_fnc_easeIn<br>BIS_fnc_easeOut<br>BIS_fnc_easeInOut<br>BIS_fnc_easeInOutVector<br>BIS_fnc_easeInVector<br>BIS_fnc_easeOutVector<br>BIS_fnc_hermite<br>BIS_fnc_hermiteVector<br>BIS_fnc_interpolate<br>BIS_fnc_interpolateConstant<br>BIS_fnc_interpolateVector<br>BIS_fnc_interpolateVectorConstant<br>BIS_fnc_inverseLerp<br>BIS_fnc_lerp<br>BIS_fnc_lerpVector<br>BIS_fnc_quinticIn<br>BIS_fnc_quinticOut<br>BIS_fnc_quinticInOut<br>BIS_fnc_quinticInVector<br>BIS_fnc_quinticOutVector<br>BIS_fnc_quinticInOutVector<br>BIS_fnc_slerp |\n| A3 | Timeline | BIS_fnc_timeline_cleanup<br>BIS_fnc_timeline_deleted<br>BIS_fnc_timeline_finish<br>BIS_fnc_timeline_getAlpha<br>BIS_fnc_timeline_getCurrentTime<br>BIS_fnc_timeline_getInterpMode<br>BIS_fnc_timeline_getLength<br>BIS_fnc_timeline_getPlayFromStart<br>BIS_fnc_timeline_getPlayRate<br>BIS_fnc_timeline_getPlayTime<br>BIS_fnc_timeline_getPosition<br>BIS_fnc_timeline_getSimulatedCurves<br>BIS_fnc_timeline_getStopTime<br>BIS_fnc_timeline_getTimeLeft<br>BIS_fnc_timeline_init<br>BIS_fnc_timeline_isFinished<br>BIS_fnc_timeline_isLooping<br>BIS_fnc_timeline_isPaused<br>BIS_fnc_timeline_isPlaying<br>BIS_fnc_timeline_isReverse<br>BIS_fnc_timeline_play<br>BIS_fnc_timeline_setInterpMode<br>BIS_fnc_timeline_setLength<br>BIS_fnc_timeline_setLoop<br>BIS_fnc_timeline_setPause<br>BIS_fnc_timeline_setPlayRate<br>BIS_fnc_timeline_setPosition<br>BIS_fnc_timeline_setReverse<br>BIS_fnc_timeline_simulateCurves<br>BIS_fnc_timeline_stop<br>BIS_fnc_timeline_tick |\n| A3 | Timeline3DEN | BIS_fnc_timeline_edenAttributesChanged<br>BIS_fnc_timeline_edenConnectionChanged<br>BIS_fnc_timeline_edenDeleted<br>BIS_fnc_timeline_edenInit<br>BIS_fnc_timeline_edenIsSelected<br>BIS_fnc_timeline_edenDragged |\n| A3 | Curve | BIS_fnc_richCurve_compute<br>BIS_fnc_richCurve_computeCurveArcLength<br>BIS_fnc_richCurve_computeKeys<br>BIS_fnc_richCurve_computeOwnerTimeline<br>BIS_fnc_richCurve_computeSimulatedObjects<br>BIS_fnc_richCurve_getCurveLength<br>BIS_fnc_richCurve_getCurvePoints<br>BIS_fnc_richCurve_getCurveValueFloat<br>BIS_fnc_richCurve_getCurveValueVector<br>BIS_fnc_richCurve_getFirstKey<br>BIS_fnc_richCurve_getKeyFromIndex<br>BIS_fnc_richCurve_getKeyIndex<br>BIS_fnc_richCurve_getKeys<br>BIS_fnc_richCurve_getKeysAtTime<br>BIS_fnc_richCurve_getKeyTime<br>BIS_fnc_richCurve_getLastKey<br>BIS_fnc_richCurve_getLookAtPosition<br>BIS_fnc_richCurve_getNextKey<br>BIS_fnc_richCurve_getOrientationMode<br>BIS_fnc_richCurve_getOwnerTimeline<br>BIS_fnc_richCurve_getPreviousKey<br>BIS_fnc_richCurve_getSimulatedObjects<br>BIS_fnc_richCurve_getTimeRange<br>BIS_fnc_richCurve_isTimeInSeconds<br>BIS_fnc_richCurve_numKeys<br>BIS_fnc_richCurve_reset<br>BIS_fnc_richCurve_resetKeysEventState<br>BIS_fnc_richCurve_setKeys<br>BIS_fnc_richCurve_setOrientationMode |\n| A3 | Curve3DEN | BIS_fnc_richCurve_edenAttributesChanged<br>BIS_fnc_richCurve_edenBakeCurve3D<br>BIS_fnc_richCurve_edenComputeNearestSegment<br>BIS_fnc_richCurve_edenConnectionChanged<br>BIS_fnc_richCurve_edenDrawControlPoints3D<br>BIS_fnc_richCurve_edenDrawCurve3D<br>BIS_fnc_richCurve_edenIsSelected<br>BIS_fnc_richCurve_edenMarkStateDirty<br>BIS_fnc_richCurve_edenTick<br>BIS_fnc_richCurve_edenDragged |\n| A3 | Key | BIS_fnc_key_compute<br>BIS_fnc_key_computeOwnerCurve<br>BIS_fnc_key_computeTime<br>BIS_fnc_key_getArriveControlPoint<br>BIS_fnc_key_getArriveTangent<br>BIS_fnc_key_getArriveTangentWeight<br>BIS_fnc_key_getConfigTime<br>BIS_fnc_key_getFOV<br>BIS_fnc_key_getInterpMode<br>BIS_fnc_key_getLeaveControlPoint<br>BIS_fnc_key_getLeaveTangent<br>BIS_fnc_key_getLeaveTangentWeight<br>BIS_fnc_key_getOwnerCurve<br>BIS_fnc_key_getTime<br>BIS_fnc_key_getValue<br>BIS_fnc_key_isFloat<br>BIS_fnc_key_isVector<br>BIS_fnc_key_setArriveTangent<br>BIS_fnc_key_setArriveTangentWeight<br>BIS_fnc_key_setInterpMode<br>BIS_fnc_key_setLeaveTangent<br>BIS_fnc_key_setLeaveTangentWeight<br>BIS_fnc_key_setTime<br>BIS_fnc_key_setValue |\n| A3 | Key3DEN | BIS_fnc_key_edenAreControlPointsLocked<br>BIS_fnc_key_edenAttributesChanged<br>BIS_fnc_key_edenConnectionChanged<br>BIS_fnc_key_edenIsSelected<br>BIS_fnc_key_edenRegisteredToWorld<br>BIS_fnc_key_edenUnregisteredFromWorld<br>BIS_fnc_key_edenDragged |\n| A3 | ControlPoint | BIS_fnc_controlPoint_compute<br>BIS_fnc_controlPoint_computeOwnerKey<br>BIS_fnc_controlPoint_getOwnerKey<br>BIS_fnc_controlPoint_isArrive<br>BIS_fnc_controlPoint_setIsArrive |\n| A3 | ControlPoint3DEN | BIS_fnc_controlPoint_edenAttributesChanged<br>BIS_fnc_controlPoint_edenConnectionChanged<br>BIS_fnc_controlPoint_edenIsSelected<br>BIS_fnc_controlPoint_edenRegisteredToWorld<br>BIS_fnc_controlPoint_edenUnregisteredFromWorld<br>BIS_fnc_controlPoint_edenDragged |\n| A3 | Camera | BIS_fnc_camera_deleted<br>BIS_fnc_camera_getCam<br>BIS_fnc_camera_getCinemaBordersEnabled<br>BIS_fnc_camera_getFOV<br>BIS_fnc_camera_getFocus<br>BIS_fnc_camera_getHUDEnabled<br>BIS_fnc_camera_getVisionMode<br>BIS_fnc_camera_init<br>BIS_fnc_camera_setCam<br>BIS_fnc_camera_setCinemaBordersEnabled<br>BIS_fnc_camera_setFOV<br>BIS_fnc_camera_setFocus<br>BIS_fnc_camera_setHUDEnabled<br>BIS_fnc_camera_setVisionMode<br>BIS_fnc_camera_tick |\n| A3 | Camera3DEN | BIS_fnc_camera_edenAttributesChanged<br>BIS_fnc_camera_edenConnectionChanged<br>BIS_fnc_camera_edenDeleted<br>BIS_fnc_camera_edenInit<br>BIS_fnc_camera_edenIsSelected<br>BIS_fnc_camera_edenRegisteredToWorld<br>BIS_fnc_camera_edenReset<br>BIS_fnc_camera_edenSelectionChanged<br>BIS_fnc_camera_edenUnregisteredFromWorld |\n| A3 | 3DEN | BIS_fnc_3den_init<br>BIS_fnc_3den_onKeyDown<br>BIS_fnc_3den_onKeyUp<br>BIS_fnc_3den_onSelectionChange<br>BIS_fnc_3den_onMissionLoad<br>BIS_fnc_3den_onMissionNew<br>BIS_fnc_3den_onMissionPreviewEnd |\n| A3 | KeyframeAnimation | BIS_fnc_keyframeAnimation_deltaTime<br>BIS_fnc_keyframeAnimation_init |\n| A3 | MapAnimation | BIS_fnc_mapAnimAdd<br>BIS_fnc_mapAnimClear<br>BIS_fnc_mapAnimDone |\n| A3 | ModuleFiringDrills | BIS_fnc_moduleFiringDrill<br>BIS_fnc_moduleFDCPIn<br>BIS_fnc_moduleFDCPOut<br>BIS_fnc_moduleFDCPClear<br>BIS_fnc_moduleFDStatsClear<br>BIS_fnc_moduleFDSkeetDestruction<br>BIS_fnc_moduleFDAftershaveDestruction<br>BIS_fnc_moduleFDFadeMarker<br>BIS_fnc_moduleFDAutoTraining |\n| A3 | MissionTypes |  |\n| A3 | ModuleTimeTrials | BIS_fnc_moduleTimeTrial<br>BIS_fnc_moduleTTCPIn<br>BIS_fnc_moduleTTCPOut<br>BIS_fnc_moduleTTCPClear<br>BIS_fnc_moduleTTCPTrigger<br>BIS_fnc_moduleTTStatsClear<br>BIS_fnc_moduleTTCPTriggerBehind |\n| A3 | ModuleFiringDrills_Mark | BIS_fnc_moduleFDBalloonAirDestruction<br>BIS_fnc_moduleFDBalloonWaterDestruction |\n| HSim | Ambient | BIS_fnc_ambientBoats<br>BIS_fnc_ambientHelicopters<br>BIS_fnc_ambientPlanes<br>BIS_fnc_ambientBlacklist<br>BIS_fnc_ambientBlacklistAdd<br>BIS_fnc_ambientPostprocess |\n| HSim | Conversations | BIS_fnc_kbTell<br>BIS_fnc_kbTellLocal<br>BIS_fnc_kbMenu<br>BIS_fnc_kbSentence<br>BIS_fnc_kbTopicConfig<br>BIS_fnc_kbPriority<br>BIS_fnc_kbCanSpeak<br>BIS_fnc_kbSkip<br>BIS_fnc_kbCreateDummy<br>BIS_fnc_kbIsSpeaking<br>BIS_fnc_genericSentence<br>BIS_fnc_genericSentenceInit |\n| HSim | Database | BIS_fnc_dbSymbolClass<br>BIS_fnc_dbSymbolValue<br>BIS_fnc_dbisClass<br>BIS_fnc_dbisValue<br>BIS_fnc_dbClassId<br>BIS_fnc_dbClassSet<br>BIS_fnc_dbClassCheck<br>BIS_fnc_dbClassIndex<br>BIS_fnc_dbClassRemove<br>BIS_fnc_dbClassReturn<br>BIS_fnc_dbClassList<br>BIS_fnc_dbValueId<br>BIS_fnc_dbValueSet<br>BIS_fnc_dbValueCheck<br>BIS_fnc_dbValueIndex<br>BIS_fnc_dbValueRemove<br>BIS_fnc_dbValueReturn<br>BIS_fnc_dbValueList<br>BIS_fnc_dbImportConfig<br>BIS_fnc_dbImportXML<br>BIS_fnc_dbConfigPath<br>BIS_fnc_dbPrint |\n| HSim | Debug | BIS_fnc_error<br>BIS_fnc_errorMsg<br>BIS_fnc_halt<br>BIS_fnc_param<br>BIS_fnc_paramIn<br>BIS_fnc_log<br>BIS_fnc_functionsDebug<br>BIS_fnc_functionPath<br>BIS_fnc_codePerformance<br>BIS_fnc_GC<br>BIS_fnc_GCinit<br>BIS_fnc_shutdown |\n| HSim | GUI | BIS_fnc_getIDD<br>BIS_fnc_getIDC<br>BIS_fnc_GUIeditor<br>BIS_fnc_GUIbackground<br>BIS_fnc_GUImessage<br>BIS_fnc_GUIhint<br>BIS_fnc_GUIgrid<br>BIS_fnc_GUIgridToProfile<br>BIS_fnc_GUInewsfeed<br>BIS_fnc_PIP<br>BIS_fnc_camFollow<br>BIS_fnc_displayColorSet<br>BIS_fnc_displayColorGet<br>BIS_fnc_displayControls<br>BIS_fnc_displayResize<br>BIS_fnc_displayClouds<br>BIS_fnc_displayLoading<br>BIS_fnc_displayMission<br>BIS_fnc_overviewTimeTrial<br>BIS_fnc_overviewMission<br>BIS_fnc_overviewAuthor<br>BIS_fnc_overviewTerrain<br>BIS_fnc_overviewDifficulty<br>BIS_fnc_diaryHints<br>BIS_fnc_diaryMaps<br>BIS_fnc_HUDLimits<br>BIS_fnc_credits<br>BIS_fnc_titleText<br>BIS_fnc_ctrlTextHeight<br>BIS_fnc_shakeGauges |\n| HSim | Helicopters | BIS_fnc_helicopterDamage<br>BIS_fnc_helicopterCanFly<br>BIS_fnc_helicopterSeat<br>BIS_fnc_helicopterSeatMove<br>BIS_fnc_helicopterType<br>BIS_fnc_helicopterGetHitpoints |\n| HSim | Map | BIS_fnc_KMLimport<br>BIS_fnc_noFlyZonesCreate<br>BIS_fnc_noFlyZonesExport<br>BIS_fnc_noFlyZone<br>BIS_fnc_keypointsExport<br>BIS_fnc_keypointsExportFromKML<br>BIS_fnc_worldArea<br>BIS_fnc_randomPos<br>BIS_fnc_randomPosTrigger<br>BIS_fnc_markerCreate<br>BIS_fnc_markerParams<br>BIS_fnc_markerPath<br>BIS_fnc_posDegtoUTM<br>BIS_fnc_posDegToWorld<br>BIS_fnc_posUTMToDeg<br>BIS_fnc_nearestHelipad |\n| HSim | Misc | BIS_fnc_endMission<br>BIS_fnc_onLoad<br>BIS_fnc_onEnd<br>BIS_fnc_displayName<br>BIS_fnc_counter<br>BIS_fnc_isLocalized<br>BIS_fnc_roundDir<br>BIS_fnc_saveGame<br>BIS_fnc_animType<br>BIS_fnc_position<br>BIS_fnc_assignPlayerRole<br>BIS_fnc_convertUnits<br>BIS_fnc_moveIn<br>BIS_fnc_setHeight<br>BIS_fnc_playerName |\n| HSim | Missions | BIS_fnc_singleMissionName<br>BIS_fnc_singleMissionConfig<br>BIS_fnc_singleMissionKeys |\n| HSim | MP | BIS_fnc_MP<br>BIS_fnc_MPexec |\n| HSim | Numbers | BIS_fnc_numberDigits<br>BIS_fnc_numberText |\n| HSim | Radio | BIS_fnc_radioSetChannel<br>BIS_fnc_radioSetPlaylist<br>BIS_fnc_radioSetTrack |\n| HSim | Strings | BIS_fnc_secondsToString |\n| A2PMC | GUI | BIS_fnc_customGPS<br>BIS_fnc_customGPSVideo<br>BIS_fnc_3Dcredits<br>BIS_fnc_dirIndicator<br>BIS_fnc_playVideo |\n| A2PMC | Environment | BIS_fnc_sandstorm<br>BIS_fnc_crows<br>BIS_fnc_destroyCity<br>BIS_fnc_flies |\n| A2PMC | Spawning | BIS_fnc_spawnEnemy |\n| A2OA | Arrays | BIS_fnc_findExtreme |\n| A2OA | Debug | BIS_fnc_configviewer |\n| A2OA | GUI | BIS_fnc_AAN<br>BIS_fnc_infoText<br>BIS_fnc_dynamicText |\n| A2OA | Misc | BIS_fnc_halo<br>BIS_fnc_music<br>BIS_fnc_scriptedMove |\n| A2OA | Objects | BIS_fnc_boundingBoxCorner<br>BIS_fnc_boundingBoxMarker<br>BIS_fnc_boundingBoxDimensions<br>BIS_fnc_boundingCircle |\n| A2OA | Scenes | BIS_fnc_UnitCapture<br>BIS_fnc_UnitCaptureFiring<br>BIS_fnc_UnitCaptureSimple<br>BIS_fnc_UnitPlay<br>BIS_fnc_UnitPlaySimple<br>BIS_fnc_UnitPlayFiring |\n| A2OA | Systems | BIS_fnc_FTLmanager<br>BIS_fnc_RespawnManager<br>BIS_fnc_spotter |\n| A2OA | Numbers | BIS_fnc_linearConversion |\n| A2 | Arrays | BIS_fnc_selectRandomWeighted<br>BIS_fnc_findNestedElement<br>BIS_fnc_returnNestedElement<br>BIS_fnc_setNestedElement<br>BIS_fnc_removeNestedElement<br>BIS_fnc_maxDiffArray<br>BIS_fnc_removeIndex<br>BIS_fnc_selectRandom<br>BIS_fnc_randomIndex<br>BIS_fnc_arrayPush<br>BIS_fnc_arrayPushStack<br>BIS_fnc_arrayPop<br>BIS_fnc_arrayShift<br>BIS_fnc_arrayUnShift<br>BIS_fnc_arrayCompare<br>BIS_fnc_arrayFindDeep<br>BIS_fnc_conditionalSelect<br>BIS_fnc_subSelect<br>BIS_fnc_arrayInsert |\n| A2 | Configs | BIS_fnc_classWeapon<br>BIS_fnc_classMagazine<br>BIS_fnc_returnConfigEntry<br>BIS_fnc_returnParents |\n| A2 | Debug | BIS_fnc_help<br>BIS_fnc_recompile |\n| A2 | Diagnostic | BIS_fnc_diagAnim<br>BIS_fnc_fps |\n| A2 | Geometry | BIS_fnc_dirTo<br>BIS_fnc_relativeDirTo<br>BIS_fnc_relPos<br>BIS_fnc_distance2D<br>BIS_fnc_distance2Dsqr<br>BIS_fnc_getLineDist<br>BIS_fnc_inAngleSector |\n| A2 | Inventory | BIS_fnc_inv<br>BIS_fnc_invAdd<br>BIS_fnc_invRemove<br>BIS_fnc_invCodeToArray<br>BIS_fnc_invString<br>BIS_fnc_invSlots<br>BIS_fnc_invSlotsEmpty<br>BIS_fnc_invSlotType |\n| A2 | Misc | BIS_fnc_findSafePos<br>BIS_fnc_getFactions<br>BIS_fnc_inTrigger<br>BIS_fnc_isPosBlacklisted<br>BIS_fnc_listPlayers<br>BIS_fnc_posToGrid<br>BIS_fnc_nearestPosition<br>BIS_fnc_createMenu<br>BIS_fnc_colorRGBtoHTML<br>BIS_fnc_addEvidence<br>BIS_fnc_taskHandler<br>BIS_fnc_threat<br>BIS_fnc_commsMenuCreate<br>BIS_fnc_commsMenuToggleVisibility<br>BIS_fnc_commsMenuToggleAvailability<br>BIS_fnc_version |\n| A2 | Numbers | BIS_fnc_randomNum<br>BIS_fnc_randomInt<br>BIS_fnc_arithmeticMean<br>BIS_fnc_geometricMean<br>BIS_fnc_cutDecimals<br>BIS_fnc_greatestNum<br>BIS_fnc_lowestNum<br>BIS_fnc_nearestNum<br>BIS_fnc_sortNum<br>BIS_fnc_roundNum<br>BIS_fnc_parseNumber |\n| A2 | Objects | BIS_fnc_isInFrontOf<br>BIS_fnc_setPitchBank<br>BIS_fnc_getPitchBank |\n| A2 | Scenes | BIS_fnc_sceneGetParticipants<br>BIS_fnc_sceneGetPositionByAngle<br>BIS_fnc_sceneSetPosFormation<br>BIS_fnc_sceneSetAnimationsForGroup<br>BIS_fnc_sceneSetBehaviour<br>BIS_fnc_sceneCreateSceneTrigger<br>BIS_fnc_miscanim<br>BIS_fnc_sceneRotate<br>BIS_fnc_sceneSetObjects<br>BIS_fnc_sceneGetObjects<br>BIS_fnc_sceneMiscStuff<br>BIS_fnc_zzRotate<br>BIS_fnc_sceneCheckWeapons<br>BIS_fnc_sceneCreateSoundEntities<br>BIS_fnc_sceneAreaClearance<br>BIS_fnc_sceneIntruderDetector |\n| A2 | Strings | BIS_fnc_timeToString |\n| A2 | Systems | BIS_fnc_transportService<br>BIS_fnc_supplydropService<br>BIS_fnc_supplydrop<br>BIS_fnc_respect<br>BIS_fnc_showTime<br>BIS_fnc_locations |\n| A2 | Variables | BIS_fnc_areEqual<br>BIS_fnc_swapVars<br>BIS_fnc_variableSpaceAdd<br>BIS_fnc_variableSpaceRemove |\n| A2 | Vectors | BIS_fnc_crossProduct<br>BIS_fnc_dotProduct<br>BIS_fnc_magnitude<br>BIS_fnc_magnitudeSqr<br>BIS_fnc_unitVector<br>BIS_fnc_vectorMultiply<br>BIS_fnc_vectorDiff<br>BIS_fnc_vectorAdd<br>BIS_fnc_vectorFromXToY<br>BIS_fnc_rotateVector2D |\n| A2 | Vehicles | BIS_fnc_absSpeed |\n| A2 | Spawning | BIS_fnc_spawnGroup<br>BIS_fnc_returnGroupComposition<br>BIS_fnc_spawnVehicle<br>BIS_fnc_spawnCrew<br>BIS_fnc_selectCrew<br>BIS_fnc_taskPatrol<br>BIS_fnc_taskDefend<br>BIS_fnc_taskAttack<br>BIS_fnc_returnVehicleTurrets<br>BIS_fnc_ObjectsMapper<br>BIS_fnc_ObjectsGrabber |\n| A3_EPA | Misc | BIS_fnc_blackOut<br>BIS_fnc_blackIn<br>BIS_fnc_buildingPositions<br>BIS_fnc_isBuildingEnterable<br>BIS_fnc_addStackedEventHandler<br>BIS_fnc_executeStackedEventHandler<br>BIS_fnc_removeStackedEventHandler<br>BIS_fnc_initExpo<br>BIS_fnc_enableSaving<br>BIS_fnc_disableSaving |\n| A3_EPA | Spawning | BIS_fnc_prepareAO<br>BIS_fnc_PAO_corpseRemoval<br>BIS_fnc_PAO_spawnAmmo |\n| A3_EPA | GUI | BIS_fnc_quotations<br>BIS_fnc_showMarkers<br>BIS_fnc_isInZoom |\n| A3_EPA | Geometry | BIS_fnc_isInsideArea<br>BIS_fnc_relPosObject |\n| A3_EPC | Misc | BIS_fnc_earthquake |\n| A3_Functions_F_Curator | Curator | BIS_fnc_forceCuratorInterface<br>BIS_fnc_isForcedCuratorInterface<br>BIS_fnc_curatorObjectRegistered<br>BIS_fnc_curatorObjectRegisteredTable<br>BIS_fnc_registerCuratorObject<br>BIS_fnc_showCuratorFeedbackMessage<br>BIS_fnc_isCurator<br>BIS_fnc_removeDestroyedCuratorEditableObjects<br>BIS_fnc_curatorPinged<br>BIS_fnc_curatorWaypointPlaced<br>BIS_fnc_curatorObjectPlaced<br>BIS_fnc_curatorObjectEdited<br>BIS_fnc_curatorAttachObject<br>BIS_fnc_curatorRespawn<br>BIS_fnc_manageCuratorAddons<br>BIS_fnc_listCuratorPlayers<br>BIS_fnc_addCuratorAreaFromTrigger<br>BIS_fnc_setCuratorVisionModes<br>BIS_fnc_curatorVisionModes<br>BIS_fnc_toggleCuratorVisionMode<br>BIS_fnc_mirrorCuratorSettings<br>BIS_fnc_drawCuratorLocations<br>BIS_fnc_drawCuratorRespawnMarkers<br>BIS_fnc_drawCuratorDeaths<br>BIS_fnc_addCuratorIcon<br>BIS_fnc_removeCuratorIcon<br>BIS_fnc_isCuratorEditable<br>BIS_fnc_curatorAutomatic<br>BIS_fnc_curatorAutomaticPositions<br>BIS_fnc_setCuratorAttributes<br>BIS_fnc_curatorAttributes<br>BIS_fnc_showCuratorAttributes<br>BIS_fnc_initCuratorAttribute<br>BIS_fnc_setCuratorCamera<br>BIS_fnc_shakeCuratorCamera<br>BIS_fnc_curatorHint<br>BIS_fnc_curatorSayMessage<br>BIS_fnc_exportCuratorCostTable |\n| A3_Functions_F_Curator | CuratorChallenges | BIS_fnc_addCuratorChallenge<br>BIS_fnc_finishCuratorChallenge<br>BIS_fnc_manageCuratorChallenges<br>BIS_fnc_formatCuratorChallengeObjects<br>BIS_fnc_completedCuratorChallengesCount<br>BIS_fnc_curatorChallengeFireWeapon<br>BIS_fnc_curatorChallengeGetInVehicle<br>BIS_fnc_curatorChallengeDestroyVehicle<br>BIS_fnc_curatorChallengeFindIntel<br>BIS_fnc_curatorChallengeSpawnLightning<br>BIS_fnc_curatorChallengeIlluminate |\n| A3_Functions_F_Curator | Environment | BIS_fnc_setOvercast<br>BIS_fnc_setFog<br>BIS_fnc_setDate |\n| A3_Functions_F_Curator | Map | BIS_fnc_locationDescription<br>BIS_fnc_drawAO<br>BIS_fnc_drawMinefields<br>BIS_fnc_drawRespawnPositions |\n| A3_Functions_F_Curator | Misc | BIS_fnc_activateAddons<br>BIS_fnc_playEndMusic<br>BIS_fnc_neutralizeUnit<br>BIS_fnc_isLoading<br>BIS_fnc_isUnitVirtual<br>BIS_fnc_endMissionServer<br>BIS_fnc_exportCfgGroups<br>BIS_fnc_selectDiarySubject |\n| A3_Functions_F_Curator | MP | BIS_fnc_sayMessage<br>BIS_fnc_playSound<br>BIS_fnc_playMusic<br>BIS_fnc_setObjectTexture<br>BIS_fnc_estimatedTimeLeft |\n| A3_Functions_F_Curator | Objects | BIS_fnc_initIntelObject<br>BIS_fnc_initVirtualUnit |\n| A3_Functions_F_Curator | Respawn | BIS_fnc_initRespawnBackpack<br>BIS_fnc_respawnBackpack<br>BIS_fnc_respawnRounds<br>BIS_fnc_respawnMenuSpectator |\n| A3_Functions_F_Curator | Variables | BIS_fnc_setServerVariable<br>BIS_fnc_getServerVariable |\n| A3_Modules | Environment | BIS_fnc_moduleHideTerrainObjects<br>BIS_fnc_moduleEditTerrainObject |\n| A3_Modules | Effects | BIS_fnc_moduleEffectsEmitterCreator<br>BIS_fnc_moduleCreateProjectile<br>BIS_fnc_moduleGrenade<br>BIS_fnc_moduleEffectsPlankton<br>BIS_fnc_moduleEffectsBubbles<br>BIS_fnc_moduleEffectsShells<br>BIS_fnc_moduleEffectsSmoke<br>BIS_fnc_moduleEffectsFire |\n| A3_Modules | Events | BIS_fnc_moduleChat<br>BIS_fnc_moduleDate<br>BIS_fnc_moduleSaveGame<br>BIS_fnc_moduleVolume<br>BIS_fnc_moduleGenericRadio |\n| A3_Modules | GroupModifiers | BIS_fnc_moduleCombatGetIn<br>BIS_fnc_moduleGroupID |\n| A3_Modules | HC | BIS_fnc_HC_GUI |\n| A3_Modules | Intel | BIS_fnc_moduleTaskCreate<br>BIS_fnc_moduleTaskSetDescription<br>BIS_fnc_moduleTaskSetDestination<br>BIS_fnc_moduleTaskSetState<br>BIS_fnc_moduleCreateDiaryRecord<br>BIS_fnc_moduleHQ |\n| A3_Modules | LiveFeed | BIS_fnc_liveFeedModuleEffects<br>BIS_fnc_liveFeedModuleInit<br>BIS_fnc_liveFeedModuleSetSource<br>BIS_fnc_liveFeedModuleSetTarget |\n| A3_Modules | Misc | BIS_fnc_moduleZoneRestriction<br>BIS_fnc_moduleFriendlyFire<br>BIS_fnc_moduleTrident<br>BIS_fnc_tridentClient<br>BIS_fnc_tridentHandleDamage<br>BIS_fnc_tridentSetRelationship<br>BIS_fnc_tridentGetRelationship<br>BIS_fnc_tridentExecute<br>BIS_fnc_moduleUnlockObject<br>BIS_fnc_moduleUnlockArea |\n| A3_Modules | Multiplayer | BIS_fnc_moduleSector<br>BIS_fnc_moduleRespawnVehicle |\n| A3_Modules | ObjectModifiers | BIS_fnc_moduleAI<br>BIS_fnc_moduleAmmo<br>BIS_fnc_moduleDamage<br>BIS_fnc_moduleDoorOpen<br>BIS_fnc_moduleFuel<br>BIS_fnc_moduleHealth<br>BIS_fnc_moduleMode<br>BIS_fnc_modulePositioning<br>BIS_fnc_moduleRank<br>BIS_fnc_moduleRating<br>BIS_fnc_moduleShowHide<br>BIS_fnc_moduleSkill<br>BIS_fnc_moduleSimulationManager<br>BIS_fnc_moduleSimulationManager_grab |\n| A3_Modules | Sites | BIS_fnc_animalSiteSpawn<br>BIS_fnc_moduleSiteInit<br>BIS_fnc_getRelPos |\n| A3_Modules | Skirmish | BIS_fnc_skirmishTrigger |\n| A3_Modules | StrategicMap | BIS_fnc_moduleStrategicMapOpen<br>BIS_fnc_moduleStrategicMapInit<br>BIS_fnc_moduleStrategicMapMission<br>BIS_fnc_moduleStrategicMapORBAT<br>BIS_fnc_moduleStrategicMapImage<br>BIS_fnc_moduleStrategicMapORBAT_mouse<br>BIS_fnc_moduleStrategicMapORBAT_draw |\n| A3_Modules | Supports | BIS_fnc_moduleSupportsInitRequester<br>BIS_fnc_moduleSupportsInitProvider<br>BIS_fnc_moduleSupportsInitProviderVirtual |\n| A3_Modules_F_EPB | Misc | BIS_fnc_modulePoster |\n| A3_Structures | Scripts | BIS_fnc_Door<br>BIS_fnc_DoorOpen<br>BIS_fnc_DoorClose<br>BIS_fnc_DoorNoHandleOpen<br>BIS_fnc_DoorNoHandleClose<br>BIS_fnc_HatchOpen<br>BIS_fnc_HatchClose<br>BIS_fnc_LockedDoorOpen<br>BIS_fnc_LockedDoorNoHandleOpen<br>BIS_fnc_ObjectInventoryAnimatedOpen<br>BIS_fnc_ObjectInventoryAnimatedClose<br>BIS_fnc_SingleWingSlideDoorOpen<br>BIS_fnc_SingleWingSlideDoorClose<br>BIS_fnc_TwoWingDoorNoHandleOpen<br>BIS_fnc_TwoWingDoorNoHandleClose<br>BIS_fnc_TwoWingDoorOneHandleOpen<br>BIS_fnc_TwoWingDoorOneHandleClose<br>BIS_fnc_TwoWingDoorTwoHandleOpen<br>BIS_fnc_TwoWingDoorTwoHandleClose<br>BIS_fnc_TwoWingSlideDoorOpen<br>BIS_fnc_TwoWingSlideDoorClose |\n| A3_Modules_F_Curator | Animals | BIS_fnc_moduleAnimals |\n| A3_Modules_F_Curator | CAS | BIS_fnc_moduleCAS |\n| A3_Modules_F_Curator | Curator | BIS_fnc_moduleCurator<br>BIS_fnc_moduleCuratorAddEditingArea<br>BIS_fnc_moduleCuratorSetEditingAreaType<br>BIS_fnc_moduleCuratorAddEditingAreaPlayers<br>BIS_fnc_moduleCuratorAddEditableObjects<br>BIS_fnc_moduleCuratorSetObjectCost<br>BIS_fnc_moduleCuratorSetCostsVehicleClass<br>BIS_fnc_moduleCuratorSetCostsSide<br>BIS_fnc_moduleCuratorSetCostsDefault<br>BIS_fnc_moduleCuratorSetCoefs<br>BIS_fnc_moduleCuratorAddPoints<br>BIS_fnc_moduleCuratorAddAddons<br>BIS_fnc_moduleCuratorAddCameraArea<br>BIS_fnc_moduleCuratorAddIcon<br>BIS_fnc_moduleCuratorSetCamera<br>BIS_fnc_moduleCuratorSetAttributes |\n| A3_Modules_F_Curator | Effects | BIS_fnc_modulePostprocess<br>BIS_fnc_moduleSound<br>BIS_fnc_moduleSFX<br>BIS_fnc_moduleTracers<br>BIS_fnc_moduleProjectile |\n| A3_Modules_F_Curator | Environment | BIS_fnc_moduleSkiptime<br>BIS_fnc_moduleTimeMultiplier<br>BIS_fnc_moduleWeather |\n| A3_Modules_F_Curator | Intel | BIS_fnc_moduleDiary<br>BIS_fnc_moduleEndMission<br>BIS_fnc_moduleMissionName |\n| A3_Modules_F_Curator | Lightning | BIS_fnc_moduleLightning |\n| A3_Modules_F_Curator | Mines | BIS_fnc_moduleMine |\n| A3_Modules_F_Curator | Misc | BIS_fnc_moduleCoverMap<br>BIS_fnc_moduleRadioChannelCreate<br>BIS_fnc_moduleRemoteControl |\n| A3_Modules_F_Curator | Multiplayer | BIS_fnc_moduleZoneProtection<br>BIS_fnc_moduleCountdown<br>BIS_fnc_moduleRespawnTickets<br>BIS_fnc_moduleBleedTickets |\n| A3_Modules_F_Curator | Objectives | BIS_fnc_moduleObjective<br>BIS_fnc_moduleObjectiveMove<br>BIS_fnc_moduleObjectiveFind<br>BIS_fnc_moduleObjectiveSector<br>BIS_fnc_moduleObjectiveTarget<br>BIS_fnc_moduleObjectiveGetIn |\n| A3_Modules_F_Curator | Respawn | BIS_fnc_moduleRespawnPosition<br>BIS_fnc_moduleRespawnInventory |\n| A3_Missions_F_Curator | MissionTypes | BIS_fnc_moduleMPTypeDefense<br>BIS_fnc_moduleMPTypeSeize<br>BIS_fnc_moduleMPTypeSectorControl<br>BIS_fnc_moduleMPTypeGameMaster |\n| A3_Modules_F_Kart | Objectives | BIS_fnc_moduleObjectiveRaceStart<br>BIS_fnc_moduleObjectiveRaceCP<br>BIS_fnc_moduleObjectiveRaceFinish |\n| A3_Bootcamp | Inventory | BIS_fnc_exportInventory<br>BIS_fnc_saveInventory<br>BIS_fnc_deleteInventory<br>BIS_fnc_baseWeapon<br>BIS_fnc_compatibleItems<br>BIS_fnc_compatibleMagazines<br>BIS_fnc_arsenal<br>BIS_fnc_addVirtualItemCargo<br>BIS_fnc_removeVirtualItemCargo<br>BIS_fnc_getVirtualItemCargo<br>BIS_fnc_addVirtualWeaponCargo<br>BIS_fnc_removeVirtualWeaponCargo<br>BIS_fnc_getVirtualWeaponCargo<br>BIS_fnc_addVirtualMagazineCargo<br>BIS_fnc_removeVirtualMagazineCargo<br>BIS_fnc_getVirtualMagazineCargo<br>BIS_fnc_addVirtualBackpackCargo<br>BIS_fnc_removeVirtualBackpackCargo<br>BIS_fnc_getVirtualBackpackCargo |\n| A3_Bootcamp | Misc | BIS_fnc_traceBullets<br>BIS_fnc_getUnitByUid<br>BIS_fnc_moveAction |\n| A3_Bootcamp | Training | BIS_fnc_target |\n| A3_Bootcamp | VR | BIS_fnc_VRDrawBorder<br>BIS_fnc_VRDrawGrid<br>BIS_fnc_VREffectKilled<br>BIS_fnc_VRFadeIn<br>BIS_fnc_VRFadeOut<br>BIS_fnc_VRSpawnEffect<br>BIS_fnc_VRSpawnSelector<br>BIS_fnc_VRTimer<br>BIS_fnc_VRHitpart<br>BIS_fnc_VRCourseTargetDesignation1<br>BIS_fnc_VRCourseTargetDesignation2<br>BIS_fnc_VRCourseTargetDesignation3<br>BIS_fnc_VRCourseLaunchers1<br>BIS_fnc_VRCourseLaunchers2<br>BIS_fnc_VRCourseLaunchers3<br>BIS_fnc_VRCoursePlaceables1<br>BIS_fnc_VRCoursePlaceables2<br>BIS_fnc_VRCoursePlaceables3<br>BIS_fnc_VRCourseBallistics1<br>BIS_fnc_VRCourseBallistics2<br>BIS_fnc_VRCourseBallistics3<br>BIS_fnc_VRCourseBallistics4<br>BIS_fnc_VRCourseCommandingMovement1<br>BIS_fnc_VRCourseCommandingMovement2<br>BIS_fnc_VRCourseCommandingBehaviour1<br>BIS_fnc_VRCourseCommandingBehaviour2<br>BIS_fnc_VRCourseCommandingBehaviour3<br>BIS_fnc_VRCourseCommandingVehicles1<br>BIS_fnc_VRCourseCommandingVehicles2<br>BIS_fnc_VRCourseCommandingVehicles3<br>BIS_fnc_VRCourseCommandingActions1<br>BIS_fnc_VRCourseCommandingActions2<br>BIS_fnc_VRCourseCommandingActions3 |\n| A3_Bootcamp | GUI | BIS_fnc_animateTaskWaypoint |\n| A3_Modules_F_Bootcamp | Misc | BIS_fnc_moduleBootcampStage<br>BIS_fnc_moduleHint<br>BIS_fnc_modulePunishment<br>BIS_fnc_moduleArsenal |\n| A3_Heli | VR | BIS_fnc_VRCourseHeliBasics1<br>BIS_fnc_VRCourseHeliBasics2<br>BIS_fnc_VRCourseHeliBasics3<br>BIS_fnc_VRCourseHeliSlingload1<br>BIS_fnc_VRCourseHeliAdvanced1<br>BIS_fnc_VRCourseHeliAdvanced2<br>BIS_fnc_VRCourseHeliAdvanced3<br>BIS_fnc_VRCourseHeliAdvanced4<br>BIS_fnc_VRCourseHeliAdvanced5<br>BIS_fnc_VRCourseHeliAdvanced6<br>BIS_fnc_VRCourseHeliWeapons1<br>BIS_fnc_VRCourseHeliWeapons2<br>BIS_fnc_VRCourseHeliWeapons3<br>BIS_fnc_VRCourseHeliWeapons4 |\n| A3_Heli | Params | BIS_fnc_paramViewDistance |\n| A3_Heli | Misc | BIS_fnc_didJip<br>BIS_fnc_synchronizedObjects |\n| A3_Heli | FFV | BIS_fnc_ffvUpdate |\n| A3_Missions_F_Heli | MissionTypes | BIS_fnc_ModuleMPTypeGroundSupport<br>BIS_fnc_ModuleMPTypeGroundSupportBase |\n| A3_Modules_F_Heli | Misc | BIS_fnc_moduleSpawnAI<br>BIS_fnc_moduleSpawnAIPoint<br>BIS_fnc_moduleSpawnAISectorTactic<br>BIS_fnc_moduleSpawnAIOptions<br>BIS_fnc_moduleSlingload |\n| A3_Mark | Vehicles | BIS_fnc_baseVehicle<br>BIS_fnc_exportVehicle<br>BIS_fnc_garage<br>BIS_fnc_garage3DEN<br>BIS_fnc_initVehicleCrew<br>BIS_fnc_initVehicle<br>BIS_fnc_initVehicleKart<br>BIS_fnc_loadVehicle<br>BIS_fnc_saveVehicle<br>BIS_fnc_setVehicleMass<br>BIS_fnc_getVehicleCustomization |\n| A3_Mark | VR | BIS_fnc_VRCourseWeaponHandlingA1<br>BIS_fnc_VRCourseWeaponHandlingA2<br>BIS_fnc_VRCourseWeaponHandlingA3<br>BIS_fnc_VRCourseWeaponHandlingB1<br>BIS_fnc_VRCourseWeaponHandlingB2<br>BIS_fnc_VRCourseWeaponHandlingB3<br>BIS_fnc_VRCourseWeaponHandlingC2<br>BIS_fnc_VRCourseWeaponHandlingC1 |\n| A3_Mark | DynamicGroups | BIS_fnc_dynamicGroups |\n| A3_Mark | Revive | BIS_fnc_disableRevive<br>BIS_fnc_reenableRevive<br>BIS_fnc_reviveInit<br>BIS_fnc_reviveEnabled<br>BIS_fnc_reviveAllowed<br>BIS_fnc_reviveIsValid<br>BIS_fnc_reviveIsValidSecure<br>BIS_fnc_reviveBleedOut<br>BIS_fnc_reviveIconControl<br>BIS_fnc_reviveOnState<br>BIS_fnc_reviveOnStateJIP<br>BIS_fnc_reviveOnBeingRevived<br>BIS_fnc_reviveOnForcingRespawn<br>BIS_fnc_reviveEhKilled<br>BIS_fnc_reviveEhRespawn<br>BIS_fnc_reviveEhDammaged<br>BIS_fnc_reviveEhHandleDamage<br>BIS_fnc_reviveEhHandleHeal<br>BIS_fnc_reviveDebug<br>BIS_fnc_reviveDamageReset<br>BIS_fnc_reviveSecureUnit<br>BIS_fnc_reviveGet3dIcons<br>BIS_fnc_reviveGetActionIcon<br>BIS_fnc_reviveInitAddPlayer<br>BIS_fnc_reviveInitRemovePlayer |\n| A3_Mark | GUI | BIS_fnc_keyHold |\n| A3_Modules_F_Mark | Objectives | BIS_fnc_moduleHvtObjectives<br>BIS_fnc_moduleHvtObjectivesInstance<br>BIS_fnc_moduleHvtObjective<br>BIS_fnc_moduleHvtInit<br>BIS_fnc_downloadObject_canSee_module<br>BIS_fnc_downloadObject_canUse_module<br>BIS_fnc_downloadObject_nearObject_module<br>BIS_fnc_downloadObject_onSucceeded_module<br>BIS_fnc_endGameSpectator_onCarrierPickupInfoChanged<br>BIS_fnc_endGameSpectator_onSideStageChanged<br>BIS_fnc_endGameSpectator_onStageChanged<br>BIS_fnc_endGameSpectator_onUploadStateChanged<br>BIS_fnc_endGameSpectator_updateSideIntelTask |\n| A3_Expansion_A | Misc | BIS_fnc_getIntersectionsUnderCursor<br>BIS_fnc_getObjectBBD<br>BIS_fnc_getName<br>BIS_fnc_getNetMode |\n| A3_Expansion_A | Math | BIS_fnc_lerp<br>BIS_fnc_getAngleDelta |\n| A3_Expansion_A | Spectator | BIS_fnc_EGObjectiveVisualizer<br>BIS_fnc_EGObjectiveVisualizerDraw<br>BIS_fnc_EGSpectator<br>BIS_fnc_EGSpectatorCamera<br>BIS_fnc_EGSpectatorCameraTick<br>BIS_fnc_EGSpectatorCameraSetTarget<br>BIS_fnc_EGSpectatorCameraResetTarget<br>BIS_fnc_EGSpectatorCameraPrepareTarget<br>BIS_fnc_EGSpectatorDraw2D<br>BIS_fnc_EGSpectatorDraw3D<br>BIS_fnc_EGSpectatorGetUnitsToDraw |\n| A3_Props_F_Exp_A_Military_Equipment | Scripts | BIS_fnc_DataTerminalAnimate<br>BIS_fnc_DataTerminalColor |\n| 3DEN | Default | BIS_fnc_3DENExportOldSQM<br>BIS_fnc_3DENExportTerrainBuilder<br>BIS_fnc_3DENExportSQF<br>BIS_fnc_3DENVisionMode<br>BIS_fnc_3DENNotification<br>BIS_fnc_3DENToolbar<br>BIS_fnc_3DENGrid<br>BIS_fnc_3DENCamera<br>BIS_fnc_3DENInterface<br>BIS_fnc_3DENModuleDescription<br>BIS_fnc_3DENDrawLocations<br>BIS_fnc_3DENListLocations<br>BIS_fnc_3DENMissionPreview<br>BIS_fnc_3DENStatusBar<br>BIS_fnc_3DENTutorial<br>BIS_fnc_3DENEntityMenu<br>BIS_fnc_3DENControlsHint<br>BIS_fnc_3DENShowMessage<br>BIS_fnc_3DENFlashlight<br>BIS_fnc_3DENIntel<br>BIS_fnc_3DENDiagCreateList<br>BIS_fnc_3DENDiagFonts<br>BIS_fnc_3DENDiagMouseControl<br>BIS_fnc_3DENExportAttributes<br>BIS_fnc_3DENMissionStats<br>BIS_fnc_initAmmoBox<br>BIS_fnc_highlightControl<br>BIS_fnc_initListNBoxSorting<br>BIS_fnc_initSliderValue |\n| 3DEN | Attributes | BIS_fnc_3DENAttributeDoorStates |\n| A3_Expansion | Conversations | BIS_fnc_showSubtitle |\n| A3_Missions_F_Exp | Campaign | BIS_fnc_EXP_camp_IFF<br>BIS_fnc_EXP_camp_balanceGroup<br>BIS_fnc_EXP_camp_hasMissionStarted<br>BIS_fnc_EXP_camp_SITREP<br>BIS_fnc_EXP_camp_setCinematicMode<br>BIS_fnc_EXP_camp_getCinematicMode<br>BIS_fnc_EXP_camp_initClasses<br>BIS_fnc_EXP_camp_initCharacter<br>BIS_fnc_EXP_camp_checkpoint<br>BIS_fnc_EXP_camp_getPlayersGroup<br>BIS_fnc_EXP_camp_playerChecklist<br>BIS_fnc_EXP_camp_replaceVehicles<br>BIS_fnc_EXP_camp_guidedProjectile<br>BIS_fnc_EXP_camp_dynamicAISkill<br>BIS_fnc_EXP_camp_setSkill<br>BIS_fnc_EXP_camp_playTimelineVideo<br>BIS_fnc_EXP_camp_playSubtitles<br>BIS_fnc_EXP_camp_addTickets<br>BIS_fnc_EXP_camp_initDifficulty |\n| A3_Missions_F_Exp | CampaignManager | BIS_fnc_EXP_camp_manager<br>BIS_fnc_EXP_camp_manager_setState<br>BIS_fnc_EXP_camp_manager_getState<br>BIS_fnc_EXP_camp_manager_triggerEvent<br>BIS_fnc_EXP_camp_manager_onPlayerRegistered |\n| A3_Missions_F_Exp | CampaignLobby | BIS_fnc_EXP_camp_lobby<br>BIS_fnc_EXP_camp_lobby_clearVars<br>BIS_fnc_EXP_camp_lobby_ctrlSetColor<br>BIS_fnc_EXP_camp_lobby_findHost<br>BIS_fnc_EXP_camp_lobby_getHostSettings<br>BIS_fnc_EXP_camp_lobby_getPlayerSquadName<br>BIS_fnc_EXP_camp_lobby_go<br>BIS_fnc_EXP_camp_lobby_intro<br>BIS_fnc_EXP_camp_lobby_launch<br>BIS_fnc_EXP_camp_lobby_loop<br>BIS_fnc_EXP_camp_lobby_missionCountdown<br>BIS_fnc_EXP_camp_lobby_onLoad<br>BIS_fnc_EXP_camp_lobby_updatePlayerStatus<br>BIS_fnc_EXP_camp_lobby_onUnLoad<br>BIS_fnc_EXP_camp_lobby_playMissionVideo<br>BIS_fnc_EXP_camp_lobby_serverPing<br>BIS_fnc_EXP_camp_lobby_serverUpdate<br>BIS_fnc_EXP_camp_lobby_structuredText<br>BIS_fnc_EXP_camp_lobby_UIMilitaryManager<br>BIS_fnc_EXP_camp_lobby_UIMissionCountdown<br>BIS_fnc_EXP_camp_lobby_UIMissionManager<br>BIS_fnc_EXP_camp_lobby_UIOverlayManager<br>BIS_fnc_EXP_camp_lobby_UIProgressManager<br>BIS_fnc_EXP_camp_lobby_UISettingsManager<br>BIS_fnc_EXP_camp_lobby_updateHostSettings<br>BIS_fnc_EXP_camp_lobby_updateIntel<br>BIS_fnc_EXP_camp_lobby_updateMilitaryEfficiency<br>BIS_fnc_EXP_camp_lobby_updatePlayers<br>BIS_fnc_HEXtoRGB |\n| A3_Destroyer | Destroyer | BIS_fnc_Destroyer01Init<br>BIS_fnc_Destroyer01PosUpdate<br>BIS_fnc_Destroyer01EdenInit<br>BIS_fnc_Destroyer01EdenDelete<br>BIS_fnc_Destroyer01InitHullNumbers<br>BIS_fnc_Destroyer01OperateHangarDoors<br>BIS_fnc_Destroyer01AnimateHangarDoors<br>BIS_fnc_Destroyer01PlayHangarDoorSound<br>BIS_fnc_Destroyer01HandleDamage<br>BIS_fnc_Destroyer01GetShipPart |\n| A3_Destroyer | BoatRecovery | BIS_fnc_BoatRack01Init<br>BIS_fnc_BoatRack01ActionAdd<br>BIS_fnc_BoatRack01CanExetuteAction<br>BIS_fnc_BoatRack01CanProgressAction<br>BIS_fnc_BoatRack01ActionRemove<br>BIS_fnc_BoatRack01InitAdjustZOffsets<br>BIS_fnc_BoatRack01AdjustZOffset<br>BIS_fnc_BoatRack01ActionCondition |\n| A3_Jets | AircrfatCarrier | BIS_fnc_Carrier01Init<br>BIS_fnc_Carrier01PosUpdate<br>BIS_fnc_Carrier01EdenInit<br>BIS_fnc_Carrier01EdenDelete<br>BIS_fnc_Carrier01AnimateDeflectors<br>BIS_fnc_Carrier01CatapultActionAdd<br>BIS_fnc_Carrier01CatapultActionRemove<br>BIS_fnc_Carrier01CatapultLockTo<br>BIS_fnc_Carrier01CatapultID<br>BIS_fnc_Carrier01CrewPlayAnim<br>BIS_fnc_Carrier01CrewInAnim |\n| A3_Jets | CarrierOps | BIS_fnc_AircraftCatapultLaunch<br>BIS_fnc_AircraftTailhook |\n| A3_Jets | AircraftFunctionality | BIS_fnc_AircraftFoldingWings<br>BIS_fnc_AircraftTailhookAi |\n| A3_Jets | Ejection | BIS_fnc_PlaneEjection<br>BIS_fnc_PlaneAiEject<br>BIS_fnc_PlaneEjectionFX<br>BIS_fnc_EjectionSeatRelease |\n| A3_CombatPatrol | CombatPatrol | BIS_fnc_CPDummy<br>BIS_fnc_CPFindEmptyPosition<br>BIS_fnc_CPInit<br>BIS_fnc_CPLog<br>BIS_fnc_CPPickSafeDir<br>BIS_fnc_CPSafeAzimuths<br>BIS_fnc_CPSendReinforcements<br>BIS_fnc_CPSpawnGarrisonGrp<br>BIS_fnc_CPWaitUntil |\n| A3_CombatPatrol | Misc | BIS_fnc_laptopPlayVideo<br>BIS_fnc_laptopInit |\n| A3_Orange | Misc | BIS_fnc_initLeaflet<br>BIS_fnc_getCloudletParams<br>BIS_fnc_createRuin<br>BIS_fnc_showAANArticle<br>BIS_fnc_setObjectShotParents<br>BIS_fnc_firedBombDemine<br>BIS_fnc_carAlarm<br>BIS_fnc_smoothStep<br>BIS_fnc_initInspectable<br>BIS_fnc_activateTrainingMine |\n| A3_Orange | Waypoints | BIS_fnc_wpDemine |\n| A3_Orange | Sound | BIS_fnc_setCustomSoundController |\n| A3_TacOps | Map | BIS_fnc_zoomOnArea<br>BIS_fnc_showMarker<br>BIS_fnc_showMarkerArray<br>BIS_fnc_hideMarker<br>BIS_fnc_hideMarkerArray<br>BIS_fnc_cancelMarker<br>BIS_fnc_rotateMarker<br>BIS_fnc_getMarkerState<br>BIS_fnc_colorMarker<br>BIS_fnc_changeColorMarker<br>BIS_fnc_resizeMarker<br>BIS_fnc_moveMarker<br>BIS_fnc_simpleMoveMarker<br>BIS_fnc_blinkMarker<br>BIS_fnc_getMarkers<br>BIS_fnc_shakeMap<br>BIS_fnc_shakeMapEH<br>BIS_fnc_zoomLock<br>BIS_fnc_zoomLockEH<br>BIS_fnc_zoomUnlock<br>BIS_fnc_getBorderMarkers |\n| A3_TacOps | Systems | BIS_fnc_eventTimeline<br>BIS_fnc_holdKey<br>BIS_fnc_missionSelector<br>BIS_fnc_createTooltip<br>BIS_fnc_scaleAndTranslate<br>BIS_fnc_animatePicture<br>BIS_fnc_lookAtArray<br>BIS_fnc_lookAtArrayEH<br>BIS_fnc_animatedScreen<br>BIS_fnc_animatedBriefing<br>BIS_fnc_animatedOpening |\n| A3_Modules_F_Tacops | CivilianPresence | BIS_fnc_moduleCivilianPresence<br>BIS_fnc_moduleCivilianPresenceUnit<br>BIS_fnc_moduleCivilianPresenceSafeSpot |\n| A3_Tank | Map | BIS_fnc_randomPosIntersection |\n| A3_Modules_F_Tank | TanksMp | BIS_fnc_moduleVanguardFob<br>BIS_fnc_moduleVanguardScorePersistence<br>BIS_fnc_moduleVanguardObjective |\n| A3_Warlords | Warlords | BIS_fnc_WLAICore<br>BIS_fnc_WLAIPathSegmentation<br>BIS_fnc_WLAIPurchases<br>BIS_fnc_WLAircraftArrival<br>BIS_fnc_WLAirdrop<br>BIS_fnc_WLAISectorScan<br>BIS_fnc_WLArsenalFilter<br>BIS_fnc_WLCalculateIncome<br>BIS_fnc_WLCalculateSectorConnections<br>BIS_fnc_WLClientInit<br>BIS_fnc_WLDebug<br>BIS_fnc_WLDefenceSetup<br>BIS_fnc_WLDropPurchase<br>BIS_fnc_WLFundsInfo<br>BIS_fnc_WLGarrisonRetreat<br>BIS_fnc_WLInit<br>BIS_fnc_WLInSectorArea<br>BIS_fnc_WLLoadoutApply<br>BIS_fnc_WLLoadoutGrab<br>BIS_fnc_WLMostVotedSector<br>BIS_fnc_WLNavalArrival<br>BIS_fnc_WLOpenArsenal<br>BIS_fnc_WLOSD<br>BIS_fnc_WLOutlineIcons<br>BIS_fnc_WLParseAssetList<br>BIS_fnc_WLPlayersTracking<br>BIS_fnc_WLPlayersTrackingServer<br>BIS_fnc_WLPurchaseMenu<br>BIS_fnc_WLRandomPosRect<br>BIS_fnc_WLRecalculateServices<br>BIS_fnc_WLRemovalHandle<br>BIS_fnc_WLReputation<br>BIS_fnc_WLRequestFastTravel<br>BIS_fnc_WLRequestFundsTransfer<br>BIS_fnc_WLRequestPurchase<br>BIS_fnc_WLRequestSectorScan<br>BIS_fnc_WLRequestVotingReset<br>BIS_fnc_WLSectorFundsPayoff<br>BIS_fnc_WLSectorHandle<br>BIS_fnc_WLSectorHandleServer<br>BIS_fnc_WLSectorIconUpdate<br>BIS_fnc_WLSectorInit<br>BIS_fnc_WLSectorListing<br>BIS_fnc_WLSectorPopulate<br>BIS_fnc_WLSectorScanHandle<br>BIS_fnc_WLSectorsCommonInit<br>BIS_fnc_WLSectorSelectionEnd<br>BIS_fnc_WLSectorSelectionHandle<br>BIS_fnc_WLSectorSelectionHandleServer<br>BIS_fnc_WLSectorSelectionStart<br>BIS_fnc_WLSectorsSetup<br>BIS_fnc_WLSectorTaskHandle<br>BIS_fnc_WLSectorUpdate<br>BIS_fnc_WLSeizingBarHandle<br>BIS_fnc_WLSendResponseTeam<br>BIS_fnc_WLShowInfo<br>BIS_fnc_WLSideToFaction<br>BIS_fnc_WLSoundMsg<br>BIS_fnc_WLSubroutine_purchaseMenuAssetAvailability<br>BIS_fnc_WLSubroutine_purchaseMenuGetUIScale<br>BIS_fnc_WLSubroutine_purchaseMenuHandleDLC<br>BIS_fnc_WLSubroutine_purchaseMenuRefresh<br>BIS_fnc_WLSubroutine_purchaseMenuSetAssetDetails<br>BIS_fnc_WLSubroutine_purchaseMenuSetItemsList<br>BIS_fnc_WLSyncTime<br>BIS_fnc_WLSyncedTime<br>BIS_fnc_WLUpdateAO<br>BIS_fnc_WLVarsInit<br>BIS_fnc_WLVehicleHandle<br>BIS_fnc_WLVotingBarHandle |\n| A3_Warlords | Misc | BIS_fnc_WLSmoothText |\n| A3_Enoch | Probing | BIN_fnc_ProbingBeam_sendData<br>BIN_fnc_ProbingBeam_fired<br>BIN_fnc_ProbingArm_fired |\n| A3_Enoch | CargoPlatform | BIN_fnc_cargoPlatform_01_adjust<br>BIN_fnc_cargoPlatform_01_update<br>BIN_fnc_cargoPlatform_01_destruction |\n| A3_Enoch | DeconShower | BIN_fnc_deconShowerAnim<br>BIN_fnc_deconShowerAnimLarge<br>BIN_fnc_deconShowerAnimStop<br>BIN_fnc_deconShowerCollision<br>BIN_fnc_deconShowerDelete<br>BIN_fnc_deconShowerMove |\n| A3_Enoch | CBRN | BIN_fnc_CBRNHoseInit |\n| A3_Enoch | EM_Core | BIN_fnc_showSpectrumAnalyzer<br>BIN_fnc_updateSpectrumAnalyzerInput<br>BIN_fnc_frequencyToString |\n| A3_Oldman | Systems | BIS_fnc_OM_addLoadedEH<br>BIS_fnc_OM_savingEnabled<br>BIS_fnc_OM_credits<br>BIS_fnc_OM_init<br>BIS_fnc_OM_Module_initSmallValueSilder<br>BIS_fnc_OM_EXEC<br>BIS_fnc_OM_SectorGetSectors<br>BIS_fnc_OM_BuildSectorsData<br>BIS_fnc_OM_HandleMapControls<br>BIS_fnc_OM_ModuleQuest_destroyObject<br>BIS_fnc_OM_ModuleQuest_defend<br>BIS_fnc_OM_Epicentrum<br>BIS_fnc_OM_moduleRestPoint<br>BIS_fnc_OM_moduleMarket<br>BIS_fnc_OM_saveGame<br>BIS_fnc_OM_pause<br>BIS_fnc_OM_skip<br>BIS_fnc_OM_camera<br>BIS_fnc_OM_AS_ShowStaticText<br>BIS_fnc_drawBoundingBox |\n| A3_Oldman | SyndikatAgent | BIS_fnc_OM_ModuleSyndikatAgent |\n| A3_Oldman | SyndikatTeam | BIS_fnc_OM_ModuleSyndikatTeam |\n| A3_Oldman | SentryDrone | BIS_fnc_OM_SentryDrone |\n| A3_Oldman | Economy | BIS_fnc_OM_moduleEconomy |\n| A3_Oldman | Radio | BIS_fnc_OM_moduleRadio |\n| A3_Oldman | SmartMarkers | BIS_fnc_OM_moduleSmartMarkers |\n| A3_Oldman | Awareness | BIS_fnc_OM_moduleAwareness |\n| A3_Oldman | ActionQueue | BIS_fnc_OM_moduleActionQueue |\n| A3_Oldman | Reputation | BIS_fnc_OM_moduleReputation |\n| A3_Oldman | EscortAI | BIS_fnc_escortAI<br>BIS_fnc_escortAIHoldAction |\n| A3_Oldman | WeatherManager | BIS_fnc_OMSetForecastLimit<br>BIS_fnc_OMWeatherUICalc<br>BIS_fnc_OMWeatherManagerCore<br>BIS_fnc_OMWeatherManagerMain<br>BIS_fnc_OMWeatherManagerRain<br>BIS_fnc_OMWeatherReport |\n| A3_Oldman | Phone | BIS_fnc_OM_phone_addContact<br>BIS_fnc_OM_phone_addCall<br>BIS_fnc_OM_phone_core<br>BIS_fnc_OM_phone_incomingCall<br>BIS_fnc_OM_phone_removeCall<br>BIS_fnc_OM_phone_SMS<br>BIS_fnc_OM_phone_SMSSend<br>BIS_fnc_OM_phone_customSectionInit<br>BIS_fnc_OM_phone_customSectionShow<br>BIS_fnc_OM_phone_customSectionWeatherShow<br>BIS_fnc_OM_phone_getDiaryListIndexByName<br>BIS_fnc_OM_phone_menuInit<br>BIS_fnc_OM_phone_menuHandler |\n| A3_Oldman | Checkpoint | BIS_fnc_OM_moduleCheckpoint_handleStates<br>BIS_fnc_OM_moduleCheckpoint_checkAngleToObject<br>BIS_fnc_OM_moduleCheckpoint_checkDistanceFromObject<br>BIS_fnc_OM_moduleCheckpoint_intersect<br>BIS_fnc_OM_moduleCheckpoint_navigateVehicleToCheck<br>BIS_fnc_OM_moduleCheckpoint_playAnim |\n| A3_Oldman | Depot | BIS_fnc_OM_moduleDepot<br>BIS_fnc_OM_sellEquipment |\n| A3_Oldman | Medicine | BIS_fnc_OM_infectedGroupHandle<br>BIS_fnc_OM_allInfectedDeadCode<br>BIS_fnc_OM_medicineDeliveredCode<br>BIS_fnc_OM_medicineRanOutCode<br>BIS_fnc_OM_warnCriticalCode<br>BIS_fnc_OM_warnMildCode |\n| A3_Oldman | Conversations | BIS_fnc_OM_moduleRandomConversation<br>BIS_fnc_OM_conversation<br>BIS_fnc_OM_createConversation |\n| A3_Oldman | FastTravel | BIS_fnc_OM_moduleFastTravel |\n| A3_AoW | DioaramaBase | BIS_fnc_DioramaBase_01_connect<br>BIS_fnc_DioramaBase_01_update<br>BIS_fnc_DioramaBase_01_snap<br>BIS_fnc_DioramaBase_01_delete<br>BIS_fnc_DioramaBase_01_init |\n| A3_AoW | Gallery | BIS_fnc_Gallery_01_update |\n\n> [!NOTE]\n> Extraction script can be found on the Biki Export Scripts page."}],"categories":["Arma 3: Reference Lists"],"groups":["Reference Lists"]}