---
name: "AnimationTitles"
type: topic
source: https://community.bistudio.com/wiki/AnimationTitles
revid: 364475
updated: 2024-05-16T20:41:55Z
---

# AnimationTitles

The animation name consist of series of prefixes describing the contents of the move.\
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.

> [!NOTE]
> Not all games contain all prefixed fields.

### Animation naming

|  |  |
|---|---|
| An animation name can look like this: **A**mov**P**erc**M**run**S**low**W**rfl**D**f |  |
| The "APMSWD" prefixes stand for:<br>- **A**ction - General action (e.g move, cargo, weapon operation)<br>- **P**ose - Unit stance (e.g erect, prone)<br>- **M**ovement - Movement style/speed (e.g stop, walk, run)<br>- **S**tance - Weapon position (e.g raised, lowered)<br>- **W**eapon - Weapon in use (e.g rifle, pistol)<br>- **D**irection - Where the character moves (e.g front, left) | Therefore, A**mov**P**erc**M**run**S**low**W**rfl**D**f** stands for:<br>- Action **mov**ement<br>- Posture **er**e**c**t<br>- Movement **run**<br>- Stance (of weapon) **low**<br>- Weapon **r**i**fl**e<br>- Direction **f**orward. |

### Prefixes

#### Action

> [!NOTE]
> **A** prefix

| Short name | Full name | Description |
|---|---|---|
| mov | move | stand, walk, run, with or without weapon. Firing itself not included here. |
| idl | idle | when character stands for a while on a place with no action – looking around |
| crg | cargo | cargo animations in a vehicle including mount/dismount - deprecated as it is stored at each car's folder for now |
| inj | injury | injury of a character - the injured one from a pair |
| cin | carry injured | injury of a character - the healthy holding injured |
| dth | death | death of a character |
| inv | inventory | inventory actions, baggage |
| cts | cutscenes | special for cutscenes |
| swm | swim | swimming |
| sig | signals | signaling - hand signals, saluting, military parade poses |
| wop | operate a weapon | moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars |
| adj | adjust | adjustment animations - slighlty lower/hier, left/right shoulder, etc (Arma 3) |
| bdv | bottom dive | swimming under water with diving equipment (Arma 3) |
| bsw | bottom swim | swimming under water (Arma 3) |
| dve | dive | (Arma 3) |
| fds | firing drills | (Arma 3) |
| ovr | over obstacle | movements over obstacles like fences or low walls (Arma 3) |
| pan | panic | walking/running in panic, eg. run with hands over head (Arma 3) |
| sdv | surface dive | swimming at surface level with diving equipment (Arma 3) |
| ssw | surface swim | swimming at surface level (Arma 3) |
| fal | falling | (Arma 3) |
| par | parachute | (Arma 3) |

#### Pose

> [!NOTE]
> **P** prefix

| Short name | Full name | Description |
|---|---|---|
| erc | erect | erect, standing. |
| knl | kneel | crouched down, when stopped, so kneeling. |
| pne | prone | prone on a ground |
| sit | sit | sitting – e.g for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first. |
| fal | fall | free falling from a obstacle, wall.. body pose with hands probably above a head. |
| crh | crouched | crouched unit (Arma 3) |
| inc | incapacitated | incapacitated animation from [Revive](../topics/Revive.md) (Arma 3) |

#### Movement

> [!NOTE]
> **M** prefix

| Short name | Full name | Description |
|---|---|---|
| stp | stop | man not moving, standing in place. |
| wlk | walk | common relaxed move, a walk. N/A in prone! |
| run | run | run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint. |
| spr | sprint | very intense sprint, impossible to shoot |
| eva | evasive | evasive moves - e.g from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire. |
| tac | tactical | tactical pace - e.g looking down the sights while moving (Arma 3) |
| lmp | limping | limping animation - when legs are hurt (Arma 3) |

#### Stance

> [!NOTE]
> **S** prefix

| Animation prefix | Short name | Full name | Description |
|---|---|---|---|
| **Amov** | ras | raised | aimed weapon ready for fire in horizontal position |
| **Amov** | low | lowered | weapon in ready state, not aimed |
| **Amov** | opt | optics | looking through optics / sight or binoculars |
| **Amov** | sur | surrender | character surrenders |
| **Amov** | non | no weapon | **S**non**W**non for empty hands |
| **Awop** | gth | grenade throw | grenade throw, over the shoulder |

#### Weapon

> [!NOTE]
> **W** prefix

| Animation prefix | Short name | Full name | Description |
|---|---|---|---|
| **Acts** | una | unarmed | nothing in hands |
| **Acts** | mag | machinegun | heavy gun impossible to put to aimed stance, firing from lower position |
| **Amov** | pst | pistol | one hand weapon, probably empty hands will suffice. |
| **Amov** | rfl | rifle | two hand rifle |
| **Amov** | lnr | launcher | laucher |
| **Amov** | non | no weapon | **S**non**W**non for empty hands |
| **Awop** | bin | binocular | binocular moves |

#### Direction

> [!NOTE]
> **D** prefix

| Short name | Full name | Description |
|---|---|---|
| non | none | direction not specified |
| f | forward | N/A |
| fl | forward-left | N/A |
| fr | forward-right | N/A |
| l | left | N/A |
| r | right | N/A |
| b | back | N/A |
| bl | back-left | N/A |
| br | back-right | N/A |
| up | up | ladder, climbing, parachute |
| dn | down | ladder, climbing, parachute |
| mul | multiple | for FBX only, not for RTM – more takes in one file |

<sub>Source: [BI Community Wiki — AnimationTitles](https://community.bistudio.com/wiki/AnimationTitles) (revision 364475).</sub>
