{"name":"Addons","title":"Addons","type":"topic","url":"https://community.bistudio.com/wiki/Addons","revid":364737,"updated":"2024-06-03T07:37:04Z","aliases":[],"markdown":"**Addons** are content additions to the game engine.\n**Addons** can take many forms such as **weapons**, **buildings**, **vehicles** to name a few, are developed and released by members of the Bohemia Interactive community or by Bohemia Interactive themselves.\n\nAn **addon** is an archive (pbo) of files that the game loads at startup.\nGenerally when most people think of addons, they immediately think of a new unit, or a new terrain, but in some cases an addon can contain only a `config.cpp` file and a few scripts, or some images.\n\n### Installation\n\nThere comes a time when you've downloaded so many addons from the Internet and plunked them in your `~\\addons` folder, that eventually, can cause a clash between one addon and another.\nWhat Bohemia Interactive has done is introducing mod folders to separate addons into different folders. The **mod folders** is the method that should be used when testing out new addons.\n\nAlways review the included ReadMe file for further information about the installation of an addon.\n\n#### Arma 3\n\n- **Addons**\n  must be installed into a custom modfolder. It is not recommended to place addons into the original Addons folder. Mods can also be installed from the Steam Workshop.\n\n##### Steam Workshop\n\nArma 3 has introduced a new way of publishing, browsing and installing mods: [Steam Workshop](http://steamcommunity.com/workshop/browse?appid=107410).\nThere are two main parts to using Workshop: Publisher to publish addons into Steam Cloud and Arma 3: Launcher to download and/or update mods and launch the game with a selected set.\n\nA typical use for **mods** case is:\n\n- Creator publishes file to Steam Workshop using Publisher. He adds a tag *mod* to the published file.\n- User browses Steam Workshop and subscribes to content he likes.\n- Arma 3: Launcher downloads and updates the subscribed mods (it only shows files with a steam tag *mod*).\n- User can select which mods to load into the game.\n\nA typical use for **scenarios** is:\n\n- Creator publishes a scenario from in-game editor. Editor auto-adds the tag *scenarios*.\n- User browses Steam Workshop and subscribes to content he likes.\n- Steam downloads and updates the subscribed scenarios. They are accessible in-game from Play/Scenarios/Steam subscribed content (only content with a tag *scenario* is displayed here).\n\n#### Arma 2\n\n- **Addons**\n  must be installed into a custom modfolder. It is not recommended to place addons into the original Addons folder.\n\n#### Armed Assault\n\n- **Addons**\n  must be installed to *\"Addons\"* or *\"ArmA\\Addons\"* or into a custom modfolder. It is not recommended to place addons into the original Addons folder.\n\n#### Operation Flashpoint\n\n- **Addons**\n  must be installed to *\"...directory\\Operation Flashpoint\\Addons\"* or *\"...directory\\Operation Flashpoint\\Res\\Addons\"* or into a custom modfolder.\n- **Custom Animations**\n  must be installed to *\"...directory\\Operation Flashpoint\\dta\\\"* (overwrite existing Anim.pbo) or *\"...directory\\Operation Flashpoint\\Res\\dta\\\"* (overwrite existing Anim.pbo) or into a custom modfolder (*\"...directory\\Operation Flashpoint\\modfolder\\dta\\\"*).\n  The original Anim.pbo can be restored from the Resistance CD.\n- **Custom Campaigns**\n  must be installed to *\"...directory\\Operation Flashpoint\\Campaigns\\\"* or *\"...directory\\Operation Flashpoint\\Res\\Campaigns\\\"* or into a custom modfolder (*\"...directory\\Operation Flashpoint\\modfolder\\Campaigns\\\"*).\n  This only works with campaigns. Single missions have to be installed to *\"...directory\\Operation Flashpoint\\Missions\\\"*.\n- **Mods**\n  mostly come with an installer and create their own modfolder.\n- **Custom Skies**\n  mostly come with an installer and create their own modfolder.\n\n### Creation\n\nSee the Bohemia Interactive games's categories below for more information.\n\n- Operation Flashpoint: Editing\n- ArmA: Armed Assault: Addon Editing\n- Arma 2: Editing\n- Arma 3: Editing","sections":[{"heading":null,"level":1,"markdown":"**Addons** are content additions to the game engine.\n**Addons** can take many forms such as **weapons**, **buildings**, **vehicles** to name a few, are developed and released by members of the Bohemia Interactive community or by Bohemia Interactive themselves.\n\nAn **addon** is an archive (pbo) of files that the game loads at startup.\nGenerally when most people think of addons, they immediately think of a new unit, or a new terrain, but in some cases an addon can contain only a `config.cpp` file and a few scripts, or some images."},{"heading":"Installation","level":3,"markdown":"There comes a time when you've downloaded so many addons from the Internet and plunked them in your `~\\addons` folder, that eventually, can cause a clash between one addon and another.\nWhat Bohemia Interactive has done is introducing mod folders to separate addons into different folders. The **mod folders** is the method that should be used when testing out new addons.\n\nAlways review the included ReadMe file for further information about the installation of an addon."},{"heading":"Arma 3","level":4,"markdown":"- **Addons**\n  must be installed into a custom modfolder. It is not recommended to place addons into the original Addons folder. Mods can also be installed from the Steam Workshop."},{"heading":"Steam Workshop","level":5,"markdown":"Arma 3 has introduced a new way of publishing, browsing and installing mods: [Steam Workshop](http://steamcommunity.com/workshop/browse?appid=107410).\nThere are two main parts to using Workshop: Publisher to publish addons into Steam Cloud and Arma 3: Launcher to download and/or update mods and launch the game with a selected set.\n\nA typical use for **mods** case is:\n\n- Creator publishes file to Steam Workshop using Publisher. He adds a tag *mod* to the published file.\n- User browses Steam Workshop and subscribes to content he likes.\n- Arma 3: Launcher downloads and updates the subscribed mods (it only shows files with a steam tag *mod*).\n- User can select which mods to load into the game.\n\nA typical use for **scenarios** is:\n\n- Creator publishes a scenario from in-game editor. Editor auto-adds the tag *scenarios*.\n- User browses Steam Workshop and subscribes to content he likes.\n- Steam downloads and updates the subscribed scenarios. They are accessible in-game from Play/Scenarios/Steam subscribed content (only content with a tag *scenario* is displayed here)."},{"heading":"Arma 2","level":4,"markdown":"- **Addons**\n  must be installed into a custom modfolder. It is not recommended to place addons into the original Addons folder."},{"heading":"Armed Assault","level":4,"markdown":"- **Addons**\n  must be installed to *\"Addons\"* or *\"ArmA\\Addons\"* or into a custom modfolder. It is not recommended to place addons into the original Addons folder."},{"heading":"Operation Flashpoint","level":4,"markdown":"- **Addons**\n  must be installed to *\"...directory\\Operation Flashpoint\\Addons\"* or *\"...directory\\Operation Flashpoint\\Res\\Addons\"* or into a custom modfolder.\n- **Custom Animations**\n  must be installed to *\"...directory\\Operation Flashpoint\\dta\\\"* (overwrite existing Anim.pbo) or *\"...directory\\Operation Flashpoint\\Res\\dta\\\"* (overwrite existing Anim.pbo) or into a custom modfolder (*\"...directory\\Operation Flashpoint\\modfolder\\dta\\\"*).\n  The original Anim.pbo can be restored from the Resistance CD.\n- **Custom Campaigns**\n  must be installed to *\"...directory\\Operation Flashpoint\\Campaigns\\\"* or *\"...directory\\Operation Flashpoint\\Res\\Campaigns\\\"* or into a custom modfolder (*\"...directory\\Operation Flashpoint\\modfolder\\Campaigns\\\"*).\n  This only works with campaigns. Single missions have to be installed to *\"...directory\\Operation Flashpoint\\Missions\\\"*.\n- **Mods**\n  mostly come with an installer and create their own modfolder.\n- **Custom Skies**\n  mostly come with an installer and create their own modfolder."},{"heading":"Creation","level":3,"markdown":"See the Bohemia Interactive games's categories below for more information.\n\n- Operation Flashpoint: Editing\n- ArmA: Armed Assault: Addon Editing\n- Arma 2: Editing\n- Arma 3: Editing"}],"categories":["ArmA: Armed Assault: Addon Editing","Arma 2: Editing","Arma 3: Editing","Operation Flashpoint: Editing","Take On Helicopters: Editing"],"groups":["Modding"]}