# Probe (functions)

- [BIN_fnc_probeAnim](../../functions/BIN_fnc_probeAnim.md): BIN_fnc_probeAnim
- [BIN_fnc_probeCoreDelete](../../functions/BIN_fnc_probeCoreDelete.md): 
- [BIN_fnc_probeCoreEffects](../../functions/BIN_fnc_probeCoreEffects.md): BIN_fnc_probeCoreEffects [probeCore] call BIN_fnc_probeCoreEffects
- [BIN_fnc_probeCoreInit](../../functions/BIN_fnc_probeCoreInit.md): 
- [BIN_fnc_probeCoreLegsDestroyed](../../functions/BIN_fnc_probeCoreLegsDestroyed.md): 
- [BIN_fnc_probeCoreUpdate](../../functions/BIN_fnc_probeCoreUpdate.md): 
- [BIN_fnc_probeDelete](../../functions/BIN_fnc_probeDelete.md): 
- [BIN_fnc_probeHitpoint](../../functions/BIN_fnc_probeHitpoint.md): BIN_fnc_probeHitpoint
- [BIN_fnc_probeVeinHitpoint](../../functions/BIN_fnc_probeVeinHitpoint.md): Reacts to a hit on a vein of the alien probe: the vein is retracted with BIN_fnc_probeAnim (retract sound, the looping sound fades out and is deleted), and after a delay it is expanded again (expand sound, a new looping…
