{"name":"BIS_fnc_setObjectRotation","title":"BIS fnc setObjectRotation","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_setObjectRotation","revid":349342,"updated":"2023-11-08T14:53:30Z","groups":["Object Manipulation"],"status":"ok","games":{"arma3":"1.00"},"since":"arma3 1.00","arma3_since":"1.00","description":"Set object rotation.","syntaxes":[{"syntax":"[object, rotation] call BIS_fnc_setObjectRotation","params":[{"name":"object","type":"Object","description":"object to manipulate","type_expr":"Object"},{"name":"rotation","type":"Array","description":"vector in format:\n\n1. Yaw\n1. Pitch\n1. Roll","type_expr":"Array"}],"returns":{"type":"Nothing","type_expr":"Nothing"}}],"examples":[{"code":["[cursorObject, [100,100,100]] call BIS_fnc_setObjectRotation;"]}],"see_also":["vectorDir","vectorUp","setVectorDir","setVectorDirAndUp","vectorDiff","vectorAdd","vectorMultiply","vectorCrossProduct","vectorDistance","vectorMagnitudeSqr","vectorDistanceSqr","vectorCos","vectorMagnitude","vectorDotProduct","vectorNormalized","vectorFromTo"]}