{"name":"BIS_fnc_setHitPointDamage","title":"BIS fnc setHitPointDamage","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_setHitPointDamage","revid":329658,"updated":"2022-08-01T00:59:26Z","groups":["Object Manipulation"],"status":"ok","games":{"arma3":"1.68"},"since":"arma3 1.68","arma3_since":"1.68","description":"Sets damage to HitPoint with dependency or not.","syntaxes":[{"syntax":"[object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage","params":[{"name":"object","type":"Object","description":"entity to which damage applies","type_expr":"Object"},{"name":"hitPoint","type":"String","description":"hitPoint to which damage applies","type_expr":"String"},{"name":"damage","type":"Number","description":"amount of damage to apply","type_expr":"Number"},{"name":"useDependency","type":"Boolean","optional":true,"default":"true","description":"true - distribute damage to dependent HitPoints as well\n- false - apply damage to given HitPoint only","type_expr":"Boolean","text":"useDependency: Boolean - (Optional, default true)\n\n- true - distribute damage to dependent HitPoints as well\n- false - apply damage to given HitPoint only"}],"returns":{"type":"Nothing","type_expr":"Nothing"}}],"examples":[{"code":["[player, \"HitFace\", 0.9] call BIS_fnc_setHitPointDamage;"]}],"see_also":["setHitPointDamage"]}