{"name":"BIS_fnc_sceneCreateSoundEntities","title":"BIS fnc sceneCreateSoundEntities","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_sceneCreateSoundEntities","revid":309748,"updated":"2022-05-05T12:09:48Z","groups":["Scenes"],"status":"ok","games":{"arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"arma2 1.00","arma3_since":"0.50","description":"```\n/*******************************************************************************\n *    version:     1.0\n *    name:        create sound entities\n *    description:    creates sound entities(logic objects) and attaches to\n *            an objects passed as parameter\n *            After scene end it will detach and delete all created\n *            sound entities (if scene was executed from scenes\n *            controller.\n *\n *    paramater:    objects - ARRAY of OBJECTS in format without \"BIS_\"\n *            prefix. For example, if you have BIS_Cooper in mission\n *            than parameter will be [Cooper]. Then you can use\n *            created sound entities as BIS_ZvukCooper say \"something\"\n *\n *    return value:    nothing\n *\n```","syntaxes":[{"syntax":"","params":[],"returns":null}]}