---
name: "BIS_fnc_sceneAreaClearance"
type: function
status: ok
groups: ["Scenes"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_sceneAreaClearance
revid: 379317
updated: 2026-10-30T23:50:26Z
---

# BIS_fnc_sceneAreaClearance

*Function · Scenes · Arma 3 v0.50 · introduced in Arma 2 v1.00*

## Description

Removes object clutter within a set trigger, for use within cutscenes.

## Syntax

```sqf
[trigger, objects, destination] spawn BIS_fnc_sceneAreaClearance
```

**Parameters:**

- `trigger`: [Object](../topics/Object.md) - trigger to use as center point
- `objects`: [Array](../topics/Array.md) - (Optional, default `[]`) list of objects that will be kept during cutscene
- `destination`: [Array](../topics/Array.md) in format [Position](../topics/Position.md) - (Optional, default [-5000, 10000, 0]) where to move all unwanted objects

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[triggerArea1] spawn BIS_fnc_sceneAreaClearance;
```

## Community notes

**Tryteyker-** — 2014-10-02

In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present):

```sqf
private _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] call BIS_fnc_findSafePos;
if ((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) == 0) then
{
    _savepos = _unwantedObjectsTempPosition;
};
_x setPos _savepos;
```

<sub>Source: [BI Community Wiki — BIS fnc sceneAreaClearance](https://community.bistudio.com/wiki/BIS_fnc_sceneAreaClearance) (revision 379317).</sub>
