{"name":"BIS_fnc_reviveGetActionIcon","title":"BIS fnc reviveGetActionIcon","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_reviveGetActionIcon","revid":349324,"updated":"2023-11-08T14:52:30Z","groups":["Revive"],"status":"ok","games":{"arma3":"1.42"},"since":"arma3 1.42","arma3_since":"1.42","description":"Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.","syntaxes":[{"syntax":"[unit] call BIS_fnc_reviveGetActionIcon","params":[{"name":"unit","type":"Object","description":"unconscious unit","type_expr":"Object"}],"returns":{"type":"Structured Text","type_expr":"Structured Text","description":"structured text with animated unconscious state 'Hold Action' icon."}}],"examples":[{"code":["private _structuredText = [BIS_unit] call BIS_fnc_reviveGetActionIcon;"]}],"see_also":["Arma 3: Revive","BIS_fnc_disableRevive","BIS_fnc_reenableRevive","BIS_fnc_reviveAllowed","BIS_fnc_reviveBleedOut","BIS_fnc_reviveDamageReset","BIS_fnc_reviveDebug","BIS_fnc_reviveEhDammaged","BIS_fnc_reviveEhHandleDamage","BIS_fnc_reviveEhHandleHeal","BIS_fnc_reviveEhKilled","BIS_fnc_reviveEhRespawn","BIS_fnc_reviveEnabled","BIS_fnc_reviveGet3dIcons","BIS_fnc_reviveIconControl","BIS_fnc_reviveInit","BIS_fnc_reviveIsValid","BIS_fnc_reviveIsValidSecure","BIS_fnc_reviveOnBeingRevived","BIS_fnc_reviveOnForcingRespawn","BIS_fnc_reviveOnState","BIS_fnc_reviveOnStateJIP","BIS_fnc_reviveSecureUnit"]}