{"name":"BIS_fnc_reviveEhDammaged","title":"BIS fnc reviveEhDammaged","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_reviveEhDammaged","revid":274419,"updated":"2021-06-13T01:22:20Z","groups":["Revive"],"status":"ok","games":{"arma3":"1.42"},"since":"arma3 1.42","arma3_since":"1.42","description":"unit: Object - Object the event handler is assigned to hitSelection: String - Name of the selection where the unit was damaged damage: Number - Resulting level of damage hitPartIndex: Number - hit index of the hit selection hitPoint: String - hit point Cfg name shooter: Object - shooter reference (to get instigator use getShotParents on projectile) projectile: Object - the projectile that caused damage","syntaxes":[{"syntax":"[] call BIS_fnc_reviveEhDammaged","params":[],"returns":null}],"docblock":{"text":"unit: Object - Object the event handler is assigned to\nhitSelection: String - Name of the selection where the unit was damaged\ndamage: Number - Resulting level of damage\nhitPartIndex: Number - hit index of the hit selection\nhitPoint: String - hit point Cfg name\nshooter: Object - shooter reference (to get instigator use getShotParents on projectile)\nprojectile: Object - the projectile that caused damage"},"filled_from_docblock":["description"]}