{"name":"BIS_fnc_reviveAllowed","title":"BIS fnc reviveAllowed","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_reviveAllowed","revid":349060,"updated":"2023-11-08T14:47:19Z","groups":["Revive"],"status":"ok","games":{"arma3":"1.42"},"since":"arma3 1.42","arma3_since":"1.42","description":"Returns true if unit is in general able to revive someone.","syntaxes":[{"syntax":"[medic, unit] call BIS_fnc_reviveAllowed","params":[{"name":"medic","type":"Object","description":"unit performing revive","type_expr":"Object"},{"name":"unit","type":"Array","description":"unit that will be revived","type_expr":"Array"}],"returns":{"type":"Boolean","type_expr":"Boolean","description":"returns true if possible, false is not"}}],"examples":[{"code":["private _canRevive = [medic,target] call BIS_fnc_reviveAllowed;"]}],"see_also":["Arma 3: Revive","BIS_fnc_disableRevive","BIS_fnc_reenableRevive","BIS_fnc_reviveBleedOut","BIS_fnc_reviveDamageReset","BIS_fnc_reviveDebug","BIS_fnc_reviveEhDammaged","BIS_fnc_reviveEhHandleDamage","BIS_fnc_reviveEhHandleHeal","BIS_fnc_reviveEhKilled","BIS_fnc_reviveEhRespawn","BIS_fnc_reviveEnabled","BIS_fnc_reviveGet3dIcons","BIS_fnc_reviveGetActionIcon","BIS_fnc_reviveIconControl","BIS_fnc_reviveInit","BIS_fnc_reviveIsValid","BIS_fnc_reviveIsValidSecure","BIS_fnc_reviveOnBeingRevived","BIS_fnc_reviveOnForcingRespawn","BIS_fnc_reviveOnState","BIS_fnc_reviveOnStateJIP","BIS_fnc_reviveSecureUnit"]}