{"name":"BIS_fnc_respawnGroup","title":"BIS fnc respawnGroup","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_respawnGroup","revid":328614,"updated":"2022-07-13T17:04:09Z","groups":["Respawn"],"status":"ok","games":{"arma3":"1.00"},"since":"arma3 1.00","arma3_since":"1.00","exec":"spawn","description":"Camera script used by the \"group respawn\" template - when the player dies and gets transferred to the new group member.","syntaxes":[{"syntax":"[oldUnit, newUnit] call BIS_fnc_respawnGroup","params":[{"name":"oldUnit","type":"Object","type_expr":"Object"},{"name":"newUnit","type":"Object","type_expr":"Object"}],"returns":{"type":"Nothing","type_expr":"Nothing"}}],"examples":[{"code":["// in onPlayerRespawn.sqf\nparams [\"_newUnit\", \"_oldUnit\", \"_respawn\", \"_respawnDelay\"];\n[_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;"]}],"see_also":["BIS_fnc_respawnMenuInventory","BIS_fnc_respawnMenuPosition","BIS_fnc_respawnMenuSpectator","BIS_fnc_respawnSeagull","BIS_fnc_respawnSide","BIS_fnc_respawnSpectator","BIS_fnc_respawnWave"]}