{"name":"BIS_fnc_radialRed","title":"BIS fnc radialRed","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_radialRed","revid":328484,"updated":"2022-07-13T16:11:13Z","groups":["Feedback"],"status":"ok","games":{"arma3":"1.00"},"since":"arma3 1.00","arma3_since":"1.00","description":"Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of HandleDamage EH.","syntaxes":[{"syntax":"[victim, bodyPart, damage, shooter] call BIS_fnc_radialRed","params":[{"name":"victim","type":"Object","description":"unit who gets damage","type_expr":"Object"},{"name":"bodyPart","type":"String","description":"body part which gets damage","type_expr":"String"},{"name":"damage","type":"Number","description":"received damage amount","type_expr":"Number"},{"name":"shooter","type":"Object","optional":true,"default":"objNull","description":"requested only if *bodyPart* is not empty string","type_expr":"Object","text":"shooter: Object - (Optional, default objNull) requested only if *bodyPart* is not empty string"}],"returns":{"type":"Nothing","type_expr":"Nothing"}}],"examples":[{"code":["player addEventHandler [\"HandleDamage\", { _this call BIS_fnc_radialRed; }];"]}],"see_also":["Arma 3: Event Handlers","BIS_fnc_radialRedOut"]}