{"name":"BIS_fnc_moduleRespawnInventory","title":"BIS fnc moduleRespawnInventory","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_moduleRespawnInventory","revid":309706,"updated":"2022-05-05T12:09:44Z","groups":["Respawn","Modules"],"status":"ok","games":{"arma3":"1.00"},"since":"arma3 1.00","arma3_since":"1.00","description":"Set respawn loadouts a curator can assign to players","syntaxes":[{"syntax":"[param0, param1] call BIS_fnc_moduleRespawnInventory","params":[{"name":"param0","type":"Object","type_expr":"Object","description":"curator logic","text":"0: OBJECT - curator logic","source":"docblock"},{"name":"param1","type":"Boolean","type_expr":"Boolean","description":"true to make all loadouts availale, false to base them on units the curator can place","text":"1: BOOL - true to make all loadouts availale, false to base them on units the curator can place","source":"docblock"}],"returns":{"type":"Boolean","type_expr":"Boolean","text":"BOOL","source":"docblock"},"inferred":true}],"docblock":{"text":"Description:\nSet respawn loadouts a curator can assign to players\n\nParameter(s):\n    0: OBJECT - curator logic\n    1: BOOL - true to make all loadouts availale, false to base them on units the curator can place\n\nReturns:\nBOOL"},"filled_from_docblock":["description","params","syntax","returns"]}