{"name":"BIS_fnc_halo","title":"BIS fnc halo","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_halo","revid":327955,"updated":"2022-07-13T13:04:47Z","groups":["Systems"],"status":"ok","games":{"arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"arma2 1.00","arma3_since":"0.50","description":"Makes a High Altitude Low Opening (HALO) parachute jump.\n\n> [!NOTE]\n> **Arma 3:** HALO feature is already implemented in Arma 3. Using this function will result in incorrect behaviour and animation.","syntaxes":[{"syntax":"[unit, altitude] call BIS_fnc_halo","params":[{"name":"unit","type":"Object","description":"the HALO-performing unit","type_expr":"Object"},{"name":"altitude","type":"Number","optional":true,"default":"0","description":"altitude added to the unit before HALO","type_expr":"Number","text":"altitude: Number - (Optional, default 0) altitude added to the unit before HALO"}],"returns":{"type":"Nothing","type_expr":"Nothing"}}],"examples":[{"code":["[player] call BIS_fnc_halo; // instantly parachutes the player object"]},{"code":["[player, 100] call BIS_fnc_halo; // increases the altitude of player by 100 before HALO"]}],"see_also":["setUnitFreefallHeight","getUnitFreefallInfo"]}