{"name":"BIS_fnc_exportCfgVehiclesAssetDB","title":"BIS fnc exportCfgVehiclesAssetDB","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_exportCfgVehiclesAssetDB","revid":353262,"updated":"2024-03-15T10:56:18Z","groups":["Diagnostic"],"status":"ok","games":{"arma3":"1.00"},"since":"arma3 1.00","arma3_since":"1.00","exec":"spawn","description":"Copies CfgVehicles information to clipboard in wiki format.","syntaxes":[{"syntax":"[side, category] call BIS_fnc_exportCfgVehiclesAssetDB","params":[{"name":"side","type":"Array or Numbers","optional":true,"default":"`[4,5,6,7,8,9]`","description":"side selection, can be:\n\n- 0: OPFOR / CSAT\n- 1: BLUFOR / NATO\n- 2: Independent / Guerrilla\n- 3: Civilian\n- 4: Unknown\n- 5: Enemy\n- 6: Friendly\n- 7: Logic\n- 8: Empty\n- 9: AmbientLife","type_expr":"Array | Number","text":"side: Array or Numbers - (Optional, default `[4,5,6,7,8,9]`) side selection, can be:\n\n- 0: OPFOR / CSAT\n- 1: BLUFOR / NATO\n- 2: Independent / Guerrilla\n- 3: Civilian\n- 4: Unknown\n- 5: Enemy\n- 6: Friendly\n- 7: Logic\n- 8: Empty\n- 9: AmbientLife"},{"name":"category","type":"Number","optional":true,"default":"0 if side is a number, always reverts to 1 if side an array","description":"only used when *side* is set to **3**.\nCan be one of the following:\n\n- 0: civilian units\n- 1: structures\n- 2: ruins and wrecks\n- 3: equipment\n- 4: objects\n- 5: VR\n- 6: animals","type_expr":"Number","text":"category: Number - (Optional, default 0 if *side* is a number, always reverts to 1 if *side* an array) only used when *side* is set to **3**.\nCan be one of the following:\n\n- 0: civilian units\n- 1: structures\n- 2: ruins and wrecks\n- 3: equipment\n- 4: objects\n- 5: VR\n- 6: animals"}],"returns":{"type":"Nothing","type_expr":"Nothing"}}],"examples":[{"text":"```sqf\n[0]   spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles EAST\n[1]   spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles WEST\n[2]   spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles GUER\n[3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles CIV\n[3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles Structures\n[3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles Ruins & Wrecks\n[3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles Equipment\n[3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles EMPTY\n[3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles VR Objects\n[3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles Animals\n[]    spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles Other\n                                                // Unknown, Enemy, Friendly, Modules, Empty, Ambient Life\n```","code":["[0]   spawn BIS_fnc_exportCfgVehiclesAssetDB;\t// exports Arma 3: CfgVehicles EAST\n[1]   spawn BIS_fnc_exportCfgVehiclesAssetDB;\t// exports Arma 3: CfgVehicles WEST\n[2]   spawn BIS_fnc_exportCfgVehiclesAssetDB;\t// exports Arma 3: CfgVehicles GUER\n[3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB;\t// exports Arma 3: CfgVehicles CIV\n[3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB;\t// exports Arma 3: CfgVehicles Structures\n[3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB;\t// exports Arma 3: CfgVehicles Ruins & Wrecks\n[3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB;\t// exports Arma 3: CfgVehicles Equipment\n[3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB;\t// exports Arma 3: CfgVehicles EMPTY\n[3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB;\t// exports Arma 3: CfgVehicles VR Objects\n[3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB;\t// exports Arma 3: CfgVehicles Animals\n[]    spawn BIS_fnc_exportCfgVehiclesAssetDB;\t// exports Arma 3: CfgVehicles Other\n\t\t\t\t\t\t\t\t\t\t\t\t// Unknown, Enemy, Friendly, Modules, Empty, Ambient Life"]}],"see_also":["side","CfgVehicles Config Reference","BIS_fnc_exportCfgGroups","BIS_fnc_exportCfgHints","BIS_fnc_exportCfgMagazines","BIS_fnc_exportCfgPatches","BIS_fnc_exportCfgVehicles","BIS_fnc_exportCfgWeapons"]}