{"name":"BIS_fnc_dirtEffect","title":"BIS fnc dirtEffect","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_dirtEffect","revid":327927,"updated":"2022-07-13T12:25:13Z","groups":["Feedback"],"status":"ok","games":{"arma3":"1.00"},"since":"arma3 1.00","arma3_since":"1.00","locality":{"effect":"local"},"description":"Screen dirt (texture) postprocess.\nDisplays dust PP according to damage obtained from near explosion; takes array from \"Explosion\" event handler.","syntaxes":[{"syntax":"[unit, damage] call BIS_fnc_dirtEffect","params":[{"name":"unit","type":"Object","description":"who gets the damage. **Unused and useless parameter**","type_expr":"Object"},{"name":"damage","type":"Number","description":"damage given to unit by explosion","type_expr":"Number"}],"returns":{"type":"Nothing","type_expr":"Nothing"}}],"examples":[{"code":["[nil, 0.5] call BIS_fnc_dirtEffect;"]}],"see_also":["BIS_fnc_bloodEffect","BIS_fnc_flamesEffect"]}