---
name: "BIS_fnc_animalBehaviour"
type: function
status: ok
groups: ["Ambient"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_animalBehaviour
revid: 379243
updated: 2026-10-30T23:22:52Z
---

# BIS_fnc_animalBehaviour

*Function · Ambient · Arma 3 v1.00*

## Description

Animal behaviour control. Called by `Animals_F\Data\Scripts\main.fsm`.

## Syntax

```sqf
[animal] call BIS_fnc_animalBehaviour
```

**Parameters:**

- `animal`: [Object](../topics/Object.md) - the controlled animal

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[animal] call BIS_fnc_animalBehaviour;
```

## See also

[Arma 3: Animals: Override Default Animal Behaviour Via Script](../topics/Animals~3A_Override_Default_Animal_Behaviour_Via_Script.md) · [createAgent](../commands/createAgent.md)

## Community notes

**Killzone_Kid** — 2014-09-29

To override, add

```sqf
_agent setVariable ["BIS_fnc_animalBehaviour_disable", true];
```

right after agent creation.

<sub>Source: [BI Community Wiki — BIS fnc animalBehaviour](https://community.bistudio.com/wiki/BIS_fnc_animalBehaviour) (revision 379243).</sub>
