---
name: "BIS_fnc_animType"
type: function
status: ok
groups: ["Object Manipulation"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_animType
revid: 379247
updated: 2026-10-30T23:40:45Z
---

# BIS_fnc_animType

*Function · Object Manipulation · Arma 3 v0.50 · introduced in Take On Helicopters v1.00*

## Description

Function that returns a categorized array using a single string with the animation name.

## Syntax

```sqf
param call BIS_fnc_animType
```

**Parameters:**

- [String](../topics/String.md) - animation name.

**Returns:** [Array](../topics/Array.md) - sorted arrays within an array with details about animation.

## Examples

### Example 1

```sqf
animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType;
// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]
```

## Community notes

**Tryteyker-** — 2014-10-01

The categorization is identical to that of the animation viewer, minus the direction array.
\
So if the animation you are running through this function is found in the following categories:

```
Action: Move
Pose: Erect
Movement: Stop
Stance: Raised
Weapon: Rifle
```

Then the following array will be returned:

```sqf
[["Action", "Move"], ["Pose", "Erect"], ["Movement", "Stop"], ["Stance", "Raised"], ["Hand item", "Rifle"], ["Direction", "Not specified"]];
```

<sub>Source: [BI Community Wiki — BIS fnc animType](https://community.bistudio.com/wiki/BIS_fnc_animType) (revision 379247).</sub>
