{"name":"worldSize","title":"worldSize","type":"command","url":"https://community.bistudio.com/wiki/worldSize","revid":373463,"updated":"2025-05-09T16:51:14Z","groups":["Mission Information"],"status":"ok","games":{"arma3":"1.48"},"since":"arma3 1.48","arma3_since":"1.48","description":"Returns the engine calculated size (terrain side length) of the current world in meters. In Arma, terrains are always square. (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).","syntaxes":[{"syntax":"worldSize","params":[],"returns":{"type":"Number","type_expr":"Number"},"form":"nullary"}],"examples":[{"code":["private _size = worldSize; // VR and Stratis: 8192; Altis: 30720"]},{"code":["// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b)\nprivate _radius = sqrt 2 / 2 * worldSize;"]},{"code":["private _axis = worldSize / 2;\nprivate _center = [_axis, _axis , 0];\nprivate _radius = sqrt 2 * _axis;"]}],"see_also":["BIS_fnc_mapSize","getTerrainInfo"]}