---
name: "weaponLowered"
type: command
status: ok
groups: ["Object Manipulation", "Weapons"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/weaponLowered
revid: 379401
updated: 2026-10-31T00:01:36Z
---

# weaponLowered

*Command · Object Manipulation, Weapons · Arma 3 v0.50*

## Description

Returns [true](../commands/true.md) if given soldier's weapon is lowered.

> [!IMPORTANT]
> This command will **always** return [false](../commands/false.md) if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [animationState](../commands/animationState.md) command `...slow...` vs `...sras...`

## Syntax

```sqf
weaponLowered unit
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
isWeaponLowered = weaponLowered player;
```

## See also

[stance](../commands/stance.md) · [unitPos](../commands/unitPos.md) · [animationState](../commands/animationState.md)

## Community notes

**Pierre MGI** — 2016-11-11

This command seems to work for player only, not for AI.

<sub>Source: [BI Community Wiki — weaponLowered](https://community.bistudio.com/wiki/weaponLowered) (revision 379401).</sub>
