{"name":"weaponLowered","title":"weaponLowered","type":"command","url":"https://community.bistudio.com/wiki/weaponLowered","revid":379401,"updated":"2026-10-31T00:01:36Z","groups":["Object Manipulation","Weapons"],"status":"ok","games":{"arma3":"0.50"},"since":"arma3 0.50","arma3_since":"0.50","description":"Returns true if given soldier's weapon is lowered.\n\n> [!IMPORTANT]\n> This command will **always** return false if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via animationState command `...slow...` vs `...sras...`","syntaxes":[{"syntax":"weaponLowered unit","params":[{"name":"unit","type":"Object","type_expr":"Object"}],"returns":{"type":"Boolean","type_expr":"Boolean"},"form":"unary","right":{"text":"unit"}}],"examples":[{"code":["isWeaponLowered = weaponLowered player;"]}],"see_also":["stance","unitPos","animationState"],"notes":[{"user":"Pierre MGI","date":"2016-11-11T01:13:00Z","text":"This command seems to work for player only, not for AI."}]}