{"name":"vehicle","title":"vehicle","type":"command","url":"https://community.bistudio.com/wiki/vehicle","revid":376160,"updated":"2025-09-08T19:48:37Z","groups":["Object Manipulation"],"status":"ok","games":{"ofp":"1.00","ofpe":"1.00","arma1":"1.00","arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"ofp 1.00","arma3_since":"0.50","locality":{"argument":"global"},"description":"Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use objectParent\n\n> [!IMPORTANT]\n> While vehicle may return the vehicle the unit is in for **alive** units, for dead units which are groupless, this command returns the unit itself - use objectParent instead.","syntaxes":[{"syntax":"vehicle unitName","params":[{"name":"unitName","type":"Object","description":"alive unit","type_expr":"Object"}],"returns":{"type":"Object","type_expr":"Object"},"form":"unary","right":{"text":"unitName"}}],"examples":[{"text":"SQS\n\n```sqs\n? vehicle player != player : hint \"Player is in a vehicle\"\n```","code":["? vehicle player != player : hint \"Player is in a vehicle\""]},{"text":"SQF\n\n```sqf\nif (vehicle player != player) then { hint \"Player is in a vehicle\" };\n```","code":["if (vehicle player != player) then { hint \"Player is in a vehicle\" };"]}],"see_also":["objectParent"]}