{"name":"vectorModelToWorldVisual","title":"vectorModelToWorldVisual","type":"command","url":"https://community.bistudio.com/wiki/vectorModelToWorldVisual","revid":378406,"updated":"2026-04-04T08:14:52Z","groups":["Math - Vectors","Render Time Scope"],"status":"ok","games":{"arma3":"1.72"},"since":"arma3 1.72","arma3_since":"1.72","description":"Converts vector from model to world space in render time scope.\n\n> [!IMPORTANT]\n> For scaled objects, the resulting vector's magnitude will also be multiplied by the object scale.","syntaxes":[{"syntax":"object vectorModelToWorldVisual modelDir","params":[{"name":"object","type":"Object","type_expr":"Object"},{"name":"modelDir","type":"Vector3D","description":"vector direction in model space in format [x,y,z]","type_expr":"Vector3D"}],"returns":{"type":"Vector3D","type_expr":"Vector3D","description":"vector direction in world space in format [x,y,z]"},"form":"binary","left":{"text":"object"},"right":{"text":"modelDir"}}],"examples":[{"text":"Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:\n\n```sqf\n_airplane vectorModelToWorldVisual [0,-10,4];\n```","code":["_airplane vectorModelToWorldVisual [0,-10,4];"]}],"see_also":["vectorDirVisual","modelToWorldVisual","addForce","addTorque","vectorModelToWorld","vectorWorldToModel","vectorWorldToModelVisual"]}