---
name: "setWaypointVisible"
type: command
status: ok
groups: ["Waypoints"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/setWaypointVisible
revid: 379390
updated: 2026-10-31T00:00:08Z
---

# setWaypointVisible

*Command · Waypoints · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.55*

Locality: effect **global**

## Description

Sets the visibility of the given waypoint in 3D HUD view (for map visibility see [showWaypoint](../commands/showWaypoint.md)).

## Syntax

```sqf
waypoint setWaypointVisible visible
```

**Parameters:**

- `waypoint`: [Waypoint](../topics/Waypoint.md)
- `visible`: [Boolean](../topics/Boolean.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[grp, 2] setWaypointVisible false;
```

### Example 2

```sqf
[group player, currentWaypoint group player] setWaypointVisible false;
```

## See also

[waypointVisible](../commands/waypointVisible.md) · [showWaypoint](../commands/showWaypoint.md)

## Community notes

**Sixtyfour** — 2015-09-23

This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list.

<sub>Source: [BI Community Wiki — setWaypointVisible](https://community.bistudio.com/wiki/setWaypointVisible) (revision 379390).</sub>
