{"name":"setWaypointVisible","title":"setWaypointVisible","type":"command","url":"https://community.bistudio.com/wiki/setWaypointVisible","revid":379390,"updated":"2026-10-31T00:00:08Z","groups":["Waypoints"],"status":"ok","games":{"arma2oa":"1.55","tkoh":"1.00","arma3":"0.50"},"since":"arma2oa 1.55","arma3_since":"0.50","locality":{"effect":"global"},"description":"Sets the visibility of the given waypoint in 3D HUD view (for map visibility see showWaypoint).","syntaxes":[{"syntax":"waypoint setWaypointVisible visible","params":[{"name":"waypoint","type":"Waypoint","type_expr":"Waypoint"},{"name":"visible","type":"Boolean","type_expr":"Boolean"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"waypoint"},"right":{"text":"visible"}}],"examples":[{"code":["[grp, 2] setWaypointVisible false;"]},{"code":["[group player, currentWaypoint group player] setWaypointVisible false;"]}],"see_also":["waypointVisible","showWaypoint"],"notes":[{"user":"Sixtyfour","date":"2015-09-23T08:22:00Z","text":"This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list."}]}