{"name":"setWaypointBehaviour","title":"setWaypointBehaviour","type":"command","url":"https://community.bistudio.com/wiki/setWaypointBehaviour","revid":379471,"updated":"2026-10-31T00:10:56Z","groups":["Waypoints"],"status":"ok","games":{"ofpe":"1.00","arma1":"1.00","arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"ofpe 1.00","arma3_since":"0.50","locality":{"effect":"global","server_exec":true},"description":"Switches the unit behaviour when the waypoint becomes active.\n\nPossible values are:\n\n- \"UNCHANGED\"\n- \"CARELESS\"\n- \"SAFE\"\n- \"AWARE\"\n- \"COMBAT\"\n- \"STEALTH\"\n\nSee the AIBehaviour page for details of the effect of this command on AI units.","syntaxes":[{"syntax":"waypoint setWaypointBehaviour mode","params":[{"name":"waypoint","type":"Waypoint","type_expr":"Waypoint"},{"name":"mode","type":"String","type_expr":"String"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"waypoint"},"right":{"text":"mode"}}],"examples":[{"code":["[_grp, 2] setWaypointBehaviour \"AWARE\";"]}],"see_also":["Mission Editor: Waypoints","AIBehaviour","waypoints","deleteWaypoint","copyWaypoints","setCurrentWaypoint","setWaypointCombatMode","setWaypointCompletionRadius","setWaypointDescription","setWaypointFormation","setWaypointHousePosition","setWaypointPosition","setWaypointScript","setWaypointSpeed","setWaypointStatements","setWaypointTimeout","setWaypointType","setWaypointVisible","waypointAttachVehicle","waypointAttachedVehicle","setWaypointLoiterRadius","waypointLoiterRadius","addWaypoint","setWaypointLoiterType","waypointSpeed"],"notes":[{"user":"Str","date":"2008-08-26T13:32:00Z","text":"Modes are case sensitive - *\"safe\"* won't work, while *\"SAFE\"* is ok."}]}