{"name":"setVehicleArmor","title":"setVehicleArmor","type":"command","url":"https://community.bistudio.com/wiki/setVehicleArmor","revid":369388,"updated":"2024-09-03T18:43:16Z","groups":["Object Manipulation"],"status":"ok","games":{"ofpe":"1.00","arma1":"1.00","arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"ofpe 1.00","arma3_since":"0.50","locality":{"argument":"local","effect":"global"},"description":"Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).\n\nWorks like setDamage, but the other way around: 1 is full health - see Example 2.","syntaxes":[{"syntax":"vehicleName setVehicleArmor value","params":[{"name":"vehicleName","type":"Object","type_expr":"Object"},{"name":"value","type":"Number","description":"in range 0..1","type_expr":"Number"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"vehicleName"},"right":{"text":"value"}}],"examples":[{"code":["player setVehicleArmor 0.5;"]},{"code":["player setVehicleArmor 1;\n// is the same as\nplayer setDamage 0;\n\nplayer setVehicleArmor 0;\n// is the same as\nplayer setDamage 0.97;"]}],"see_also":["setDamage"]}