{"name":"setUnitRecoilCoefficient","title":"setUnitRecoilCoefficient","type":"command","url":"https://community.bistudio.com/wiki/setUnitRecoilCoefficient","revid":379388,"updated":"2026-10-30T23:59:52Z","groups":["Object Manipulation"],"status":"ok","games":{"arma2oa":"1.62","tkoh":"1.00","arma3":"0.50"},"since":"arma2oa 1.62","arma3_since":"0.50","description":"Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.","syntaxes":[{"syntax":"unitName setUnitRecoilCoefficient coefficient","params":[{"name":"unitName","type":"Object","type_expr":"Object"},{"name":"coefficient","type":"Number","type_expr":"Number"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"unitName"},"right":{"text":"coefficient"}}],"examples":[{"code":["player setUnitRecoilCoefficient 10;"]}],"see_also":["unitRecoilCoefficient"],"notes":[{"user":"Benargee","date":"2015-03-28T11:50:00Z","text":"Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations."}]}