{"name":"setUnitFreefallHeight","title":"setUnitFreefallHeight","type":"command","url":"https://community.bistudio.com/wiki/setUnitFreefallHeight","revid":364759,"updated":"2024-06-07T23:35:13Z","groups":["Object Manipulation"],"status":"ok","games":{"arma3":"2.10"},"since":"arma3 2.10","arma3_since":"2.10","locality":{"argument":"local","effect":"global"},"description":"Sets minimum freefall height AGL per unit, at which the unit assumes HALO pose. Engine default is 100m. Use -1 to reset the height to default.","syntaxes":[{"syntax":"unit setUnitFreefallHeight minHeight","params":[{"name":"unit","type":"Object","description":"unit","type_expr":"Object"},{"name":"minHeight","type":"Number","description":"min freefall height, -1 to set default","type_expr":"Number"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"unit"},"right":{"text":"minHeight"}}],"examples":[{"code":["player setUnitFreefallHeight 1000;"]}],"see_also":["getUnitFreefallInfo","getPosASL","ASLToAGL"],"notes":[{"user":"Hypoxic125","date":"2024-06-07T23:35:13Z","text":"For player units, you must reapply setUnitFreefallHeight upon respawning."}]}