{"name":"setTriggerType","title":"setTriggerType","type":"command","url":"https://community.bistudio.com/wiki/setTriggerType","revid":323090,"updated":"2022-06-28T21:43:14Z","groups":["Triggers"],"status":"ok","games":{"arma1":"1.00","arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"arma1 1.00","arma3_since":"0.50","locality":{"argument":"global","effect":"local"},"description":"Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission):\n\n- `\"NONE\"`\n- `\"EAST G\"` - Guarded by OPFOR - (It is better to use createGuardedPoint instead)\n- `\"WEST G\"` - Guarded by BLUFOR - (It is better to use createGuardedPoint instead)\n- `\"GUER G\"` - Guarded by Independent - (It is better to use createGuardedPoint instead)\n- `\"SWITCH\"` - Switch waypoints/break loop (see Triggers)\n- `\"END1\"` - End #1\n- `\"END2\"` - End #2\n- `\"END3\"` - End #3\n- `\"END4\"` - End #4\n- `\"END5\"` - End #5\n- `\"END6\"` - End #6\n- `\"LOOSE\"` - (Meant to say LOSE but is misspelt in the game engine).\n- `\"WIN\"` - (Not in editor. Valid enum name but when set, defaults to `\"END1\"`)","syntaxes":[{"syntax":"trigger setTriggerType action","params":[{"name":"trigger","type":"Object","type_expr":"Object"},{"name":"action","type":"String","type_expr":"String"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"trigger"},"right":{"text":"action"}}],"examples":[{"code":["_trigger setTriggerType \"END1\";"]}],"see_also":["triggerType","createTrigger","setTriggerActivation","setTriggerArea","setTriggerStatements","setTriggerText","setTriggerTimeout","createGuardedPoint","triggerInterval","setTriggerInterval","enableSimulation","simulationEnabled"]}