{"name":"setSide","title":"setSide","type":"command","url":"https://community.bistudio.com/wiki/setSide","revid":341632,"updated":"2023-06-12T19:02:54Z","groups":["Sides","Locations"],"status":"ok","games":{"arma1":"1.08","arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"arma1 1.08","arma3_since":"0.50","description":"Sets a location's side. The default side is Unknown.\n\n> [!IMPORTANT]\n> To change a *unit*'s side, see Notes.","syntaxes":[{"syntax":"location setSide side","params":[{"name":"location","type":"Location","type_expr":"Location"},{"name":"side","type":"Side","type_expr":"Side"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"location"},"right":{"text":"side"}}],"examples":[{"code":["_myLocation setSide resistance;"]}],"see_also":["Side","side","west","east","resistance","civilian","sideUnknown","sideFriendly","sideEnemy","playerSide","Side Relations","independent"],"notes":[{"user":"Ondřejkuzel","date":"2013-12-03T16:00:00Z","text":"For units, vehicles you can use: `_unitsArray joinSilent createGroup _side`, e.g. in init: `[this] joinSilent createGroup EAST;` *described in the note below*"},{"user":"Jtgibson","date":"2009-08-06T19:05:00Z","text":"This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. **setSide** does not work for men, vehicles, etc.: it is intended for locations (*i.e.*, territory). If you want to switch a unit's (*e.g.*, the player's) side in the middle of a battle, make the unit **joinSilent** a group on the given side instead. If you want the unit to become the group leader after joining, use **selectLeader**. I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)"}]}