{"name":"setPylonsPriority","title":"setPylonsPriority","type":"command","url":"https://community.bistudio.com/wiki/setPylonsPriority","revid":310928,"updated":"2022-05-07T20:51:11Z","groups":["Vehicle Loadouts"],"status":"ok","games":{"arma3":"1.70"},"since":"arma3 1.70","arma3_since":"1.70","description":"Overrides default pylons priorities.","syntaxes":[{"syntax":"vehicle setPylonsPriority priorities","params":[{"name":"vehicle","type":"Object","type_expr":"Object"},{"name":"priorities","type":"Array of Numbers","type_expr":"Array<Number>"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"vehicle"},"right":{"text":"priorities"}}],"examples":[{"code":["(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];"]}],"see_also":["Arma 3: Vehicle Loadouts","getCompatiblePylonMagazines","getPylonMagazines","setAmmoOnPylon","ammoOnPylon","animatePylon","animateBay","setPylonLoadout"]}