{"name":"setJointDriveAngularVelocity","title":"setJointDriveAngularVelocity","type":"command","url":"https://community.bistudio.com/wiki/setJointDriveAngularVelocity","revid":378905,"updated":"2026-08-11T14:56:34Z","groups":["PhysX"],"status":"ok","games":{"arma3":"2.22"},"since":"arma3 2.22","arma3_since":"2.22","locality":{"argument":"local","effect":"local"},"description":"Requires that a swing+twist or SLERP \"drive\" has been configured in attachChild.\n\nSets the joints target angular velocity (orientation relative to the joint's own orientation).\nThe drive will then behave like a spring (springParameters are configured in the drive), trying to accelerate the child object to the desired velocity.","syntaxes":[{"syntax":"joint setJointDriveAngularVelocity velocity","params":[{"name":"joint","type":"Object or NetObject","description":"The parent vehicle that has a joint to a child, or the joint itself to be manipulated","type_expr":"Object | NetObject","text":"joint : Object or NetObject - The parent vehicle that has a joint to a child, or the joint itself to be manipulated"},{"name":"velocity","type":"Vector3D","description":"relative velocity vector","type_expr":"Vector3D"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"binary","left":{"text":"joint"},"right":{"text":"velocity"}}],"examples":[{"text":"-no SQF code provided-"},{"text":"-no SQF code provided-"},{"text":"-no SQF code provided-"},{"text":"-no SQF code provided-"},{"text":"-no SQF code provided-"}],"see_also":["attachChild","setJointDrivePosition","setJointDriveOrientation","setJointDriveLinearVelocity"],"categories_extra":["WIP"]}