{"name":"setDetailMapBlendPars","title":"setDetailMapBlendPars","type":"command","url":"https://community.bistudio.com/wiki/setDetailMapBlendPars","revid":321456,"updated":"2022-05-14T14:48:21Z","groups":["System"],"status":"ok","games":{"arma3":"1.02"},"since":"arma3 1.02","arma3_since":"1.02","locality":{"effect":"local"},"description":"Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance.\n\n- If *noDetail* > *fullDetail*, the texture detail will incur smooth transition in the area between the thresholds.\n- If *noDetail* <= *fullDetail*, there will be obvious visible edge between texture detail changes at *fullDetail* distance.","syntaxes":[{"syntax":"setDetailMapBlendPars [fullDetail, noDetail]","params":[{"name":"fullDetail","type":"Number","description":"threshold distance in metres up to which the terrain will have full texture detail","type_expr":"Number"},{"name":"noDetail","type":"Number","description":"threshold distance in metres after which the texture detail will be switched off","type_expr":"Number"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"unary","right":{"text":"[fullDetail, noDetail]"}}],"examples":[{"code":["setDetailMapBlendPars [20, 50];"]},{"code":["setDetailMapBlendPars ([[20, 50], [300, 600]] select (currentWeapon player in [\"Binocular\", \"Rangefinder\", \"Laserdesignator\"]));"]},{"text":"Reset to default:\n\n```sqf\nsetDetailMapBlendPars [-1, -1];\n```","code":["setDetailMapBlendPars [-1, -1];"]}],"see_also":["setViewDistance","viewDistance","setTerrainGrid","getObjectViewDistance","setObjectViewDistance"]}