---
name: "setDammage"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/setDammage
revid: 379231
updated: 2026-10-30T23:09:04Z
---

# setDammage

*Command · Object Manipulation · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

Locality: arguments **global** · effect **global**

Alias: [setDamage](../commands/setDamage.md)

## Description

Entirely identical to [setDamage](../commands/setDamage.md) that was introduced to fix a typographical error in the command's name.

> [!NOTE]
> See [setDamage](../commands/setDamage.md) for this command's documentation.

## Syntax

```sqf
object setDammage damage
```

**Parameters:**

- `object`: [Object](../topics/Object.md)
- `damage`: [Number](../topics/Number.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

-

## See also

[setDamage](../commands/setDamage.md)

## Community notes

**Fragorl** — 2006-04-17

In **Operation Flashpoint**, setting a unit's damage to a negative value will set it is health to full, but impair their aim.

<sub>Source: [BI Community Wiki — setDammage](https://community.bistudio.com/wiki/setDammage) (revision 379231).</sub>
