{"name":"setAccTime","title":"setAccTime","type":"command","url":"https://community.bistudio.com/wiki/setAccTime","revid":338949,"updated":"2023-04-18T01:26:22Z","groups":["Time"],"status":"ok","games":{"ofp":"1.00","ofpe":"1.00","arma1":"1.00","arma2":"1.00","arma2oa":"1.50","tkoh":"1.00","arma3":"0.50"},"since":"ofp 1.00","arma3_since":"0.50","description":"Set simulation acceleration coefficient. May also be used to slow time in cutscenes.","syntaxes":[{"syntax":"setAccTime accFactor","params":[{"name":"accFactor","type":"Number","description":"time factor; 2 will make time go twice as fast, 0.5 half of it, etc","type_expr":"Number"}],"returns":{"type":"Nothing","type_expr":"Nothing"},"form":"unary","right":{"text":"accFactor"}}],"examples":[{"code":["setAccTime 0.1;"]}],"multiplayer":"Command is disabled in multiplayer.","problems":"This command is **not** clamped and incorrect values may be entered (negative values, high values, etc - game behaviour is then undefined).","see_also":["accTime","setTimeMultiplier","timeMultiplier","useAudioTimeForMoves"],"notes":[{"user":"Hardrock","date":"2006-08-04T10:58:00Z","text":"*Notes from before the conversion:*\n\nA good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts."}]}